27915 Commits

Author SHA1 Message Date
Elliot Smith
fef53e1b28 cookbook: Added skeleton for script chapter of cookbook 2010-08-27 11:21:30 +01:00
Elliot Smith
27d9825abe cookbook: Simplified ClutterScript example
There was too much in the example code to cover in a single
recipe, so I trimmed it down to demonstrate simple
UI building (no constraints, effects, animations, or signals).
2010-08-27 11:21:30 +01:00
Elliot Smith
4cba0cf3e8 cookbook: Added ClutterScript example
Added a simple script and program to load it, to support
recipe on ClutterScript for UI definitions.

Also amended the Makefile (following the pattern of
the tests/interactive Makefile) to enable signal
connection from ClutterScript by passing -export-dynamic
to linker.
2010-08-27 11:21:30 +01:00
Rob Staudinger
1024eae742 Really install region.h as private header
Libmutter-private's preview-widget.h depends on region.h, so that one
needs to be installed as well in order to keep dependees build.

Signed-off-by: Tomas Frydrych <tf@linux.intel.com>
2010-08-27 10:59:21 +01:00
Tomas Frydrych
dad1f01c5b Fixed incorrect location of regin.h in the previous commit
region.h lives in include, not ui
2010-08-27 10:06:37 +01:00
Tomas Frydrych
ce53f35974 Added region.h to installed headers
region.h is explicictely included by the installed preview-widget.h
2010-08-27 09:59:08 +01:00
Emmanuele Bassi
88b026fa72 test-actors: Name all the actors
Makes it easier to debug events.
2010-08-26 17:31:32 +01:00
Emmanuele Bassi
36d45b660f click-action: Add get_button()
Allow retrieving the pointer button that caused the ::clicked signal to
be emitted.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2287
2010-08-26 16:39:39 +01:00
Emmanuele Bassi
550d5ab621 click-action: Fix the release() method name
Documented and declared as release(), it's implemented as
force_release().

http://bugzilla.clutter-project.org/show_bug.cgi?id=2286
2010-08-26 16:39:39 +01:00
Bastian Winkler
870e7ddfad test-script-parser: Add a second child to the container
The script parser won't apply child and layout properties correctly with
more than one children.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2285

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-08-25 16:18:25 +01:00
Bastian Winkler
cb58f1f68c script-parser: Apply child and layout properties to the right actor
http://bugzilla.clutter-project.org/show_bug.cgi?id=2285

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-08-25 16:18:25 +01:00
Neil Roberts
2e12768e3c win32: Fix the check for the 'IN_DESTRUCTION' flag
Commit eae45619299 tried to clean how it checks for the private actor
flags. However the check for the 'IN_DESTRUCTION' flag in the Win32
backend got inverted so it would always clear the current
context. This was causing _cogl_check_driver_valid to fail later and
then the realize would get stuck in a infinite loop.
2010-08-24 20:00:04 +01:00
Alexander Shopov
3d19e800ab Updated Bulgarian translation 2010-08-24 15:45:58 +03:00
Adel Gadllah
2a54baf60e Trap xerrors in mutter_window_pre_paint
XDamageSubstract can create a BadDamage
(when the window goes away before XDamageSubstract is called)
and thus resulting into a crash.

Fix it by protecting the call with an error trap.

https://bugzilla.gnome.org/show_bug.cgi?id=623235
2010-08-23 22:31:51 +02:00
Øyvind Kolås
04d55107f3 state: clutter_state_remove_key_internal fix memory corruption
When we free a state because there are no more keys with it as a target use a
goto to re-initialize temporary variables that have become invalid.

Fixing bug #2273
2010-08-23 14:01:08 +01:00
Neil Roberts
66018a7035 Invert the check for whether to clip the pick
In 965907deb3f9e the picking was changed to render the full stage
instead of a single pixel whenever picking is performed more than once
between paints. However the condition in the if-statement was
backwards so it would end up always doing a full stage render.
2010-08-23 11:55:14 +01:00
Neil Roberts
ddd08ba723 Add some debugging notes for picking
This adds a new CLUTTER_DEBUG option for picking. Currently this just
reports the position for each pick and whether it is clipped or not.
2010-08-23 11:55:13 +01:00
Alexandros Frantzis
12e58c7813 Hide internal glx and egl(x) backend symbols.
The glx and egl(x) backends export some internal symbols. Hide these
symbols (using '_' prefix) to reduce ABI differentiation between the
glx and eglx flavours.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2267

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-08-23 11:49:07 +01:00
Thierry Reding
4544fe7571 Fix build against gtk+ older than 2.21.6.
The gdk_window_get_background_pattern() function copied from GDK and
introduced in commit 0839c10 has a small syntax error and uses a private
API (_gdk_drawable_ref_cairo_surface()). This patch imports the missing
API and fixes the syntax error.

https://bugzilla.gnome.org/show_bug.cgi?id=626583
2010-08-23 11:11:50 +01:00
Tomas Frydrych
a125b0179a Do not cancel Alt+Tab grab due to modifier key events
If the user just presses a modifier (e.g., shift) during Alt+Tab grab, we need
to keep the grab in place to allow the custom Alt+Tab handler to deal with what
might simply be a change of tabbing direction.

https://bugzilla.gnome.org/show_bug.cgi?id=613126
2010-08-23 10:35:10 +01:00
Милош Поповић
6b69acdf8b Updated Serbian translation 2010-08-22 15:47:20 +02:00
Ask H. Larsen
8c11a2e5a3 Updated Danish translation 2010-08-22 13:36:05 +02:00
Chao-Hsiung Liao
693c2bc175 Updated Traditional Chinese translation(Hong Kong and Taiwan) 2010-08-21 21:01:55 +08:00
Emmanuele Bassi
cda5afb419 box-layout: Use the correct name for the arguments
Since we're getting the preferred height for a given width, the width
argument should be named "for_width" and not "for_height".
2010-08-20 17:03:06 +01:00
Emmanuele Bassi
bed0876749 Merge remote branch 'elliot/cookbook-textures-crossfade'
* elliot/cookbook-textures-crossfade:
  cookbook: Use GdkPixbuf instead of getting data from a texture
  cookbook: Added a recipe for cross-fading between two images
  cookbook: Modified COGL example for consistency
  cookbook: Added video of two texture cross-fade
  cookbook: Removed unused constant
  cookbook: Renamed front/back to top/bottom in cross-fade example
  cookbook: Don't need to set keep-aspect-ratio for simple example
  cookbook: Modified ordering of statements in cross-fade example
  cookbook: Added a longer slideshow example
  cookbook: Made code examples more consistent
  cookbook: Added example code for texture cross-fading
  Post-release version bump to 1.3.13
  Release Clutter 1.3.12 (developers snapshot)

Conflicts:
	doc/cookbook/examples/Makefile.am
2010-08-20 15:24:42 +01:00
Emmanuele Bassi
5f15a620a1 Merge remote branch 'elliot/cookbook-textures-crossfade'
* elliot/cookbook-textures-crossfade:
  cookbook: Use GdkPixbuf instead of getting data from a texture
  cookbook: Added a recipe for cross-fading between two images
  cookbook: Modified COGL example for consistency
  cookbook: Added video of two texture cross-fade
  cookbook: Removed unused constant
  cookbook: Renamed front/back to top/bottom in cross-fade example
  cookbook: Don't need to set keep-aspect-ratio for simple example
  cookbook: Modified ordering of statements in cross-fade example
  cookbook: Added a longer slideshow example
  cookbook: Made code examples more consistent
  cookbook: Added example code for texture cross-fading
  Post-release version bump to 1.3.13
  Release Clutter 1.3.12 (developers snapshot)

Conflicts:
	doc/cookbook/examples/Makefile.am
2010-08-20 15:24:42 +01:00
Elliot Smith
81481cd803 cookbook: Added recipe for handling pointer events on an actor
Added a recipe about handling enter, leave, and motion events
on an actor.

Gives some pointers to data available from motion events,
explains a bit about stage-relative and actor-relative coords,
and covers how overlapping actors and reactivity of actors
can affect events occurring.

Examples include a simple scribble app showing how to integrate
pointer events into a more useful context.
2010-08-20 13:56:17 +01:00
Elliot Smith
c480e5ec00 cookbook: Added example to show how stacking affects pointer events
Added another example (used for a screenshot) to demonstrate
how pointer events pass through non-reactive actors and how
depth ordering affects whether an actor will emit a pointer
motion signal.
2010-08-20 12:54:19 +01:00
Elliot Smith
526b438b3a cookbook: Use get_coords rather than struct members
Use clutter_event_get_coords() to get x and y position,
rather than casting to the right event type then directly
accessing members of the event struct.
2010-08-20 12:54:19 +01:00
Elliot Smith
a4db7746f2 cookbook: Made callback names more consistent
Changed callback function names so they are more consistent
within this recipe and with other callback names used
in other recipes.
2010-08-20 12:54:19 +01:00
Elliot Smith
c1e2658104 cookbook: Added simple pointer motion example
Added a simple pointer motion example which just reports on
the stage and actor-relative coordinates of the pointer
as it moves.
2010-08-20 12:54:19 +01:00
Elliot Smith
7c196d31b4 cookbook: Added scribble example for pointer motion recipe
Simple scribbler application which demonstrates tracking
mouse enter and motion events on a texture, drawing with
COGL and ClutterPath as they occur.
2010-08-20 12:39:48 +01:00
Elliot Smith
b648bff10c cookbook: Renamed example for pointer crossing
Decided might be better to cover crossing and motion under
a broader "pointer motion" recipe, so renamed the example
(which only shows pointer crossing event handling).
2010-08-20 12:39:48 +01:00
Elliot Smith
72ddd471f0 cookbook: Added example for pointer cross recipe
Code example demonstrates detecting pointers entering/leaving
an actor by implementing a (very) simple button with hover
effect.
2010-08-20 12:39:48 +01:00
Owen W. Taylor
8b34b4bd0b MutterShapedWindow: drop all indirect references to textures
We don't get correct notifications for the ::cogl-texture property of
ClutterTexture in the case when we are unsetting the pixmap before calling
XFreePixmap. (This is because ClutterX11TexturePixmap is a hack on top
of ClutterTexture and we're a hack on top of that.) So we need to manually
clear everything out.

For consistency we also make sure that we drop all references to dead
textures:

 - When the shape changes
 - If the window pixmap texture changes without first being cleared
   (this is not expected to happen)

https://bugzilla.gnome.org/show_bug.cgi?id=627210
2010-08-19 16:12:11 -04:00
Emmanuele Bassi
213bd1eab4 debug: Add a macro for checking debug flags 2010-08-19 13:57:10 +01:00
Милош Поповић
8cce57ba44 Updated Serbian translation 2010-08-19 14:48:31 +02:00
Emmanuele Bassi
459a6bb24c click-action: Add a method to force a release
It can be useful to be able to forcibly break the grab set up by the
ClickAction. The newly added release() method provides a mechanism to
release the grab and unset the :held state of the ClickAction.
2010-08-19 12:10:43 +01:00
Emmanuele Bassi
db7d821ef6 click-action: Add attribution
The ClickAction semantics were inspired by the StClickable widget in the
GNOME Shell Toolkit (St).
2010-08-19 11:26:51 +01:00
Nickolas Lloyd
63f81ed027 Fix meta_window_set_user_time: assertion `!window->override_redirect' failed error messages
This patch adds a check in event_callback () to check whether the
window is override-redirect or not, and avoids unnecessarily calling
meta_window_set_user_time () if it is.

https://bugzilla.gnome.org/show_bug.cgi?id=606158
2010-08-18 17:22:01 -04:00
Owen W. Taylor
c9ebc0ea25 Always use mipmap emulation
Rather than trying to find out from Clutter whether mipmap generation
can be used together with texture_from_pixmap, just always assume
it can't and use the MutterTextureTower emulation code.

This fixes a problem with our previous hack for doing the query
no longer working. In the rare cases where mipmap generation
is supported, it is unlikely to produce significantly more efficient
or better looking results than the emulation. (In terms of efficiency,
we have better knowledge of when we need to update the lower mipmaps
and when we don't than CoglTexturePixmapX11.)

Some care is taken so mutter_shaped_texture_set_create_mipmaps() works
when changed on the fly and properly discards the old mipmap levels.
This isn't necesary currently, since it can only be controlled via
envvar, but is easier than future-proofing through documentation.

https://bugzilla.gnome.org/show_bug.cgi?id=627087
2010-08-18 14:02:32 -04:00
Robert Bragg
5ccaa61e4f docs: Clarifies that queue_redraw also applies to picking
This clarifies the documentation for clutter_actor_queue_redraw to
explain that custom actors should call this whenever some private state
changes that affects painting *or* picking.
2010-08-18 18:30:31 +01:00
Robert Bragg
f8940e3c9a clutter-texture: queue redraw when changing pick_with_alpha
The expectation is that actors should call clutter_actor_queue_redraw
when ever some private state changes that affects painting *or* picking.
ClutterTexture was not doing this for pick_with_alpha property changes.
2010-08-18 18:30:30 +01:00
Robert Bragg
965907deb3 Cache a full pick render if we have a static stage
The idea is that if we see multiple picks per frame then that implies
the visible scene has become static. In this case we can promote the
next pick render to be unclipped so we have valid pick values for the
entire stage. Now we can continue to read from this cached buffer until
the stage contents do visibly change.

Thanks to Luca Bruno on #clutter for this idea!
2010-08-18 18:30:30 +01:00
Emmanuele Bassi
c646a366c6 actor: Ignore paint() on actors being destroyed
OBVIOUS OPTIMIZATION IS OBVIOUS
2010-08-18 18:20:45 +01:00
Emmanuele Bassi
56097df60c docs: Improve paint() documentation 2010-08-18 18:20:04 +01:00
Elliot Smith
444d315078 cookbook: Use GdkPixbuf instead of getting data from a texture
Rewrote example for single texture + COGL to use
a GdkPixbuf to load images, rather than reading data
out of another CoglTexture.

The data is then loaded from the pixbuf to a region of
the CoglTexture (as before).
2010-08-18 16:02:51 +01:00
Elliot Smith
c207820bef cookbook: Added a recipe for cross-fading between two images
The recipe covers a two texture approach (using the Clutter API)
and a single texture approach (using COGL).

It also discusses issues with cross-fading between images of
different sizes with the COGL API, and gives a longer
example of cycling through multiple images in a slideshow
application.
2010-08-18 11:42:00 +01:00
Elliot Smith
c492faecb2 cookbook: Modified COGL example for consistency
Changed the stage size so the COGL API example for cross-fade
has a stage the same size as the two texture example.
2010-08-18 11:41:32 +01:00
Elliot Smith
e54d3e716b cookbook: Added video of two texture cross-fade
Added a video showing the two texture cross-fade.

Modified the example code to animate on key press, so
this video could be captured.

Also altered the stage size to minimise the video size.
2010-08-18 11:41:32 +01:00