mutter/src/compositor
msizanoen1 aad0baf70d shaped-texture: Account for linear sampling when calculating actor damage
Linear sampling can influence the value of surrounding pixels beyond
the scaled framebuffer extents calculated during stage view rendering,
resulting in flickering graphical artifacts due to unaccounted pixel
changes. This is exhibited in xfreerdp and wlfreerdp at 150% display
scaling.

Fix this by ensuring that all pixels that may be affected by linear
scaling is included in the framebuffer redraw clip by padding the actor
redraw clip.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2771>
2023-03-04 18:23:34 +00:00
..
plugins default-plugin: Handle unmanaging windows in switch_workspace 2023-02-01 16:21:55 +01:00
clutter-utils.c clutter/utils: Remove magic numbers from fixed point calculations 2022-09-02 07:33:26 +00:00
clutter-utils.h compositor: Return more details from meta_actor_painting_untransformed 2022-07-26 19:16:50 +00:00
cogl-utils.c
cogl-utils.h
compositor-private.h core: Pass device/sequence on meta_window_begin_grab_op() 2023-01-30 10:56:29 +00:00
compositor.c core: Pass device/sequence on meta_window_begin_grab_op() 2023-01-30 10:56:29 +00:00
edge-resistance.c compositor: Move edge resistance data to MetaWindowDrag 2023-01-30 10:56:29 +00:00
edge-resistance.h compositor: Make cleaning cached edges go through MetaWindowDrag 2023-01-30 10:56:29 +00:00
meta-background-actor-private.h
meta-background-actor.c background-actor: Use MetaBackgroundContent 2020-06-09 17:07:02 -03:00
meta-background-content-private.h Introduce MetaBackgroundContent 2020-06-09 17:07:02 -03:00
meta-background-content.c backend: Get 'is-stage-views-scaled' from backend 2022-12-17 13:52:51 +00:00
meta-background-group.c
meta-background-image.c background-image: Properly clear the failed to be filled texture pointer 2021-08-31 08:25:32 +00:00
meta-background-private.h
meta-background.c compositor: Setup and use ownership chains 2022-12-17 15:13:48 +01:00
meta-compositor-native.c compositor/native: Add support for direct scanout per view 2022-08-01 21:05:04 +00:00
meta-compositor-native.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-compositor-server.c compositor: Introduce MetaCompositorViewNative 2022-08-01 21:05:04 +00:00
meta-compositor-server.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-compositor-view-native.c compositor-view/native: Add 'render' debug prints 2022-12-09 20:14:26 +00:00
meta-compositor-view-native.h compositor/native: Add support for direct scanout per view 2022-08-01 21:05:04 +00:00
meta-compositor-view.c compositor: Keep track of the top window actor on each view 2022-08-01 21:05:04 +00:00
meta-compositor-view.h compositor: Introduce MetaCompositorViewNative 2022-08-01 21:05:04 +00:00
meta-compositor-x11.c clutter: Pass 'ClutterFrame' in all stage update signals 2023-01-23 15:57:50 +01:00
meta-compositor-x11.h compositor: Get the stage via the backend 2020-06-05 21:39:27 +00:00
meta-cullable.c compositor: Return more details from meta_actor_painting_untransformed 2022-07-26 19:16:50 +00:00
meta-cullable.h cullable: Factor out untransformed check into a vfunc 2020-02-08 19:20:41 +01:00
meta-dnd-actor-private.h compositor: Setup and use ownership chains 2022-12-17 15:13:48 +01:00
meta-dnd-actor.c compositor: Setup and use ownership chains 2022-12-17 15:13:48 +01:00
meta-dnd-private.h compositor: Setup and use ownership chains 2022-12-17 15:13:48 +01:00
meta-dnd.c cleanup: Make GDK dependency specific to X11 2022-12-22 15:09:03 +01:00
meta-feedback-actor-private.h compositor: Setup and use ownership chains 2022-12-17 15:13:48 +01:00
meta-feedback-actor.c compositor: Setup and use ownership chains 2022-12-17 15:13:48 +01:00
meta-later-private.h laters: Expose MetaLaters publicly 2022-02-07 17:52:05 +00:00
meta-later.c clutter: Pass 'ClutterFrame' in all stage update signals 2023-01-23 15:57:50 +01:00
meta-module.c plugin: Drop version information 2020-10-06 15:14:34 +02:00
meta-module.h
meta-plugin-manager.c compositor: Setup and use ownership chains 2022-12-17 15:13:48 +01:00
meta-plugin-manager.h compositor/plugin-manager: Split start() from new() 2022-01-25 15:15:13 +01:00
meta-plugin.c compositor: Setup and use ownership chains 2022-12-17 15:13:48 +01:00
meta-shadow-factory.c src: Stop using GSlice 2021-02-22 13:52:27 +01:00
meta-shaped-texture-private.h shaped-texture: Fix code style issue 2022-01-03 14:11:54 +01:00
meta-shaped-texture.c shaped-texture: Account for linear sampling when calculating actor damage 2023-03-04 18:23:34 +00:00
meta-surface-actor-wayland.c surface-actor/wayland: Ensure screen-casted surfaces have a primary view 2023-02-28 12:03:50 +01:00
meta-surface-actor-wayland.h surface-actor-wayland: Clean up and optimize check for primary view 2022-12-16 16:27:33 +00:00
meta-surface-actor-x11.c compositor: Wrap x11 surface actor destruction in error trap 2023-01-19 13:57:35 +00:00
meta-surface-actor-x11.h surface-actor: Remove 'pre-paint' vfunc 2020-07-02 19:36:51 +02:00
meta-surface-actor.c compositor: Return more details from meta_actor_painting_untransformed 2022-07-26 19:16:50 +00:00
meta-surface-actor.h surface-actor: Remove get_image() function 2021-08-28 13:59:52 +02:00
meta-sync-ring.c cogl: Remove legacy OpenGL driver support 2023-02-21 18:09:28 +00:00
meta-sync-ring.h
meta-texture-mipmap.c texture-mipmap: Fix some leaks and tidy up 2022-08-10 11:52:39 +00:00
meta-texture-mipmap.h shaped-texture: Move texture mipmap implementation to 'meta-texture-mipmap' 2022-07-26 19:16:50 +00:00
meta-window-actor-private.h screen-cast/window: Add API to check if stream-cast is active 2023-02-28 12:01:17 +01:00
meta-window-actor-wayland.c window-actor/wayland: Return NULL instead FALSE in get_scanout_candidate 2022-12-16 20:42:45 +01:00
meta-window-actor-wayland.h window-actor/wayland: Draw black background for fullscreen windows 2022-10-10 18:16:51 +00:00
meta-window-actor-x11.c compositor: Add utility function to convert region to cairo_t path 2023-03-03 20:17:01 +00:00
meta-window-actor-x11.h
meta-window-actor.c screen-cast/window: Add API to check if stream-cast is active 2023-02-28 12:01:17 +01:00
meta-window-drag.c compositor: Fix handling of keyboard-driven window resize 2023-02-27 18:28:44 +00:00
meta-window-drag.h compositor: Make cleaning cached edges go through MetaWindowDrag 2023-01-30 10:56:29 +00:00
meta-window-group-private.h
meta-window-group.c cleanup: Make GDK dependency specific to X11 2022-12-22 15:09:03 +01:00
meta-window-shape.c src: Stop using GSlice 2021-02-22 13:52:27 +01:00
README
region-utils.c compositor: Add utility function to convert region to cairo_t path 2023-03-03 20:17:01 +00:00
region-utils.h compositor: Add utility function to convert region to cairo_t path 2023-03-03 20:17:01 +00:00

Intro
=====

In general, the compositor splits the window from the contents of
the window from the shape of the window. In other words, a window
has contents, and the contents of the window have a shape. This is
represented by the actor hierarchy:

 +--------------------------------------+
 | MetaWindowActor                      |
 | +----------------------------------+ |
 | | MetaSurfaceActor                 | |
 | | +------------------------------+ | |
 | | | MetaShapedTexture            | | |
 | | |                              | | |
 | | |                              | | |
 | | |                              | | |
 | | |                              | | |
 | | +------------------------------+ | |
 | +----------------------------------+ |
 +--------------------------------------+

Surfaces may also contain subsurfaces. The MetaWindowActor and
MetaSurfaceActor subclasses that will be created depend on the client
type, and the display server type.

## Subsurfaces

Additionally, there is also the case of subsurfaces: surfaces that
are child of other surfaces. That is also represented in the actor
hierarchy by having one or many MetaSurfaceActors (the subsurfaces)
added as children of a parent MetaSurfaceActor. There are no limits
to how many subsurfaces a surface may have. With subsurfaces, the
actor hierarchy looks like this:

 MetaWindowActor
  ↳ MetaSurfaceActor (surface)
     ↳ MetaShapedTexture
     ↳ MetaSurfaceActor (subsurface)
        ↳ MetaShapedTexture
        ↳ MetaSurfaceActor (sub-subsurface)
           ↳ MetaShapedTexture
     ↳ MetaSurfaceActor (subsurface)
        ↳ MetaShapedTexture

In this example, the main surface has 2 subsurfaces. One of these
subsurfaces contains a subsurface as well.

All MetaWindowActors contain at least one MetaSurfaceActor, and all
MetaSurfaceActors contain a MetaShapedTexture.

## Client and compositor

MetaWindowActor and its subclasses represent the client window's
type. A X11 client will have a MetaWindowActorX11 representing it,
and a Wayland client will have a MetaWindowActorWayland.

On the compositor side, the surface where the contents of the window
are drawn into are represented by MetaSurfaceActor subclasses. On a
Wayland session, windows are backed by a MetaSurfaceActorWayland
surface, whereas on X11 sessions, by MetaSurfaceActorX11.

XWayland windows are X11 client windows (MetaWindowActorX11) backed
by Wayland surfaces (MetaWindowActorWayland).


Env Vars
========

MUTTER_DISABLE_MIPMAPS - set to disable use of mipmaped windows.