Move shared container methods from st-private to a common base class

Add StContainer, which implements the ClutterContainer interface based
on the container methods in st-private and make the existing containers
subclass it.

https://bugzilla.gnome.org/show_bug.cgi?id=613907
This commit is contained in:
Florian Müllner 2010-03-27 05:09:53 +01:00
parent 6318c8e95b
commit 54d11b65a1
13 changed files with 535 additions and 797 deletions

View File

@ -74,6 +74,7 @@ st_source_h = \
st/st-button.h \
st/st-clickable.h \
st/st-clipboard.h \
st/st-container.h \
st/st-drawing-area.h \
st/st-entry.h \
st/st-im-text.h \
@ -120,6 +121,7 @@ st_source_c = \
st/st-button.c \
st/st-clickable.c \
st/st-clipboard.c \
st/st-container.c \
st/st-drawing-area.c \
st/st-entry.c \
st/st-im-text.c \

View File

@ -25,12 +25,11 @@ static void shell_generic_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE(ShellGenericContainer,
shell_generic_container,
ST_TYPE_WIDGET,
ST_TYPE_CONTAINER,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
shell_generic_container_iface_init));
struct _ShellGenericContainerPrivate {
GList *children;
GHashTable *skip_paint;
};
@ -126,11 +125,12 @@ static void
shell_generic_container_paint (ClutterActor *actor)
{
ShellGenericContainer *self = (ShellGenericContainer*) actor;
GList *iter;
GList *iter, *children;
CLUTTER_ACTOR_CLASS (shell_generic_container_parent_class)->paint (actor);
for (iter = self->priv->children; iter; iter = iter->next)
children = st_container_get_children_list (ST_CONTAINER (actor));
for (iter = children; iter; iter = iter->next)
{
ClutterActor *child = iter->data;
@ -146,11 +146,12 @@ shell_generic_container_pick (ClutterActor *actor,
const ClutterColor *color)
{
ShellGenericContainer *self = (ShellGenericContainer*) actor;
GList *iter;
GList *iter, *children;
CLUTTER_ACTOR_CLASS (shell_generic_container_parent_class)->pick (actor, color);
for (iter = self->priv->children; iter; iter = iter->next)
children = st_container_get_children_list (ST_CONTAINER (actor));
for (iter = children; iter; iter = iter->next)
{
ClutterActor *child = iter->data;
@ -215,29 +216,6 @@ shell_generic_container_set_skip_paint (ShellGenericContainer *self,
g_hash_table_insert (self->priv->skip_paint, child, child);
}
/**
* shell_generic_container_remove_all:
* @self: A #ShellGenericContainer
*
* Removes all child actors from @self.
*/
void
shell_generic_container_remove_all (ShellGenericContainer *self)
{
/* copied from clutter_group_remove_all() */
GList *children;
children = self->priv->children;
while (children)
{
ClutterActor *child = children->data;
children = children->next;
clutter_container_remove_actor (CLUTTER_CONTAINER (self), child);
}
}
static void
shell_generic_container_finalize (GObject *object)
{
@ -248,17 +226,6 @@ shell_generic_container_finalize (GObject *object)
G_OBJECT_CLASS (shell_generic_container_parent_class)->finalize (object);
}
static void
shell_generic_container_dispose (GObject *object)
{
ShellGenericContainerPrivate *priv = SHELL_GENERIC_CONTAINER (object)->priv;
while (priv->children)
clutter_actor_destroy (priv->children->data);
G_OBJECT_CLASS (shell_generic_container_parent_class)->dispose (object);
}
static void
shell_generic_container_class_init (ShellGenericContainerClass *klass)
{
@ -266,7 +233,6 @@ shell_generic_container_class_init (ShellGenericContainerClass *klass)
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
gobject_class->finalize = shell_generic_container_finalize;
gobject_class->dispose = shell_generic_container_dispose;
actor_class->get_preferred_width = shell_generic_container_get_preferred_width;
actor_class->get_preferred_height = shell_generic_container_get_preferred_height;
@ -305,73 +271,18 @@ shell_generic_container_class_init (ShellGenericContainerClass *klass)
}
static void
shell_generic_container_add_actor (ClutterContainer *container,
ClutterActor *actor)
{
ShellGenericContainerPrivate *priv = SHELL_GENERIC_CONTAINER (container)->priv;
_st_container_add_actor (container, actor, &priv->children);
}
static void
shell_generic_container_remove_actor (ClutterContainer *container,
ClutterActor *actor)
shell_generic_container_actor_removed (ClutterContainer *container,
ClutterActor *actor)
{
ShellGenericContainerPrivate *priv = SHELL_GENERIC_CONTAINER (container)->priv;
g_hash_table_remove (priv->skip_paint, actor);
_st_container_remove_actor (container, actor, &priv->children);
}
static void
shell_generic_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer callback_data)
{
ShellGenericContainerPrivate *priv = SHELL_GENERIC_CONTAINER (container)->priv;
_st_container_foreach (container, callback, callback_data,
&priv->children);
}
static void
shell_generic_container_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
ShellGenericContainerPrivate *priv = SHELL_GENERIC_CONTAINER (container)->priv;
_st_container_lower (container, actor, sibling, &priv->children);
}
static void
shell_generic_container_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
ShellGenericContainerPrivate *priv = SHELL_GENERIC_CONTAINER (container)->priv;
_st_container_raise (container, actor, sibling, &priv->children);
}
static void
shell_generic_container_sort_depth_order (ClutterContainer *container)
{
ShellGenericContainerPrivate *priv = SHELL_GENERIC_CONTAINER (container)->priv;
_st_container_sort_depth_order (container, &priv->children);
}
static void
shell_generic_container_iface_init (ClutterContainerIface *iface)
{
iface->add = shell_generic_container_add_actor;
iface->remove = shell_generic_container_remove_actor;
iface->foreach = shell_generic_container_foreach;
iface->lower = shell_generic_container_lower;
iface->raise = shell_generic_container_raise;
iface->sort_depth_order = shell_generic_container_sort_depth_order;
iface->actor_removed = shell_generic_container_actor_removed;
}
static void

View File

@ -29,14 +29,14 @@ typedef struct _ShellGenericContainerPrivate ShellGenericContainerPrivate;
struct _ShellGenericContainer
{
StWidget parent;
StContainer parent;
ShellGenericContainerPrivate *priv;
};
struct _ShellGenericContainerClass
{
StWidgetClass parent_class;
StContainerClass parent_class;
};
GType shell_generic_container_get_type (void) G_GNUC_CONST;
@ -48,6 +48,5 @@ gboolean shell_generic_container_get_skip_paint (ShellGenericContainer *self,
void shell_generic_container_set_skip_paint (ShellGenericContainer *self,
ClutterActor *actor,
gboolean skip);
void shell_generic_container_remove_all (ShellGenericContainer *self);
#endif /* __SHELL_GENERIC_CONTAINER_H__ */

View File

@ -57,11 +57,10 @@
#include "st-box-layout-child.h"
static void st_box_container_iface_init (ClutterContainerIface *iface);
static void st_box_scrollable_interface_init (StScrollableInterface *iface);
G_DEFINE_TYPE_WITH_CODE (StBoxLayout, st_box_layout, ST_TYPE_WIDGET,
G_DEFINE_TYPE_WITH_CODE (StBoxLayout, st_box_layout, ST_TYPE_CONTAINER,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
st_box_container_iface_init)
G_IMPLEMENT_INTERFACE (ST_TYPE_SCROLLABLE,
@ -82,8 +81,6 @@ enum {
struct _StBoxLayoutPrivate
{
GList *children;
guint spacing;
guint is_vertical : 1;
@ -93,6 +90,17 @@ struct _StBoxLayoutPrivate
StAdjustment *vadjustment;
};
/*
* ClutterContainer Interface Implementation
*/
static void
st_box_sort_depth_order (ClutterContainer *container)
{
/* The parent class' implementation would mess up the
* left-to-right order of the children - do nothing instead
*/
}
/*
* StScrollable Interface Implementation
*/
@ -185,76 +193,10 @@ st_box_scrollable_interface_init (StScrollableInterface *iface)
iface->get_adjustments = scrollable_get_adjustments;
}
/*
* ClutterContainer Implementation
*/
static void
st_box_container_add_actor (ClutterContainer *container,
ClutterActor *actor)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
_st_container_add_actor (container, actor, &priv->children);
}
static void
st_box_container_remove_actor (ClutterContainer *container,
ClutterActor *actor)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
_st_container_remove_actor (container, actor, &priv->children);
}
static void
st_box_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer callback_data)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
_st_container_foreach (container, callback, callback_data,
&priv->children);
}
static void
st_box_container_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
_st_container_lower (container, actor, sibling, &priv->children);
}
static void
st_box_container_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
_st_container_raise (container, actor, sibling, &priv->children);
}
static void
st_box_container_sort_depth_order (ClutterContainer *container)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
_st_container_sort_depth_order (container, &priv->children);
}
static void
st_box_container_iface_init (ClutterContainerIface *iface)
{
iface->add = st_box_container_add_actor;
iface->remove = st_box_container_remove_actor;
iface->foreach = st_box_container_foreach;
iface->lower = st_box_container_lower;
iface->raise = st_box_container_raise;
iface->sort_depth_order = st_box_container_sort_depth_order;
iface->sort_depth_order = st_box_sort_depth_order;
iface->child_meta_type = ST_TYPE_BOX_LAYOUT_CHILD;
}
@ -333,9 +275,6 @@ st_box_layout_dispose (GObject *object)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (object)->priv;
while (priv->children)
clutter_actor_destroy (priv->children->data);
if (priv->hadjustment)
{
g_object_unref (priv->hadjustment);
@ -361,12 +300,14 @@ get_content_preferred_width (StBoxLayout *self,
gint n_children = 0;
gint n_fixed = 0;
gfloat min_width, natural_width;
GList *l;
GList *l, *children;
min_width = 0;
natural_width = 0;
for (l = priv->children; l; l = g_list_next (l))
children = st_container_get_children_list (ST_CONTAINER (self));
for (l = children; l; l = g_list_next (l))
{
ClutterActor *child = l->data;
gfloat child_min = 0, child_nat = 0;
@ -392,7 +333,7 @@ get_content_preferred_width (StBoxLayout *self,
}
else
{
clutter_container_child_get ((ClutterContainer*) self, child,
clutter_container_child_get (CLUTTER_CONTAINER (self), child,
"y-fill", &child_fill,
NULL);
_st_actor_get_preferred_width (child, for_height, child_fill,
@ -442,12 +383,14 @@ get_content_preferred_height (StBoxLayout *self,
gint n_children = 0;
gint n_fixed = 0;
gfloat min_height, natural_height;
GList *l;
GList *l, *children;
min_height = 0;
natural_height = 0;
for (l = priv->children; l; l = g_list_next (l))
children = st_container_get_children_list (ST_CONTAINER (self));
for (l = children; l; l = g_list_next (l))
{
ClutterActor *child = l->data;
gfloat child_min = 0, child_nat = 0;
@ -560,7 +503,8 @@ compute_shrinks (StBoxLayout *self,
gfloat total_shrink)
{
StBoxLayoutPrivate *priv = self->priv;
int n_children = g_list_length (priv->children);
GList *children = st_container_get_children_list (ST_CONTAINER (self));
int n_children = g_list_length (children);
BoxChildShrink *shrinks = g_new0 (BoxChildShrink, n_children);
gfloat shrink_so_far;
gfloat base_shrink = 0; /* the "= 0" is just to make gcc happy */
@ -577,7 +521,7 @@ compute_shrinks (StBoxLayout *self,
/* Find the amount of possible shrink for each child */
int n_possible_shrink_children = 0;
for (l = priv->children, i = 0; l; l = l->next, i++)
for (l = children, i = 0; l; l = l->next, i++)
{
ClutterActor *child = l->data;
gfloat child_min, child_nat;
@ -678,7 +622,7 @@ st_box_layout_allocate (ClutterActor *actor,
ClutterActorBox content_box;
gfloat avail_width, avail_height, min_width, natural_width, min_height, natural_height;
gfloat position, next_position;
GList *l;
GList *l, *children;
gint n_expand_children = 0, i;
gfloat expand_amount, shrink_amount;
BoxChildShrink *shrinks = NULL;
@ -688,7 +632,8 @@ st_box_layout_allocate (ClutterActor *actor,
CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->allocate (actor, box,
flags);
if (priv->children == NULL)
children = st_container_get_children_list (ST_CONTAINER (actor));
if (children == NULL)
return;
st_theme_node_get_content_box (theme_node, box, &content_box);
@ -762,7 +707,7 @@ st_box_layout_allocate (ClutterActor *actor,
{
/* count the number of children with expand set to TRUE */
n_expand_children = 0;
for (l = priv->children; l; l = l->next)
for (l = children; l; l = l->next)
{
ClutterActor *child = l->data;
gboolean expand;
@ -798,12 +743,12 @@ st_box_layout_allocate (ClutterActor *actor,
if (priv->is_pack_start)
{
l = g_list_last (priv->children);
i = g_list_length (priv->children);
l = g_list_last (children);
i = g_list_length (children);
}
else
{
l = priv->children;
l = children;
i = 0;
}
@ -938,7 +883,7 @@ st_box_layout_paint (ClutterActor *actor)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
GList *l;
GList *l, *children;
gdouble x, y;
ClutterActorBox allocation_box;
ClutterActorBox content_box;
@ -968,7 +913,9 @@ st_box_layout_paint (ClutterActor *actor)
cogl_pop_matrix ();
}
if (priv->children == NULL)
children = st_container_get_children_list (ST_CONTAINER (actor));
if (children == NULL)
return;
clutter_actor_get_allocation_box (actor, &allocation_box);
@ -988,7 +935,7 @@ st_box_layout_paint (ClutterActor *actor)
(int)content_box.x2,
(int)content_box.y2);
for (l = priv->children; l; l = g_list_next (l))
for (l = children; l; l = g_list_next (l))
{
ClutterActor *child = (ClutterActor*) l->data;
@ -1006,7 +953,7 @@ st_box_layout_pick (ClutterActor *actor,
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
GList *l;
GList *l, *children;
gdouble x, y;
ClutterActorBox allocation_box;
ClutterActorBox content_box;
@ -1034,7 +981,9 @@ st_box_layout_pick (ClutterActor *actor,
cogl_pop_matrix ();
}
if (priv->children == NULL)
children = st_container_get_children_list (ST_CONTAINER (actor));
if (children == NULL)
return;
clutter_actor_get_allocation_box (actor, &allocation_box);
@ -1051,7 +1000,7 @@ st_box_layout_pick (ClutterActor *actor,
(int)content_box.x2,
(int)content_box.y2);
for (l = priv->children; l; l = g_list_next (l))
for (l = children; l; l = g_list_next (l))
{
ClutterActor *child = (ClutterActor*) l->data;
@ -1226,94 +1175,11 @@ st_box_layout_get_pack_start (StBoxLayout *box)
return box->priv->is_pack_start;
}
static void
st_box_layout_internal_remove_all (StBoxLayout *self,
gboolean destroy)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (self)->priv;
ClutterActor *child;
while (priv->children)
{
child = priv->children->data;
g_object_ref (child);
priv->children = g_list_delete_link (priv->children, priv->children);
clutter_actor_unparent (child);
g_signal_emit_by_name (self, "actor-removed", child);
if (destroy)
clutter_actor_destroy (child);
g_object_unref (child);
}
clutter_actor_queue_relayout ((ClutterActor*) self);
}
/**
* st_box_layout_remove_all:
* @self:
*
* Efficiently unparent all children currently in this box.
*/
void
st_box_layout_remove_all (StBoxLayout *self)
{
st_box_layout_internal_remove_all (self, FALSE);
}
/**
* st_box_layout_destroy_children:
* @self:
*
* Efficiently unparent and destroy all children currently in this box.
*/
void
st_box_layout_destroy_children (StBoxLayout *self)
{
st_box_layout_internal_remove_all (self, TRUE);
}
/**
* st_box_layout_get_n_children:
* @self: a #StBoxLayout
*
* Returns the number of children in this box.
*/
guint
st_box_layout_get_n_children (StBoxLayout *self)
{
return g_list_length (self->priv->children);
}
void
st_box_layout_move_child (StBoxLayout *self,
ClutterActor *actor,
int pos)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (self)->priv;
GList *item = NULL;
item = g_list_find (priv->children, actor);
if (item == NULL)
{
g_warning ("Actor of type '%s' is not a child of the StBoxLayout container",
g_type_name (G_OBJECT_TYPE (actor)));
return;
}
priv->children = g_list_delete_link (priv->children, item);
priv->children = g_list_insert (priv->children, actor, pos);
clutter_actor_queue_relayout ((ClutterActor*) self);
}
void
st_box_layout_insert_actor (StBoxLayout *self,
ClutterActor *actor,
int pos)
{
clutter_container_add_actor((ClutterContainer*) self, actor);
st_box_layout_move_child(self, actor, pos);
st_container_move_child (ST_CONTAINER (self), actor, pos);
}

View File

@ -28,7 +28,7 @@
#ifndef _ST_BOX_LAYOUT_H
#define _ST_BOX_LAYOUT_H
#include <st/st-widget.h>
#include <st/st-container.h>
G_BEGIN_DECLS
@ -67,14 +67,14 @@ typedef struct _StBoxLayoutPrivate StBoxLayoutPrivate;
struct _StBoxLayout
{
/*< private >*/
StWidget parent;
StContainer parent;
StBoxLayoutPrivate *priv;
};
struct _StBoxLayoutClass
{
StWidgetClass parent_class;
StContainerClass parent_class;
};
GType st_box_layout_get_type (void);
@ -89,16 +89,6 @@ void st_box_layout_set_pack_start (StBoxLayout *box,
gboolean pack_start);
gboolean st_box_layout_get_pack_start (StBoxLayout *box);
void st_box_layout_remove_all (StBoxLayout *box);
void st_box_layout_destroy_children (StBoxLayout *box);
guint st_box_layout_get_n_children (StBoxLayout *box);
void st_box_layout_move_child (StBoxLayout *self,
ClutterActor *actor,
int pos);
void st_box_layout_insert_actor (StBoxLayout *self,
ClutterActor *actor,
int pos);

348
src/st/st-container.c Normal file
View File

@ -0,0 +1,348 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-container.c: Base class for St container actors
*
* Copyright 2007 OpenedHand
* Copyright 2008, 2009 Intel Corporation.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
* Boston, MA 02111-1307, USA.
*
* Written by: Emmanuele Bassi <ebassi@openedhand.com>
* Thomas Wood <thomas@linux.intel.com>
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "st-container.h"
#define ST_CONTAINER_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj),ST_TYPE_CONTAINER, StContainerPrivate))
struct _StContainerPrivate
{
GList *children;
};
static void clutter_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (StContainer, st_container, ST_TYPE_WIDGET,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
clutter_container_iface_init));
/**
* st_container_remove_all:
* @container: An #StContainer
*
* Removes all child actors from @container.
*/
void
st_container_remove_all (StContainer *container)
{
StContainerPrivate *priv = container->priv;
/* copied from clutter_group_remove_all() */
while (priv->children)
{
ClutterActor *child = priv->children->data;
priv->children = priv->children->next;
clutter_container_remove_actor (CLUTTER_CONTAINER (container), child);
}
}
/**
* st_container_destroy_children:
* @container: An #StContainer
*
* Destroys all child actors from @container.
*/
void
st_container_destroy_children (StContainer *container)
{
StContainerPrivate *priv = container->priv;
while (priv->children)
{
ClutterActor *child = priv->children->data;
priv->children = priv->children->next;
clutter_actor_destroy (child);
}
}
void
st_container_move_child (StContainer *container,
ClutterActor *actor,
int pos)
{
StContainerPrivate *priv = container->priv;
GList *item = NULL;
item = g_list_find (priv->children, actor);
if (item == NULL)
{
g_warning ("Actor of type '%s' is not a child of the %s container",
g_type_name (G_OBJECT_TYPE (actor)),
g_type_name (G_OBJECT_TYPE (container)));
return;
}
priv->children = g_list_delete_link (priv->children, item);
priv->children = g_list_insert (priv->children, actor, pos);
clutter_actor_queue_relayout ((ClutterActor*) container);
}
/**
* st_container_get_children_list:
* @container: An #StContainer
*
* Get the internal list of @container's child actors. This function
* should only be used by subclasses of StContainer
*
* Returns: list of @container's child actors
*/
GList *
st_container_get_children_list (StContainer *container)
{
g_return_val_if_fail (ST_IS_CONTAINER (container), NULL);
return container->priv->children;
}
static gint
sort_z_order (gconstpointer a,
gconstpointer b)
{
float depth_a, depth_b;
depth_a = clutter_actor_get_depth (CLUTTER_ACTOR (a));
depth_b = clutter_actor_get_depth (CLUTTER_ACTOR (b));
if (depth_a < depth_b)
return -1;
if (depth_a > depth_b)
return 1;
return 0;
}
static void
st_container_add (ClutterContainer *container,
ClutterActor *actor)
{
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
g_object_ref (actor);
priv->children = g_list_append (priv->children, actor);
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
/* queue a relayout, to get the correct positioning inside
* the ::actor-added signal handlers
*/
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-added", actor);
clutter_container_sort_depth_order (container);
g_object_unref (actor);
}
static void
st_container_remove (ClutterContainer *container,
ClutterActor *actor)
{
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
g_object_ref (actor);
priv->children = g_list_remove (priv->children, actor);
clutter_actor_unparent (actor);
/* queue a relayout, to get the correct positioning inside
* the ::actor-removed signal handlers
*/
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
/* at this point, the actor passed to the "actor-removed" signal
* handlers is not parented anymore to the container but since we
* are holding a reference on it, it's still valid
*/
g_signal_emit_by_name (container, "actor-removed", actor);
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
g_object_unref (actor);
}
static void
st_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
/* Using g_list_foreach instead of iterating the list manually
* because it has better protection against the current node being
* removed. This will happen for example if someone calls
* clutter_container_foreach(container, clutter_actor_destroy)
*/
g_list_foreach (priv->children, (GFunc) callback, user_data);
}
static void
st_container_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
priv->children = g_list_remove (priv->children, actor);
/* Raise at the top */
if (!sibling)
{
GList *last_item;
last_item = g_list_last (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_append (priv->children, actor);
}
else
{
gint pos;
pos = g_list_index (priv->children, sibling) + 1;
priv->children = g_list_insert (priv->children, actor, pos);
}
/* set Z ordering a value below, this will then call sort
* as values are equal ordering shouldn't change but Z
* values will be correct.
*
* FIXME: optimise
*/
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static void
st_container_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
priv->children = g_list_remove (priv->children, actor);
/* Push to bottom */
if (!sibling)
{
GList *last_item;
last_item = g_list_first (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_prepend (priv->children, actor);
}
else
{
gint pos;
pos = g_list_index (priv->children, sibling);
priv->children = g_list_insert (priv->children, actor, pos);
}
/* See comment in st_container_raise() for this */
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static void
st_container_sort_depth_order (ClutterContainer *container)
{
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
priv->children = g_list_sort (priv->children, sort_z_order);
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static void
st_container_dispose (GObject *object)
{
StContainerPrivate *priv = ST_CONTAINER (object)->priv;
if (priv->children)
{
g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);
g_list_free (priv->children);
priv->children = NULL;
}
G_OBJECT_CLASS (st_container_parent_class)->dispose (object);
}
static void
clutter_container_iface_init (ClutterContainerIface *iface)
{
iface->add = st_container_add;
iface->remove = st_container_remove;
iface->foreach = st_container_foreach;
iface->raise = st_container_raise;
iface->lower = st_container_lower;
iface->sort_depth_order = st_container_sort_depth_order;
}
static void
st_container_init (StContainer *container)
{
container->priv = ST_CONTAINER_GET_PRIVATE (container);
}
static void
st_container_class_init (StContainerClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
g_type_class_add_private (klass, sizeof (StContainerPrivate));
object_class->dispose = st_container_dispose;
}

68
src/st/st-container.h Normal file
View File

@ -0,0 +1,68 @@
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-container.h: Base class for St container actors
*
* Copyright 2007 OpenedHand
* Copyright 2008, 2009 Intel Corporation.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
* Boston, MA 02111-1307, USA.
*
*/
#if !defined(ST_H_INSIDE) && !defined(ST_COMPILATION)
#error "Only <st/st.h> can be included directly.h"
#endif
#ifndef __ST_CONTAINER_H__
#define __ST_CONTAINER_H__
#include <st/st-widget.h>
G_BEGIN_DECLS
#define ST_TYPE_CONTAINER (st_container_get_type ())
#define ST_CONTAINER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ST_TYPE_CONTAINER, StContainer))
#define ST_IS_CONTAINER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ST_TYPE_CONTAINER))
#define ST_CONTAINER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ST_TYPE_CONTAINER, StContainerClass))
#define ST_IS_CONTAINER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ST_TYPE_CONTAINER))
#define ST_CONTAINER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ST_TYPE_CONTAINER, StContainerClass))
typedef struct _StContainer StContainer;
typedef struct _StContainerClass StContainerClass;
typedef struct _StContainerPrivate StContainerPrivate;
struct _StContainer {
StWidget parent;
StContainerPrivate *priv;
};
struct _StContainerClass {
StWidgetClass parent_class;
};
GType st_container_get_type (void) G_GNUC_CONST;
void st_container_remove_all (StContainer *container);
void st_container_destroy_children (StContainer *container);
/* Only to be used by subclasses of StContainer */
void st_container_move_child (StContainer *container,
ClutterActor *actor,
int pos);
GList *st_container_get_children_list (StContainer *container);
G_END_DECLS
#endif /* __ST_CONTAINER_H__ */

View File

@ -41,11 +41,7 @@
#include "st-private.h"
#include "st-box-layout-child.h"
static void st_overflow_box_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (StOverflowBox, st_overflow_box, ST_TYPE_WIDGET,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
st_overflow_box_container_iface_init));
G_DEFINE_TYPE (StOverflowBox, st_overflow_box, ST_TYPE_CONTAINER)
#define OVERFLOW_BOX_LAYOUT_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE ((o), ST_TYPE_OVERFLOW_BOX, StOverflowBoxPrivate))
@ -58,84 +54,12 @@ enum {
struct _StOverflowBoxPrivate
{
GList *children;
guint min_children;
guint n_visible;
guint spacing;
};
/*
* ClutterContainer Implementation
*/
static void
st_overflow_box_add_actor (ClutterContainer *container,
ClutterActor *actor)
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
_st_container_add_actor (container, actor, &priv->children);
}
static void
st_overflow_box_remove_actor (ClutterContainer *container,
ClutterActor *actor)
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
_st_container_remove_actor (container, actor, &priv->children);
}
static void
st_overflow_box_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer callback_data)
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
_st_container_foreach (container, callback, callback_data,
&priv->children);
}
static void
st_overflow_box_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
_st_container_lower (container, actor, sibling, &priv->children);
}
static void
st_overflow_box_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
_st_container_raise (container, actor, sibling, &priv->children);
}
static void
st_overflow_box_sort_depth_order (ClutterContainer *container)
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
_st_container_sort_depth_order (container, &priv->children);
}
static void
st_overflow_box_container_iface_init (ClutterContainerIface *iface)
{
iface->add = st_overflow_box_add_actor;
iface->remove = st_overflow_box_remove_actor;
iface->foreach = st_overflow_box_foreach;
iface->lower = st_overflow_box_lower;
iface->raise = st_overflow_box_raise;
iface->sort_depth_order = st_overflow_box_sort_depth_order;
}
static void
st_overflow_box_get_property (GObject *object,
@ -175,17 +99,6 @@ st_overflow_box_set_property (GObject *object,
}
}
static void
st_overflow_box_dispose (GObject *object)
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (object)->priv;
while (priv->children)
clutter_actor_destroy (priv->children->data);
G_OBJECT_CLASS (st_overflow_box_parent_class)->dispose (object);
}
static void
get_content_preferred_width (StOverflowBox *self,
gfloat for_height,
@ -196,12 +109,13 @@ get_content_preferred_width (StOverflowBox *self,
gint n_children = 0;
gint n_fixed = 0;
gfloat min_width, natural_width;
GList *l;
GList *l, *children;
min_width = 0;
natural_width = 0;
for (l = priv->children; l; l = g_list_next (l))
children = st_container_get_children_list (ST_CONTAINER (self));
for (l = children; l; l = g_list_next (l))
{
ClutterActor *child = l->data;
gfloat child_min = 0, child_nat = 0;
@ -267,12 +181,13 @@ get_content_preferred_height (StOverflowBox *self,
gint n_children = 0;
gint n_fixed = 0;
gfloat min_height, natural_height;
GList *l;
GList *l, *children;
min_height = 0;
natural_height = 0;
for (l = priv->children; l; l = g_list_next (l))
children = st_container_get_children_list (ST_CONTAINER (self));
for (l = children; l; l = g_list_next (l))
{
ClutterActor *child = l->data;
gfloat child_min = 0, child_nat = 0;
@ -338,14 +253,15 @@ st_overflow_box_allocate (ClutterActor *actor,
ClutterActorBox content_box;
gfloat position;
float avail_width, avail_height;
GList *l;
GList *l, *children;
int i;
gboolean done_non_fixed;
CLUTTER_ACTOR_CLASS (st_overflow_box_parent_class)->allocate (actor, box,
flags);
if (priv->children == NULL)
children = st_container_get_children_list (ST_CONTAINER (actor));
if (children == NULL)
return;
st_theme_node_get_content_box (theme_node, box, &content_box);
@ -357,7 +273,7 @@ st_overflow_box_allocate (ClutterActor *actor,
priv->n_visible = 0;
done_non_fixed = FALSE;
for (l = priv->children, i = 0; l; l = l->next, i++)
for (l = children, i = 0; l; l = l->next, i++)
{
ClutterActor *child = (ClutterActor*) l->data;
ClutterActorBox child_box;
@ -401,11 +317,12 @@ static void
st_overflow_box_internal_paint (StOverflowBox *box)
{
StOverflowBoxPrivate *priv = box->priv;
GList *l;
GList *l, *children;
int i;
i = 0;
for (l = priv->children; i < priv->n_visible && l; l = l->next)
children = st_container_get_children_list (ST_CONTAINER (box));
for (l = children; i < priv->n_visible && l; l = l->next)
{
ClutterActor *child = (ClutterActor*) l->data;
@ -474,7 +391,6 @@ st_overflow_box_class_init (StOverflowBoxClass *klass)
object_class->get_property = st_overflow_box_get_property;
object_class->set_property = st_overflow_box_set_property;
object_class->dispose = st_overflow_box_dispose;
actor_class->allocate = st_overflow_box_allocate;
actor_class->get_preferred_width = st_overflow_box_get_preferred_width;
@ -536,54 +452,6 @@ st_overflow_box_set_min_children (StOverflowBox *box,
}
}
static void
st_overflow_box_internal_remove_all (StOverflowBox *self,
gboolean destroy)
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (self)->priv;
ClutterActor *child;
while (priv->children)
{
child = priv->children->data;
g_object_ref (child);
priv->children = g_list_delete_link (priv->children, priv->children);
clutter_actor_unparent (child);
g_signal_emit_by_name (self, "actor-removed", child);
if (destroy)
clutter_actor_destroy (child);
g_object_unref (child);
}
clutter_actor_queue_relayout ((ClutterActor*) self);
}
/**
* st_overflow_box_remove_all:
* @self:
*
* Efficiently unparent all children currently in this box.
*/
void
st_overflow_box_remove_all (StOverflowBox *self)
{
st_overflow_box_internal_remove_all (self, FALSE);
}
/**
* st_overflow_box_destroy_children:
* @self:
*
* Efficiently unparent and destroy all children currently in this box.
*/
void
st_overflow_box_destroy_children (StOverflowBox *self)
{
st_overflow_box_internal_remove_all (self, TRUE);
}
/**
* st_overflow_box_get_n_children:
* @self: a #StOverflowBox
@ -593,7 +461,8 @@ st_overflow_box_destroy_children (StOverflowBox *self)
guint
st_overflow_box_get_n_children (StOverflowBox *self)
{
return g_list_length (self->priv->children);
GList *children = st_container_get_children_list (ST_CONTAINER (self));
return g_list_length (children);
}
/**

View File

@ -51,21 +51,19 @@ typedef struct _StOverflowBoxPrivate StOverflowBoxPrivate;
struct _StOverflowBox
{
/*< private >*/
StWidget parent;
StContainer parent;
StOverflowBoxPrivate *priv;
};
struct _StOverflowBoxClass
{
StWidgetClass parent_class;
StContainerClass parent_class;
};
GType st_overflow_box_get_type (void);
void st_overflow_box_set_min_children (StOverflowBox *self, guint min_children);
void st_overflow_box_remove_all (StOverflowBox *box);
void st_overflow_box_destroy_children (StOverflowBox *box);
guint st_overflow_box_get_n_children (StOverflowBox *box);
guint st_overflow_box_get_n_visible (StOverflowBox *box);
gboolean st_overflow_box_get_min_children (StOverflowBox *box);

View File

@ -310,231 +310,3 @@ _st_set_text_from_style (ClutterText *text,
pango_attr_list_unref (attribs);
}
/**
* _st_container_add_actor:
* @container: a #ClutterContainer
* @actor: a #ClutterActor
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_add_actor().
* Mostly copied from clutter_group_real_add().
*/
void
_st_container_add_actor (ClutterContainer *container,
ClutterActor *actor,
GList **children)
{
g_object_ref (actor);
*children = g_list_append (*children, actor);
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
/* queue a relayout, to get the correct positioning inside
* the ::actor-added signal handlers
*/
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-added", actor);
clutter_container_sort_depth_order (container);
g_object_unref (actor);
}
/**
* _st_container_remove_actor:
* @container: a #ClutterContainer
* @actor: a #ClutterActor
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_remove_actor().
* Mostly copied from clutter_group_real_remove().
*/
void
_st_container_remove_actor (ClutterContainer *container,
ClutterActor *actor,
GList **children)
{
g_object_ref (actor);
*children = g_list_remove (*children, actor);
clutter_actor_unparent (actor);
/* queue a relayout, to get the correct positioning inside
* the ::actor-removed signal handlers
*/
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
/* at this point, the actor passed to the "actor-removed" signal
* handlers is not parented anymore to the container but since we
* are holding a reference on it, it's still valid
*/
g_signal_emit_by_name (container, "actor-removed", actor);
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
g_object_unref (actor);
}
/**
* _st_container_raise:
* @container: a #ClutterContainer
* @callback: callback
* @user_data: data for @callback
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_foreach().
* Mostly copied from clutter_group_real_foreach().
*/
void
_st_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data,
GList **children)
{
GList *l;
for (l = *children; l; l = l->next)
(* callback) (CLUTTER_ACTOR (l->data), user_data);
}
/**
* _st_container_raise:
* @container: a #ClutterContainer
* @actor: a #ClutterActor to raise
* @sibling: the sibling to raise to, or %NULL to put on top
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_raise().
* Mostly copied from clutter_group_real_raise().
*/
void
_st_container_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling,
GList **children)
{
*children = g_list_remove (*children, actor);
/* Raise at the top */
if (!sibling)
{
GList *last_item;
last_item = g_list_last (*children);
if (last_item)
sibling = last_item->data;
*children = g_list_append (*children, actor);
}
else
{
gint pos;
pos = g_list_index (*children, sibling) + 1;
*children = g_list_insert (*children, actor, pos);
}
/* set Z ordering a value below, this will then call sort
* as values are equal ordering shouldn't change but Z
* values will be correct.
*
* FIXME: optimise
*/
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
/**
* _st_container_lower:
* @container: a #ClutterContainer
* @actor: a #ClutterActor to lower
* @sibling: the sibling to lower to, or %NULL to put on bottom
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_lower().
* Mostly copied from clutter_group_real_lower().
*/
void
_st_container_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling,
GList **children)
{
*children = g_list_remove (*children, actor);
/* Push to bottom */
if (!sibling)
{
GList *last_item;
last_item = g_list_first (*children);
if (last_item)
sibling = last_item->data;
*children = g_list_prepend (*children, actor);
}
else
{
gint pos;
pos = g_list_index (*children, sibling);
*children = g_list_insert (*children, actor, pos);
}
/* See comment in _st_container_raise() for this */
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static gint
sort_z_order (gconstpointer a,
gconstpointer b)
{
float depth_a, depth_b;
depth_a = clutter_actor_get_depth (CLUTTER_ACTOR (a));
depth_b = clutter_actor_get_depth (CLUTTER_ACTOR (b));
if (depth_a < depth_b)
return -1;
if (depth_a > depth_b)
return 1;
return 0;
}
/**
* _st_container_sort_depth_order:
* @container: a #ClutterContainer
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_sort_depth_order().
* Mostly copied from clutter_group_real_sort_depth_order().
*/
void
_st_container_sort_depth_order (ClutterContainer *container,
GList **children)
{
*children = g_list_sort (*children, sort_z_order);
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}

View File

@ -72,25 +72,4 @@ void _st_allocate_fill (StWidget *parent,
void _st_set_text_from_style (ClutterText *text,
StThemeNode *theme_node);
void _st_container_add_actor (ClutterContainer *container,
ClutterActor *actor,
GList **children);
void _st_container_remove_actor (ClutterContainer *container,
ClutterActor *actor,
GList **children);
void _st_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data,
GList **children);
void _st_container_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling,
GList **children);
void _st_container_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling,
GList **children);
void _st_container_sort_depth_order (ClutterContainer *container,
GList **children);
#endif /* __ST_PRIVATE_H__ */

View File

@ -64,8 +64,6 @@ enum
struct _StTablePrivate
{
GList *children;
gint col_spacing;
gint row_spacing;
@ -91,7 +89,7 @@ struct _StTablePrivate
static void st_table_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (StTable, st_table, ST_TYPE_WIDGET,
G_DEFINE_TYPE_WITH_CODE (StTable, st_table, ST_TYPE_CONTAINER,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
st_table_container_iface_init));
@ -101,25 +99,17 @@ G_DEFINE_TYPE_WITH_CODE (StTable, st_table, ST_TYPE_WIDGET,
* ClutterContainer Implementation
*/
static void
st_table_add_actor (ClutterContainer *container,
ClutterActor *actor)
st_table_actor_removed (ClutterContainer *container,
ClutterActor *actor)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
_st_container_add_actor (container, actor, &priv->children);
}
static void
st_table_remove_actor (ClutterContainer *container,
ClutterActor *actor)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
GList *list;
GList *list, *children;
gint n_rows = 0;
gint n_cols = 0;
/* Calculate and update the number of rows / columns */
for (list = priv->children; list; list = list->next)
children = st_container_get_children_list (ST_CONTAINER (container));
for (list = children; list; list = list->next)
{
ClutterActor *child = CLUTTER_ACTOR (list->data);
StTableChild *meta;
@ -147,59 +137,12 @@ st_table_remove_actor (ClutterContainer *container,
}
g_object_thaw_notify (G_OBJECT (container));
_st_container_remove_actor (container, actor, &priv->children);
}
static void
st_table_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer callback_data)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
_st_container_foreach (container, callback, callback_data,
&priv->children);
}
static void
st_table_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
_st_container_lower (container, actor, sibling, &priv->children);
}
static void
st_table_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
_st_container_raise (container, actor, sibling, &priv->children);
}
static void
st_table_sort_depth_order (ClutterContainer *container)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
_st_container_sort_depth_order (container, &priv->children);
}
static void
st_table_container_iface_init (ClutterContainerIface *iface)
{
iface->add = st_table_add_actor;
iface->remove = st_table_remove_actor;
iface->foreach = st_table_foreach;
iface->lower = st_table_lower;
iface->raise = st_table_raise;
iface->sort_depth_order = st_table_sort_depth_order;
iface->actor_removed = st_table_actor_removed;
iface->child_meta_type = ST_TYPE_TABLE_CHILD;
}
@ -277,23 +220,12 @@ st_table_finalize (GObject *gobject)
G_OBJECT_CLASS (st_table_parent_class)->finalize (gobject);
}
static void
st_table_dispose (GObject *gobject)
{
StTablePrivate *priv = ST_TABLE (gobject)->priv;
while (priv->children)
clutter_actor_destroy (priv->children->data);
G_OBJECT_CLASS (st_table_parent_class)->dispose (gobject);
}
static void
st_table_homogeneous_allocate (ClutterActor *self,
const ClutterActorBox *content_box,
gboolean flags)
{
GList *list;
GList *list, *children;
gfloat col_width, row_height;
gint row_spacing, col_spacing;
StTablePrivate *priv = ST_TABLE (self)->priv;
@ -309,7 +241,8 @@ st_table_homogeneous_allocate (ClutterActor *self,
- (row_spacing * (priv->n_rows - 1)))
/ priv->n_rows;
for (list = priv->children; list; list = list->next)
children = st_container_get_children_list (ST_CONTAINER (self));
for (list = children; list; list = list->next)
{
gint row, col, row_span, col_span;
StTableChild *meta;
@ -367,7 +300,7 @@ st_table_calculate_col_widths (StTable *table,
gboolean *is_expand_col;
gint extra_col_width, n_expanded_cols = 0, expanded_cols = 0;
gint *pref_widths, *min_widths;
GList *list;
GList *list, *children;
g_array_set_size (priv->is_expand_col, 0);
g_array_set_size (priv->is_expand_col, priv->n_cols);
@ -381,7 +314,9 @@ st_table_calculate_col_widths (StTable *table,
g_array_set_size (priv->min_widths, priv->n_cols);
min_widths = (gint *) priv->min_widths->data;
for (list = priv->children; list; list = list->next)
children = st_container_get_children_list (ST_CONTAINER (table));
for (list = children; list; list = list->next)
{
gint row, col;
gfloat w_min, w_pref;
@ -469,7 +404,7 @@ st_table_calculate_row_heights (StTable *table,
gint * col_widths)
{
StTablePrivate *priv = ST_TABLE (table)->priv;
GList *list;
GList *list, *children;
gint *is_expand_row, *min_heights, *pref_heights, *row_heights, extra_row_height;
gint i, total_min_height;
gint expanded_rows = 0;
@ -491,8 +426,8 @@ st_table_calculate_row_heights (StTable *table,
g_array_set_size (priv->pref_heights, priv->n_rows);
pref_heights = (gboolean *) priv->pref_heights->data;
/* calculate minimum row widths and column heights */
for (list = priv->children; list; list = list->next)
children = st_container_get_children_list (ST_CONTAINER (table));
for (list = children; list; list = list->next)
{
gint row, col, cell_width;
gfloat h_min, h_pref;
@ -643,7 +578,7 @@ st_table_preferred_allocate (ClutterActor *self,
const ClutterActorBox *content_box,
gboolean flags)
{
GList *list;
GList *list, *children;
gint row_spacing, col_spacing;
gint i;
gint *col_widths, *row_heights;
@ -668,8 +603,8 @@ st_table_preferred_allocate (ClutterActor *self,
ltr = (st_widget_get_direction (ST_WIDGET (self)) == ST_TEXT_DIRECTION_LTR);
for (list = priv->children; list; list = list->next)
children = st_container_get_children_list (ST_CONTAINER (self));
for (list = children; list; list = list->next)
{
gint row, col, row_span, col_span;
gint col_width, row_height;
@ -813,7 +748,7 @@ st_table_get_preferred_width (ClutterActor *self,
gfloat total_min_width, total_pref_width;
StTablePrivate *priv = ST_TABLE (self)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
GList *list;
GList *list, *children;
gint i;
if (priv->n_cols < 1)
@ -835,7 +770,8 @@ st_table_get_preferred_width (ClutterActor *self,
pref_widths = (gint *) priv->pref_widths->data;
/* calculate minimum row widths */
for (list = priv->children; list; list = list->next)
children = st_container_get_children_list (ST_CONTAINER (self));
for (list = children; list; list = list->next)
{
gint col, col_span;
gfloat w_min, w_pref;
@ -896,7 +832,7 @@ st_table_get_preferred_height (ClutterActor *self,
gfloat total_min_height, total_pref_height;
StTablePrivate *priv = ST_TABLE (self)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
GList *list;
GList *list, *children;
gint i;
gint *min_widths;
@ -935,7 +871,8 @@ st_table_get_preferred_height (ClutterActor *self,
pref_heights = (gint *) priv->pref_heights->data;
/* calculate minimum row heights */
for (list = priv->children; list; list = list->next)
children = st_container_get_children_list (ST_CONTAINER (self));
for (list = children; list; list = list->next)
{
gint row, col, col_span, cell_width, row_span;
gfloat min, pref;
@ -989,13 +926,13 @@ st_table_get_preferred_height (ClutterActor *self,
static void
st_table_paint (ClutterActor *self)
{
StTablePrivate *priv = ST_TABLE (self)->priv;
GList *list;
GList *list, *children;
/* make sure the background gets painted first */
CLUTTER_ACTOR_CLASS (st_table_parent_class)->paint (self);
for (list = priv->children; list; list = list->next)
children = st_container_get_children_list (ST_CONTAINER (self));
for (list = children; list; list = list->next)
{
ClutterActor *child = CLUTTER_ACTOR (list->data);
if (CLUTTER_ACTOR_IS_VISIBLE (child))
@ -1007,13 +944,13 @@ static void
st_table_pick (ClutterActor *self,
const ClutterColor *color)
{
StTablePrivate *priv = ST_TABLE (self)->priv;
GList *list;
GList *list, *children;
/* Chain up so we get a bounding box painted (if we are reactive) */
CLUTTER_ACTOR_CLASS (st_table_parent_class)->pick (self, color);
for (list = priv->children; list; list = list->next)
children = st_container_get_children_list (ST_CONTAINER (self));
for (list = children; list; list = list->next)
{
if (CLUTTER_ACTOR_IS_VISIBLE (list->data))
clutter_actor_paint (CLUTTER_ACTOR (list->data));
@ -1023,10 +960,10 @@ st_table_pick (ClutterActor *self,
static void
st_table_show_all (ClutterActor *table)
{
StTablePrivate *priv = ST_TABLE (table)->priv;
GList *l;
GList *l, *children;
for (l = priv->children; l; l = l->next)
children = st_container_get_children_list (ST_CONTAINER (table));
for (l = children; l; l = l->next)
clutter_actor_show_all (CLUTTER_ACTOR (l->data));
clutter_actor_show (table);
@ -1035,12 +972,12 @@ st_table_show_all (ClutterActor *table)
static void
st_table_hide_all (ClutterActor *table)
{
StTablePrivate *priv = ST_TABLE (table)->priv;
GList *l;
GList *l, *children;
clutter_actor_hide (table);
for (l = priv->children; l; l = l->next)
children = st_container_get_children_list (ST_CONTAINER (table));
for (l = children; l; l = l->next)
clutter_actor_hide_all (CLUTTER_ACTOR (l->data));
}
@ -1078,7 +1015,6 @@ st_table_class_init (StTableClass *klass)
gobject_class->set_property = st_table_set_property;
gobject_class->get_property = st_table_get_property;
gobject_class->dispose = st_table_dispose;
gobject_class->finalize = st_table_finalize;
actor_class->paint = st_table_paint;

View File

@ -30,7 +30,7 @@
#define __ST_TABLE_H__
#include <st/st-types.h>
#include <st/st-widget.h>
#include <st/st-container.h>
G_BEGIN_DECLS
@ -73,14 +73,14 @@ typedef struct _StTableClass StTableClass;
struct _StTable
{
/*< private >*/
StWidget parent_instance;
StContainer parent_instance;
StTablePrivate *priv;
};
struct _StTableClass
{
StWidgetClass parent_class;
StContainerClass parent_class;
};
GType st_table_get_type (void) G_GNUC_CONST;