gnome-shell/js/ui/telepathyClient.js

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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const DBus = imports.dbus;
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Signals = imports.signals;
const St = imports.gi.St;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const Main = imports.ui.main;
const MessageTray = imports.ui.messageTray;
const Telepathy = imports.misc.telepathy;
let contactManager;
let channelDispatcher;
// See Notification.appendMessage
const SCROLLBACK_IMMEDIATE_TIME = 60; // 1 minute
const SCROLLBACK_RECENT_TIME = 15 * 60; // 15 minutes
const SCROLLBACK_RECENT_LENGTH = 20;
const SCROLLBACK_IDLE_LENGTH = 5;
// A 'Qualified_Property_Value_Map' that represents a single-user
// text-based chat.
let singleUserTextChannel = {};
singleUserTextChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_TEXT_NAME;
singleUserTextChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.CONTACT;
// Some protocols only support 'multi-user' chats, and single-user
// chats are just treated as multi-user chats with only one other
// participant. Telepathy uses HandleType.NONE for all chats in these
// protocols; there's no good way for us to tell if the channel is
// single- or multi-user.
let oneOrMoreUserTextChannel = {};
oneOrMoreUserTextChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_TEXT_NAME;
oneOrMoreUserTextChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.NONE;
// The (non-chat) channel indicating the users whose presence
// information we subscribe to
let subscribedContactsChannel = {};
subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_CONTACT_LIST_NAME;
subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.LIST;
subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.TargetID'] = 'subscribe';
const NotificationDirection = {
SENT: 'chat-sent',
RECEIVED: 'chat-received'
};
// This is GNOME Shell's implementation of the Telepathy 'Client'
// interface. Specifically, the shell is a Telepathy 'Observer', which
// lets us see messages even if they belong to another app (eg,
// Empathy).
function Client() {
this._init();
};
Client.prototype = {
_init : function() {
let name = Telepathy.CLIENT_NAME + '.GnomeShell';
DBus.session.exportObject(Telepathy.nameToPath(name), this);
DBus.session.acquire_name(name, DBus.SINGLE_INSTANCE,
function (name) { /* FIXME: acquired */ },
function (name) { /* FIXME: lost */ });
this._accounts = {};
this._sources = {};
contactManager = new ContactManager();
contactManager.connect('presence-changed', Lang.bind(this, this._presenceChanged));
channelDispatcher = new Telepathy.ChannelDispatcher(DBus.session,
Telepathy.CHANNEL_DISPATCHER_NAME,
Telepathy.nameToPath(Telepathy.CHANNEL_DISPATCHER_NAME));
// Acquire existing connections. (Needed to make things work
// through a restart.)
let accountManager = new Telepathy.AccountManager(DBus.session,
Telepathy.ACCOUNT_MANAGER_NAME,
Telepathy.nameToPath(Telepathy.ACCOUNT_MANAGER_NAME));
accountManager.GetRemote('ValidAccounts', Lang.bind(this,
function (accounts, err) {
if (!accounts)
return;
for (let i = 0; i < accounts.length; i++)
this._gotAccount(accounts[i]);
}));
accountManager.connect('AccountValidityChanged', Lang.bind(this, this._accountValidityChanged));
},
_accountValidityChanged: function(accountManager, accountPath, valid) {
if (!valid) {
delete this._accounts[accountPath];
// We don't need to clean up connections, sources, etc; they'll
// get Closed and cleaned up independently.
} else
this._gotAccount(accountPath);
},
_gotAccount: function(accountPath) {
let account = new Telepathy.Account(DBus.session,
Telepathy.ACCOUNT_MANAGER_NAME,
accountPath);
this._accounts[accountPath] = account;
account.GetRemote('Connection', Lang.bind(this,
function (connPath, err) {
if (!connPath || connPath == '/')
return;
let connReq = new Telepathy.ConnectionRequests(DBus.session,
Telepathy.pathToName(connPath),
connPath);
connReq.GetRemote('Channels', Lang.bind(this,
function(channels, err) {
if (!channels)
return;
this._addChannels(accountPath, connPath, channels);
}));
contactManager.addConnection(connPath);
}));
},
get Interfaces() {
return [ Telepathy.CLIENT_OBSERVER_NAME ];
},
get ObserverChannelFilter() {
return [ singleUserTextChannel, oneOrMoreUserTextChannel ];
},
ObserveChannels: function(accountPath, connPath, channels,
dispatchOperation, requestsSatisfied,
observerInfo) {
this._addChannels(accountPath, connPath, channels);
},
_addChannels: function(accountPath, connPath, channelDetailsList) {
for (let i = 0; i < channelDetailsList.length; i++) {
let [channelPath, props] = channelDetailsList[i];
// If this is being called from the startup code then it
// won't have passed through our filters, so we need to
// check the channel/targetHandle type ourselves.
let channelType = props[Telepathy.CHANNEL_NAME + '.ChannelType'];
if (channelType != Telepathy.CHANNEL_TEXT_NAME)
continue;
let targetHandleType = props[Telepathy.CHANNEL_NAME + '.TargetHandleType'];
if (targetHandleType != Telepathy.HandleType.CONTACT &&
targetHandleType != Telepathy.HandleType.NONE)
continue;
let targetHandle = props[Telepathy.CHANNEL_NAME + '.TargetHandle'];
let targetId = props[Telepathy.CHANNEL_NAME + '.TargetID'];
if (this._sources[connPath + ':' + targetHandle])
continue;
let source = new Source(accountPath, connPath, channelPath,
targetHandle, targetHandleType, targetId);
this._sources[connPath + ':' + targetHandle] = source;
source.connect('destroy', Lang.bind(this,
function() {
delete this._sources[connPath + ':' + targetHandle];
}));
}
},
_presenceChanged: function(contactManager, connPath, handle,
type, message) {
let source = this._sources[connPath + ':' + handle];
if (!source)
return;
source.setPresence(type, message);
}
};
DBus.conformExport(Client.prototype, Telepathy.ClientIface);
DBus.conformExport(Client.prototype, Telepathy.ClientObserverIface);
function ContactManager() {
this._init();
};
ContactManager.prototype = {
_init: function() {
this._connections = {};
// Note that if we changed this to '/telepathy/avatars' then
// we would share cache files with empathy. But since this is
// not documented/guaranteed, it seems a little sketchy
this._cacheDir = GLib.get_user_cache_dir() + '/gnome-shell/avatars';
},
addConnection: function(connPath) {
let info = this._connections[connPath];
if (info)
return info;
info = {};
// Figure out the cache subdirectory for this connection by
// parsing the connection manager name (eg, 'gabble') and
// protocol name (eg, 'jabber') from the Connection's path.
// Telepathy requires the D-Bus path for a connection to have
// a specific form, and explicitly says that clients are
// allowed to parse it.
let match = connPath.match(/\/org\/freedesktop\/Telepathy\/Connection\/([^\/]*\/[^\/]*)\/.*/);
if (!match)
throw new Error('Could not parse connection path ' + connPath);
info.cacheDir = this._cacheDir + '/' + match[1];
GLib.mkdir_with_parents(info.cacheDir, 0x1c0); // 0x1c0 = octal 0700
// info.names[handle] is @handle's real name
// info.tokens[handle] is the token for @handle's avatar
info.names = {};
info.tokens = {};
// info.icons[handle] is an array of the icon actors currently
// being displayed for @handle. These will be updated
// automatically if @handle's avatar changes.
info.icons = {};
let connName = Telepathy.pathToName(connPath);
info.connectionAvatars = new Telepathy.ConnectionAvatars(DBus.session, connName, connPath);
info.updatedId = info.connectionAvatars.connect(
'AvatarUpdated', Lang.bind(this, this._avatarUpdated));
info.retrievedId = info.connectionAvatars.connect(
'AvatarRetrieved', Lang.bind(this, this._avatarRetrieved));
info.connectionContacts = new Telepathy.ConnectionContacts(DBus.session, connName, connPath);
info.connectionPresence = new Telepathy.ConnectionSimplePresence(DBus.session, connName, connPath);
info.presenceChangedId = info.connectionPresence.connect(
'PresencesChanged', Lang.bind(this, this._presencesChanged));
let conn = new Telepathy.Connection(DBus.session, connName, connPath);
info.statusChangedId = conn.connect('StatusChanged', Lang.bind(this,
function (status, reason) {
if (status == Telepathy.ConnectionStatus.DISCONNECTED)
this._removeConnection(conn);
}));
let connReq = new Telepathy.ConnectionRequests(DBus.session,
connName, connPath);
connReq.EnsureChannelRemote(subscribedContactsChannel, Lang.bind(this,
function (result, err) {
if (!result)
return;
let [mine, channelPath, props] = result;
this._gotContactsChannel(connPath, channelPath, props);
}));
this._connections[connPath] = info;
return info;
},
_gotContactsChannel: function(connPath, channelPath, props) {
let info = this._connections[connPath];
if (!info)
return;
info.contactsGroup = new Telepathy.ChannelGroup(DBus.session,
Telepathy.pathToName(connPath),
channelPath);
info.contactsListChangedId =
info.contactsGroup.connect('MembersChanged', Lang.bind(this, this._contactsListChanged, info));
info.contactsGroup.GetRemote('Members', Lang.bind(this,
function(contacts, err) {
if (!contacts)
return;
info.connectionContacts.GetContactAttributesRemote(
contacts, [Telepathy.CONNECTION_ALIASING_NAME], false,
Lang.bind(this, this._gotContactAttributes, info));
}));
},
_contactsListChanged: function(group, message, added, removed,
local_pending, remote_pending,
actor, reason, info) {
for (let i = 0; i < removed.length; i++)
delete info.names[removed[i]];
info.connectionContacts.GetContactAttributesRemote(
added, [Telepathy.CONNECTION_ALIASING_NAME], false,
Lang.bind(this, this._gotContactAttributes, info));
},
_gotContactAttributes: function(attrs, err, info) {
if (!attrs)
return;
for (let handle in attrs)
info.names[handle] = attrs[handle][Telepathy.CONNECTION_ALIASING_NAME + '/alias'];
},
_presencesChanged: function(conn, presences, err) {
if (!presences)
return;
let info = this._connections[conn.getPath()];
if (!info)
return;
for (let handle in presences) {
let [type, status, message] = presences[handle];
this.emit('presence-changed', conn.getPath(), handle, type, message);
}
},
_removeConnection: function(conn) {
let info = this._connections[conn.getPath()];
if (!info)
return;
conn.disconnect(info.statusChangedId);
info.connectionAvatars.disconnect(info.updatedId);
info.connectionAvatars.disconnect(info.retrievedId);
info.connectionPresence.disconnect(info.presenceChangedId);
info.contactsGroup.disconnect(info.contactsListChangedId);
delete this._connections[conn.getPath()];
},
_getFileForToken: function(info, token) {
return info.cacheDir + '/' + Telepathy.escapeAsIdentifier(token);
},
_setIcon: function(iconBox, info, handle) {
let textureCache = St.TextureCache.get_default();
let token = info.tokens[handle];
let file;
if (token) {
file = this._getFileForToken(info, token);
if (!GLib.file_test(file, GLib.FileTest.EXISTS))
file = null;
}
if (file) {
let uri = GLib.filename_to_uri(file, null);
iconBox.child = textureCache.load_uri_async(uri, iconBox._size, iconBox._size);
} else {
2010-11-16 14:08:52 -05:00
iconBox.child = new St.Icon({ icon_name: 'stock_person',
icon_type: St.IconType.FULLCOLOR,
icon_size: iconBox._size });
}
},
_updateIcons: function(info, handle) {
if (!info.icons[handle])
return;
for (let i = 0; i < info.icons[handle].length; i++) {
let iconBox = info.icons[handle][i];
this._setIcon(iconBox, info, handle);
}
},
_avatarUpdated: function(conn, handle, token) {
let info = this._connections[conn.getPath()];
if (!info)
return;
if (info.tokens[handle] == token)
return;
info.tokens[handle] = token;
if (token != '') {
let file = this._getFileForToken(info, token);
if (!GLib.file_test(file, GLib.FileTest.EXISTS)) {
info.connectionAvatars.RequestAvatarsRemote([handle]);
return;
}
}
this._updateIcons(info, handle);
},
_avatarRetrieved: function(conn, handle, token, avatarData, mimeType) {
let info = this._connections[conn.getPath()];
if (!info)
return;
let file = this._getFileForToken(info, token);
let success = false;
try {
success = GLib.file_set_contents(file, avatarData, avatarData.length);
} catch (e) {
logError(e, 'Error caching avatar data');
}
if (success)
this._updateIcons(info, handle);
},
createAvatar: function(conn, handle, size) {
let iconBox = new St.Bin({ style_class: 'avatar-box' });
iconBox._size = size;
let info = this._connections[conn.getPath()];
if (!info)
info = this.addConnection(conn.getPath());
if (!info.icons[handle])
info.icons[handle] = [];
info.icons[handle].push(iconBox);
iconBox.connect('destroy', Lang.bind(this,
function() {
let i = info.icons[handle].indexOf(iconBox);
if (i != -1)
info.icons[handle].splice(i, 1);
}));
// If we already have the icon cached and know its token, this
// will fill it in. Otherwise it will fill in the default
// icon.
this._setIcon(iconBox, info, handle);
// Asynchronously load the real avatar if we don't have it yet.
if (info.tokens[handle] == null) {
info.connectionAvatars.GetKnownAvatarTokensRemote([handle], Lang.bind(this,
function (tokens, err) {
let token = tokens && tokens[handle] ? tokens[handle] : '';
this._avatarUpdated(conn, handle, token);
}));
}
return iconBox;
}
};
Signals.addSignalMethods(ContactManager.prototype);
function Source(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId) {
this._init(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId);
}
Source.prototype = {
__proto__: MessageTray.Source.prototype,
_init: function(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId) {
MessageTray.Source.prototype._init.call(this, targetId);
this._accountPath = accountPath;
let connName = Telepathy.pathToName(connPath);
this._conn = new Telepathy.Connection(DBus.session, connName, connPath);
this._channel = new Telepathy.Channel(DBus.session, connName, channelPath);
this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed));
this._targetHandle = targetHandle;
this._targetHandleType = targetHandleType;
this._targetId = targetId;
if (targetHandleType == Telepathy.HandleType.CONTACT) {
let aliasing = new Telepathy.ConnectionAliasing(DBus.session, connName, connPath);
aliasing.RequestAliasesRemote([this._targetHandle], Lang.bind(this,
function (aliases, err) {
if (aliases && aliases.length)
this.title = aliases[0];
}));
}
this._notification = new Notification(this);
// Since we only create sources when receiving a message, this
// is a plausible default
this._presence = Telepathy.ConnectionPresenceType.AVAILABLE;
this._channelText = new Telepathy.ChannelText(DBus.session, connName, channelPath);
this._sentId = this._channelText.connect('Sent', Lang.bind(this, this._messageSent));
this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._messageReceived));
this._channelText.ListPendingMessagesRemote(false, Lang.bind(this, this._gotPendingMessages));
this._setSummaryIcon(this.createNotificationIcon());
},
createNotificationIcon: function() {
return contactManager.createAvatar(this._conn, this._targetHandle,
this.ICON_SIZE);
},
_notificationClicked: function(notification) {
channelDispatcher.EnsureChannelRemote(this._accountPath,
{ 'org.freedesktop.Telepathy.Channel.ChannelType': Telepathy.CHANNEL_TEXT_NAME,
'org.freedesktop.Telepathy.Channel.TargetHandle': this._targetHandle,
'org.freedesktop.Telepathy.Channel.TargetHandleType': this._targetHandleType },
global.get_current_time(),
'',
Lang.bind(this, this._gotChannelRequest));
},
_gotChannelRequest: function (chanReqPath, ex) {
if (ex) {
log ('EnsureChannelRemote failed? ' + ex);
return;
}
let chanReq = new Telepathy.ChannelRequest(DBus.session, Telepathy.CHANNEL_DISPATCHER_NAME, chanReqPath);
chanReq.ProceedRemote();
},
_gotPendingMessages: function(msgs, err) {
if (!msgs)
return;
for (let i = 0; i < msgs.length; i++)
this._messageReceived.apply(this, [this._channel].concat(msgs[i]));
},
_channelClosed: function() {
this._channel.disconnect(this._closedId);
this._channelText.disconnect(this._receivedId);
this._channelText.disconnect(this._sentId);
this.destroy();
},
_messageReceived: function(channel, id, timestamp, sender,
type, flags, text) {
this._notification.appendMessage(text, timestamp, NotificationDirection.RECEIVED);
this.notify();
},
// This is called for both messages we send from
// our client and other clients as well.
_messageSent: function(channel, timestamp, type, text) {
this._notification.appendMessage(text, timestamp, NotificationDirection.SENT);
},
notify: function() {
if (!Main.messageTray.contains(this))
Main.messageTray.add(this);
MessageTray.Source.prototype.notify.call(this, this._notification);
},
respond: function(text) {
this._channelText.SendRemote(Telepathy.ChannelTextMessageType.NORMAL, text);
},
setPresence: function(presence, message) {
let msg, shouldNotify;
if (presence == Telepathy.ConnectionPresenceType.AVAILABLE) {
msg = _("%s is online.").format(this.title);
shouldNotify = (this._presence == Telepathy.ConnectionPresenceType.OFFLINE);
} else if (presence == Telepathy.ConnectionPresenceType.OFFLINE ||
presence == Telepathy.ConnectionPresenceType.EXTENDED_AWAY) {
presence = Telepathy.ConnectionPresenceType.OFFLINE;
msg = _("%s is offline.").format(this.title);
shouldNotify = (this._presence != Telepathy.ConnectionPresenceType.OFFLINE);
} else if (presence == Telepathy.ConnectionPresenceType.AWAY) {
msg = _("%s is away.").format(this.title);
shouldNotify = false;
} else if (presence == Telepathy.ConnectionPresenceType.BUSY) {
msg = _("%s is busy.").format(this.title);
shouldNotify = false;
} else
return;
this._presence = presence;
if (message)
msg += ' <i>(' + GLib.markup_escape_text(message, -1) + ')</i>';
this._notification.appendPresence(msg, shouldNotify);
if (shouldNotify)
this.notify();
}
};
function Notification(source) {
this._init(source);
}
Notification.prototype = {
__proto__: MessageTray.Notification.prototype,
_init: function(source) {
MessageTray.Notification.prototype._init.call(this, source, source.title, null, { customContent: true });
this._responseEntry = new St.Entry({ style_class: 'chat-response' });
this._responseEntry.clutter_text.connect('activate', Lang.bind(this, this._onEntryActivated));
this.setActionArea(this._responseEntry);
this._history = [];
this._timestampTimeoutId = 0;
},
appendMessage: function(text, timestamp, direction) {
this.update(this.source.title, text, { customContent: true });
this._append(text, direction, timestamp);
},
_append: function(text, style, timestamp) {
let currentTime = (Date.now() / 1000);
if (!timestamp)
timestamp = currentTime;
let lastMessageTime = -1;
if (this._history.length > 0)
lastMessageTime = this._history[0].time;
// Reset the old message timeout
if (this._timestampTimeoutId)
Mainloop.source_remove(this._timestampTimeoutId);
let body = this.addBody(text);
body.add_style_class_name(style);
this.scrollTo(St.Side.BOTTOM);
this._history.unshift({ actor: body, time: timestamp, realMessage: true });
if (timestamp < currentTime - SCROLLBACK_IMMEDIATE_TIME)
this._appendTimestamp();
else
// Schedule a new timestamp in SCROLLBACK_IMMEDIATE_TIME
// from the timestamp of the message.
this._timestampTimeoutId = Mainloop.timeout_add_seconds(
SCROLLBACK_IMMEDIATE_TIME - (currentTime - timestamp),
Lang.bind(this, this._appendTimestamp));
if (this._history.length > 1) {
// Keep the scrollback from growing too long. If the most
// recent message (before the one we just added) is within
// SCROLLBACK_RECENT_TIME, we will keep
// SCROLLBACK_RECENT_LENGTH previous messages. Otherwise
// we'll keep SCROLLBACK_IDLE_LENGTH messages.
let maxLength = (lastMessageTime < currentTime - SCROLLBACK_RECENT_TIME) ?
SCROLLBACK_IDLE_LENGTH : SCROLLBACK_RECENT_LENGTH;
let filteredHistory = this._history.filter(function(item) { return item.realMessage });
if (filteredHistory.length > maxLength) {
let lastMessageToKeep = filteredHistory[maxLength];
let expired = this._history.splice(this._history.indexOf(lastMessageToKeep));
for (let i = 0; i < expired.length; i++)
expired[i].actor.destroy();
}
}
},
_appendTimestamp: function() {
let lastMessageTime = this._history[0].time;
let lastMessageDate = new Date(lastMessageTime * 1000);
/* Translators: this is a time format string followed by a date.
If applicable, replace %X with a strftime format valid for your
locale, without seconds. */
let timeLabel = this.addBody(lastMessageDate.toLocaleFormat(_("Sent at %X on %A")), false, { expand: true, x_fill: false, x_align: St.Align.END });
timeLabel.add_style_class_name('chat-meta-message');
this._history.unshift({ actor: timeLabel, time: lastMessageTime, realMessage: false });
this._timestampTimeoutId = 0;
return false;
},
appendPresence: function(text, asTitle) {
if (asTitle)
this.update(text, null, { customContent: true });
else
this.update(this.source.title, null, { customContent: true });
let label = this.addBody(text);
label.add_style_class_name('chat-meta-message');
this._history.unshift({ actor: label, time: (Date.now() / 1000), realMessage: false});
},
grabFocus: function(lockTray) {
// Need to call the base class function first so that
// it saves where the key focus was before.
MessageTray.Notification.prototype.grabFocus.call(this, lockTray);
global.stage.set_key_focus(this._responseEntry.clutter_text);
},
_onEntryActivated: function() {
let text = this._responseEntry.get_text();
if (text == '')
return;
// Telepathy sends out the Sent signal for us.
// see Source._messageSent
this._responseEntry.set_text('');
this.source.respond(text);
}
};