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test-actors: Name all the actors
Makes it easier to debug events.
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parent
36d45b660f
commit
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@ -45,9 +45,10 @@ on_button_press_event (ClutterActor *actor,
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clutter_event_get_coords (event, &x, &y);
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g_print ("*** button press event (button:%d) at %.2f, %.2f ***\n",
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g_print ("*** button press event (button:%d) at %.2f, %.2f on %s ***\n",
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clutter_event_get_button (event),
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x, y);
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x, y,
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clutter_actor_get_name (actor));
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clutter_actor_hide (actor);
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@ -157,6 +158,7 @@ test_actors_main (int argc, char *argv[])
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stage = clutter_stage_get_default ();
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clutter_actor_set_size (stage, 800, 600);
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clutter_actor_set_name (stage, "Default Stage");
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clutter_stage_set_title (CLUTTER_STAGE (stage), "Clone Test");
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clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
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@ -187,6 +189,7 @@ test_actors_main (int argc, char *argv[])
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/* create a new group to hold multiple actors in a group */
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oh->group = clutter_group_new();
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clutter_actor_set_name (oh->group, "Group");
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oh->hand = g_new (ClutterActor*, n_hands);
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@ -200,9 +203,15 @@ test_actors_main (int argc, char *argv[])
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gint x, y, w, h;
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if (i == 0)
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oh->hand[i] = real_hand;
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{
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oh->hand[i] = real_hand;
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clutter_actor_set_name (oh->hand[i], "Real Hand");
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}
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else
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oh->hand[i] = clutter_clone_new (real_hand);
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{
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oh->hand[i] = clutter_clone_new (real_hand);
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clutter_actor_set_name (oh->hand[i], "Clone Hand");
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}
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clutter_actor_set_reactive (oh->hand[i], TRUE);
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