Commit Graph

61 Commits

Author SHA1 Message Date
Bilal Elmoussaoui
6daa21c930 clutter: Remove unnused private functions
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3458>
2023-12-19 12:44:35 +00:00
Carlos Garnacho
9f00572762 clutter: Defer repick on transform changes
Avoid an immediate repick, and queue it instead so it happens
for all devices on the next frame clock step.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3385>
2023-11-17 20:24:41 +00:00
Bilal Elmoussaoui
655b4a9c75 Port to MtkRegion
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3292>
2023-11-03 11:27:52 +00:00
Michel Dänzer
adb53e5745 Remove unused _clutter_stage_get_default_window
Unused since 28cb025190 ("clutter: Remove DELETE event, signal and vfunc").

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3178>
2023-10-26 09:49:29 +00:00
Bilal Elmoussaoui
a955f0e47c cleanup: Make include macro usages consistent
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3157>
2023-08-07 22:24:36 +00:00
Bilal Elmoussaoui
ead9a3024c cleanup: Switch to pragma once
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3157>
2023-08-07 22:24:36 +00:00
Jonas Ådahl
e917b7de43 clutter/stage: Add input-only grabs
An input only grab is a ClutterGrab on the stage that doesn't have an
explicit actor associated with it. This is useful for cases where event
should be captured as if focus was stolen to some mysterious place that
doesn't have anything in the scene graph that represents it.

Internally, it's implemented using a 0x0 sized actor attached directly
to the stage, and a clutter action that consumes the events. An
input-only grab takes a handler, user data and a destroy function for
the user data. These are handed to the ClutterAction, which handles the
actual event handling.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2628>
2023-07-14 22:23:45 +00:00
Carlos Garnacho
c01580cec6 clutter: Remove some unused code
The drag actors were practically unused, and became wholly
unused API with commit eb6e1f694a. There is no provision for
using this in the future, so drop this internal API.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3058>
2023-06-15 16:27:48 +00:00
Jonas Dreßler
261f516af4 clutter/stage: Avoid queueing stage updates when they're already queued
We're using clutter_stage_schedule_update() now from ClutterActor to kick
off the stage updating machinery when a redraw needs to happen.

This introduced a bunch of unnecessary calls to
clutter_stage_schedule_update() and thus
clutter_stage_view_schedule_update() when multiple actors request redraws
during the same stage update cycle, which is a very common case.

Cut off all those unnecessary calls by bailing out in
clutter_stage_schedule_update() when updates are already queued.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
2023-06-06 11:41:00 +00:00
Jonas Dreßler
699e1b305b clutter/actor: Refactor redraw clip to be centered around ClutterActor
So far our logic for queueing redraws goes like this: Actor notices that it
needs to redraw -> actor tells stage that it needs to redraw via
clutter_stage_queue_actor_redraw() -> stage collects more and more redraws
into a QueueRedrawList before the actual stage update happens -> when
that happens, the stage collects the actual redraw clips from the actors via
clutter_actor_get_redraw_clip().

The logic behind this QueueRedrawList was that by storing a list of
redraw entries on the stage, way we can avoid traversing the whole actor
tree one more time to build the redraw clip before the stage update.

These days we have clutter_actor_finish_layout() though, which is basically
exactly that, a whole actor tree traversal that happens before every stage
update.

Since we have that now, we might as well get rid of the whole dance back and
forth between ClutterStage and ClutterActor, and simply merge the logic to
queue redraws into the finish-layout step.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2679>
2023-06-06 11:41:00 +00:00
Carlos Garnacho
e58f716fb1 clutter: Pass source device onto crossing event generation machinery
For motion-induced crossing events, this will be the device that generated
the motion. For code-induced crossing events (e.g. grabs or actors disappearing)
this will be none.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2828>
2023-02-09 14:38:39 +01:00
Jonas Dreßler
f6da583d06 tests/clutter/event-delivery: Add tests for implicit grabbing
Add a few tests to make sure all the hairy details of crossing behavior etc
don't fall apart again.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2023-02-03 12:10:22 +00:00
Jonas Dreßler
b3de224406 clutter/stage: Allow claiming sequence outside of event handling context
Another baby step just like the last commit: This commit takes care of
the opposite case: An action handling a sequence event stops further
emission of events to actors.

Since sequences remain around for longer than the context of just a
single event, it makes sense to provide a way to "claim" those sequences
even when outside of event handling context, so introduce API for that.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2023-02-03 12:10:22 +00:00
Jonas Dreßler
bac66fcbc4 clutter: Implicitly grab on button and touch event sequences
We'll soon introduce a new gesture tracking framework which heavily
depends on ClutterActions seeing all events of a sequence. For this to
work, a larger change to event delivery is needed: Implicit grabbing of
all events for button and touch press->motion->release sequences to
ensure ClutterActions continue receiving events for the whole sequence.

This commit takes care of that: At the start of an event sequence we
collect all the event-handling actors and actions to a GArray that lives
in the  PointerDeviceEntry, and then deliver all events belonging to
that sequence to the same actors/actions until the sequence ends.

To avoid events getting pulled from under our feet when mutters event
filter returns CLUTTER_EVENT_STOP, this also introduces private API
(maybe_lost_implicit_grab()) on ClutterStage so that we can't end up
with stale sequences.

Note that this also slightly changes behavior when it comes to event
delivery to actions: Because we now store actions separated from their
actors, any action returning CLUTTER_EVENT_STOP now stops event
propagation immediately. That was different before, where we'd emit
events to all actions of the actor and only then stop propagation.

Note that this isn't handling ClutterGrabs correctly right now,
this will be a little tricky, so we'll take care of that in a future
commit.

To handle actors getting destroyed or unmapped during a grab, listen to
notify::grab on the deepmost actor in the implicit grab tree. This gives
us a notification when any actor inside the tree goes unmapped.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2023-02-03 12:10:22 +00:00
Jonas Dreßler
0f0466fa8e clutter: Make the stage the central instance emitting events
Right now and due to loads of refactorings lately, the event emission
paths are a bit cluttered (ha ha ha) around in Clutter. For example the
event target actor gets set in clutter-main.c, but event emission is
actually managed by ClutterStage these days.

Since we'll introduce implicit grabbing of touch/button-press sequences
soon, let's shuffle things around a bit to make that easier:

Move event emission to the stage, it now gets a ClutterEvent without any
extra context like the target actor from clutter-main. The stage then
looks up the target actor itself and emits the event to the appropriate
actors in the scenegraph. A special path is introduced for emitting
crossing events, because here the event-receiving actors don't follow
the "capture+bubble from pointer actor to grab actor" rule.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342>
2023-02-03 12:10:22 +00:00
Jonas Ådahl
08b0e563d4 clutter: Pass 'ClutterFrame' in all stage update signals
That means before-update, prepare-paint, before-paint, paint-view, after-paint,
after-update. While yet to be used, it will be used as a transient frame
book keeping object, to maintain object and state that is only valid
during a frame dispatch.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2795>
2023-01-23 15:57:50 +01:00
Carlos Garnacho
6dabdec10e clutter/stage: Add function to maybe invalidate pointers on an actor
The function that currently invalidates pointers over an specific actor
also asserts for the situations where this invalidation makes sense to
happen (i.e. the actor became unmapped, or non-reactive).

We want to have a function that is more forgiving, and that doesn't
enforce any guarantees about the pointer focus actually changing.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2532>
2022-07-26 14:18:13 +00:00
Jonas Ådahl
cecf4cd87c stage: Add 'prepare-frame' signal
This is a signal that will be emitted between the 'before-update' and
'before-paint'. It can be used to handle things when you know whether
there is an update, and you know whether a paint or not will happen, by
looking at the current damage.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2393>
2022-04-29 20:51:25 +00:00
Jonas Dreßler
cfdca246f2 clutter/stage: Repick when pointer actor goes unmapped
I've overseen quite an important case in commit
98a5cb37d9: Repicking only when actors get
destroyed is not enough, we actually need to repick when actors go
hidden/unmapped.

While we could also listen to notify::mapped just like we listen to
notify::reactive, it seems better to avoid using property notifications
here due to the usage of g_object_freeze/thaw_notify() in ClutterActor.
It can lead to the stage receiving a notify::mapped with mapped = true
for a pointer actor, which really shouldn't happen (just like
notify::reactive with reactive = true shouldn't happen).

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/5124
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2333>
2022-04-22 15:54:03 +00:00
Carlos Garnacho
dbfde95c5c clutter: Do not check redraw area for pointer repicks
This looks like a relic of glReadPixels-based picking, the pointer
might well be outside redrawn areas, yet still require a device
update (e.g. in order to reflect the actor layout changes in the
"clear area" info).

Instead, always update all devices that are inside the view after
relayouts, the tracking on the need for that update is now done
on each ClutterStageView, instead of globally in the ClutterStage.

This theoretically fixes situations where pointers might miss
updating their "clear area" after the actor tree changed.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/2117
Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2257>
2022-01-27 11:08:24 +00:00
Carlos Garnacho
1713f791cb clutter: Carry accounting of grabs in the ClutterActors holding them
And make it required that actors must be mapped to hold a grab. These
grabs will be automatically undone when the actor is unmapped.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2068>
2022-01-11 16:13:39 +00:00
Carlos Garnacho
8406882552 clutter: Store the per-pointer picked actor's clear area
And resort to it first, unless we are told to ignore the cache
(e.g. after relayouts). This avoids further pick context operations
while the pointer is on the current actor.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
2021-12-07 20:04:08 +00:00
Carlos Garnacho
340acb3fdf clutter: Unify picking and device updating
Add a clutter_stage_pick_and_update_device() method that is the only
single entry point for updating a device position as seen by the
stage.

Also, update all callers to use it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
2021-12-07 20:04:08 +00:00
Carlos Garnacho
6aea319c5c clutter: Do not export _clutter_stage_do_pick()
The clutter_stage_get_actor_at_pos() calls it almost 1:1 underneath
and is public API, we can have all callers use this, and stop using
this function outside of clutter-stage.c.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1915>
2021-12-07 20:04:08 +00:00
Carlos Garnacho
dd9d40aedb clutter: Make ClutterStageView API public to mutter
All subclasses and stage implementations will come from src/backends,
so this internal API must be accessible there.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1862>
2021-07-16 19:08:06 +02:00
Jonas Dreßler
5a565b4258 clutter/actor: Update all last_paint_volumes before painting
Updating the last_paint_volume while painting has proven itself to be
quite prone to issues: First we had to make sure actors painted by
offscreen effects get their last_paint_volumes updated correctly (see
0320649a1c), and now a new issue turned up
where we don't update the paint volumes while a fullscreen unredirect is
happening.

To stop those issues from happening and to lay the foundation for using
the last_paint_volume for other things, update the last_paint_volume in
a separate step before painting instead of doing it in
clutter_actor_paint().

To save some resources, avoid introducing another traversal of the
scenegraph and add that step into the existing step of updating the
stage_views lists of actors. To properly update the paint volumes, we
need to do that after finishing the queued redraws, which is why we move
clutter_stage_maybe_finish_queue_redraws() to happen before the new
clutter_stage_finish_layout().

Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1699

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1773>
2021-04-12 15:18:31 +00:00
Jonas Dreßler
98a5cb37d9 clutter/stage: Add infrastructure to track devices and their actors
With the introduction of the input thread, we want to avoid modifying
ClutterInputDevices from the main thread, since they're owned and
updated by the thread.

There's one part of ClutterInputDevice that's still modified from the
main thread though, that is device-actors of pointer devices, and we're
going to move that state-tracking into ClutterStage instead.

So start that by adding the infrastructure to ClutterStage to keep track
of those things. It consists of two hashtables which associate devices
and touch sequences with actors, those hashtables get updated using
clutter_stage_update_device_entry() and
clutter_stage_remove_device_entry(), they can be queried by calling
clutter_stage_get_device_actor(), which will replace
clutter_input_device_get_actor().

clutter_stage_get_device_coords() is added and made available in
clutter-mutter.h because we need to get the coordinates when repicking
in meta_wayland_pointer_repick().

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1633>
2020-12-18 15:09:48 +01:00
Carlos Garnacho
4a0c56f928 clutter: Simplify stage state management
Making this an event is overly convoluted, accounting that we
emit the event, then convert it to a ClutterStage signal, then
its only consumer (a11y) sets the active ATK state.

Take the event out of the equation, unify activation/deactivation
of the stage in MetaStage, and use it from the X11 backend too.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1623>
2020-12-08 15:37:38 +00:00
Jonas Dreßler
906124b09f clutter/stage: Don't pass QueueRedrawEntries to actors
We currently pass actors a reference to their associated
ClutterStageQueueRedrawEntry when queueing a redraw. This "splitting" of
the ownership of the entry has introduced quite a few bugs in the past
and is hard to follow.

So give up the "splitting" of the ownership and exclusively handle those
entries inside ClutterStage. To still allow removing the entry when an
actor gets unrealized introduce clutter_stage_dequeue_actor_redraw()
similar to what we already have for relayouts.

To be able to efficiently find entries when actors queue redraws, make
pending_queue_redraws a GHashTable, which fits quite nicely and also
allows removing the QueueRedrawEntries actor pointer in favour of the
key of the hashtable.

Since the struct is now private to ClutterStage, we can also rename it
to QueueRedrawEntry.

While at it, also sneak in the removal of the leading underscore from
clutter_stage_queue_actor_redraw().

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
2020-11-24 18:30:19 +00:00
Georges Basile Stavracas Neto
f411834d42 Introduce ClutterPickStack
ClutterPickStack is a new boxed type that stores the vertices
and clip rectangles. It is meant to be a byproduct of picking,
and takes over most of what ClutterStage currently does.

It introduces a 'seal' system, inspired by MetaKmsUpdate. After
the pick operation is done, and the rectangles are collected,
the pick stack is sealed, and is not allowed to be externally
modified anymore. Internally, it still can invalidate pick
records when an actor is destroyed.

For now, it handles both the clip rectangles, and the matrix
stack, separatedly. Future commits will rearrange this.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:56:42 -03:00
Georges Basile Stavracas Neto
feb8397c97 clutter/stage: Move clip frustum to ClutterPaintContext
The clip planes / frustum are contextual to painting. In the past, for
the lack of a better place, it was added to ClutterStage, but now we
have an appropriate home for such data: ClutterPaintContext.

Move the frustum to the paint context.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Georges Basile Stavracas Neto
a84dccfd64 clutter/stage: Use graphene_frustum_t for clipping
Instead of 4 planes, use a graphene_frustum_t to store the clipping
planes.

The cautious reviewer might noticed that we are now setting up 6
planes: the 4 planes we were doing before, plus 2 extra planes in
the Z axis. These extra planes simulate an "infinite" Z far, and
an "on-camera" Z near.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Georges Basile Stavracas Neto
793ca68d8c clutter/stage: Use graphene_plane_t for clipping planes
It allows us to remove quite a bunch of code, and not deal with part
of the mind-melting maths behind it.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Georges Basile Stavracas Neto
3e0c961b76 Replace the CoglMatrix type by graphene_matrix_t
CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:47 +00:00
Jonas Dreßler
ae83a61e67 clutter/actor: Remove actors from shallow relayout list when unrealizing
With the introduction of the shallow relayout mechanism another small
but severe regression sneaked into our layout machinery: We might
allocate an actor twice during the same allocation cycle, with one
allocation happening using the wrong parent.

This issue happens when reparenting an actor from a NO_LAYOUT parent to
a non-NO_LAYOUT parent, in particular it triggered a bug in gnome-shell
when DND reparents a child from the NO_LAYOUT uiGroup to the overviews
Workspace actor after a drag ended. The reason the issue happens is the
following chain of events:

1. child of a NO_LAYOUT parent queues a relayout, this child is added to
the priv->pending_relayouts list maintained by ClutterStage

2. child is reparented to a different parent which doesn't have the
NO_LAYOUT flag set, another relayout is queued, this time a different
actor is added to the priv->pending_relayouts list

3. the relayout happens and we go through the pending_relayouts list
backwards, that means the correct relayout queued during 2. happens
first, then the old one happens and we simply call
clutter_actor_allocate_preferred_size() on the actor, that allocation
overrides the other, correct one.

So fix that issue by adding a method to ClutterStage which removes
actors from the pending_relayouts list again and call this method as
soon as an actor with a NO_LAYOUT parent is detached from the stage.

With that in place, we can also remove the check whether an actor is
still on stage while looping through pending_relayouts. In case
something else is going wrong and the actor is not on stage,
clutter_actor_allocate() will warn anyway.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1356
2020-07-06 19:51:35 +00:00
Jonas Ådahl
a9a9a0d1c5 clutter: Paint views with individual frame clocks
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.

For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.

This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.

Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
5f729ea437 clutter/stage: Only emit "presented" on completion event
We'd emit multiple "presented" signals per frame, one for "sync" and one
for "completion". Only the latter were ever used, and removing the
differentiation eases the avoidance of cogl onscreen framebuffer frame
callback details leaking into clutter.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
2afe3e9223 clutter/stage: Add signals for different update stages
Right now the stage only had a signal called 'after-paint' which was not
tied to painting but updating. Change this to offer 4 signals, for the 4
different stages:

 * before-update - emitted in the beginning before the actual stage
   updating

 * before-paint - emitted before painting if there will be any stage
   painting

 * after-paint - emitted after painting if there was any stage painting

 * after-update - emitted as a last step of updating, no matter whether
   there were any painting or not

Currently there were only one listener, that should only really have
been called if there was any painting, so no changes to listeners are
needed.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:51 +02:00
Jonas Ådahl
ff5f77f273 clutter/stage: Expose stage update helpers
This is so something outside of clutter-stage.c (i.e.
clutter-stage-view.c) can eventually do various things
_clutter_stage_do_update() does now while not redrawing the whole stage.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
2020-07-02 19:36:50 +02:00
Jonas Dreßler
280429bac8 clutter: Add private API to support resource scale affecting layout
For ClutterText, the resource scale the text is drawn with affects the
size of the allocation: ClutterText will choose a font scale based on
the resource scale, and that font scale can lead to a slight difference
in size compared to the unscaled font.

We currently handle that by queuing a relayout inside the
"resource-scale-changed" signal handler. This solution is a bit
problematic though since it will take one more allocation cycle until
the allocation is actually updated after a scale-change, so the actor is
painted using the wrong allocation for one frame.

Also the current solution can lead to relayout loops in a few cases, for
example if a ClutterText is located near the edge on a 1x scaled monitor
and is moved to intersect a 2x scaled monitor: Now the resource scale
will change to 2 and a new allocation box is calculated; if this
allocation box is slightly smaller than the old one because of the new
font scale, the allocation won't intersect the 2x scaled monitor again
and the resource scale switches back to 1. Now the allocation gets
larger again and intersects the 2x scaled monitor again.

This commit introduces a way to properly support those actors: In case
an actors resource scale might affect its allocation, it should call the
private function clutter_actor_queue_immediate_relayout(). This will
make sure the actor gets a relayout before the upcoming paint happens
afte every resource scale change. Also potential relayout loops can
be handled by the actors themselves using a "phase" argument that's
passed to implementations of the calculate_resource_scale() vfunc.

The new API is private because resource scales are not meant to be used
in a way where the scale affects the allocation. With ClutterText and
the current behavior of Pango, that can't be avoid though, so we need it
anyway.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1276
2020-06-30 13:15:53 +00:00
Jonas Dreßler
670f4f22fe clutter/stage: Remove _clutter_stage_get_max_view_scale_factor_for_rect
Since we now have _clutter_stage_get_views_for_rect(), we can easily
replace _clutter_stage_get_max_view_scale_factor_for_rect() with it and
remove that private method.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1196
2020-06-09 16:07:46 +00:00
Jonas Dreßler
e27d2702a8 clutter/stage: Add private method to get the stage-views of a rectangle
We'll need this method for implementing a new stage-views-on API for
ClutterActor which lists the stage views an actor is on.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1196
2020-06-09 16:07:46 +00:00
Jonas Dreßler
38104755a2 clutter/stage: Make set_viewport() a static method
Since clutter_stage_set_viewport() is only used inside clutter-stage.c
anyway, we can make it a static method. Also we can remove the x and y
arguments from it since they're always set to 0 anyway.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1247
2020-06-02 19:44:42 +00:00
Jonas Ådahl
99c9a14bc8 clutter/stage: Make clutter_stage_schedule_update() public API
It's effectively used by mutter by abusing a ClutterTimeline to scedule
updates.  Timelines are not really suited in places that is done, as it
is really just about getting a single new update scheduled whenever
suitable, so expose the API so we can use it directly.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1218
2020-05-26 16:35:00 +02:00
Jonas Ådahl
c4535fdf85 screen-cast: Add RecordArea for screen cast arbitrary area
It takes coordinates in stage coordinate space, and will result in
a screen cast stream consisting of that area, but scaled up by the scale
factor of the view that overlaps with the area and has the highest scale
factor.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
Jonas Ådahl
c483b52d24 clutter/stage: Pass redraw clip instead of extents when painting view
That's the struct we have ready, the callee can just call
cairo_region_get_extents() if it only cares about the extents rectangle.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
2020-02-25 19:18:54 +01:00
Daniel van Vugt
5257c6ecc2 clutter/stage: Add an API for shallow relayouts
Where "shallow" means you can specify any actor instead of every relayout
having to start from the stage.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/575
2020-01-30 18:31:24 +00:00
Jonas Ådahl
9c43b12206 clutter/stage: Remove "active framebuffer" state
It has been replaced by the base framebuffer of the paint context.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
2019-12-03 19:02:14 +00:00
Daniel van Vugt
8c89ea5f0a clutter/stage: Do picking with float coordinates
Previously picking was done on an int (x,y) to address a particular pixel.
While `int` was the minimum precision required, it was also an unnecessary
type conversion.

The callers (input events mainly) all provide float coordinates and the
internal picking calculations also have always used floats. So it was
inconsistent and unnecessary to drop to integer precision in between those.

ABI break: This changes the parameter types for public function
`clutter_stage_get_actor_at_pos`, but its documentation is already
sufficiently vague to not need changing.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/844
2019-10-16 11:52:04 +00:00
Georges Basile Stavracas Neto
94682e69aa Replace ClutterRect by graphene_rect_t
https://gitlab.gnome.org/GNOME/mutter/merge_requests/458
2019-10-16 11:38:14 +00:00