We need to provide an escape hatch to ClutterCanvas so that it's
possible to override the window-scaling-factor ClutterSetting. This is
going to be useful in the future in case the user has better knowledge
of the window scaling factor that is going to be used with a specific
set of ClutterCanvas contents (e.g. on different outputs or stages).
https://bugzilla.gnome.org/show_bug.cgi?id=705915
ClutterCanvas is a ClutterContent interface implementation; this means
that it can be created and modified regardless of whether it is
associated to a specific actor or a stage. For this reason, we cannot
walk the hierarchy and get the window scaling factor for high DPI
density displays out of the ClutterStage when we create the Cairo
surface that we will use to draw the canvas contents on.
We can use ClutterSettings:window-scaling-factor instead, since it's
what each ClutterStage will use anyway.
This will get slightly more complicated when we support per-output
window scaling factors (like on Wayland), but that will require changes
in the entire settings architecture anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=705915
If we get a change in the window scaling factor we want to resize the
backing store of each stage, so we use the notification on the
ClutterSettings:window-scaling-factor property to do so.
https://bugzilla.gnome.org/show_bug.cgi?id=705915
We want the settings object to handle setting and getting the
window scaling factor value, both through backend-specific settings and
through the CLUTTER_SCALE environment variable. This means turning the
ClutterSettings:window-scaling-factor property into a readwrite one,
instead of write-only, so that ClutterStage implementations will be able
to query the window scaling factor on construction.
https://bugzilla.gnome.org/show_bug.cgi?id=705915
We do some argument validation inside _clutter_stage_do_pick(), which is
the internal version of clutter_stage_get_actor_at_pos(), but we don't
do coordinate space validation, and instead we rely on call sites doing
the right thing.
We should, instead, remove the argument validation from the internal
function, which is pointless and against the coding practices, but do
coordinate space validation internally.
https://bugzilla.gnome.org/show_bug.cgi?id=722322
This reverts commit ebe6e3180ed842445c5145c6947aae9c3fa270a5.
This is wrong, as mutter's controlling TTY may not be the same
as the active VT, and in fact won't be in the case of systemd
spawning us.
The "correct" API for this is to use David Herrmann's
"Session Positions" system to switch to another VT:
http://lists.freedesktop.org/archives/systemd-devel/2013-December/014956.html
For x defined below, x == -INT32_MAX assuming that the arithmetic
expression actually uses the fpu.
float f = 1.0f;
int32_t x = INT32_MAX * f;
This would result in the calculated clip width/height to be -INT_MAX
if the damage width/height is INT_MAX. To solve this, use a double
variable instead.
Signed-off-by: Jonas Ådahl <jadahl@gmail.com>
https://bugzilla.gnome.org/show_bug.cgi?id=705502
Make MetaWindowActor chain up to the generic default MetaCullable
implementation, and remove the helper methods for MetaSurfaceActor
and MetaShapedTexture.
cogl_texture_get_format() has been deprecated, so rather than using
it to figure out beforehand whether the buffer format is supported,
just rely on the import failing if it isn't.
https://bugzilla.gnome.org/show_bug.cgi?id=722347
Previously when a pipeline is added to the cache it would never be
removed. If the application is generating a lot of unique pipelines
this can end up effectively leaking a large number of resources
including the GL program objects. Arguably this isn't really a problem
because if the application is generating that many unique pipelines
then it is doing something wrong anyway. It also implies that it will
be recompiling shaders very often so the cache leaking will likely be
the least of the problems.
This patch makes it keep track of which pipelines in the cache are in
use. The cache now returns a struct representing the entry instead of
directly returning the pipeline. This entry contains a usage counter
which the pipeline backends can use to mark when there is a pipeline
alive that is using the cache entry. When the hash table decides that
it's a good time to prune some entries, it will make a list of all of
the pipelines that are not in use and then remove the least recently
used half of the pipelines. That way it is less likely to remove
pipelines that the application is actually regenerating often even if
they aren't in use all of the time.
When the cache is pruned the hash table makes a note of how small the
cache could be if it removed all of the unused pipelines. The hash
table starts pruning when there are more entries than twice this
minimum expected size. The idea is that if that case it hit then the
hash table is more than half full of useless pipelines so the
application is generating lots of redundant pipelines and it is a good
time to remove them.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit c21aac22992bb7fef5a8d0913130b8245e67f2eb)
Conflicts:
cogl/driver/gl/cogl-pipeline-fragend-glsl.c
cogl/driver/gl/cogl-pipeline-progend-glsl.c
cogl/driver/gl/cogl-pipeline-vertend-glsl.c
cogl/driver/gl/gl/cogl-pipeline-fragend-arbfp.c
This fixes the cogl_texture_get_components() prototype to have a return
type of CoglTextureComponents instead of CoglBool which was probably a
copy and paste error.
(cherry picked from commit 55b09f8a939db71ee5ff41afa0ed08cbe937a4ec)
We need to set the number of components on the CoglTextureRectangle to
prevent wasting too much GPU memory. As we need to do this before we call
cogl_texture_set_region, just remove the meta_texture_rectangle_new wrapper,
and make callers call cogl_texture_rectangle_new_with_size directly.
We need to set the number of components on the CoglTextureRectangle to
prevent wasting too much GPU memory. As we need to do this before we call
cogl_texture_set_region, just remove the meta_texture_rectangle_new wrapper,
and make callers call cogl_texture_rectangle_new_with_size directly.
This updates the cogl_texture_rectangle_new_with_size() api in line with
master to be consistent with other texture constructors. This removes
the internal_format and error arguments and allows the texture to be
allocated lazily which means the texture can be configured with apis
like cogl_texture_set_components() and cogl_texture_set_premultiplied()
before it is allocated.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Under some circumstances, for example when the display controller driver
doesn't report back the correct EDID, or under VirtualBox, Mutter
returns suboptimal strings for an output display name, leading to funny
labels like 'Unknown 0"', or '(null) 0"' in the Settings panel.
This commit improves our heuristic in three ways:
- we now avoid putting inches in the display name if either dimension is
zero
- we use the vendor name in case we're not able to lookup its PnP id
from the database. Previously we would have passed over '(null)'
- as a special edge-case, when neither inches nor vendor are known, we
use the string 'Unknown Display'
Finally, we make the combined vendor + inches string translatable, as
different languages might want to move the size part of the string to a
position different than the end.
https://bugzilla.gnome.org/show_bug.cgi?id=721674
When GDK sends an unmaximize _NET_WM_STATE ClientMessage, it tells us to remove
the _NET_WM_STATE_MAXIMIZED_HORZ and _NET_WM_STATE_MAXIMIZED_VERT states. Before
this time, it would independently call:
meta_window_unmaximize (window, META_MAXIMIZE_HORIZONTAL);
meta_window_unmaximize (window, META_MAXIMIZE_VERTICAL);
Which, besides being foolishly inefficient, would also mess up our saved_rect
tracking, causing the window to only look like it was unmaximized vertically.
Make this code more intelligent, so it causes us to unmaximize in one call.
https://bugzilla.gnome.org/show_bug.cgi?id=722108
When GDK sends an unmaximize _NET_WM_STATE ClientMessage, it tells us to remove
the _NET_WM_STATE_MAXIMIZED_HORZ and _NET_WM_STATE_MAXIMIZED_VERT states. Before
this time, it would independently call:
meta_window_unmaximize (window, META_MAXIMIZE_HORIZONTAL);
meta_window_unmaximize (window, META_MAXIMIZE_VERTICAL);
Which, besides being foolishly inefficient, would also mess up our saved_rect
tracking, causing the window to only look like it was unmaximized vertically.
Make this code more intelligent, so it causes us to unmaximize in one call.
https://bugzilla.gnome.org/show_bug.cgi?id=722108
test-path for example uses COGL_ENABLE_EXPERIMENTAL_2_0_API to access
the 2.0 CoglPath api but also uses deprecated framebuffer api such as
cogl_push/pop_framebuffer. Similarly clutter-backend.c builds with
COGL_ENABLE_EXPERIMENTAL_2_0_API and uses cogl_set_framebuffer().
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This moves the framebuffer stack apis out of cogl-framebuffer.c into
cogl/deprecated/cogl-framebuffer-deprecated.c so cogl-framebuffer.c is
more in-line with the master branch to ease cherry picking patches.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This moves all of the automagic texture constructor prototypes from
cogl-texture.h into a new deprecated/cogl-auto-texture.h file. This also
moves cogl_texture_new_from_sub_texture() into
deprecated/cogl-auto-texture.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This makes sure we install a cogl-gst-1.0.pc and
cogl-gst-2.0-experimental.pc file consistent with other sub-libraries
such that cogl-1.x packages can be parallel installed with cogl master.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
This makes sure we install a cogl-gles2-1.0.pc and
cogl-gles2-2.0-experimental.pc file consistent with other sub-libraries
such that cogl-1.x packages can be parallel installed with cogl master.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
Texture allocation is now consistently handled lazily such that the
internal format can now be controlled using
cogl_texture_set_components() and cogl_texture_set_premultiplied()
before allocating the texture with cogl_texture_allocate(). This means
that the internal_format arguments to texture constructors are now
redundant and since most of the texture constructors now can't ever fail
the error arguments are also redundant. This now means we no longer
use CoglPixelFormat in the public api for describing the internal format
of textures which had been bad solution originally due to how specific
CoglPixelFormat is which is missleading when we don't support such
explicit control over the internal format.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 99a53c82e9ab0a1e5ee35941bf83dc334b1fbe87)
Note: there are numerous API changes for functions currently marked
as 'unstable' which we don't think are in use by anyone depending on
a stable 1.x api. Compared to the original patch though this avoids
changing the cogl_texture_rectangle_new_with_size() api which we know
is used by Mutter.