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clutter/actor: Emit a signal when the stage-views an actor is on change
Add a new signal that's emitted when the stage views an actor being painted on have changed, "stage-views-changed". For example this signal can be helpful when tracking whether an actor is painted on multiple stage views or only one. Since we must clear the stage-views list when an actor leaves the stage (actors that aren't attached to a stage don't get notified about the stage views being changed/replaced), we also emit the new signal when an actor gets detached from the stage (otherwise there would be an edge case where no signal is emitted but it really should: An actor is visible on a stage view, then detached from the stage, and then attached again and immeditely moved outside the view). Also skip the comparison of the old stage-views list and the new one if nobody is listening to the signal to save some resources. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1196
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@ -1020,6 +1020,7 @@ enum
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TRANSITIONS_COMPLETED,
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TOUCH_EVENT,
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TRANSITION_STOPPED,
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STAGE_VIEWS_CHANGED,
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LAST_SIGNAL
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};
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@ -4421,7 +4422,7 @@ clutter_actor_remove_child_internal (ClutterActor *self,
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* to the stage views, so make sure all the stage-views lists are
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* cleared as the child and its children leave the actor tree.
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*/
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if (clear_stage_views)
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if (clear_stage_views && !CLUTTER_ACTOR_IN_DESTRUCTION (child))
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clutter_actor_clear_stage_views_recursive (child);
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if (emit_parent_set && !CLUTTER_ACTOR_IN_DESTRUCTION (child))
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@ -8634,6 +8635,27 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_signal_set_va_marshaller (actor_signals[TOUCH_EVENT],
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G_TYPE_FROM_CLASS (object_class),
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_clutter_marshal_BOOLEAN__BOXEDv);
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/**
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* ClutterActor::stage-views-changed:
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* @actor: a #ClutterActor
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*
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* The ::stage-views-changed signal is emitted when the position or
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* size an actor is being painted at have changed so that it's visible
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* on different stage views.
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*
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* This signal is also emitted when the actor gets detached from the stage
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* or when the views of the stage have been invalidated and will be
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* replaced; it's not emitted when the actor gets hidden.
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*/
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actor_signals[STAGE_VIEWS_CHANGED] =
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g_signal_new (I_("stage-views-changed"),
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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}
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static void
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@ -17540,10 +17562,15 @@ clear_stage_views_cb (ClutterActor *actor,
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int depth,
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gpointer user_data)
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{
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g_autoptr (GList) old_stage_views = NULL;
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actor->priv->needs_update_stage_views = TRUE;
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actor->priv->needs_compute_resource_scale = TRUE;
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g_clear_pointer (&actor->priv->stage_views, g_list_free);
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old_stage_views = g_steal_pointer (&actor->priv->stage_views);
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if (old_stage_views)
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g_signal_emit (actor, actor_signals[STAGE_VIEWS_CHANGED], 0);
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return CLUTTER_ACTOR_TRAVERSE_VISIT_CONTINUE;
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}
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@ -17645,20 +17672,44 @@ clutter_actor_get_resource_scale (ClutterActor *self,
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return FALSE;
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}
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static gboolean
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sorted_lists_equal (GList *list_a,
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GList *list_b)
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{
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GList *a, *b;
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if (!list_a && !list_b)
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return TRUE;
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for (a = list_a, b = list_b;
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a && b;
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a = a->next, b = b->next)
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{
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if (a->data != b->data)
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break;
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if (!a->next && !b->next)
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return TRUE;
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}
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return FALSE;
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}
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static void
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update_stage_views (ClutterActor *self)
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{
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ClutterActorPrivate *priv = self->priv;
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g_autoptr (GList) old_stage_views = NULL;
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ClutterStage *stage;
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graphene_rect_t bounding_rect;
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g_clear_pointer (&priv->stage_views, g_list_free);
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old_stage_views = g_steal_pointer (&priv->stage_views);
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if (priv->needs_allocation)
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{
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g_warning ("Can't update stage views actor %s is on because it needs an "
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"allocation.", _clutter_actor_get_debug_name (self));
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return;
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goto out;
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}
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stage = CLUTTER_STAGE (_clutter_actor_get_stage_internal (self));
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@ -17673,10 +17724,18 @@ update_stage_views (ClutterActor *self)
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if (bounding_rect.size.width == 0.0 ||
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bounding_rect.size.height == 0.0)
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return;
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goto out;
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priv->stage_views = clutter_stage_get_views_for_rect (stage,
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&bounding_rect);
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out:
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if (g_signal_has_handler_pending (self, actor_signals[STAGE_VIEWS_CHANGED],
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0, TRUE))
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{
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if (!sorted_lists_equal (old_stage_views, priv->stage_views))
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g_signal_emit (self, actor_signals[STAGE_VIEWS_CHANGED], 0);
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}
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}
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void
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