st: Remove _st_allocate_fill

The very similar clutter_actor_allocate_align_fill is close enough
that this is just needless duplication. Additionally, allocate_fill
already inverts the align if the text direction is RTL, so we don't
need to do that here.

https://bugzilla.gnome.org/show_bug.cgi?id=670034
This commit is contained in:
Jasper St. Pierre 2012-02-13 20:22:10 -05:00
parent 15f881f967
commit 24ad59ea37
7 changed files with 38 additions and 173 deletions

View File

@ -104,7 +104,7 @@ shell_slicer_paint_child (ShellSlicer *self)
return;
st_bin_get_alignment (ST_BIN (self), &x_align, &y_align);
_st_get_align_factors (ST_WIDGET (self), x_align, y_align,
_st_get_align_factors (x_align, y_align,
&x_align_factor, &y_align_factor);
clutter_actor_get_allocation_box (CLUTTER_ACTOR (self), &self_box);

View File

@ -117,12 +117,15 @@ st_bin_allocate (ClutterActor *self,
{
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
ClutterActorBox childbox;
gdouble x_align_f, y_align_f;
st_theme_node_get_content_box (theme_node, box, &childbox);
_st_allocate_fill (ST_WIDGET (self), priv->child, &childbox,
priv->x_align, priv->y_align,
priv->x_fill, priv->y_fill);
clutter_actor_allocate (priv->child, &childbox, flags);
_st_get_align_factors (priv->x_align, priv->y_align,
&x_align_f, &y_align_f);
clutter_actor_allocate_align_fill (priv->child, &childbox,
x_align_f, y_align_f,
priv->x_fill, priv->y_fill,
flags);
}
}

View File

@ -740,6 +740,7 @@ st_box_layout_allocate (ClutterActor *actor,
gfloat child_min, child_nat, child_allocated;
gboolean xfill, yfill, expand, fixed;
StAlign xalign, yalign;
gdouble xalign_f, yalign_f;
if (!CLUTTER_ACTOR_IS_VISIBLE (child))
goto next_child;
@ -759,6 +760,8 @@ st_box_layout_allocate (ClutterActor *actor,
"expand", &expand,
NULL);
_st_get_align_factors (xalign, yalign, &xalign_f, &yalign_f);
if (priv->is_vertical)
{
_st_actor_get_preferred_height (child, avail_width, xfill,
@ -788,10 +791,9 @@ st_box_layout_allocate (ClutterActor *actor,
child_box.x1 = content_box.x1;
child_box.x2 = content_box.x2;
_st_allocate_fill (ST_WIDGET (actor), child, &child_box,
xalign, yalign, xfill, yfill);
clutter_actor_allocate (child, &child_box, flags);
clutter_actor_allocate_align_fill (child, &child_box,
xalign_f, yalign_f,
xfill, yfill, flags);
}
else
{
@ -809,9 +811,9 @@ st_box_layout_allocate (ClutterActor *actor,
child_box.y1 = content_box.y1;
child_box.y2 = content_box.y2;
_st_allocate_fill (ST_WIDGET (actor), child, &child_box,
xalign, yalign, xfill, yfill);
clutter_actor_allocate (child, &child_box, flags);
clutter_actor_allocate_align_fill (child, &child_box,
xalign_f, yalign_f,
xfill, yfill, flags);
}
if (flip)

View File

@ -245,9 +245,9 @@ st_icon_allocate (ClutterActor *actor,
* of doing this is that it may not be obvious that they have to turn off
* fill to align the icon non-centered in the parent container.
*
* We don't use _st_allocate_fill() for a bit of efficiency and because we
* expect to get rid of the child actor in favor of a CoglTexture in the
* future.
* We don't use clutter_actor_allocate_align_fill() for a bit of efficiency
* and because we expect to get rid of the child actor in favor of a
* CoglTexture in the future.
*/
content_box.x1 = (int)(0.5 + content_box.x1 + (content_box.x2 - content_box.x1 - priv->icon_size) / 2.);
content_box.x2 = content_box.x1 + priv->icon_size;

View File

@ -98,140 +98,17 @@ _st_actor_get_preferred_height (ClutterActor *actor,
clutter_actor_get_preferred_height (actor, for_width, min_height_p, natural_height_p);
}
/**
* _st_allocate_fill:
* @parent: the parent #StWidget
* @child: the child (not necessarily an #StWidget)
* @childbox: total space that could be allocated to @child
* @x_alignment: horizontal alignment within @childbox
* @y_alignment: vertical alignment within @childbox
* @x_fill: whether or not to fill @childbox horizontally
* @y_fill: whether or not to fill @childbox vertically
*
* Given @childbox, containing the initial allocation of @child, this
* adjusts the horizontal allocation if @x_fill is %FALSE, and the
* vertical allocation if @y_fill is %FALSE, by:
*
* - reducing the allocation if it is larger than @child's natural
* size.
*
* - adjusting the position of the child within the allocation
* according to @x_alignment/@y_alignment (and flipping
* @x_alignment if @parent has %ST_TEXT_DIRECTION_RTL)
*
* If @x_fill and @y_fill are both %TRUE, or if @child's natural size
* is larger than the initial allocation in @childbox, then @childbox
* will be unchanged.
*
* If you are allocating children with _st_allocate_fill(), you should
* determine their preferred sizes using
* _st_actor_get_preferred_width() and
* _st_actor_get_preferred_height(), not with the corresponding
* Clutter methods.
*/
void
_st_allocate_fill (StWidget *parent,
ClutterActor *child,
ClutterActorBox *childbox,
StAlign x_alignment,
StAlign y_alignment,
gboolean x_fill,
gboolean y_fill)
{
gfloat natural_width, natural_height;
gfloat min_width, min_height;
gfloat child_width, child_height;
gfloat available_width, available_height;
ClutterRequestMode request;
gdouble x_align, y_align;
available_width = childbox->x2 - childbox->x1;
available_height = childbox->y2 - childbox->y1;
if (available_width < 0)
{
available_width = 0;
childbox->x2 = childbox->x1;
}
if (available_height < 0)
{
available_height = 0;
childbox->y2 = childbox->y1;
}
/* If we are filling both horizontally and vertically then we don't
* need to do anything else.
*/
if (x_fill && y_fill)
return;
_st_get_align_factors (parent, x_alignment, y_alignment,
&x_align, &y_align);
/* The following is based on clutter_actor_get_preferred_size(), but
* modified to cope with the fact that the available size may be
* less than the preferred size.
*/
request = clutter_actor_get_request_mode (child);
if (request == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
{
clutter_actor_get_preferred_width (child, -1,
&min_width,
&natural_width);
child_width = CLAMP (natural_width, min_width, available_width);
clutter_actor_get_preferred_height (child, child_width,
&min_height,
&natural_height);
child_height = CLAMP (natural_height, min_height, available_height);
}
else
{
clutter_actor_get_preferred_height (child, -1,
&min_height,
&natural_height);
child_height = CLAMP (natural_height, min_height, available_height);
clutter_actor_get_preferred_width (child, child_height,
&min_width,
&natural_width);
child_width = CLAMP (natural_width, min_width, available_width);
}
if (!x_fill)
{
childbox->x1 += (int)((available_width - child_width) * x_align);
childbox->x2 = childbox->x1 + (int) child_width;
}
if (!y_fill)
{
childbox->y1 += (int)((available_height - child_height) * y_align);
childbox->y2 = childbox->y1 + (int) child_height;
}
}
/**
* _st_get_align_factors:
* @widget: an #StWidget
* @x_align: an #StAlign
* @y_align: an #StAlign
* @x_align_out: (out) (allow-none): @x_align as a #gdouble
* @y_align_out: (out) (allow-none): @y_align as a #gdouble
*
* Converts @x_align and @y_align to #gdouble values. If @widget has
* %ST_TEXT_DIRECTION_RTL, the @x_align_out value will be flipped
* relative to @x_align.
* Converts @x_align and @y_align to #gdouble values.
*/
void
_st_get_align_factors (StWidget *widget,
StAlign x_align,
_st_get_align_factors (StAlign x_align,
StAlign y_align,
gdouble *x_align_out,
gdouble *y_align_out)
@ -256,9 +133,6 @@ _st_get_align_factors (StWidget *widget,
g_warn_if_reached ();
break;
}
if (clutter_actor_get_text_direction (CLUTTER_ACTOR (widget)) == CLUTTER_TEXT_DIRECTION_RTL)
*x_align_out = 1.0 - *x_align_out;
}
if (y_align_out)

View File

@ -45,8 +45,7 @@ G_END_DECLS
ClutterActor *_st_widget_get_dnd_clone (StWidget *widget);
void _st_get_align_factors (StWidget *widget,
StAlign x_align,
void _st_get_align_factors (StAlign x_align,
StAlign y_align,
gdouble *x_align_out,
gdouble *y_align_out);
@ -62,14 +61,6 @@ void _st_actor_get_preferred_height (ClutterActor *actor,
gfloat *min_height_p,
gfloat *natural_height_p);
void _st_allocate_fill (StWidget *parent,
ClutterActor *child,
ClutterActorBox *childbox,
StAlign x_align,
StAlign y_align,
gboolean x_fill,
gboolean y_fill);
void _st_set_text_from_style (ClutterText *text,
StThemeNode *theme_node);

View File

@ -244,8 +244,7 @@ st_table_homogeneous_allocate (ClutterActor *self,
gint row, col, row_span, col_span;
StTableChild *meta;
ClutterActorBox childbox;
StAlign x_align, y_align;
gboolean x_fill, y_fill;
gdouble x_align_f, y_align_f;
meta = (StTableChild *) clutter_container_get_child_meta (CLUTTER_CONTAINER (self), child);
@ -257,10 +256,9 @@ st_table_homogeneous_allocate (ClutterActor *self,
row = meta->row;
row_span = meta->row_span;
col_span = meta->col_span;
x_align = meta->x_align;
y_align = meta->y_align;
x_fill = meta->x_fill;
y_fill = meta->y_fill;
_st_get_align_factors (meta->x_align, meta->y_align,
&x_align_f, &y_align_f);
if (ltr)
{
@ -276,10 +274,10 @@ st_table_homogeneous_allocate (ClutterActor *self,
childbox.y1 = content_box->y1 + (row_height + row_spacing) * row;
childbox.y2 = childbox.y1 + (row_height * row_span) + (row_spacing * (row_span - 1));
_st_allocate_fill (ST_WIDGET (self), child, &childbox,
x_align, y_align, x_fill, y_fill);
clutter_actor_allocate (child, &childbox, flags);
clutter_actor_allocate_align_fill (child, &childbox,
x_align_f, y_align_f,
meta->x_fill, meta->y_fill,
flags);
}
}
@ -598,8 +596,7 @@ st_table_preferred_allocate (ClutterActor *self,
StTableChild *meta;
ClutterActorBox childbox;
gint child_x, child_y;
StAlign x_align, y_align;
gboolean x_fill, y_fill;
gdouble x_align_f, y_align_f;
meta = (StTableChild *) clutter_container_get_child_meta (CLUTTER_CONTAINER (self), child);
@ -611,11 +608,9 @@ st_table_preferred_allocate (ClutterActor *self,
row = meta->row;
row_span = meta->row_span;
col_span = meta->col_span;
x_align = meta->x_align;
y_align = meta->y_align;
x_fill = meta->x_fill;
y_fill = meta->y_fill;
_st_get_align_factors (meta->x_align, meta->y_align,
&x_align_f, &y_align_f);
/* initialise the width and height */
col_width = col_widths[col];
@ -692,10 +687,10 @@ st_table_preferred_allocate (ClutterActor *self,
childbox.y2 = (float) MAX (0, child_y + row_height);
_st_allocate_fill (ST_WIDGET (self), child, &childbox,
x_align, y_align, x_fill, y_fill);
clutter_actor_allocate (child, &childbox, flags);
clutter_actor_allocate_align_fill (child, &childbox,
x_align_f, y_align_f,
meta->x_fill, meta->y_fill,
flags);
}
}