aa1a2cb661
As part of the process of splitting Cogl out as a standalone graphics API we need to introduce some API concepts that will allow us to initialize a new CoglContext when Clutter isn't there to handle that for us... The new objects roughly in the order that they are (optionally) involved in constructing a context are: CoglRenderer, CoglOnscreenTemplate, CoglSwapChain and CoglDisplay. Conceptually a CoglRenderer represents a means for rendering. Cogl supports rendering via OpenGL or OpenGL ES 1/2.0 and those APIs are accessed through a number of different windowing APIs such as GLX, EGL, SDL or WGL and more. Potentially in the future Cogl could render using D3D or even by using libdrm and directly banging the hardware. All these choices are wrapped up in the configuration of a CoglRenderer. Conceptually a CoglDisplay represents a display pipeline for a renderer. Although Cogl doesn't aim to provide a detailed abstraction of display hardware, on some platforms we can give control over multiple display planes (On TV platforms for instance video content may be on one plane and 3D would be on another so a CoglDisplay lets you select the plane up-front.) Another aspect of CoglDisplay is that it lets us negotiate a display pipeline that best supports the type of CoglOnscreen framebuffers we are planning to create. For instance if you want transparent CoglOnscreen framebuffers then we have to be sure the display pipeline wont discard the alpha component of your framebuffers. Or if you want to use double/tripple buffering that requires support from the display pipeline. CoglOnscreenTemplate and CoglSwapChain are how we describe our default CoglOnscreen framebuffer configuration which can affect the configuration of the display pipeline. The default/simple way we expect most CoglContexts to be constructed will be via something like: if (!cogl_context_new (NULL, &error)) g_error ("Failed to construct a CoglContext: %s", error->message); Where that NULL is for an optional "display" parameter and NULL says to Cogl "please just try to do something sensible". If you want some more control though you can manually construct a CoglDisplay something like: display = cogl_display_new (NULL, NULL); cogl_gdl_display_set_plane (display, plane); if (!cogl_display_setup (display, &error)) g_error ("Failed to setup a CoglDisplay: %s", error->message); And in a similar fashion to cogl_context_new() you can optionally pass a NULL "renderer" and/or a NULL "onscreen template" so Cogl will try to just do something sensible. If you need to change the CoglOnscreen defaults you can provide a template something like: chain = cogl_swap_chain_new (); cogl_swap_chain_set_has_alpha (chain, TRUE); cogl_swap_chain_set_length (chain, 3); onscreen_template = cogl_onscreen_template_new (chain); cogl_onscreen_template_set_pixel_format (onscreen_template, COGL_PIXEL_FORMAT_RGB565); display = cogl_display_new (NULL, onscreen_template); if (!cogl_display_setup (display, &error)) g_error ("Failed to setup a CoglDisplay: %s", error->message); |
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build | ||
clutter | ||
doc | ||
po | ||
tests | ||
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AUTHORS | ||
autogen.sh | ||
ChangeLog.pre-git-import | ||
clutter.doap | ||
configure.ac | ||
COPYING | ||
Makefile.am | ||
NEWS | ||
README.in | ||
README.md |
Clutter
What is Clutter?
Clutter is an open source software library for creating fast, compelling, portable, and dynamic graphical user interfaces.
Requirements
Clutter currently requires:
- GLib
- JSON-GLib
- Atk
- Cairo
- Pango
- OpenGL ≥ 1.3 (or 1.2 + multitexturing), or OpenGL ES 2.0 (or 1.1)
- GLX, AGL, WGL or an EGL implementation
Clutter also has optional dependencies:
On X11, Clutter depends on the following extensions:
- XComposite
- XDamage
- XExt
- XFixes
- XInput (1.x or 2.x)
- XKB
If you are building the API reference you will also need:
If you are building the additional documentation you will also need:
- xsltproc
- jw (optional, for generating PDFs)
If you are building the Introspection data you will also need:
If you want support for profiling Clutter you will also need:
Resources
The official Clutter website is:
http://www.clutter-project.org/
The API references for the latest stable release are available at:
http://docs.clutter-project.org/docs/clutter/stable/
http://docs.clutter-project.org/docs/cogl/stable/
http://docs.clutter-project.org/docs/cally/stable/
The Clutter Cookbook is available at:
http://docs.clutter-project.org/docs/clutter-cookbook/
New releases of Clutter are available at:
http://source.clutter-project.org/sources/clutter/
The Clutter blog is available at:
http://www.clutter-project.org/blog/
To subscribe to the Clutter mailing lists and read the archives, use the Mailman web interface available at:
http://lists.clutter-project.org/
New bug page on Bugzilla:
http://bugzilla.clutter-project.org/enter_bug.cgi?product=clutter
http://bugzilla.clutter-project.org/enter_bug.cgi?product=cogl
Clutter is licensed under the terms of the GNU Lesser General Public
License, version 2.1 or (at your option) later: see the COPYING
file
for more information.
Building and Installation
To build Clutter from a release tarball, the usual autotool triad should be followed:
- ./configure
- make
- make install
To build Clutter from a Git clone, run the autogen.sh script instead
of the configure one. The autogen.sh
script will run the configure script
for you, unless the NOCONFIGURE
environment variable is set to a non-empty
value.
See also the BuildingClutter page on the wiki.
Versioning
Clutter uses the common "Linux kernel" versioning system, where even-numbered minor versions are stable and odd-numbered minor versions are development snapshots.
Different major versions break both API and ABI but are parallel installable. The same major version with differing minor version is expected to be ABI compatible with other minor versions; differing micro versions are meant just for bug fixing. On odd minor versions the newly added API might still change.
The micro version indicates the origin of the release: even micro numbers are only used for released archives; odd micro numbers are only used on the Git repository.
Contributing
If you want to hack on and improve Clutter check the HACKING
file for
general implementation guidelines, and the HACKING.backends
for
backend-specific implementation issues.
The CODING_STYLE
file contains the rules for writing code conformant to
the style guidelines used throughout Clutter. Remember: the coding style
is mandatory; patches not conforming to it will be rejected by default.
The usual workflow for contributions should be:
- Fork the repository
- Create a branch (
git checkout -b my_work
) - Commit your changes (
git commit -am "Added my awesome feature"
) - Push to the branch (
git push origin my_work
) - Create an Issue with a link to your branch
- Sit back, relax and wait for feedback and eventual merge
Bugs
Bugs should be reported to the Clutter Bugzilla at:
http://bugzilla.clutter-project.org/enter_bug.cgi?product=clutter
http://bugzilla.clutter-project.org/enter_bug.cgi?product=cogl
You will need a Bugzilla account.
In the report you should include:
- what system you're running Clutter on;
- which version of Clutter you are using;
- which version of GLib and OpenGL (or OpenGL ES) you are using;
- which video card and which drivers you are using, including output of glxinfo and xdpyinfo (if applicable);
- how to reproduce the bug.
If you cannot reproduce the bug with one of the tests that come with Clutter source code, you should include a small test case displaying the bad behaviour.
If the bug exposes a crash, the exact text printed out and a stack trace obtained using gdb are greatly appreciated.