Commit Graph

5015 Commits

Author SHA1 Message Date
Emmanuele Bassi
c291d5a660 animator: Add a :timeline property
It would be useful to be able to share the Timeline across different
animator instances, or with different animation constructs. Also this
allows sharing definitions of Timelines in ClutterScript.
2010-02-25 14:08:57 +00:00
Emmanuele Bassi
6415825339 animator: Remove NULL check in remove_key()
The arguments for remove_key() can be NULL, but there is an extraneous
assertion that fails if they are. The pre-conditions should match the
documentation, in this case.
2010-02-25 14:02:29 +00:00
Emmanuele Bassi
4bc4c604e9 box: Let pack_at() create the ChildMeta, if any
A sub-class of ClutterBox might add ChildMeta support, and since
pack_at() does not go through clutter_container_add_actor(), we
need to manually call the create_child_meta() ourselves.
2010-02-25 12:55:12 +00:00
Emmanuele Bassi
543e2d3f06 container: Expose create and destroy ChildMeta methods
It is conceivable that Container implementations might add children
outside of the Container::add() implementation - e.g. for packing at
a specific index. Since the addition (and removal) might happen outside
the common path we need to expose all the API that is implicitly called
by ClutterContainer when adding and removing a child - namely the
ChildMeta creation and destruction.
2010-02-25 12:55:12 +00:00
Neil Roberts
31b5856d69 test-cogl-blend-strings: Add some more tests
The adds tests for the remaining layer combine functions, the 1 minus
value operator and the TEXTURE_N source. Note however that Cogl
currently fails when parsing a TEXTURE_N source so the test is
commented out.
2010-02-25 12:50:52 +00:00
Neil Roberts
14999bec5e gles2: Remove the special wrapper for glBindTexture
Previously the GLES2 backend needed a special wrapper for
glBindTexture because it needed to know the internal GL format of the
texture in order to correctly implement the GL_MODULATE texture env
mode. When GL_MODULATE is used then the RGB values are taken from the
previous texture layer rather than being fetched from the
texture. However since the material API was added Cogl no longer uses
the GL_MODULATE texture env mode but instead always uses GL_COMBINE.

Compiling the GLES2 backend broke since the more-texture-backends
branch merge because the cogl_get_internal_gl_format function was
removed and there was one place in GLES2 specific code that was using
this to bind the texture.
2010-02-25 12:50:52 +00:00
Neil Roberts
eba07020c5 cogl-gles2-wrapper: Add support for the layer combine operations
The texture layer combine functions are now hard coded to GL_COMBINE
instead of GL_MODULATE. The combine function can be customized with
all the parameters of GL_COMBINE. A shader is generated to implement
the given parameters.

Currently it will try to generate code for the constant color but it
will use a uniform which does not exist.
2010-02-25 12:50:52 +00:00
Neil Roberts
02b952394a gles2: Implement a wrapper for glGetIntegerv(GL_MAX_TEXTURE_UNITS)
The GLES2 backend for Cogl is failing to compile because
GL_MAX_TEXTURE_UNITS is not defined. Let's define it and provide a
wrapper which uses GL_MAX_TEXTURE_IMAGE_UNITS or
COGL_GLES2_MAX_TEXTURE_UNITS, whichever is the smallest.
2010-02-25 12:50:52 +00:00
Øyvind Kolås
3bc0672fef animator: handle no initial key
Fixing the crasher reported in bug #1995.
2010-02-25 12:35:19 +00:00
Øyvind Kolås
d2db512788 animator: added clutter_animator_compute_value
Allow querying the computed values of properties managed by a
ClutterAnimator.
2010-02-25 12:35:06 +00:00
Øyvind Kolås
e8d32fd153 animator: removed bogus arg in keys interpolation accessor
A bogus ClutterInterpolation argument had been carried from
clutter_animator_set_interpolation to clutter_animator_get_interpolation
in copy and paste.
2010-02-25 12:35:05 +00:00
Emmanuele Bassi
be8f53f229 animation: Fix a typo
This will teach me to check before compiling a version-dependent branch
that I'm actually using my jhbuild environment and not the system
libraries.
2010-02-25 12:01:03 +00:00
Emmanuele Bassi
26e22b2ede Conditionally use G_VALUE_COLLECT_INIT() macro
GLib 2.24 (but starting from the 2.23.2 unstable release) added a new
macro for collecting GValues from a va_list.

The newly added G_VALUE_COLLECT_INIT() macro should be used in place
of initializing the GValue and calling G_VALUE_COLLECT(), and improves
the collection performances by avoiding multiple checks, free and
initialization calls.
2010-02-25 10:22:36 +00:00
Emmanuele Bassi
bd303d6efb conform: Verify parsing of multiple properties
The ClutterAnimator support for parsing multiple properties should be
verified in the conformance test suite.

http://bugzilla.openedhand.com/show_bug.cgi?id=2003
2010-02-24 16:43:17 +00:00
Bastian Winkler
59fd7e4a81 animator: Append parsed animator keys to previously parsed ones
Reuse the GSList of the previously parsed property when building a
ClutterAnimator from script, otherwise only the last used property will
be used

http://bugzilla.openedhand.com/show_bug.cgi?id=2003
2010-02-24 16:33:19 +00:00
Emmanuele Bassi
fd6f670743 Post-release version bump to 1.1.15 2010-02-24 14:40:22 +00:00
Emmanuele Bassi
18659b008c Release 1.1.14 2010-02-24 14:26:46 +00:00
Emmanuele Bassi
ec0c7fcd9b build: Use the right headers when enumerating them
The installed _HEADERS should be the public ones and the enumeration
types; repeating clutter-x11-texture-pixmap.h breaks with automake 1.11
and doesn't strictly make any sense.

http://bugzilla.openedhand.com/show_bug.cgi?id=2002
2010-02-24 14:23:58 +00:00
Emmanuele Bassi
1370d72a7a Update NEWS file 2010-02-24 14:20:14 +00:00
Emmanuele Bassi
d1ca0e1b8f fixed layout: Store a back pointer to the Container
When set_container() is called with a NULL container we cannot use the
passed pointer to unset the CLUTTER_ACTOR_NO_LAYOUT flag. We should
store a back pointer to the container as object data (there's no need
to add a Private data structure in this case) and unset the flag on the
back pointer instead.
2010-02-24 12:25:53 +00:00
Emmanuele Bassi
3a9d842164 conformance: Show the Stage to test invariants
We need to make the Stage set the MAPPED flag on itself if we want to
verify the MAPPED state. That was always the case - it just worked
before because the Stage was shown at least once.
2010-02-24 12:25:48 +00:00
Emmanuele Bassi
aa8c812705 box: Do not short-circuit size negotiation for empty Boxes
The LayoutManager used might decide to have a default allocation or a
default preferred size when empty.
2010-02-24 12:10:23 +00:00
Robert Bragg
523bab0868 layout: allow wider use of the CLUTTER_ACTOR_NO_LAYOUT flag
Previously only ClutterGroup was able to set the CLUTTER_ACTOR_NO_LAYOUT
flag which allows clutter-actor.c to avoid a relayout when showing or
hiding fixed layout containers. Instead of it being the responsibility
of the container to set this flag this patch makes the layout manager
itself decide in the ::set_container method. This way both ClutterBox
and ClutterGroup can take advantage of the optimization.
2010-02-24 12:07:23 +00:00
Emmanuele Bassi
f21e649c80 docs: Detail replacement for cogl_check_extension()
The cogl_check_extension() function has been deprecated, but it's easily
replaceable with a simple strstr() call.
2010-02-24 11:28:44 +00:00
Emmanuele Bassi
829d3f4bc5 docs: Update NEWS and README
The NEWS file was not updated for the 1.1.12 release, so we need to
update it now.

The Release Notes section for Clutter and Cogl also needs some more
entries that escaped previous releases.
2010-02-24 11:27:51 +00:00
Emmanuele Bassi
d54af2363d build: Use template for ClutterX11 enumerationt types
Clutter and Cogl use the template Makefile.am.enums for building the
enumeration GTypes from public headers, but ClutterX11 is not.
2010-02-24 10:20:10 +00:00
Neil Roberts
eb35c446b1 clutter-box: Layer new actors on top of all others at the same depth
g_list_insert_sorted inserts the new actor before all others that
compare equal so for the normal case when all actors have depth==0
this has the surprising behaviour of layering the actors in reverse
order. To fix this it now manually inserts the actor in the right
place by searching until it finds an actor at a higher depth and
inserting before that.

http://bugzilla.openedhand.com/show_bug.cgi?id=1988
2010-02-24 10:03:43 +00:00
Neil Roberts
da0315e4d6 box: Revert "Tweak the depth sorting function"
This reverts commit 939e56e2b1.

Changing the depth sort function to have inconsistent behaviour for
nodes that compare equal breaks the stability of g_list_sort. It ends
up so that every time clutter_container_sort_depth_order is called the
order of all actors with the same depth is reversed.

http://bugzilla.openedhand.com/show_bug.cgi?id=1988
2010-02-24 10:03:41 +00:00
Robert Bragg
1c65f2ee1e cogl debug: Adds glViewport call tracing
To aid in the debugging of Clutter stage resize issues this adds a
COGL_DEBUG=opengl option that will trace "some select OpenGL calls"
(currently just glViewport calls)
2010-02-23 22:09:07 +00:00
Robert Bragg
fa3830ff20 cogl debug: hint that all debugging paths are G_UNLIKELY
Most Cogl debugging code conditions are marked as G_UNLIKELY with the
intention of having the CPU branch prediction always assume the
path is disabled so having debugging support in release binaries has
negligible overhead.

This patch simply fixes a few cases where we weren't using G_UNLIKELY.
2010-02-23 22:09:07 +00:00
Robert Bragg
a58d6e8ee5 cogl debug: Support "minimum" level debugging by default
We basically want all Clutter applications out in the wild to at least
have the basic set of COGL_DEBUG/--cogl-debug options available for
investigating issues.
2010-02-23 22:09:07 +00:00
Robert Bragg
511e5ceb51 cogl debug: Makes COGL_DEBUG=all|verbose|help more useful
COGL_DEBUG=all wasn't previously useful as there are several options
that change the behaviour of Cogl and all together wouldn't help anyone
debug anything.

This patch makes it so COGL_DEBUG=all|verbose now only enables options
that don't change the behaviour of Cogl, i.e. they only affect the
amount of noise we'll print to a terminal.

In addition to that this patch also improves the output from
COGL_DEBUG=help so we now print a table of options including one liner
descriptions of what each option enables.
2010-02-23 22:09:06 +00:00
Emmanuele Bassi
939e56e2b1 box: Tweak the depth sorting function
By changing the depth sorting function we can achieve the same effect as
ClutterGroup but without the costly append+sort.

http://bugzilla.openedhand.com/show_bug.cgi?id=1988
2010-02-23 17:59:09 +00:00
Emmanuele Bassi
95960ab902 cogl: Add deprecation annotation to CoglMaterial ref/unref
The G_GNUC_DEPRECATED annotation was missing from the material ref and
unref functions.
2010-02-23 16:51:26 +00:00
Emmanuele Bassi
a9941e9499 debug: Split debugging notes from behavioural modifiers
Some of the ClutterDebugFlags are not meant as a logging facility: they
actually change Clutter's behaviour at run-time.

It would be useful to have this distinction ratified, and thus split
ClutterDebugFlags into two: one DebugFlags for logging facilities and
another set of flags for behavioural changes.

This split is warranted because:

  • it should be possible to do "CLUTTER_DEBUG=all" and only have
    log messages on the output

  • it should be possible to use behavioural modifiers even on a
    Clutter that has been compiled without debugging messages
    support

The commit adds two new debugging flags:

  ClutterPickDebugFlags - controlled by the CLUTTER_PICK environment
                          variable

  ClutterPaintDebugFlags - controlled by the CLUTTER_PAINT environment
                           variable

The PickDebugFlags are:

  nop-picking
  dump-pick-buffers

While the PaintDebugFlags is:

  disable-swap-events

The mechanism is equivalent to the CLUTTER_DEBUG environment variable,
but it does not depend on the debug level selected when configuring and
compiling Clutter. The picking and painting debugging flags are
initialized at clutter_init() time.

http://bugzilla.openedhand.com/show_bug.cgi?id=1991
2010-02-23 14:39:23 +00:00
Neil Roberts
a9c307ff5d cogl-vertex-buffer: Fix the malloc fallback for indices
The size of the malloc'd buffer for indices when VBOs are not
available was too small so memory corruption would result if it was
used.

http://bugzilla.o-hand.com/show_bug.cgi?id=1996
2010-02-23 14:01:11 +00:00
Emmanuele Bassi
1466965773 device: Motion events compression should honour the device
The motion event compression should be affected by the device field of
the event; that is: we should compress motion events coming from the
same device.
2010-02-22 11:34:04 +00:00
Emmanuele Bassi
5ed4732737 device: Force ENTER on Stage with overlapping Actors
If an actor is on the boundary of a Stage and the pointer for a device
enters the Stage over that actor, the sequence of events currently is:

  ➔ ENTER (source: actor, related: NULL)
  ➔ MOTION

Thus the Stage never gets an ENTER event. This is a regression from
Clutter 1.0.

The correct sequence is:

  ➔ ENTER (source: stage, related: NULL)
  ➔ ENTER (source: actor, related: stage)
  ➔ MOTION

This also maps to the sequence of events sythesized by Clutter when
leaving the Stage through an actor overlapping the Stage boundary.

http://bugzilla.moblin.org/show_bug.cgi?id=9781
2010-02-22 11:30:14 +00:00
Emmanuele Bassi
ee33357fd5 stage: Only clutter_stage_get_default() creates the default stage
The introduction of the StageManager in 0.8 implied that the first Stage
instance to be created was automatically assigned the status of "default
stage". This was all well and good, since the default stage was created
behind the curtains by the initialization sequence.

Now that the initialization sequence does not create a default stage any
longer, it means that the first stage created using clutter_stage_new()
gets to be the default, and all special and warm and fuzzy - which also
means that the first stage created by clutter_stage_new() cannot be
destroyed or handled as any other stage. Whoopsie.

Let's go back to the old semantics: the stage created by the first
invocation of clutter_stage_get_default() is the default stage, and
nothing else can be set as default. One day we'll be able to break the
API and the whole default stage business will be a thing of the past.
2010-02-18 17:01:57 +00:00
Emmanuele Bassi
9a6de8757f docs: Document the InputDevice update method
Embedding toolkits should benefit from a proper documentation of
clutter_input_device_update_from_event(): its meaning, its use and
the caveats for the "update_stage" argument.
2010-02-18 11:40:49 +00:00
Neil Roberts
a2afc9d7ba win32: Fixup compilation errors from b398292089
That commit added some Win32 code which breaks compilation.

Thanks to Samuel Degrande for help with this.
2010-02-18 11:36:15 +00:00
Robert Bragg
5de743de70 cogl_texture_new_from_foreign: improve docs
Improve the explanation of what the x_pot_waste and y_pot_waste
arguments can be used for.
2010-02-17 20:36:51 +00:00
Robert Bragg
9c06c94374 cogl-texture: for foreign textures; always trust user geom
We now never query the width and height of the given texture object
from OpenGL. The problem is that the user may be creating a Cogl
texture from a texture_from_pixmap object where glTexImage2D was
never called and the texture_from_pixmap spec doesn't clarify that
it's reliable to query the width from OpenGL.

This should address:
http://bugzilla.openedhand.com/show_bug.cgi?id=1502

Thanks to Johan Bilien for reporting
2010-02-17 20:36:50 +00:00
Emmanuele Bassi
8b040cac4d docs: Fixes for DeviceManager 2010-02-17 19:02:43 +00:00
Emmanuele Bassi
51a3e49c82 device: Allow updating devices from embedding toolkits
Embedding toolkits most likely will disable the event handling, so all
the input device code will not be executed. Unfortunately, the newly
added synthetic event generation of ENTER and LEAVE event pairs depends
on having input devices.

In order to unbreak things without reintroducing the madness of the
previous code we should allow embedding toolkits to just update the
state of an InputDevice by using the data contained inside the
ClutterEvent. This strategy has two obvious reasons:

  • the embedding toolkit is creating a ClutterEvent by translating
    a toolkit-native event anyway

  • this is exactly what ClutterStage does when processing events

We are, essentially, deferring input device handling to the embedding
toolkits, just like we're deferring event handling to them.
2010-02-17 18:21:50 +00:00
Emmanuele Bassi
b398292089 device: Impose per-backend DeviceManager
The DeviceManager class should be abstract in Clutter, and implemented
by each backend, as different backends will have different ways to
detect, initialize and list devices; the X11 backend alone has *two*
ways of dealing with devices.

This commit makes DeviceManager an abstract class and delegates the
device initialization and enumeration to per-backend sub-classes.

The responsible for creating the device manager is, obviously, the
backend singleton.

The X11 and Win32 backends have been updated to the new layout; the
Win32 backend has been updated blindly, so it might require additional
testing.
2010-02-17 17:46:48 +00:00
Chris Lord
0bf6d57ab1 [event-x11] Don't relayout on window move
ConfigureNotify is delivered on window movements too, but there is no
need to queue a relayout on these as the viewport hasn't changed size.
Check for the window actually changing size on ConfigureNotify before
queueing a relayout.

This fixes laggy window movement when moving a window in response to
Clutter mouse motion events.
2010-02-17 16:56:30 +00:00
Neil Roberts
05054bed87 cogl-clip-stack: Round the coords when clipping to a window rect
The size and position of the window rectangle for clipping in
try_pushing_rect_as_window_rect is calculated by projecting the
rectangle coordinates. Due to rounding errors, this can end up with
slightly off numbers like 34.999999. These were then being cast
directly to an integer so it could end up off by one.

This uses a new macro called COGL_UTIL_NEARBYINT which is a
replacement for the C99 nearbyint function.
2010-02-17 16:12:47 +00:00
Neil Roberts
a726ef32aa test-cogl-vertex-buffer: Fix the maximum index number
It was passing the number of vertices to
cogl_vertex_buffer_draw_elements but instead it should take the
maximum index which would be the number of vertices minus one. This
was causing errors to be reported with the checks filterset of Bugle.
2010-02-17 14:38:45 +00:00
Emmanuele Bassi
fbcaf1e0b3 Improve LEAVE events for border actors
If an actor is lying on the border of the Stage it might miss the LEAVE
event when the pointer of a device leaves the Stage window. Since the
backend is unsetting the Stage back pointer on the InputDevice we can
queue the emission of a LEAVE event on the pointer actor as well.

http://bugzilla.moblin.org/show_bug.cgi?id=9677
2010-02-17 10:48:18 +00:00