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test-cogl-path: Add tests for changing the fill rule
This creates a path with an outer clockwise and two internal sub paths, one clockwise and one counter-clockwise. The path is then painted twice, once with each fill rule.
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@ -147,6 +147,35 @@ on_paint (ClutterActor *actor, TestState *state)
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cogl_path_rectangle (BLOCK_SIZE / 2, BLOCK_SIZE / 2, BLOCK_SIZE, BLOCK_SIZE);
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draw_path_at (9, 0);
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/* Draw a clockwise outer path */
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cogl_path_move_to (0, 0);
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cogl_path_line_to (BLOCK_SIZE, 0);
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cogl_path_line_to (BLOCK_SIZE, BLOCK_SIZE);
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cogl_path_line_to (0, BLOCK_SIZE);
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cogl_path_close ();
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/* Add a clockwise sub path in the upper left quadrant */
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cogl_path_move_to (0, 0);
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cogl_path_line_to (BLOCK_SIZE / 2, 0);
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cogl_path_line_to (BLOCK_SIZE / 2, BLOCK_SIZE / 2);
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cogl_path_line_to (0, BLOCK_SIZE / 2);
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cogl_path_close ();
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/* Add a counter-clockwise sub path in the upper right quadrant */
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cogl_path_move_to (BLOCK_SIZE / 2, 0);
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cogl_path_line_to (BLOCK_SIZE / 2, BLOCK_SIZE / 2);
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cogl_path_line_to (BLOCK_SIZE, BLOCK_SIZE / 2);
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cogl_path_line_to (BLOCK_SIZE, 0);
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cogl_path_close ();
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/* Retain the path for the next test */
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path_a = cogl_handle_ref (cogl_get_path ());
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draw_path_at (10, 0);
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/* Draw the same path again with the other fill rule */
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cogl_set_path (path_a);
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cogl_path_set_fill_rule (COGL_PATH_FILL_RULE_NON_ZERO);
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draw_path_at (11, 0);
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cogl_handle_unref (path_a);
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verify_block (0, 0, 0x8 /* bottom right */);
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verify_block (1, 0, 0xf /* all of them */);
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verify_block (2, 0, 0x8 /* bottom right */);
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@ -157,6 +186,8 @@ on_paint (ClutterActor *actor, TestState *state)
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verify_block (7, 0, 0x9 /* top_left and bottom right */);
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verify_block (8, 0, 0xe /* all but top left */);
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verify_block (9, 0, 0x7 /* all but bottom right */);
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verify_block (10, 0, 0xc /* bottom two */);
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verify_block (11, 0, 0xd /* all but top right */);
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/* Comment this out if you want visual feedback of what this test
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* paints.
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