When we get a damage event we update the window by calling
meta_shaped_texture_update_area which queues a redraw on the actor.
We can avoid that for obscured regions by comparing the damage area to
our visible area.
This patch causes _NET_WM_FRAME_DRAWN messages to be not sent in some cases
where they should be sent; they will be added back in a later commit.
https://bugzilla.gnome.org/show_bug.cgi?id=703332
The user active watch is a one-fire watch, but it is valid in the API
for the callback to explicitly remove the watch itself. In that case,
the watch will be invalid after the user removes it, and the memory
potentially freed. So make sure to not dereference the watch after
the callback is called.
https://bugzilla.gnome.org/show_bug.cgi?id=706825
Dialogs that don't have a parent should not be skip-taskbar,
otherwise they get lost and there is no way to recover them
(because they're not autoraised when activating the parent),
but toolkits and applications set the hint anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=673399
This adds template project files that is used to build cogl-path, where the
source files can be filled in using autotools. Note that although
cogl-path is built as a static library, items to build DLLs for this
is intentionally left in there as this is intended to be a shared library
later.
So we don't read an initializes value later on. Caught by valgrind:
Conditional jump or move depends on uninitialised value(s)
_cogl_object_texture_rectangle_indirect_free (cogl-texture-rectangle.c:105)
_cogl_object_context_indirect_free (cogl-context.c:453)
...
main (text.c:149)
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 90415aae9495749a2a9e85fb17425a3c7f6a08c8)
The user active watch is a one-fire watch, but it is valid in the API
for the callback to explicitly remove the watch itself. In that case,
the watch will be invalid after the user removes it, and the memory
potentially freed. So make sure to not dereference the watch after
the callback is called.
https://bugzilla.gnome.org/show_bug.cgi?id=706825
Dialogs that don't have a parent should not be skip-taskbar,
otherwise they get lost and there is no way to recover them
(because they're not autoraised when activating the parent),
but toolkits and applications set the hint anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=673399
Modify all visible instances of mutter with mutter-wayland
(libraries, folders, pkgconfig, etc.), so that the wayland
branch can be installed alongside the usual X11 mutter.
https://bugzilla.gnome.org/show_bug.cgi?id=705497
In the wayland branch of mutter, we want to build a wayland version
of the mutter libraries, and that's much easier if we just build
wayland support unconditionally.
The define is kept to avoid a huge diff, but should be removed
in a later patch.
Also, wayland support can still be disable at runtime, by
launching mutter without the --nested switch.
https://bugzilla.gnome.org/show_bug.cgi?id=705497
Due to changes in gnome-common git, an implicit m4 directory is no
longer created during autogen. The attached patch explicitly and
correctly specifies a macro directory.
https://bugzilla.gnome.org/show_bug.cgi?id=706787
Use custom build rules to generate the enumeration sources and the .def
files so that the IDE will regenerate those files upon change and
clean them when a clean up request is requested.
Mesa has started getting picky about specifying the precision for
floating types in the fragment shader. We already have a default
precision specifier in all the fragment shaders but apparently this
wasn't working because it is only used when the __VERSION__ define is
100 and Mesa is reporting 110. Regardless of whether Mesa is doing the
right thing or not I think it makes sense to use GL_ES instead of
__VERSION__ because we will also need the precision specifier if we
start requesting GLSL 3.0. The GLES specification explictly states
that GL_ES will only be defined for GLES and this is similar to what
the internal meta shaders do in Mesa.
http://cgit.freedesktop.org/mesa/mesa/commit/?id=cabd45773b58d6aa482
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 37f5205739cfb0745ea74dedaec117081ba0088b)
If we're attempting to reconfigure the CRTCs to the same parameter,
skip the X call, as in some drivers a modeset can take time and
cause flicker.
https://bugzilla.gnome.org/show_bug.cgi?id=706672
Since e07d0fc7441 the COGL_DRIVER environment variable was able to
override the application's driver selection. This doesn't seem like a
good idea because if the application is specifying a driver explicitly
then presumably it can not work with any other driver. This patch
changes it so that if a driver is selected in the configuration and by
the application then they must match, otherwise it will fail with a
CoglError.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit 4e0942d74c8d69aa48e0176bfecf27f64a950d0f)
Only COGL_RENDERER_CONSTRAINT_SUPPORTS_COGL_GLES2 affects the driver
selection and all of the the other constraints are only relevant to
the winsys selection. However Cogl was trying to apply all of the
constraints to the driver selection which meant that if any other
constraint was specified then it would always fail. This patch makes
the driver selection filter out all other constraints based on a mask
defined in cogl-renderer-private.h.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit f07febc8913b97fb828e7f2cc2857813af2d3657)
Currently it's only possible to set an onscreen template on a
CoglDisplay by passing a template to cogl_display_new(). For
applications that want to deal with fallbacks then they may want to
replace the onscreen template so this adds a
cogl_display_set_onscreen_template() function.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f307c9545791dae5472a9568fef6b31b3bf52854)
If we're attempting to reconfigure the CRTCs to the same parameter,
skip the X call, as in some drivers a modeset can take time and
cause flicker.
https://bugzilla.gnome.org/show_bug.cgi?id=706672
To allow other clients (gnome-session, gnome-settings-daemon)
to monitor user activity, introduce a DBus interface for the
idle monitor inside mutter.
https://bugzilla.gnome.org/show_bug.cgi?id=706005
When running as a wayland compositor, we can't use the xserver's
IDLETIME, because that's updated only in response to X events.
But we have all the events ourselves, so we can just run the timer
in process.
https://bugzilla.gnome.org/show_bug.cgi?id=706005
This updates the static assertion in cogl-renderer.c to only check that
the flags will fit in 32 bits instead of asserting the type has the same
size as an unsigned long.
(cherry picked from commit c6893fa3c9eda0f13b79d3a1fc03f8b79c42a8f6)
WebGL doesn't allow you to separately attach buffers to the
STENCIL_ATTACHMENT and DEPTH_ATTACHMENT framebuffer attachment points
and instead requires you to use the DEPTH_STENCIL_ATTACHMENT whenever
you want a depth and stencil buffer.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit ec7b6360c9c4e45e0b113f9dca7bb1502e7e93be)