[St] share common ClutterContainer implementation code

https://bugzilla.gnome.org/show_bug.cgi?id=611647
This commit is contained in:
Dan Winship 2010-03-02 15:05:14 -05:00
parent fbb88da134
commit f6b4fa6e7e
5 changed files with 323 additions and 289 deletions

View File

@ -256,13 +256,7 @@ st_box_container_add_actor (ClutterContainer *container,
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
priv->children = g_list_append (priv->children, actor);
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-added", actor);
_st_container_add_actor (container, actor, &priv->children);
}
static void
@ -271,28 +265,7 @@ st_box_container_remove_actor (ClutterContainer *container,
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
GList *item = NULL;
item = g_list_find (priv->children, actor);
if (item == NULL)
{
g_warning ("Actor of type '%s' is not a child of container of type '%s'",
g_type_name (G_OBJECT_TYPE (actor)),
g_type_name (G_OBJECT_TYPE (container)));
return;
}
g_object_ref (actor);
priv->children = g_list_delete_link (priv->children, item);
clutter_actor_unparent (actor);
g_signal_emit_by_name (container, "actor-removed", actor);
g_object_unref (actor);
clutter_actor_queue_relayout ((ClutterActor*) container);
_st_container_remove_actor (container, actor, &priv->children);
}
static void
@ -302,7 +275,8 @@ st_box_container_foreach (ClutterContainer *container,
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
g_list_foreach (priv->children, (GFunc) callback, callback_data);
_st_container_foreach (container, callback, callback_data,
&priv->children);
}
static void
@ -312,40 +286,7 @@ st_box_container_lower (ClutterContainer *container,
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
/* copied from clutter/clutter/clutter-group.c */
priv->children = g_list_remove (priv->children, actor);
/* Push to bottom */
if (!sibling)
{
GList *last_item;
last_item = g_list_first (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_prepend (priv->children, actor);
}
else
{
gint pos;
pos = g_list_index (priv->children, sibling);
priv->children = g_list_insert (priv->children, actor, pos);
}
/* See comment in group_raise for this */
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
_st_container_lower (container, actor, sibling, &priv->children);
}
static void
@ -355,52 +296,15 @@ st_box_container_raise (ClutterContainer *container,
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
priv->children = g_list_remove (priv->children, actor);
/* copied from clutter/clutter/clutter-group.c */
/* Raise at the top */
if (!sibling)
{
GList *last_item;
last_item = g_list_last (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_append (priv->children, actor);
}
else
{
gint pos;
pos = g_list_index (priv->children, sibling) + 1;
priv->children = g_list_insert (priv->children, actor, pos);
}
/* set Z ordering a value below, this will then call sort
* as values are equal ordering shouldn't change but Z
* values will be correct.
*
* FIXME: optimise
*/
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
_st_container_raise (container, actor, sibling, &priv->children);
}
static void
st_box_container_sort_depth_order (ClutterContainer *container)
{
/* XXX: not yet implemented */
g_warning ("%s() not yet implemented", __FUNCTION__);
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (container)->priv;
_st_container_sort_depth_order (container, &priv->children);
}
static void

View File

@ -74,13 +74,7 @@ st_overflow_box_add_actor (ClutterContainer *container,
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
priv->children = g_list_append (priv->children, actor);
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-added", actor);
_st_container_add_actor (container, actor, &priv->children);
}
static void
@ -89,28 +83,7 @@ st_overflow_box_remove_actor (ClutterContainer *container,
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
GList *item = NULL;
item = g_list_find (priv->children, actor);
if (item == NULL)
{
g_warning ("Actor of type '%s' is not a child of container of type '%s'",
g_type_name (G_OBJECT_TYPE (actor)),
g_type_name (G_OBJECT_TYPE (container)));
return;
}
g_object_ref (actor);
priv->children = g_list_delete_link (priv->children, item);
clutter_actor_unparent (actor);
g_signal_emit_by_name (container, "actor-removed", actor);
g_object_unref (actor);
clutter_actor_queue_relayout ((ClutterActor*) container);
_st_container_remove_actor (container, actor, &priv->children);
}
static void
@ -120,7 +93,8 @@ st_overflow_box_foreach (ClutterContainer *container,
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
g_list_foreach (priv->children, (GFunc) callback, callback_data);
_st_container_foreach (container, callback, callback_data,
&priv->children);
}
static void
@ -130,40 +104,7 @@ st_overflow_box_lower (ClutterContainer *container,
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
/* copied from clutter/clutter/clutter-group.c */
priv->children = g_list_remove (priv->children, actor);
/* Push to bottom */
if (!sibling)
{
GList *last_item;
last_item = g_list_first (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_prepend (priv->children, actor);
}
else
{
gint pos;
pos = g_list_index (priv->children, sibling);
priv->children = g_list_insert (priv->children, actor, pos);
}
/* See comment in group_raise for this */
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
_st_container_lower (container, actor, sibling, &priv->children);
}
static void
@ -173,52 +114,15 @@ st_overflow_box_raise (ClutterContainer *container,
{
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
priv->children = g_list_remove (priv->children, actor);
/* copied from clutter/clutter/clutter-group.c */
/* Raise at the top */
if (!sibling)
{
GList *last_item;
last_item = g_list_last (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_append (priv->children, actor);
}
else
{
gint pos;
pos = g_list_index (priv->children, sibling) + 1;
priv->children = g_list_insert (priv->children, actor, pos);
}
/* set Z ordering a value below, this will then call sort
* as values are equal ordering shouldn't change but Z
* values will be correct.
*
* FIXME: optimise
*/
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
_st_container_raise (container, actor, sibling, &priv->children);
}
static void
st_overflow_box_sort_depth_order (ClutterContainer *container)
{
/* XXX: not yet implemented */
g_warning ("%s() not yet implemented", __FUNCTION__);
StOverflowBoxPrivate *priv = ST_OVERFLOW_BOX (container)->priv;
_st_container_sort_depth_order (container, &priv->children);
}
static void

View File

@ -310,3 +310,231 @@ _st_set_text_from_style (ClutterText *text,
pango_attr_list_unref (attribs);
}
/**
* _st_container_add_actor:
* @container: a #ClutterContainer
* @actor: a #ClutterActor
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_add_actor().
* Mostly copied from clutter_group_real_add().
*/
void
_st_container_add_actor (ClutterContainer *container,
ClutterActor *actor,
GList **children)
{
g_object_ref (actor);
*children = g_list_append (*children, actor);
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
/* queue a relayout, to get the correct positioning inside
* the ::actor-added signal handlers
*/
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-added", actor);
clutter_container_sort_depth_order (container);
g_object_unref (actor);
}
/**
* _st_container_remove_actor:
* @container: a #ClutterContainer
* @actor: a #ClutterActor
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_remove_actor().
* Mostly copied from clutter_group_real_remove().
*/
void
_st_container_remove_actor (ClutterContainer *container,
ClutterActor *actor,
GList **children)
{
g_object_ref (actor);
*children = g_list_remove (*children, actor);
clutter_actor_unparent (actor);
/* queue a relayout, to get the correct positioning inside
* the ::actor-removed signal handlers
*/
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
/* at this point, the actor passed to the "actor-removed" signal
* handlers is not parented anymore to the container but since we
* are holding a reference on it, it's still valid
*/
g_signal_emit_by_name (container, "actor-removed", actor);
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
g_object_unref (actor);
}
/**
* _st_container_raise:
* @container: a #ClutterContainer
* @callback: callback
* @user_data: data for @callback
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_foreach().
* Mostly copied from clutter_group_real_foreach().
*/
void
_st_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data,
GList **children)
{
GList *l;
for (l = *children; l; l = l->next)
(* callback) (CLUTTER_ACTOR (l->data), user_data);
}
/**
* _st_container_raise:
* @container: a #ClutterContainer
* @actor: a #ClutterActor to raise
* @sibling: the sibling to raise to, or %NULL to put on top
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_raise().
* Mostly copied from clutter_group_real_raise().
*/
void
_st_container_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling,
GList **children)
{
*children = g_list_remove (*children, actor);
/* Raise at the top */
if (!sibling)
{
GList *last_item;
last_item = g_list_last (*children);
if (last_item)
sibling = last_item->data;
*children = g_list_append (*children, actor);
}
else
{
gint pos;
pos = g_list_index (*children, sibling) + 1;
*children = g_list_insert (*children, actor, pos);
}
/* set Z ordering a value below, this will then call sort
* as values are equal ordering shouldn't change but Z
* values will be correct.
*
* FIXME: optimise
*/
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
/**
* _st_container_lower:
* @container: a #ClutterContainer
* @actor: a #ClutterActor to lower
* @sibling: the sibling to lower to, or %NULL to put on bottom
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_lower().
* Mostly copied from clutter_group_real_lower().
*/
void
_st_container_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling,
GList **children)
{
*children = g_list_remove (*children, actor);
/* Push to bottom */
if (!sibling)
{
GList *last_item;
last_item = g_list_first (*children);
if (last_item)
sibling = last_item->data;
*children = g_list_prepend (*children, actor);
}
else
{
gint pos;
pos = g_list_index (*children, sibling);
*children = g_list_insert (*children, actor, pos);
}
/* See comment in _st_container_raise() for this */
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static gint
sort_z_order (gconstpointer a,
gconstpointer b)
{
float depth_a, depth_b;
depth_a = clutter_actor_get_depth (CLUTTER_ACTOR (a));
depth_b = clutter_actor_get_depth (CLUTTER_ACTOR (b));
if (depth_a < depth_b)
return -1;
if (depth_a > depth_b)
return 1;
return 0;
}
/**
* _st_container_sort_depth_order:
* @container: a #ClutterContainer
* @children: pointer to @container's list of children
*
* A basic implementation for clutter_container_sort_depth_order().
* Mostly copied from clutter_group_real_sort_depth_order().
*/
void
_st_container_sort_depth_order (ClutterContainer *container,
GList **children)
{
*children = g_list_sort (*children, sort_z_order);
if (CLUTTER_ACTOR_IS_VISIBLE (container))
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}

View File

@ -72,4 +72,25 @@ void _st_allocate_fill (StWidget *parent,
void _st_set_text_from_style (ClutterText *text,
StThemeNode *theme_node);
void _st_container_add_actor (ClutterContainer *container,
ClutterActor *actor,
GList **children);
void _st_container_remove_actor (ClutterContainer *container,
ClutterActor *actor,
GList **children);
void _st_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data,
GList **children);
void _st_container_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling,
GList **children);
void _st_container_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling,
GList **children);
void _st_container_sort_depth_order (ClutterContainer *container,
GList **children);
#endif /* __ST_PRIVATE_H__ */

View File

@ -64,7 +64,7 @@ enum
struct _StTablePrivate
{
GSList *children;
GList *children;
gint col_spacing;
gint row_spacing;
@ -89,11 +89,11 @@ struct _StTablePrivate
guint homogeneous : 1;
};
static void st_container_iface_init (ClutterContainerIface *iface);
static void st_table_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (StTable, st_table, ST_TYPE_WIDGET,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
st_container_iface_init));
st_table_container_iface_init));
@ -101,95 +101,72 @@ G_DEFINE_TYPE_WITH_CODE (StTable, st_table, ST_TYPE_WIDGET,
* ClutterContainer Implementation
*/
static void
st_container_add_actor (ClutterContainer *container,
ClutterActor *actor)
st_table_add_actor (ClutterContainer *container,
ClutterActor *actor)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
priv->children = g_slist_append (priv->children, actor);
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-added", actor);
_st_container_add_actor (container, actor, &priv->children);
}
static void
st_container_remove_actor (ClutterContainer *container,
ClutterActor *actor)
st_table_remove_actor (ClutterContainer *container,
ClutterActor *actor)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
GSList *item = NULL;
item = g_slist_find (priv->children, actor);
if (item == NULL)
{
g_warning ("Widget of type '%s' is not a child of container of type '%s'",
g_type_name (G_OBJECT_TYPE (actor)),
g_type_name (G_OBJECT_TYPE (container)));
return;
}
g_object_ref (actor);
priv->children = g_slist_delete_link (priv->children, item);
clutter_actor_unparent (actor);
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-removed", actor);
g_object_unref (actor);
_st_container_remove_actor (container, actor, &priv->children);
}
static void
st_container_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer callback_data)
st_table_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer callback_data)
{
StTablePrivate *priv = ST_TABLE (container)->priv;
g_slist_foreach (priv->children, (GFunc) callback, callback_data);
_st_container_foreach (container, callback, callback_data,
&priv->children);
}
static void
st_container_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
st_table_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
/* XXX: not yet implemented */
g_warning ("%s() not yet implemented", __FUNCTION__);
StTablePrivate *priv = ST_TABLE (container)->priv;
_st_container_lower (container, actor, sibling, &priv->children);
}
static void
st_container_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
st_table_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
/* XXX: not yet implemented */
g_warning ("%s() not yet implemented", __FUNCTION__);
StTablePrivate *priv = ST_TABLE (container)->priv;
_st_container_raise (container, actor, sibling, &priv->children);
}
static void
st_container_sort_depth_order (ClutterContainer *container)
st_table_sort_depth_order (ClutterContainer *container)
{
/* XXX: not yet implemented */
g_warning ("%s() not yet implemented", __FUNCTION__);
StTablePrivate *priv = ST_TABLE (container)->priv;
_st_container_sort_depth_order (container, &priv->children);
}
static void
st_container_iface_init (ClutterContainerIface *iface)
st_table_container_iface_init (ClutterContainerIface *iface)
{
iface->add = st_container_add_actor;
iface->remove = st_container_remove_actor;
iface->foreach = st_container_foreach;
iface->lower = st_container_lower;
iface->raise = st_container_raise;
iface->sort_depth_order = st_container_sort_depth_order;
iface->add = st_table_add_actor;
iface->remove = st_table_remove_actor;
iface->foreach = st_table_foreach;
iface->lower = st_table_lower;
iface->raise = st_table_raise;
iface->sort_depth_order = st_table_sort_depth_order;
iface->child_meta_type = ST_TYPE_TABLE_CHILD;
}
@ -283,7 +260,7 @@ st_table_homogeneous_allocate (ClutterActor *self,
const ClutterActorBox *content_box,
gboolean flags)
{
GSList *list;
GList *list;
gfloat col_width, row_height;
gint row_spacing, col_spacing;
StTablePrivate *priv = ST_TABLE (self)->priv;
@ -299,7 +276,7 @@ st_table_homogeneous_allocate (ClutterActor *self,
- (row_spacing * (priv->n_rows - 1)))
/ priv->n_rows;
for (list = priv->children; list; list = g_slist_next (list))
for (list = priv->children; list; list = list->next)
{
gint row, col, row_span, col_span;
StTableChild *meta;
@ -357,7 +334,7 @@ st_table_calculate_col_widths (StTable *table,
gboolean *is_expand_col;
gint extra_col_width, n_expanded_cols = 0, expanded_cols = 0;
gint *pref_widths, *min_widths;
GSList *list;
GList *list;
g_array_set_size (priv->is_expand_col, 0);
g_array_set_size (priv->is_expand_col, priv->n_cols);
@ -371,7 +348,7 @@ st_table_calculate_col_widths (StTable *table,
g_array_set_size (priv->min_widths, priv->n_cols);
min_widths = (gint *) priv->min_widths->data;
for (list = priv->children; list; list = g_slist_next (list))
for (list = priv->children; list; list = list->next)
{
gint row, col;
gfloat w_min, w_pref;
@ -459,7 +436,7 @@ st_table_calculate_row_heights (StTable *table,
gint * col_widths)
{
StTablePrivate *priv = ST_TABLE (table)->priv;
GSList *list;
GList *list;
gint *is_expand_row, *min_heights, *pref_heights, *row_heights, extra_row_height;
gint i, total_min_height;
gint expanded_rows = 0;
@ -482,7 +459,7 @@ st_table_calculate_row_heights (StTable *table,
pref_heights = (gboolean *) priv->pref_heights->data;
/* calculate minimum row widths and column heights */
for (list = priv->children; list; list = g_slist_next (list))
for (list = priv->children; list; list = list->next)
{
gint row, col, cell_width;
gfloat h_min, h_pref;
@ -633,7 +610,7 @@ st_table_preferred_allocate (ClutterActor *self,
const ClutterActorBox *content_box,
gboolean flags)
{
GSList *list;
GList *list;
gint row_spacing, col_spacing;
gint i;
gint *col_widths, *row_heights;
@ -659,7 +636,7 @@ st_table_preferred_allocate (ClutterActor *self,
ltr = (st_widget_get_direction (ST_WIDGET (self)) == ST_TEXT_DIRECTION_LTR);
for (list = priv->children; list; list = g_slist_next (list))
for (list = priv->children; list; list = list->next)
{
gint row, col, row_span, col_span;
gint col_width, row_height;
@ -803,7 +780,7 @@ st_table_get_preferred_width (ClutterActor *self,
gfloat total_min_width, total_pref_width;
StTablePrivate *priv = ST_TABLE (self)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
GSList *list;
GList *list;
gint i;
if (priv->n_cols < 1)
@ -825,7 +802,7 @@ st_table_get_preferred_width (ClutterActor *self,
pref_widths = (gint *) priv->pref_widths->data;
/* calculate minimum row widths */
for (list = priv->children; list; list = g_slist_next (list))
for (list = priv->children; list; list = list->next)
{
gint col, col_span;
gfloat w_min, w_pref;
@ -878,7 +855,7 @@ st_table_get_preferred_height (ClutterActor *self,
gfloat total_min_height, total_pref_height;
StTablePrivate *priv = ST_TABLE (self)->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
GSList *list;
GList *list;
gint i;
gint *min_widths;
@ -906,7 +883,7 @@ st_table_get_preferred_height (ClutterActor *self,
pref_heights = (gint *) priv->pref_heights->data;
/* calculate minimum row heights */
for (list = priv->children; list; list = g_slist_next (list))
for (list = priv->children; list; list = list->next)
{
gint row, col, col_span, cell_width, row_span;
gfloat min, pref;
@ -961,12 +938,12 @@ static void
st_table_paint (ClutterActor *self)
{
StTablePrivate *priv = ST_TABLE (self)->priv;
GSList *list;
GList *list;
/* make sure the background gets painted first */
CLUTTER_ACTOR_CLASS (st_table_parent_class)->paint (self);
for (list = priv->children; list; list = g_slist_next (list))
for (list = priv->children; list; list = list->next)
{
ClutterActor *child = CLUTTER_ACTOR (list->data);
if (CLUTTER_ACTOR_IS_VISIBLE (child))
@ -979,12 +956,12 @@ st_table_pick (ClutterActor *self,
const ClutterColor *color)
{
StTablePrivate *priv = ST_TABLE (self)->priv;
GSList *list;
GList *list;
/* Chain up so we get a bounding box painted (if we are reactive) */
CLUTTER_ACTOR_CLASS (st_table_parent_class)->pick (self, color);
for (list = priv->children; list; list = g_slist_next (list))
for (list = priv->children; list; list = list->next)
{
if (CLUTTER_ACTOR_IS_VISIBLE (list->data))
clutter_actor_paint (CLUTTER_ACTOR (list->data));
@ -995,7 +972,7 @@ static void
st_table_show_all (ClutterActor *table)
{
StTablePrivate *priv = ST_TABLE (table)->priv;
GSList *l;
GList *l;
for (l = priv->children; l; l = l->next)
clutter_actor_show_all (CLUTTER_ACTOR (l->data));
@ -1007,7 +984,7 @@ static void
st_table_hide_all (ClutterActor *table)
{
StTablePrivate *priv = ST_TABLE (table)->priv;
GSList *l;
GList *l;
clutter_actor_hide (table);