mirror of
https://github.com/brl/mutter.git
synced 2025-01-24 10:28:58 +00:00
9c32d07453
This creates a material which users a layer to override the color of the rectangle. A simple vertex shader is then created which just emulates the fixed function pipeline. No fragment shader is added. This demonstrates a bug where the layer state is getting ignored when a vertex shader is in use. http://bugzilla.clutter-project.org/show_bug.cgi?id=2221