ClutterBoxLayout calculates the preferred size of the opposite
orientation (so for example the height if the orientation is horizontal)
by getting the preferred size of the real orientation first, and then
the preferred size of the opposite orientation, using the other size as
for_width/height when doing the request.
Right now, for non-homogeneous layouts this for_width/height does not
adjust for the spacing set on the box layout. This leads to children
being passed a slightly larger for_width/height, which in case of
ClutterText might cause the line to not wrap when it actually should.
This in turn means we can end up with an incorrect preferred size for
the opposite orientation, leading to a wrong allocation.
So fix that and adjust for the spacing just as we do for homogeneous
layouts by subtracting the total spacing from the available size that is
distributed between children.
This fixes the wrong height of the checkbox label reported in
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2574.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1333
The property is deprecated and the current implementation simply
redirects it to ClutterActor::background-color, so remove it.
Also update the tests to set the background color directly.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
ClutterStage is the one and only subclass of ClutterGroup, but
it overrides basically everything specific to ClutterGroup to
mimic a ClutterActor. What a waste!
Subclass ClutterActor directly and remove all the now useless
vfunc overrides from ClutterStage. Adapt CallyStage to subclass
CallyActor as well.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
It is deprecated in favor of the 'z-position' property, and
the implementation itself redirects to the z-position, so
just drop it and replace all get|set_depth calls to their
z-position counterparts.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1332
I noticed my system would fall back to the slow unclipped (and
uncullable) paint path whenever a window touched the left edge of
the screen. Turns out that was a red herring. Just that
`use_clipped_redraw` was uninitialized so clipping/culling was used
randomly.
So the compiler failed to notice `use_clipped_redraw` was uninitialized.
Weirdly, as soon as you fix that it starts complaining that `buffer_age`
might be uninitialized, which appears to be wrong. So we initialize that
too, to shut up the compiler warnings/errors.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1323
The ClutterBindConstraint will change the preferred size an actor
reports so it returns the same size as the source actor in some cases.
This behavior was introduced recently with 4f8e518d.
This can lead to infinite loops in case the source actor is a parent of
the actor the BindConstraint is attached to, that's because calling
get_preferred_size() on the source will recursively call
get_preferred_size() on the actor again.
So to avoid those loops, check if the source is a parent of the actor
we're attached to and don't update the preferred size in that case.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1282
For ClutterClones we need to apply a scale to the texture of the clone
to ensure the painted texture of the source actor actually fits the
allocation of the clone. We're doing this using the transformation
matrix instead of using the scale_x/scale_y properties of ClutterActor
to allow users to scale ClutterClones using that API independently.
Now it's quite a bad idea to get the allocation boxes for calculating
that scale using clutter_actor_get_allocation_box(), since that method
will internally do an immediate relayout of the stage in case the actor
isn't allocated. Another side effect of that approach is that it makes
it impossible to invalidate the transform (which will be needed when we
start caching those matrices) properly.
So since we eventually allocate both the source actor and the clone
ourselves anyway, we can simply use the allocation box inside
clutter_clone_allocate() (which is definitely updated and valid at that
point) to calculate the scale factor.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1181
It seems wrong to use the scale factor of the X axis on the Z axis and
it looks like this has been accidentally changed in commit 570fa3f044.
So use a factor of 1.0 instead to not scale the Z axis at all because
the layout machinery only works in X and Y coordinates.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1181
There are cases where a layout manager used by an actor also wants to
return a custom size when the actor has no children, for example in case
the layout manager requests a fixed size. This is currently impossible
because we only query the layout manager when calculating the preferred
size if the actor has children.
So fix that and also use the layout managers size negotiation functions
in case the actor has no children.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1322
The size of the buffer the texture will be written to by
paint_to_buffer() is determined based on
meta_screen_cast_area_stream_src_get_specs() which uses roundf() to
calculate the width and height after scaling. Because the size of the
texture to be written to that buffer is calculated using ceilf(), it
might exceed the allocated buffer when using fractional scaling.
In 3.36 paint_to_buffer() is used from capture_view() which also uses
roundf() to allocate its buffer. Here this leads to a memory corruption
resulting in a crash when taking screenshots of an area.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2842https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1320
The modifier state of the input device is supposed to be set to the
newest state, while the modifier state detail of the event is set to the
last state before the event (so not including the changes triggered by
the event).
So since the modifier state of the event is the last state anyway, the
state of the ClutterInputDevice is supposed to be set by the backend and
not by the stage while queuing the event, so stop setting the state
here.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1275
Make the clutter_input_device_get_actor() API public and remove
clutter_input_device_get_pointer_actor() in favour of the new function.
This allows also getting the "pointer" actor for a given touch sequence,
not only for real pointer input devices like mice.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1275
Switch from clutter_seat_list_devices() to the new peek_devices() method
of ClutterSeat in cases where we're only looping through the returned
list without manipulating it. This way we don't have to unnecessarily
copy around the list of devices.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1275
Add a method to ClutterSeat that allows peeking the list of input
devices and allow looping through devices a bit faster. The API left is
private so we can make use of peeking the GList internally, but don't
have to expose any details to the outside, which means we'd have to
eventually stick with a GList forever to avoid breaking API.
Since we now have the peek_devices() API internally, we can implement
ClutterSeats public list_devices() API using g_list_copy() on the list
returned by peek_devices().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1275
While it's strongly discouraged, it is possible to queue a new relayout
of an actor in the middle of an allocation cycle, we warn about it but
don't forbid it.
With the introduction of the "shallow relayout" API, our handling of
those relayouts silently changed: Before introducing "shallow
relayouts", we'd handle them on the next stage update, but with the
priv->pending_relayouts hashtable and the
priv->pending_relayouts_version counter, we now do them immediately
during the same allocation cycle (the counter is increased by 1 when
queuing the relayout and we switch to a new GHashTableIter after
finishing the current relayout, which means we'll now do the newly
queued relayout).
This change in behavior was probably not intended and wasn't mentioned
in the commit message of 5257c6ecc2, so
switch back to the old behavior, which is more robust in preventing
allocation-loops. To do this, use a GSList instead of GHashTable for the
pending_relayouts list, and simply steal that list before doing the
relayouts in _clutter_stage_maybe_relayout().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1267
ClutterAlignConstraint currently assumes the source actor is positioned
in the same coordinate system as the actor it's attached to and
automatically offsets the adjusted allocation by the origin of the
source actor.
This behavior is only valid though in case the source actor is a sibling
of the constraint actor. If the source actor is somewhere else in the
actor tree, the behavior gets annoying because the constraint actor is
offset by (seemingly) random positions.
To fix this, stop offsetting the constraint actors allocation by the
position of the source.
To still make it possible to align the constraint actors origin with the
origin of the source, no longer override the origin of the allocation
in the AlignConstraint. This allows users to align the origin using a
BindConstraint, binding the actor position to the position of the
source, which is more flexible and also more elegant.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/737
Add a new pivot-point property to the ClutterAlignConstraint, similar to
the pivot point used by ClutterActor, defining the point in the
constraint actor around which the aligning is applied to the actor.
Just as the ClutterActor property, this property is defined using a
GraphenePoint.
By default this property remains set to (-1, -1) and the actor
will always be aligned inside the source actor, preserving the existing
behavior of ClutterAlignConstraint.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/737
Now that we have a proper way to mark our allocation as uninitialized,
make use of that and only disallow implicit transitions of the
"allocation" property if that is the case.
This fixes a bug where easing the allocation of an actor is impossible
when someone queued a relayout on it (or a child of it) before.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1290
We currently initialize the ClutterActorBox of the actors allocation to
zero, but there's a difference between a valid zero-allocation and an
actor having never been allocated. Currently it's impossible for us to
detect the latter case in a reliable way and we use the needs_allocation
flag for this, which may also be set in other situations.
So initialize the allocation of actors to the newly added UNINITIALIZED
ClutterActorBox, which will make it easier to detect whether an actor
already got its initial allocation.
This also fixes another issue right now: Actors which get allocated a
(valid) zero allocation, will now notify the "allocation" property in
this case.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1290
Add support for an artificial UNINITIALIZED marking for ClutterActorBox,
done by setting the boxes origin to Infinity and its size to -Infinity.
That is a value that's considered an invalid allocation by Clutter and
which can never be set by sane code.
This will allow setting the allocation of ClutterActors to an
UNINITIALIZED box when creating actors or when removing them from the
scenegraph and makes it possible to explicitely detect uninitialized
allocations, which is useful in a few cases.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1290
We currently go through the whole tree of mapped actors on every paint
cycle to update the stage views actors are on. Even if no actors need
updating of their stage views, traversing the actor tree is still quite
expensive and shows up when using a profiler.
So tone down the amounts of full-tree traversals we have to do on every
paint cycle and only traverse a subtree if it includes an actor which
actually needs updating of its stage views.
We do that by setting the `needs_update_stage_views` flag to TRUE
recursively for all parents up to the stage when the stage-views list of
an actor gets invalidated. This way we end up updating a few more actors
than necessary, but can avoid searching the whole actor tree for actors
which have `needs_update_stage_views` set to TRUE.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1196
Add a new signal that's emitted when the stage views an actor being
painted on have changed, "stage-views-changed". For example this signal
can be helpful when tracking whether an actor is painted on multiple
stage views or only one.
Since we must clear the stage-views list when an actor leaves the stage
(actors that aren't attached to a stage don't get notified about the
stage views being changed/replaced), we also emit the new signal when an
actor gets detached from the stage (otherwise there would be an edge
case where no signal is emitted but it really should: An actor is
visible on a stage view, then detached from the stage, and then attached
again and immeditely moved outside the view).
Also skip the comparison of the old stage-views list and the new one if
nobody is listening to the signal to save some resources.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1196
There are certain rendering techniques and optimizations, for example
the unredirection of non-fullscreen windows, where information about the
output/stage-view an actor is on is needed to determine whether the
optimization can be enabled.
So add a new method to ClutterActor that allows listing the stage-views
the actor is being painted on: clutter_actor_peek_stage_views()
With the way Clutter works, the only point where we can reliably get
this information is during or right before the paint phase, when the
layout phase of the stage has been completed and no more changes to the
actors transformation matrices happen. So to get the stage views the
actor is on, introduce a new step that's done on every master clock tick
between layout and paint cycle: Traversing through the actor tree and
updating the stage-views the mapped actors are going to be painted on.
We're doing this in a separate step instead of inside
clutter_actor_paint() itself for a few reasons: It keeps the code
separate from the painting code, making profiling easier and issues
easier to track down (hopefully), it allows for a new
"stage-views-changed" signal that doesn't interfere with painting, and
finally, it will make it very easy to update the resource scales in the
same step in the future.
Currently, this list is only invalidated on allocation changes of
actors, but not on changes to the transformation matrices. That's
because there's no proper API to invalidate the transformation matrices
ClutterActor implementations can apply through the apply_transform()
vfunc.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1196
When the stage views the stage is shown on are changed, ClutterStage
currently provides a clutter_stage_update_resource_scales() method
that allows invalidating the resource scales of all actors. With the new
stage-views API that's going to be added to ClutterActor, we also need a
method to invalidate the stage-views lists of actors in case the stage
views are rebuilt and fortunately we can re-use the infrastructure for
invalidating resource scales for that.
So since resource scales depend on the stage views an actor is on,
rename clutter_stage_update_resource_scales() and related methods to
clutter_stage_clear_stage_views(), which also covers resource scales.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1196
While the layout manager of a ClutterActor does get properly unset when
destroying an actor, we currently forget to disconnect the
"layout-changed" signal from it.
So do that, and while at it, also switch to using the signal id for
disconnecting from the signal instead of
g_signal_handlers_disconnect_by_func(), which caused problems before
because it might traverse the signal handler list.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1281
We currently are confusing g_param_spec_enum and g_param_spec_flags for
the offscreen-redirect property of ClutterActor. Since it's actually a
flag, make it a flag everywhere.
Fun fact: This was already partly done with
d7814cf63e, but that commit missed the
setter.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1292
Just like the ClutterBindConstraint, the ClutterAlignConstraint should
listen to "queue-relayout" of its source actor, not
"notify::allocation". That's because the latter will queue a relayout
during an allocation cycle and might cause relayout loops.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1296
Hiding a compositor stage is not something that's really supported, but
will still be used by tests, to get closer to a "fresh" stage for each
test case, when the tests eventually start using the mutter provided
stage.
It'll use that stage simply because creating standalone stages isn't
supported.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1289
The script parser only included G_PARAM_CONSTRUCT_ONLY parameters when
constructing objects. This causes issues if an object requires a
parameter to be set during construction, but may also change after. Fix
this by including G_PARAM_CONSTRUCT parameters when constructing script
objects as well.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1289
Start follow the convention used in ClutterFrameClock by including the
meaning as well as time granularity in the variable name. The
constructor takes the intended duration of the constructed timeline in
milli seconds, so call the constructor argument `duration_ms`. This is
done in preparation for adding more constuctors.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1289
For actors which don't have needs_allocation set to TRUE and where the
new allocation wouldn't be different from the old one, the allocate()
vfunc doesn't have to be called. We still did this in case a parent
actor was moved though (so the absolute origin changed), because we
needed to propagate the ABSOLUTE_ORIGIN_CHANGED allocation flag down to
all actors.
Since that flag is now removed and got replaced with a private property,
we can simply notify the children about the absolute allocation change
using the existing infrastructure and safely stop allocating children at
this point.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1247
With commit 0eab73dc2e we introduced an optimization of not doing
allocations for actors which are hidden. This broke the propagation of
absolute origin changes to hidden actors, so if an actor is moved while
its child is hidden, the child will not get
priv->needs_compute_resource_scale set to TRUE, which means the resource
scale won't be updated when the child gets mapped and shown again.
Since we now have priv->absolute_origin_changed, we can simply check
whether that is TRUE for our parent before bailing out of
clutter_actor_allocate() and if it is, notify the whole hidden sub-tree
about the absolute origin change.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1247
Since clutter_stage_set_viewport() is only used inside clutter-stage.c
anyway, we can make it a static method. Also we can remove the x and y
arguments from it since they're always set to 0 anyway.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1247
When getting the last allocation using
clutter_actor_get_allocation_box(), Clutter will do an immediate
relayout of the stage in case an actor has an invalid allocation. Since
the allocation is always invalid when the allocate() vfunc is called,
clutter_stage_allocate() always forces another allocation cycle.
To fix that, stop comparing the old allocation to the new one to find
out whether the viewport changed, but instead use the existing check in
_clutter_stage_set_viewport() and implement the behavior of rounding the
viewport to the nearest int using roundf() (which should behave just as
CLUTTER_NEARBYINT()) since we're passing around floats anyway.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1247
When manipulating the allocation of a ClutterActor from an allocate()
vfunc override, clutter_actor_set_allocation() is used to let Clutter
know about the changes.
If the actors allocation or its absolute origin did not change before
that, this can also affect the actors absolute_origin_changed property
used by the children to detect changes to their absolute position.
So fix this bug (which luckily didn't seem to affect us so far) and set
priv->absolute_origin_changed to TRUE in case the origin changes inside
clutter_actor_set_allocation_internal(). Since this function is always
called when our allocation changes, we no longer need to update
absolute_origin_changed in clutter_actor_allocate() now.
Since a change to the absolute origin always affects the resource scale,
too, we also need to move that check from clutter_actor_allocate() here
to make sure we update the resource scale.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1247
Since the introduction of the shallow relayout functionality it's
possible to start an allocation cycle at any point in the tree, not only
at the stage. Now when starting an allocation at an actor that's not the
stage, we'd still look at the absolute_origin_changed property of this
actors parent, which might still be set to TRUE from the parents last
allocation.
So avoid using the parents absolute_origin_changed property from the
last allocation in case a shallow relayout is being done and always
reset the absolute_origin_changed property to FALSE after the allocation
cycle.
This broke with the removal of the ABSOLUTE_ORIGIN_CHANGED
ClutterAllocationFlag that was done in commit dc8e5c7f.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1247
This cannot be made to work reliably. Some factoids:
- Internal devices may be connected via USB.
- The ACPI spec provides the _PLD (Physical location of device) hook to
determine how is an USB device connected, with an anecdotal success
rate. Internal devices may be seen as external and vice-versa, there is
also an "unknown" value that is widely used.
- There may be non-USB keyboards, the old "AT Translated Set 2 Keyboard"
interface does not change on hotplugging.
- Libinput has an internal series of quirks to classify keyboards as
internal of external, also with an "unknown" value.
These heuristics are kinda hopeless to get right by our own hand. Drop
this external keyboard detection in the hope that there will be something
more deterministic to rely on in the future (e.g. the libinput quirks
made available to us directly or indirectly).
Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2378
Related: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2353https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1277
In clutter_text_queue_redraw_or_relayout() we check whether the size
of the layout has changed and queue a relayout if it did, otherwise we
only queue a redraw and save some resources.
The current check for this also queues a redraw if the actor has no
valid allocation. That seems right on the first glance since the actor
will be allocated anyway, but we actually want to call
clutter_actor_queue_relayout() again here because that also invalidates
the size cache of the actor which might have been updated and marked
valid in the meantime.
So make sure the size cache is always properly invalidated after the
size of the layout changed and also call clutter_actor_queue_relayout()
in case the actor has no allocation.
This fixes a bug where getting the preferred width of a non-allocated
ClutterText, then changing the string of the ClutterText, and then
getting the preferred width again would return the old cached width (the
width before we changed the string).
The only place where this bug is currently happening is in the overview,
where we call get_preferred_width() on the unallocated ClutterText of
the window clone title: When the window title changes while the
ClutterText is unallocated the size of the title is going to be wrong
and the text might end up ellipsized or too large.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1150
It's effectively used by mutter by abusing a ClutterTimeline to scedule
updates. Timelines are not really suited in places that is done, as it
is really just about getting a single new update scheduled whenever
suitable, so expose the API so we can use it directly.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
We could call clutter_stage_schedule_update() and it wouldn't actually
schedule anything, as the master frame clock only tries to reschedule if
1) there is an active timeline, 2) there are pending relayouts, 3) there
are pending redraws, or 4) there are pending events. Thus, a call to
clutter_stage_schedule_update() didn't have any effect if it was called
at the wrong time.
Fix this by adding a boolean state "needs_update" to the stage, set on
clutter_stage_schedule_update() and cleared on
_clutter_stage_do_update(), that will make the master clock reschedule
an update if it is TRUE.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
We need to use the framebuffer of the view instead of the onscreen
framebuffer when painting the damage region, otherwise the redraw clips
on rotated monitors won't be shown correctly.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
Compare, tile by tile, whether actual damage actually changed any
pixels. While this requires mmap():ing DMA buffers and comparing their
content, we should only ever use shadow buffers when we're using the
software renderer, meaning mmap() is cheap as it doesn't involve any
downloading.
This works by making the shadow framebuffer double buffered, while
keeping track of damage history. When we're about to swap the onscreen
buffer, we compare what part of the posted damage actually changed,
records that into a damage history, then given the onscreen buffer age,
collect all actual damage for that age. The intersection of these tiles,
and the actual damage, is then used when blitting the shadow buffer to
the onscreen framebuffer.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1157https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
Move the damage history tracking to a new ClutterDamageHistory helper
type. The aim is to be able to track damage history elsewhere without
reimplementing the data structure and tracking logic.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
This fixes the last "copy everything" paths when clutter doesn't
directly paint onto the onscreen framebuffer. It adds a new hook into
the stage view called before the swap buffer, as at this point, we have
the swap buffer damag regions ready, which corresponds to the regions we
must blit according to the damage reported to clutter.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
The rest didn't change, so only actually paint the part of the offscreen
that was composited as part of the stage painting. In practice, this
means that, unless a shadow buffer is used, we now only paint the
damaged part of the stage, and copy the damage part of the offscreen to
the onscreen.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
We failed to use the buffer age when monitors were rotated, as when they
are, we first composite to an offscreen framebuffer, then later again to
the onscreen. The buffer age checking happened on the offscreen, and an
offscreen being single buffered, they can't possible support buffer
ages.
Instead, move the buffer age check to check the actual onscreen
framebuffer. The offscreen to onscreen painting is still always full
frame, but that will be fixed in a later commit.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
The manual "cleaning" of the viewport and projection state is removed,
and we only ever try to invalidate the state so that it'll be updated
next time. Change the API used to reflect this.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
The stage would fetch the front framebuffer and set the viewport and
projection matrix, but if we are going to more than one front buffer,
that won't work, so let the stage just pass the viewport and projection
matrix to the view and have the view deal with the framebuffer(s).
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
Will be used for logging to identify what view a log entry concerns. For
the native and nested backend this is the name of the output the CRTC is
assigned to drive; for X11 it's just "X11 screen", and for the legacy
"X11 screen" emulation mode of the nested backend it's called "legacy
nested".
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1237
All existing users of clutter_actor_has_mapped_clones() actually want to
know whether the actor is being cloned by a visible clone, it doesn't
matter to them if that clone is attached to an actor somewhere else in
the tree or to the actor itself.
So make clutter_actor_has_mapped_clones() a bit more convenient to use
and also check the clones of the parent-actors in that function.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1235
The comment in _clutter_actor_get_allocation_clip() explicitely notices
that it doesn't need the behavior of doing an immediate relayout as
clutter_actor_get_allocation_box() does. The comment is also still valid
since the code calling _clutter_actor_get_allocation_clip() checks for
priv->needs_allocation just before.
So let's just use the allocation directly here instead of going through
that function.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1264
ClutterBoxLayout's layout policy of using the generic ClutterActor
align/expand properties for children that are expanded and a custom
meta otherwise is confusing, in particular as the x-fill/y-fill
defaults don't match the default CLUTTER_ACTOR_ALIGN_FILL align.
StBoxLayout's own custom child meta (which was deprecated last
cycle) is probably the only consumer. And luckily, the St meta
uses different x-fill/y-fill default that match the ClutterActor
defaults, so removing it will not affect code that doesn't use
the deprecated properties themselves.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1265
This stuff has been deprecated for a very long time, and given that
ClutterBoxLayout is most commonly used via StBoxLayout, the impact of
removing it should be low. It will however open the door to further
cleanups.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1265
We're going to remove the "allocation-changed" signal from ClutterActor
since it's no longer needed now that ClutterAllocationFlags are gone.
So listen to "notify-allocation" instead, which has been the recommended
thing to do for some time now anyway.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1245
The ABSOLUTE_ORIGIN_CHANGED allocation flag is only really useful to
propagate the information of the absolute origin of an actor having
changed inside Clutter. It wasn't used anywhere else besides for some
debug messages and it probably shouldn't be used in custom layout
implementations anyway since 1) actors shouldn't have to be aware of
absolute allocation changes and 2) it doesn't factor in changes to the
transformation matrix of a parent.
Also the propagation of absolute origin changes using this flag broke
with commit 0eab73dc2e and now hidden actors are no longer notified
about those changes.
Additionally, this flag gets in the way of a few potential optimizations
since it has to be propagated even if the allocation box of the child
hasn't changed, forcing a reallocation of the child.
So replace this flag with a simple new private property of ClutterActor
absolute_origin_changed, but keep the exact same behavior for now.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1245
Since we now only layout the children ourselves in case the actor
implementation doesn't override the allocate vfunc, we can remove
clutter_actor_maybe_layout_children() and move the functionality inside
clutter_actor_real_allocate().
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1245
Now that we no longer have the DELEGATE_LAYOUT we expect all actors
overriding the allocate() vfunc to allocate their children themselves.
Since clutter_actor_set_allocation() is only called from custom
vfunc_allocate() implementations, the condition in
clutter_actor_maybe_layout_children() would always fail, which makes
calling the function useless anyway.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1245
The CLUTTER_DELEGATE_LAYOUT flag is unintuitive and makes the allocation
process inside Clutter unnecessarily complicated. It's very easy for
actors overriding the allocate() vfunc to layout their children
themselves (in fact most of them do this), and it also never made sense
that clutter_actor_set_allocation() does eventually layout children.
There was no ClutterActor implementation in mutter or gnome-shell which
actually used the DELEGATE_LAYOUT flag, but even without it, it's fairly
easy to archive the same behavior now: In the allocate() override,
adjust the allocation as wanted, then chain up to the parent vfunc
without calling clutter_actor_set_allocation().
So remove the CLUTTER_DELEGATE_LAYOUT flag, which will allow making the
relayout code in Clutter a bit easier to follow.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1245
We're going to remove allocation flags, so stop depending on the
DELEGATE_LAYOUT flag in ClutterStage and call
clutter_layout_manager_allocate() directly, which is pretty
straightforward.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1245
The public API to get the parent actor, clutter_actor_get_parent() does
a type check whether the actor is actually a ClutterActor. In case of
_clutter_actor_apply_relative_transformation_matrix(), which is called
recursively and very often during the paint process, this type check
shows up with almost twice the amount of hits than the actual matrix
multiplication.
So use the parent pointer directly in some code paths that are executed
very often and avoid the expensive type checking there, we can do that
since both places are not public API.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1259
Reverting the scale and offset applied to the damage history can be done
in one step, using a few less temporary allocations by passing the
offset right away to a new scale_offset_and_clamp_region() function.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1113