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MetaWindowGroup: Only compensate for transforms when in clone paint
We were compensating for a clone paint viewport offset even when we were not in clone paniting mode. This would break painting if we offset the viewport for some other reason for example as in the future stage view painting. https://bugzilla.gnome.org/show_bug.cgi?id=768976
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@ -79,11 +79,22 @@ meta_window_group_paint (ClutterActor *actor)
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* painting currently, and never worry about how actors are positioned
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* on the stage.
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*/
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if (!meta_actor_painting_untransformed (screen_width, screen_height, &paint_x_origin, &paint_y_origin) ||
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!meta_actor_is_untransformed (actor, NULL, NULL))
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if (clutter_actor_is_in_clone_paint (actor))
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{
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CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
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return;
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if (!meta_actor_painting_untransformed (screen_width,
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screen_height,
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&paint_x_origin,
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&paint_y_origin) ||
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!meta_actor_is_untransformed (actor, NULL, NULL))
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{
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CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
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return;
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}
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}
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else
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{
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paint_x_origin = 0;
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paint_y_origin = 0;
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}
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visible_rect.x = visible_rect.y = 0;
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