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3f62c72d07
* clutter/clutter-alpha.h: * clutter/clutter-alpha.c: ClutterAlpha is an initially floating object, as it makes sense only when bound to a ClutterBehaviour; add checks for public API. * clutter/clutter-behaviour.h: * clutter/clutter-behaviour.c: Remove the ClutterBehaviour constructor: ClutterBehaviour is an abstract class which must be implemented by subclassing; add checks for public API; unref the actors on finalize; sink the ClutterAlpha object. * clutter/clutter-behaviours.h: ClutterKnot is a boxed type: add the _get_type() function declaration and the type macro.
472 lines
11 KiB
C
472 lines
11 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:clutter-behaviour
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* @short_description: Class for providing behaviours to actors
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*
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*/
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#include "config.h"
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#include "clutter-actor.h"
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#include "clutter-behaviour.h"
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#include "clutter-behaviours.h"
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#include "clutter-enum-types.h"
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#include "clutter-main.h"
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#include <math.h>
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static ClutterKnot *
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clutter_knot_copy (const ClutterKnot *knot)
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{
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ClutterKnot *copy;
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copy = g_slice_new0 (ClutterKnot);
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*copy = *knot;
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return copy;
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}
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static void
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clutter_knot_free (ClutterKnot *knot)
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{
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if (G_LIKELY (knot))
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{
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g_slice_free (ClutterKnot, knot);
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}
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}
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GType
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clutter_knot_get_type (void)
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{
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static GType our_type = 0;
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if (G_UNLIKELY (!our_type))
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our_type = g_boxed_type_register_static
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("ClutterKnot",
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(GBoxedCopyFunc) clutter_knot_copy,
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(GBoxedFreeFunc) clutter_knot_free);
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return our_type;
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}
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G_DEFINE_TYPE (ClutterBehaviourPath, \
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clutter_behaviour_path, \
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CLUTTER_TYPE_BEHAVIOUR);
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struct _ClutterBehaviourPathPrivate
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{
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GSList *knots;
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};
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#define CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_PATH, \
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ClutterBehaviourPathPrivate))
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static void
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clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave);
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static void
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clutter_behaviour_path_dispose (GObject *object)
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{
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ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);
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if (self->priv)
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{
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/* FIXME: unref knots */
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}
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G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->dispose (object);
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}
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static void
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clutter_behaviour_path_finalize (GObject *object)
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{
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ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object);
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if (self->priv)
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{
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g_free(self->priv);
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self->priv = NULL;
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}
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G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->finalize (object);
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}
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static void
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clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass)
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{
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GObjectClass *object_class;
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ClutterBehaviourClass *behave_class;
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object_class = (GObjectClass*) klass;
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behave_class = (ClutterBehaviourClass*) klass;
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object_class->finalize = clutter_behaviour_path_finalize;
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object_class->dispose = clutter_behaviour_path_dispose;
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behave_class->alpha_notify = clutter_behaviour_path_alpha_notify;
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g_type_class_add_private (object_class, sizeof (ClutterBehaviourPathPrivate));
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}
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static void
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clutter_behaviour_path_init (ClutterBehaviourPath *self)
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{
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ClutterBehaviourPathPrivate *priv;
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self->priv = priv = CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE (self);
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}
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static void
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interpolate (const ClutterKnot *begin,
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const ClutterKnot *end,
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ClutterKnot *out,
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double t)
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{
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/* FIXME: fixed point */
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out->x = begin->x + t * (end->x - begin->x);
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out->y = begin->y + t * (end->y - begin->y);
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}
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static gint
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node_distance (const ClutterKnot *begin, const ClutterKnot *end)
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{
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g_return_val_if_fail (begin != NULL, 0);
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g_return_val_if_fail (end != NULL, 0);
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/* FIXME: need fixed point here */
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return sqrt ((end->x - begin->x) * (end->x - begin->x) +
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(end->y - begin->y) * (end->y - begin->y));
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}
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static gint
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path_total_length (ClutterBehaviourPath *behave)
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{
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GSList *l;
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gint len = 0;
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for (l = behave->priv->knots; l != NULL; l = l->next)
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if (l->next)
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len += node_distance (l->data, l->next->data);
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return len;
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}
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static void
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actor_apply_knot_foreach (ClutterActor *actor,
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ClutterKnot *knot)
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{
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clutter_actor_set_position (actor, knot->x, knot->y);
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}
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static void
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path_alpha_to_position (ClutterBehaviourPath *behave)
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{
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guint32 alpha;
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GSList *l;
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gint total_len, offset, dist_to_next, dist = 0;
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/* FIXME: Optimise. Much of the data used here can be pre-generated
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* ( total_len, dist between knots ) when knots are added/removed.
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*/
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/* Calculation as follows:
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* o Get total length of path
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* o Find the offset on path where alpha val corresponds to
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* o Figure out between which knots this offset lies.
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* o Interpolate new co-ords via dist between these knots
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* o Apply to actors.
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*/
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alpha = clutter_alpha_get_alpha
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(clutter_behaviour_get_alpha (CLUTTER_BEHAVIOUR(behave)));
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total_len = path_total_length (behave);
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offset = (alpha * total_len) / CLUTTER_ALPHA_MAX_ALPHA;
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if (offset == 0)
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{
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clutter_behaviour_actors_foreach (CLUTTER_BEHAVIOUR(behave),
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(GFunc)actor_apply_knot_foreach,
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behave->priv->knots->data);
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return;
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}
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for (l = behave->priv->knots; l != NULL; l = l->next)
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if (l->next)
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{
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dist_to_next = node_distance (l->data, l->next->data);
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if (offset >= dist && offset < (dist + dist_to_next))
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{
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ClutterKnot new;
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double t;
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/* FIXME: Use fixed */
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t = (double)(offset - dist) / dist_to_next ;
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interpolate (l->data, l->next->data, &new, t);
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clutter_behaviour_actors_foreach (CLUTTER_BEHAVIOUR(behave),
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(GFunc)actor_apply_knot_foreach,
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&new);
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return;
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}
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dist += dist_to_next;
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}
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}
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static void
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clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave)
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{
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path_alpha_to_position (CLUTTER_BEHAVIOUR_PATH(behave));
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}
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ClutterBehaviour*
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clutter_behaviour_path_new (ClutterAlpha *alpha,
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const ClutterKnot *knots,
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guint n_knots)
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{
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ClutterBehaviourPath *behave;
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gint i;
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behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH,
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"alpha", alpha,
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NULL);
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for (i = 0; i < n_knots; i++)
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{
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ClutterKnot knot = knots[i];
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clutter_path_behaviour_append_knot (behave, &knot);
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}
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return CLUTTER_BEHAVIOUR(behave);
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}
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GSList*
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clutter_path_behaviour_get_knots (ClutterBehaviourPath *behave)
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{
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GSList *retval, *l;
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g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (behave), NULL);
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retval = NULL;
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for (l = behave->priv->knots; l != NULL; l = l->next)
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retval = g_slist_prepend (retval, l->data);
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return g_slist_reverse (retval);
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}
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void
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clutter_path_behaviour_append_knot (ClutterBehaviourPath *pathb,
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const ClutterKnot *knot)
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{
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ClutterBehaviourPathPrivate *priv;
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g_return_if_fail (knot != NULL);
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priv = pathb->priv;
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priv->knots = g_slist_append (priv->knots,
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clutter_knot_copy (knot));
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}
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void
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clutter_path_behaviour_append_knots_valist (ClutterBehaviourPath *pathb,
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const ClutterKnot *first_knot,
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va_list args)
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{
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const ClutterKnot * knot;
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knot = first_knot;
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while (knot)
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{
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clutter_path_behaviour_append_knot (pathb, knot);
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knot = va_arg (args, ClutterKnot*);
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}
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}
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void
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clutter_path_behavior_append_knots (ClutterBehaviourPath *pathb,
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const ClutterKnot *first_knot,
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...)
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{
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va_list args;
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g_return_if_fail (first_knot != NULL);
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va_start (args, first_knot);
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clutter_path_behaviour_append_knots_valist (pathb, first_knot, args);
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va_end (args);
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}
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void
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clutter_path_behavior_remove_knot (ClutterBehaviourPath *behave,
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guint index)
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{
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/* FIXME: implement */
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}
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ClutterKnot*
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clutter_path_behavior_get_knot (ClutterBehaviourPath *behave,
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guint index)
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{
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/* FIXME: implement */
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}
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void
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clutter_path_behavior_insert_knot (ClutterBehaviourPath *behave,
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ClutterKnot *knot,
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guint index)
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{
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/* FIXME: implement */
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}
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/*
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* ====================== Opacity ============================
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*/
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G_DEFINE_TYPE (ClutterBehaviourOpacity, \
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clutter_behaviour_opacity, \
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CLUTTER_TYPE_BEHAVIOUR);
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struct ClutterBehaviourOpacityPrivate
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{
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guint8 opacity_start;
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guint8 opacity_end;
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};
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#define CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
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CLUTTER_TYPE_BEHAVIOUR_OPACITY, \
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ClutterBehaviourOpacityPrivate))
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static void
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clutter_behaviour_opacity_frame_foreach (ClutterActor *actor,
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ClutterBehaviourOpacity *behave)
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{
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guint32 alpha;
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guint8 opacity;
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ClutterBehaviourOpacityPrivate *priv;
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ClutterBehaviour *_behave;
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priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (behave);
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_behave = CLUTTER_BEHAVIOUR (behave);
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alpha = clutter_alpha_get_alpha (clutter_behaviour_get_alpha (_behave));
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opacity = (alpha * (priv->opacity_end - priv->opacity_start))
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/ CLUTTER_ALPHA_MAX_ALPHA;
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opacity += priv->opacity_start;
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CLUTTER_DBG("alpha %i opacity %i\n", alpha, opacity);
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clutter_actor_set_opacity (actor, opacity);
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}
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static void
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clutter_behaviour_alpha_notify (ClutterBehaviour *behave)
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{
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clutter_behaviour_actors_foreach
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(behave,
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(GFunc)clutter_behaviour_opacity_frame_foreach,
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CLUTTER_BEHAVIOUR_OPACITY(behave));
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}
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static void
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clutter_behaviour_opacity_dispose (GObject *object)
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{
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G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->dispose (object);
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}
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static void
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clutter_behaviour_opacity_finalize (GObject *object)
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{
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ClutterBehaviourOpacity *self = CLUTTER_BEHAVIOUR_OPACITY(object);
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if (self->priv)
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{
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g_free(self->priv);
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self->priv = NULL;
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}
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G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->finalize (object);
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}
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static void
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clutter_behaviour_opacity_class_init (ClutterBehaviourOpacityClass *klass)
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{
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GObjectClass *object_class;
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ClutterBehaviourClass *behave_class;
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object_class = (GObjectClass*) klass;
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object_class->finalize = clutter_behaviour_opacity_finalize;
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object_class->dispose = clutter_behaviour_opacity_dispose;
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behave_class = (ClutterBehaviourClass*) klass;
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behave_class->alpha_notify = clutter_behaviour_alpha_notify;
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g_type_class_add_private (object_class, sizeof (ClutterBehaviourOpacityPrivate));
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}
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static void
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clutter_behaviour_opacity_init (ClutterBehaviourOpacity *self)
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{
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ClutterBehaviourOpacityPrivate *priv;
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self->priv = priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (self);
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}
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ClutterBehaviour*
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clutter_behaviour_opacity_new (ClutterAlpha *alpha,
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guint8 opacity_start,
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guint8 opacity_end)
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{
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ClutterBehaviourOpacity *behave;
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behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_OPACITY,
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"alpha", alpha,
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NULL);
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behave->priv->opacity_start = opacity_start;
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behave->priv->opacity_end = opacity_end;
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return CLUTTER_BEHAVIOUR(behave);
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}
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