mutter/src/compositor
Giovanni Campagna e73946f0bf MetaBackgroundActor: add a setter for GLSL uniforms
It doesn't make sense to GLSL shaders without uniforms.

https://bugzilla.gnome.org/show_bug.cgi?id=682536
2012-11-17 02:14:38 +01:00
..
plugins default plugin: Remove start method that does nothing 2012-04-26 15:07:46 -04:00
cogl-utils.c Create the 1x1 texture for the root background unsliced 2011-06-29 12:27:02 -04:00
cogl-utils.h Create the 1x1 texture for the root background unsliced 2011-06-29 12:27:02 -04:00
compositor-private.h plugin: Remove unneeded wrapper APIs 2012-03-08 16:52:44 -05:00
compositor.c Add compositor hook to process keybindings selectively 2012-11-17 01:47:05 +01:00
meta-background-actor-private.h MetaBackgroundActor: make it a public class 2011-08-29 16:54:09 +01:00
meta-background-actor.c MetaBackgroundActor: add a setter for GLSL uniforms 2012-11-17 02:14:38 +01:00
meta-module.c Move the installed includes to a subdir 2011-03-07 18:19:53 -05:00
meta-module.h Remove Mutter namespace prefix 2010-10-23 15:48:29 -04:00
meta-plugin-manager.c Add compositor hook to process keybindings selectively 2012-11-17 01:47:05 +01:00
meta-plugin-manager.h Add compositor hook to process keybindings selectively 2012-11-17 01:47:05 +01:00
meta-plugin.c meta-plugin-manager: Only allow one plugin to be loaded 2012-06-05 13:28:23 -04:00
meta-shadow-factory-private.h Only shadow ARGB windows with a frame outside the frame 2011-04-26 15:10:02 -04:00
meta-shadow-factory.c shadows: Adjust values for attached modal dialogs 2012-08-10 16:36:26 +02:00
meta-shaped-texture.c window-actor: Punt mask generation to MetaWindowActor 2012-05-21 16:12:30 -04:00
meta-texture-rectangle.c meta-texture-rectangle: Use Cogl's API to create a rectangle texture 2012-04-25 14:54:09 +01:00
meta-texture-rectangle.h meta-texture-rectangle: Use Cogl's API to create a rectangle texture 2012-04-25 14:54:09 +01:00
meta-texture-tower.c texture-tower: Remove potential leak 2012-04-26 10:02:41 -04:00
meta-texture-tower.h Remove Mutter namespace prefix 2010-10-23 15:48:29 -04:00
meta-window-actor-private.h Unredirect fullscreen windows 2011-08-29 23:05:30 +02:00
meta-window-actor.c window-actor: Don't create a mask texture unnecessarily 2012-09-26 13:53:14 -03:00
meta-window-group.c window-group: Add missing cast 2012-09-04 09:10:35 +02:00
meta-window-group.h Move the installed includes to a subdir 2011-03-07 18:19:53 -05:00
meta-window-shape.c Make shadows pretty and configurable 2010-11-18 09:47:56 -05:00
meta-window-shape.h Make shadows pretty and configurable 2010-11-18 09:47:56 -05:00
README There can be only one compositor engine 2009-06-30 09:34:03 -04:00
region-utils.c window-actor: Use MetaRegionBuilder when scanning the visible region 2012-05-25 17:31:06 -04:00
region-utils.h window-actor: Use MetaRegionBuilder when scanning the visible region 2012-05-25 17:31:06 -04:00

Intro
=====

Fix me.


Env Vars
========

MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.