This is not a leak per se, but it seems too easy to make valgrind
SIGSEGV due to MetaBackground disconnecting signals from an already
destroyed MetaScreen when trying to SIGTERM gnome-shell. Keeping a
reference fixes this.
https://bugzilla.gnome.org/show_bug.cgi?id=789984
It looks that there are some extensions that run a Mainloop on startup,
causing to dispatch a clutter paint before the compositor is even available.
In such scenario a MetaWindow could try to start a simple effect
using a compositor plugin which is not there yet.
Then in order to catch these bugs we can now assert that the expected
conditions are valid, so that gnome-shell will provide a dumpstack to
debug the real offending JS code.
https://bugzilla.gnome.org/show_bug.cgi?id=789223
There are cases when no compositor is available (yet) but a MetaWindow tries
to start a simple effect using a compositor plugin which is not available.
In that case we should just ignore any request and protect ourselves from
crashes.
https://bugzilla.gnome.org/show_bug.cgi?id=789223
This function might be called by components with invalid plugin manager
(as it might happen to MetaWindow when the compositor isn't initialized
properly), so we need to protect ourselves from crashes.
https://bugzilla.gnome.org/show_bug.cgi?id=789223
When determining whether we should unredirect a window or not, ignore
offscreen windows, and just check the top most visible window.
Previously this was not an issue, but since 'stack-tracker: Keep
override redirect windows on top' we started sorting the UI frames
window, which is an offscreen override redirect window, on top, causing
the unredirect checking code to always check whether to unredirect the
UI frames window. This effectively disabled the compositor bypass
functionality.
https://bugzilla.gnome.org/show_bug.cgi?id=788493
Turn MetaOutput into a GObject and move it to a separate file. This
changes the storage format, resulting in changing the API for accessing
MetaOutputs from using an array, to using a GList.
https://bugzilla.gnome.org/show_bug.cgi?id=785381
The brightness is about the vignette. Add a 'vignette_' prefix in order
to give more context. Keep the property name as it is, doing so we don't
break any plugin (e.g., gnome-shell).
https://bugzilla.gnome.org/show_bug.cgi?id=786618
Add the word 'vignette' in order to give some context on what the
snippets do. This will be useful later when we land other snippets
for the gradient effect.
https://bugzilla.gnome.org/show_bug.cgi?id=786618
This commit adds support for rendering onto enlarged per logical
monitor framebuffers, using the scaled clutter stage views, for HiDPI
enabled logical monitors.
This works by scaling the mode of the monitors in a logical monitors by
the scale, no longer relying on scaling the window actors and window
geometry for making windows have the correct size on HiDPI monitors.
It is disabled by default, as in automatically created configurations
will still use the old mode. This is partly because Xwayland clients
will not yet work good enough to make it feasible.
To enable, add the 'scale-monitor-framebuffer' keyword to the
org.gnome.mutter.experimental-features gsettings array.
It is still possible to specify the mode via the new D-Bus API, which
has been adapted.
The adaptations to the D-Bus API means the caller need to be aware of
how to position logical monitors on the stage grid. This depends on the
'layout-mode' property that is used (see the DisplayConfig D-Bus
documentation).
https://bugzilla.gnome.org/show_bug.cgi?id=777732
No XDnD events which notify DnD status change comes in Wayland. To emulate XDnD
behavior, MetaDnd checks whether there is a grab or not when the modal window
starts showing. When there is a grab, it processes the raw events from
compositor, and emits DnD signals for plugin.
https://bugzilla.gnome.org/show_bug.cgi?id=765003
Implement MetaDnd for emitting DnD signals to plugins such as gnome-shell. The
xdnd handling code comes from gnome-shell, and it is hidden behind MetaDnd now.
https://bugzilla.gnome.org/show_bug.cgi?id=765003
We currently don't have any shadow class for combo box popups,
which means the default shadow of normal windows is used. That's
clearly odd given that the two are very different, and isn't
consistent with GTK+-3's client-side shadows for popups. While
we could add a dedicated shadow class, the designers are fine
with reusing the existing shadow for dropdown-menus, so let's
do that.
https://bugzilla.gnome.org/show_bug.cgi?id=744667
If the meta_window_actor_effect_completed() triggers inconsistent
accounting, there's also high chances that the thaw call will be
unexpected at this time too, which will lead to a g_error().
This makes mutter more lenient to effect_completed() calls of the
right type (i.e. those triggering freeze/thaw) being performed more
times than necessary in the upper parts. A warning will be issued,
but the process won't abort.
https://bugzilla.gnome.org/show_bug.cgi?id=777691
In preparation for further refactorizations, rename the MetaMonitorInfo
struct to MetaLogicalMonitor. Eventually, part of MetaLogicalMonitor
will be split into a MetaMonitor type.
https://bugzilla.gnome.org/show_bug.cgi?id=777732
In order for the compositor plugin to be able to animate window size
changes properly we need to let it know of the starting and final
window sizes.
For X clients this can be done synchronously and thus with a single
call into the compositor plugin since it's us (the window manager)
who's in charge of the final window size.
Wayland clients though, have the final say over their window size
since it's determined from the client allocated buffer.
This patch moves the meta_compositor_size_change_window() calls before
move_resize_internal() which lets the compositor plugin know the old
window size and freezes the MetaWindowActor.
Then we get rid of the META_MOVE_RESIZE_DONT_SYNC_COMPOSITOR flag
since it's not needed anymore as the window actor is frozen and that
means we can use meta_compositor_sync_window_geometry() as the point
where we inform the compositor plugin of the final window size.
https://bugzilla.gnome.org/show_bug.cgi?id=770345
This will be used to let plugins know when a previous size change
actually becomes effective. This is needed to handle wayland client
resizing properly since, unlike X, it's async.
https://bugzilla.gnome.org/show_bug.cgi?id=770345
Normally textures in OpenGL are inverted on the Y axis, and we only
apply our rotation transform when it is not. To make the common case
work as normal, default to assuming textures are Y inverted.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Add support for inverted Y Wayland buffers. OpenGL textures are by
default inverted, so adding support for EGL_WAYLAND_Y_INVERTED_WL
effectively means adding support for non-inverted, which makes the
MetaShapedTexture apply a transformation when drawing only when querying
EGL_WAYLAND_Y_INVERTED_WL resulted in the response "EGL_FALSE".
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Wayland popup grabs, unlike other grab types, can be safely cancelled
so there's no reason to deny compositor grab requests if a wayland
popup is on.
In particular, this allows entering the overview via a keybinding or
locking the screen while a wayland popup has a grab which is something
that's been advertised as a wayland improvement over X.
https://bugzilla.gnome.org/show_bug.cgi?id=771235
When we mess with a window actor's visibility from the shell side
(yes, I know :-( ), we should at least restore the proper visibility
when we're done with it ...
https://bugzilla.gnome.org/show_bug.cgi?id=771536
Not having a surface actor would cause the window actor state to be
considered frozen, thus causing various state (such as geometry, shape
etc) synchronization to be delayed until thawed. If the window actor
was "thawed" due to having a surface set, not all state would be
properly synchronized, causing the thawed window actor to be displayed
incorrectly.
This patch fixes this by putting state synchronization after thawing in
a common function, calling it both from frozen count decreasing and
surface setting.
This fixes for example misplaced menus in Steam.
https://bugzilla.gnome.org/show_bug.cgi?id=770991
CoglFrameInfo is a frame info container associated with a single
onscreen framebuffer. The clutter stage will eventually support drawing
a stage frame with multiple onscreen framebuffers, thus needs its own
frame info container.
This patch introduces a new stage signal 'presented' and a accompaning
ClutterFrameInfo and adapts the stage windows and past onscreen frame
callbacks users to use the signal and new info container.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
We were compensating for a clone paint viewport offset even when we
were not in clone paniting mode. This would break painting if we offset
the viewport for some other reason for example as in the future stage
view painting.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Instead of assuming there is a single onscreen framebuffer, use the
helper functions for setting the frame callback and getting the frame
counter.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Use the correct pointer types for cogl objects. This avoids warnings
when including the cogl headers doesn't result in all the cogl types
being typedefs to void.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Emit a signal so that interested parties can recreate their FBOs and
queue a full scene graph redraw to ensure we don't end up showing
graphical artifacts.
This relies on the GL driver supporting the
NV_robustness_video_memory_purge extension and cogl creating a
suitable GL context. For now we only make use of it with the X backend
since the only driver with which this is useful is NVIDIA.
https://bugzilla.gnome.org/show_bug.cgi?id=739178