When setting a drag handle, transform the original press
coordinates using the drag handle as reference instead of the
associated actor.
This causes the initial misplacement of drag handle in
example/drag-action when holding down the Shift key: the handle
gets placed at the main actor origin on the first drag event,
instead of following the mouse pointer.
All subsequent motion events already use the right actor when
transforming the coordinates, thus they are not affected.
https://bugzilla.gnome.org/show_bug.cgi?id=681746
The C4819 warnings appear due to a bug on Visual C++ when running on
non-English locales, specifically CJK versions/locales of Windows.
Re-enable this, like what is done in GLib, and add a note in the
Visual C++ README.txt's to tell people about this, so that Cogl will be
built correctly.
If the DragAction has a drag handle that gets destroyed inside the
::drag-end signal handler, the destruction sequence will trigger a
callback we have in place to check if the handle is being destroyed
mid-drag, e.g. from a ::drag-motion event.
The callback on the drag handle destruction will check if we are still
in the middle of a drag and emit the ::drag-end signal to allow cleaning
up; the callback erroneously uses the drag handle as the argument for
the emit_drag_end() function — instead of the actor to which the drag
action has been attached. Also, by the time we emit the ::drag-end, we
are not dragging the actor any more, so we shouldn't be emitted the
::drag-end signal twice.
The fix is, thus, made of two parts:
- reset the in_drag boolean before emitting the ::drag-end signal
so that destroying the drag handle will not result in a double
signal emission;
- use the correct actor when calling emit_drag_end().
https://bugzilla.gnome.org/show_bug.cgi?id=681814
If the actor has a fixed position set, but it's not using the BinLayout
alignment enumeration to set its alignment, then we force the alignment
factor to 0.0; this is consistent with what happens with an explicit
alignment of CLUTTER_BIN_ALIGNMENT_FIXED.
https://bugzilla.gnome.org/show_bug.cgi?id=682265
Event handling should only apply to editable ClutterText actors, but we
also have the :selectable property to care about.
The button/touch press should position the cursor inside an editable
ClutterText; the :selectable property should be used to allow selecting
the text, either through pointer or touch dragging, via the keyboard, or
by multiple pointer clicks. If neither of these two conditions are met,
the ClutterText should just propagate the event handling further.
Allow setting a ClutterRect on the drag action and force the
dragged actor's position to be always within that rectangle (relative
to the actor's parent).
https://bugzilla.gnome.org/show_bug.cgi?id=681168
The boolean_handled accumulator will stop the signal emission if TRUE is
returned by a signal handler; the boolean_continue accumulator will stop
the signal emission if FALSE is returned. The first one is used for
event-related signals, while the latter is used for action-related
signals.