Use g_strdup instead of malloc + strcpy, this also gets rid of a bunch
of error checking which is no longer necessary, also adjust the free
path accordingly.
Note that there was a malloc + XFree mismatch in the removed error-handling.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/786
latin1_string_from_results and utf8_string_from_results use g_strndup,
so the returned string should be freed with g_free, rather then with
free or XFree. This fixes all free-s of buffers returned by these 2
functions to properly use g_free.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/786
Use g_new0 instead of calloc for motif_hints_from_results and adjust
its callers to use g_free.
Note that in the process_request_frame_extents function this replaces
the wrong original mismatch of calloc + XFree with a matching g_malloc +
g_free pair.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/786
The final version of the function was changed to allow points that are
touching the edge of a quadrilateral to be counted as "inside". Update
the function documentation to refect this.
Also clarify that the function is written in such a way that it is
agnostic to clockwise or anticlockwise vertex ordering.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/783
In `clutter_stage_view_blit_offscreen()`, the given clipping rectangle
is in “view” coordinates whereas we intend to copy the whole actual
framebuffer, meaning that we cannot use the clipping rectangle.
Use the actual framebuffer size, starting at (0, 0) instead.
That fixes the issue with partial repainting with shadow framebuffer
when fractional scaling is enabled.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/820
Clutter actors might emit property changes in dispose, while unparenting.
However we assume that the ::destroy signal is the last one we emit for an
actor, and that starting from this moment the object is not valid anymore,
and so we don't expect any signal emission from it.
To avoid this, freeze the object notifications on an actor during its
disposition, just before the ::destroy signal emission.
Update the actor-destroy test to verify this behavior.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/769
Clutter actors unset their parent on dispose, after emitting the ::destroy
signal, however this could cause ::parent-set signal emission. Since we
assume that after the destruction has been completed the actor isn't valid
anymore, and that during the destroy phase we do all the signal / source
disconnections, this might create unwanted behaviors, as in the signal
callbacks we always assume that the actor isn't in disposed yet.
To avoid this, don't emit ::parent-set signal if the actor is being
destroyed.
Update the actor-destroy test to verify this behavior.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/769
Mutter issues a synchronous grab on the pointer for unfocused client
windows to be able to catch the button events first and raise/focus
client windows accordingly.
When there is a synchronous grab in effect, all events are queued until
the grabbing client releases the event queue as it processes the events.
Mutter does release the events in its event handler function but does so
only if it is able to find the window matching the event. If the window
is a shell widget, that matching may fail and therefore Mutter will not
release the events, hence causing a freeze in pointer events delivery.
To avoid the issue, make sure we sync the pointer events in case we
can't find a matching window.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/821
It was not the lack of forcing the shadow fb that caused slowness, but
rather due to the method the shadow fb content was copied onto the
scanout fb. With 'clutter: Use cogl_blit_framebuffer() for shadow FB'
we'll use a path that shouldn't be slow when copying onto the scanout
fb.
Also 437f6b3d59 accidentally enabled
shadow fb when using hw accelerated contexts, due to the cap being set
to 1 in majority of drivers. While the kernel documentation for the
related field says "hint to userspace to prefer shadow-fb rendering",
the name of the hint when exposed to userspace is
DRM_CAP_DUMB_PREFER_SHADOW, thus should only be taken into consideration
for dumb buffers, not rendering in general.
This reverts commit 437f6b3d59.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/818
The commit 'renderer/native: Use shadow fb on software GL if preferred'
attempted to force using a shadow fb when using llvmpipe in order to
speed up blending, but instead only did so when llvmpipe AND the drm
device explicityl asked for it.
Now instead always force it for llvmpipe and other software rendering
backends, and otherwise just query the drm device (i.e.
DRM_CAP_DUMB_PREFER_SHADOW).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/807
If there is no transformation, use `cogl_blit_framebuffer()` as a
shortcut in `clutter_stage_view_blit_offscreen()`, that dramatically
improves performance when using a shadow framebuffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/809
Since the recent clutter-content work, legacy scaling (in contrast
to the new stage-view-scaling) only applies to surfaces that belong
to a window. This broke scaling of DnD surfaces.
As a workaround, apply the same scaling on DnD-surface-actors until
we use stage-view-scaling by default and can remove this again.
Also: small corrections of geometry calculation
https://gitlab.gnome.org/GNOME/mutter/merge_requests/780
This allows us to implement more sophisticated logic for the different
cases. For DnD surfaces, use the geometry scale of the monitor where
the pointer is, instead of incorrectly assuming '1' as it was before.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/780
The meta_display_update_focus_window() call has indirect dependencies
on the X11 focus window, in order to determine the correct focus window
on the Wayland side (i.e. may turn out NULL with certain X windows).
In order to have the right x11_display->focus_xwindow there, we should
perform first the focus update on the X11 display.
Fixes focusing of Java applications, as those don't seem to go through
_NET_ACTIVE_WINDOW.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/819
With the addition of the locate-pointer special keybinding (defaults to
the [Control] key), we have now two separate special modifier keys which
can be triggered separately, one for the locate-pointer action and
another one for overlay.
When processing those special modifier keys, mutter must ensure that the
key was pressed alone, being a modifier, the key could otherwise be part
of another key combo.
As result, if both special modifiers keys are pressed simultaneously,
mutter will try to trigger the function for the second key being
pressed, and since those special modifier keys have no default handler
function set, that will crash mutter.
Check if the handler has a function associated and treat the keybinding
as not found if no handler function is set, as with the special modifier
keys.
https://gitlab.gnome.org/GNOME/mutter/issues/823
The `process_event()` would check for a existing keybinding handler and
abort if there is none, however the test is done after the handler had
been accessed, hence defeating the purpose of the check.
Move the check to verify there is an existing keybinding handler before
actually using it.
https://gitlab.gnome.org/GNOME/mutter/issues/823
There were multiple bugs present after the ClutterContent transition.
Refactor `get_image` to:
- always assume surface coordinates for the clip
- return a cairo_surface in buffer size
- make the offscreen path take size arguments, so we can
easily change the assumption in get_image
- fix some clipping bugs on the way
https://gitlab.gnome.org/GNOME/mutter/merge_requests/758
Delayed clutter timelines might be removed while they are still in the
process of being executed, but if they are not playing yet their delay
timeout won't be stopped, causing them to be executed anyway, leading to a
potential crash.
In fact if something else keeps a reference on the timelines (i.e. gjs), the
dispose vfunc delay cancellation won't take effect, causing the timelines to
be started and added to the master clock.
To avoid this, expose clutter_timeline_cancel_delay() function and call it
if a timeline is not playing but has a delay set.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/815https://gitlab.gnome.org/GNOME/mutter/merge_requests/805
If a timeline is delayed and we request to stop or pause it, we are emitting
the "::paused" signal on it, however this has never been started, and so
nothing has really be paused.
So, just try to cancel the delay on pause and return if not playing.
No code in mutter or gnome-shell is affected by this, so it is safe to
change.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/805
Some drivers expose EGL_EXT_image_dma_buf_import_modifiers so you can
query supported formats, but don't support any modifiers. Handle this by
treating it like DRM_FORMAT_MOD_INVALID.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/782
Clutter stage used to compute the initial projection using a fixed z
translation which wasn't matching the one we computed in
calculate_z_translation().
This caused to have a wrong initial projection on startup which was then
correctly recomputed only at the first paint.
However, since this calculation doesn't depend on view, but only on viewport
size, perspective's fovy and z_near we can safely do this at startup and
only when any of those parameters change.
Then we can move the computation out _clutter_stage_maybe_setup_viewport()
since the cogl framebuffer viewport sizes aren't affecting this.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1639https://gitlab.gnome.org/GNOME/mutter/merge_requests/803
GCC's manpage says that this flag does the following:
Do not store floating-point variables in registers, and inhibit other
options that might change whether a floating-point value is taken from
a register or memory.
This option prevents undesirable excess precision on machines such as
the 68000 where the floating registers (of the 68881) keep more
precision than a "double" is supposed to have. Similarly for the x86
architecture. For most programs, the excess precision does only good,
but a few programs rely on the precise definition of IEEE floating
point.
We rely on this behaviour in our fork of clutter. When performing
floating point computations on x86, we are getting the wrong results
because of this architecture's use of the CPU's extended (x87, non-IEEE
confirming) precision by default. If we enable `-ffloat-store` here,
then we'll get the same results everywhere by storing into variables
instead of registers. This does not remove the need to be correct when
handling floats, but it does mean we don't need to be more correct than
the IEEE spec requires.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/785