/* * Clutter. * * An OpenGL based 'interactive canvas' library. * * Authored By Matthew Allum * * Copyright (C) 2006 OpenedHand * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 59 Temple Place - Suite 330, * Boston, MA 02111-1307, USA. */ /** * SECTION:clutter-behaviour * @short_description: Class for providing behaviours to actors * */ #include "config.h" #include "clutter-actor.h" #include "clutter-behaviour.h" #include "clutter-behaviours.h" #include "clutter-enum-types.h" #include "clutter-main.h" #include static ClutterKnot * clutter_knot_copy (const ClutterKnot *knot) { ClutterKnot *copy; copy = g_slice_new0 (ClutterKnot); *copy = *knot; return copy; } static void clutter_knot_free (ClutterKnot *knot) { if (G_LIKELY (knot)) { g_slice_free (ClutterKnot, knot); } } GType clutter_knot_get_type (void) { static GType our_type = 0; if (G_UNLIKELY (!our_type)) our_type = g_boxed_type_register_static ("ClutterKnot", (GBoxedCopyFunc) clutter_knot_copy, (GBoxedFreeFunc) clutter_knot_free); return our_type; } G_DEFINE_TYPE (ClutterBehaviourPath, \ clutter_behaviour_path, \ CLUTTER_TYPE_BEHAVIOUR); struct _ClutterBehaviourPathPrivate { GSList *knots; }; #define CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \ CLUTTER_TYPE_BEHAVIOUR_PATH, \ ClutterBehaviourPathPrivate)) static void clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave); static void clutter_behaviour_path_dispose (GObject *object) { ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object); if (self->priv) { /* FIXME: unref knots */ } G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->dispose (object); } static void clutter_behaviour_path_finalize (GObject *object) { ClutterBehaviourPath *self = CLUTTER_BEHAVIOUR_PATH(object); if (self->priv) { g_free(self->priv); self->priv = NULL; } G_OBJECT_CLASS (clutter_behaviour_path_parent_class)->finalize (object); } static void clutter_behaviour_path_class_init (ClutterBehaviourPathClass *klass) { GObjectClass *object_class; ClutterBehaviourClass *behave_class; object_class = (GObjectClass*) klass; behave_class = (ClutterBehaviourClass*) klass; object_class->finalize = clutter_behaviour_path_finalize; object_class->dispose = clutter_behaviour_path_dispose; behave_class->alpha_notify = clutter_behaviour_path_alpha_notify; g_type_class_add_private (object_class, sizeof (ClutterBehaviourPathPrivate)); } static void clutter_behaviour_path_init (ClutterBehaviourPath *self) { ClutterBehaviourPathPrivate *priv; self->priv = priv = CLUTTER_BEHAVIOUR_PATH_GET_PRIVATE (self); } static void interpolate (const ClutterKnot *begin, const ClutterKnot *end, ClutterKnot *out, double t) { /* FIXME: fixed point */ out->x = begin->x + t * (end->x - begin->x); out->y = begin->y + t * (end->y - begin->y); } static gint node_distance (const ClutterKnot *begin, const ClutterKnot *end) { g_return_val_if_fail (begin != NULL, 0); g_return_val_if_fail (end != NULL, 0); /* FIXME: need fixed point here */ return sqrt ((end->x - begin->x) * (end->x - begin->x) + (end->y - begin->y) * (end->y - begin->y)); } static gint path_total_length (ClutterBehaviourPath *behave) { GSList *l; gint len = 0; for (l = behave->priv->knots; l != NULL; l = l->next) if (l->next) len += node_distance (l->data, l->next->data); return len; } static void actor_apply_knot_foreach (ClutterActor *actor, ClutterKnot *knot) { clutter_actor_set_position (actor, knot->x, knot->y); } static void path_alpha_to_position (ClutterBehaviourPath *behave) { guint32 alpha; GSList *l; gint total_len, offset, dist_to_next, dist = 0; /* FIXME: Optimise. Much of the data used here can be pre-generated * ( total_len, dist between knots ) when knots are added/removed. */ /* Calculation as follows: * o Get total length of path * o Find the offset on path where alpha val corresponds to * o Figure out between which knots this offset lies. * o Interpolate new co-ords via dist between these knots * o Apply to actors. */ alpha = clutter_alpha_get_alpha (clutter_behaviour_get_alpha (CLUTTER_BEHAVIOUR(behave))); total_len = path_total_length (behave); offset = (alpha * total_len) / CLUTTER_ALPHA_MAX_ALPHA; if (offset == 0) { clutter_behaviour_actors_foreach (CLUTTER_BEHAVIOUR(behave), (GFunc)actor_apply_knot_foreach, behave->priv->knots->data); return; } for (l = behave->priv->knots; l != NULL; l = l->next) if (l->next) { dist_to_next = node_distance (l->data, l->next->data); if (offset >= dist && offset < (dist + dist_to_next)) { ClutterKnot new; double t; /* FIXME: Use fixed */ t = (double)(offset - dist) / dist_to_next ; interpolate (l->data, l->next->data, &new, t); clutter_behaviour_actors_foreach (CLUTTER_BEHAVIOUR(behave), (GFunc)actor_apply_knot_foreach, &new); return; } dist += dist_to_next; } } static void clutter_behaviour_path_alpha_notify (ClutterBehaviour *behave) { path_alpha_to_position (CLUTTER_BEHAVIOUR_PATH(behave)); } ClutterBehaviour* clutter_behaviour_path_new (ClutterAlpha *alpha, const ClutterKnot *knots, guint n_knots) { ClutterBehaviourPath *behave; gint i; behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_PATH, "alpha", alpha, NULL); for (i = 0; i < n_knots; i++) { ClutterKnot knot = knots[i]; clutter_path_behaviour_append_knot (behave, &knot); } return CLUTTER_BEHAVIOUR(behave); } GSList* clutter_path_behaviour_get_knots (ClutterBehaviourPath *behave) { GSList *retval, *l; g_return_val_if_fail (CLUTTER_IS_BEHAVIOUR_PATH (behave), NULL); retval = NULL; for (l = behave->priv->knots; l != NULL; l = l->next) retval = g_slist_prepend (retval, l->data); return g_slist_reverse (retval); } void clutter_path_behaviour_append_knot (ClutterBehaviourPath *pathb, const ClutterKnot *knot) { ClutterBehaviourPathPrivate *priv; g_return_if_fail (knot != NULL); priv = pathb->priv; priv->knots = g_slist_append (priv->knots, clutter_knot_copy (knot)); } void clutter_path_behaviour_append_knots_valist (ClutterBehaviourPath *pathb, const ClutterKnot *first_knot, va_list args) { const ClutterKnot * knot; knot = first_knot; while (knot) { clutter_path_behaviour_append_knot (pathb, knot); knot = va_arg (args, ClutterKnot*); } } void clutter_path_behavior_append_knots (ClutterBehaviourPath *pathb, const ClutterKnot *first_knot, ...) { va_list args; g_return_if_fail (first_knot != NULL); va_start (args, first_knot); clutter_path_behaviour_append_knots_valist (pathb, first_knot, args); va_end (args); } void clutter_path_behavior_remove_knot (ClutterBehaviourPath *behave, guint index) { /* FIXME: implement */ } ClutterKnot* clutter_path_behavior_get_knot (ClutterBehaviourPath *behave, guint index) { /* FIXME: implement */ } void clutter_path_behavior_insert_knot (ClutterBehaviourPath *behave, ClutterKnot *knot, guint index) { /* FIXME: implement */ } /* * ====================== Opacity ============================ */ G_DEFINE_TYPE (ClutterBehaviourOpacity, \ clutter_behaviour_opacity, \ CLUTTER_TYPE_BEHAVIOUR); struct ClutterBehaviourOpacityPrivate { guint8 opacity_start; guint8 opacity_end; }; #define CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE(obj) \ (G_TYPE_INSTANCE_GET_PRIVATE ((obj), \ CLUTTER_TYPE_BEHAVIOUR_OPACITY, \ ClutterBehaviourOpacityPrivate)) static void clutter_behaviour_opacity_frame_foreach (ClutterActor *actor, ClutterBehaviourOpacity *behave) { guint32 alpha; guint8 opacity; ClutterBehaviourOpacityPrivate *priv; ClutterBehaviour *_behave; priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (behave); _behave = CLUTTER_BEHAVIOUR (behave); alpha = clutter_alpha_get_alpha (clutter_behaviour_get_alpha (_behave)); opacity = (alpha * (priv->opacity_end - priv->opacity_start)) / CLUTTER_ALPHA_MAX_ALPHA; opacity += priv->opacity_start; CLUTTER_DBG("alpha %i opacity %i\n", alpha, opacity); clutter_actor_set_opacity (actor, opacity); } static void clutter_behaviour_alpha_notify (ClutterBehaviour *behave) { clutter_behaviour_actors_foreach (behave, (GFunc)clutter_behaviour_opacity_frame_foreach, CLUTTER_BEHAVIOUR_OPACITY(behave)); } static void clutter_behaviour_opacity_dispose (GObject *object) { G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->dispose (object); } static void clutter_behaviour_opacity_finalize (GObject *object) { ClutterBehaviourOpacity *self = CLUTTER_BEHAVIOUR_OPACITY(object); if (self->priv) { g_free(self->priv); self->priv = NULL; } G_OBJECT_CLASS (clutter_behaviour_opacity_parent_class)->finalize (object); } static void clutter_behaviour_opacity_class_init (ClutterBehaviourOpacityClass *klass) { GObjectClass *object_class; ClutterBehaviourClass *behave_class; object_class = (GObjectClass*) klass; object_class->finalize = clutter_behaviour_opacity_finalize; object_class->dispose = clutter_behaviour_opacity_dispose; behave_class = (ClutterBehaviourClass*) klass; behave_class->alpha_notify = clutter_behaviour_alpha_notify; g_type_class_add_private (object_class, sizeof (ClutterBehaviourOpacityPrivate)); } static void clutter_behaviour_opacity_init (ClutterBehaviourOpacity *self) { ClutterBehaviourOpacityPrivate *priv; self->priv = priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (self); } ClutterBehaviour* clutter_behaviour_opacity_new (ClutterAlpha *alpha, guint8 opacity_start, guint8 opacity_end) { ClutterBehaviourOpacity *behave; behave = g_object_new (CLUTTER_TYPE_BEHAVIOUR_OPACITY, "alpha", alpha, NULL); behave->priv->opacity_start = opacity_start; behave->priv->opacity_end = opacity_end; return CLUTTER_BEHAVIOUR(behave); }