200 Commits

Author SHA1 Message Date
Carlos Garnacho
2411460cff clutter: Drop clutter_input_device_set_coords()
Input devices aren't "updated" anymore, but their state queried to the
seat. This goes nowhere.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403>
2020-11-27 15:14:33 +00:00
Carlos Garnacho
730da1dbe1 clutter: Pass base event to clutter_input_device_update()
So we may fetch coordinates without necessarily querying the device
state.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1403>
2020-11-27 15:14:33 +00:00
Daniel van Vugt
17dbb98811 clutter/stage: Remove fps_timer
It's unused since a9a9a0d1c5.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1603>
2020-11-26 11:03:08 +00:00
Georges Basile Stavracas Neto
c3534d3390 clutter/pick-context: Store point and ray on construction
It'll be used to do a quick box test to cull out while picking.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1520>
2020-11-25 16:34:29 +00:00
Georges Basile Stavracas Neto
1b29d265a8 clutter/stage: Remove cached pick mode
The cached pick mode never actually cached anything, since it is
always, unconditionally reset when painting. Furthermore, next
commits will cull out actors during pick, which makes the pick
stack uncacheable.

Remove the cached pick mode.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1520>
2020-11-25 16:34:29 +00:00
Jonas Dreßler
0da8a49719 clutter/stage: Clarify comments in add_to_stage_clip() a bit
The first comment isn't really needed anymore since
the is_full_stage_redraw_queued() underneath is quite self-explaining.

Also rephrase the second comment a bit, including that
_clutter_paint_volume_get_stage_paint_box() does the aligning to the
pixel grid.

Finally, the last comment also looks out of date since we do that
rounding inside _clutter_paint_volume_get_stage_paint_box(), so remove
it.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
2020-11-24 18:30:19 +00:00
Jonas Dreßler
906124b09f clutter/stage: Don't pass QueueRedrawEntries to actors
We currently pass actors a reference to their associated
ClutterStageQueueRedrawEntry when queueing a redraw. This "splitting" of
the ownership of the entry has introduced quite a few bugs in the past
and is hard to follow.

So give up the "splitting" of the ownership and exclusively handle those
entries inside ClutterStage. To still allow removing the entry when an
actor gets unrealized introduce clutter_stage_dequeue_actor_redraw()
similar to what we already have for relayouts.

To be able to efficiently find entries when actors queue redraws, make
pending_queue_redraws a GHashTable, which fits quite nicely and also
allows removing the QueueRedrawEntries actor pointer in favour of the
key of the hashtable.

Since the struct is now private to ClutterStage, we can also rename it
to QueueRedrawEntry.

While at it, also sneak in the removal of the leading underscore from
clutter_stage_queue_actor_redraw().

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
2020-11-24 18:30:19 +00:00
Jonas Dreßler
ce4c297cea clutter/actor: Emit the queue-redraw signal right away
Since we now decoupled the "queue-redraw" signal from creating the stage
clip, we can move signal emission into
_clutter_actor_queue_redraw_full() and emit the signal right away when
queueing a redraw on an actor. With that we now no longer have to
accommodate for the stage pending_queue_redraws list changing while
iterating over it.

To ensure we don't emit the signal too often when multiple redraws are
queued on one actor, use the propagated_one_redraw flag to limit the
number of emissions to a single one for every update cycle.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
2020-11-24 18:30:19 +00:00
Jonas Dreßler
9b16eff784 clutter: Move assembling the redraw clip out of "queue-redraw" signal
Putting together the redraw clip of the stage never really fitted nicely
with the "queue-redraw" signal emission, it forces us to emit the
signals in a batch and we also use a weird trick to get the old paint
volume that's already on-screen into the final redraw clip (we call
_clutter_actor_propagate_queue_redraw() on the stage).

So start breaking up this association by making the stage explicitely
request the redraw clip from the actor and removing the
ClutterPaintVolume argument from _clutter_actor_finish_queue_redraw().
This is done by adding a private function
clutter_actor_get_redraw_clip() which returns our old (currently
visible) paint volume and the new paint volume.

This also allows removing the check whether a full stage redraw has been
queued in clutter_actor_real_queue_redraw() and we can now just stop the
signal emission if a propagation happened at least once.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1511>
2020-11-24 18:30:19 +00:00
Corentin Noël
25bb5676df clutter/stage: Add documentation and annotations
Increase the documentation coverage and add some missing annotations to be able to
use some methods correctly with the GObject Introspection.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1545>
2020-11-04 11:59:58 +02:00
Jonas Dreßler
84dd6b4af5 clutter/stage: Remove redraw_pending and redraw_count
The redraw_pending boolean is used to schedule the first stage update
after starting Clutter. This flag is superfluous because we have the
pending_finish_queue_redraws flag which does the same.

While at it, also remove the redraw_count debug variable, since there
should be better ways to count the number of queued redraws nowadays,
for example Sysprof marks.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1527
2020-10-26 18:26:30 +01:00
Georges Basile Stavracas Neto
7d25cbe87f Use graphene_ray_t to pick actors
This commit introduces a few important changes in order to
acommodate graphene_ray_t. Most of them are positive changes,
so don't panic :)

The first very visible change is that neither the actor box
nor the clip rectangles are projected before being pushed.
This required changing the parameters of the related functions
at both ClutterPickContext, and ClutterPickStack, to receive
boxes instead of vertices. These rectangles are projected on
demand now, so in the best case (first actor picked) only
one projection happens; and in the worst case, it projects
as much as it does now.

The second important change is that there are no more checks
for axis-alignment anymore. That's because picking now happens
in 3D space, using triangles.

Talking about triangles in 3D space, this is what is used now
for picking. We break down each actor rectangle in 2 triangles,
and check if the projected pick point is inside any one of them,
of if the ray intersects any one of them. The same check happens
for the clip rectangles.

Checking the projected pick point is both an optimization for the
2D case, and a workaround to graphene_ray_t problems with float
precision, which is specially visible on edges such as the top
bar.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 10:19:01 -03:00
Georges Basile Stavracas Neto
f411834d42 Introduce ClutterPickStack
ClutterPickStack is a new boxed type that stores the vertices
and clip rectangles. It is meant to be a byproduct of picking,
and takes over most of what ClutterStage currently does.

It introduces a 'seal' system, inspired by MetaKmsUpdate. After
the pick operation is done, and the rectangles are collected,
the pick stack is sealed, and is not allowed to be externally
modified anymore. Internally, it still can invalidate pick
records when an actor is destroyed.

For now, it handles both the clip rectangles, and the matrix
stack, separatedly. Future commits will rearrange this.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:56:42 -03:00
Georges Basile Stavracas Neto
0d79a0faf8 clutter/stage: Remove useless cached pick mode reset
It happens a couple of lines above, in _clutter_stage_clear_pick_stack().

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:20:38 -03:00
Georges Basile Stavracas Neto
56ed0bf001 clutter: Remove pick mode from context
It is not used anywhere now.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:20:38 -03:00
Georges Basile Stavracas Neto
a4961ad4a7 clutter/pick-context: Make pick context aware of the pick mode
Pass the pick mode during construction, and add a getter for it. It'll
be used by the next patches to make clutter_actor_should_pick_paint()
not depend on a global context.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:20:38 -03:00
Georges Basile Stavracas Neto
8a709b5766 clutter/stage: Add pick trace
It will help profiling picking times, and compare this future patches
with status quo.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1509
2020-10-26 09:20:38 -03:00
Carlos Garnacho
8d9dc097e4 clutter: Drop clutter_input_device_set_time()
An input device does not have time on itself, events do. This was made
unused so drop it.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1486
2020-10-23 18:48:19 +00:00
Carlos Garnacho
a76a47fbde clutter: Pass timestamp to clutter_input_device_set_actor()
This function emits crossing events, so needs a (most times truthful)
timestamp. Make it explicit instead of fetching it from the device.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1486
2020-10-23 18:48:19 +00:00
Carlos Garnacho
6e49ad436d clutter: Drop clutter_input_device_set_stage()
Also drop the stage argument from clutter_input_device_set_coords()
in consequence. No one uses this already.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1486
2020-10-23 18:48:19 +00:00
Carlos Garnacho
6a6894a397 clutter: Specify stage on clutter_input_device_update() function
This is the function performing the picking, tell it explicitly the
stage it should happen on.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1486
2020-10-23 18:48:18 +00:00
Georges Basile Stavracas Neto
bc41a88c92 clutter/stage: Replace _cogl_util_get_eye_planes_for_screen_poly()
_cogl_util_get_eye_planes_for_screen_poly() is quite a complicated beast. Ever
since Clutter became a compositor toolkit, and specially after we switched to
graphene_frustum_t on paint volumes, we can brutally simplify this function.

The new code assumes camera is at (0, 0, 0) at world coordinates (i.e. before
applying the projection). We also consider that the redraw clip are at stage
coordinates. That means that converting the clip rectangle to world rectangle
is simply a matter of projecting the corresponding vertices using the "view"
matrix. Furthermore, we only need to project the top-left, and bottom-right
vertices, since top-right and bottom-left can be derived from those two.

The frustum setup still uses triplets of vertices to setup the planes, except
now the first vertex is always the camera (hardcoded to 0, 0, 0), and the other
two vertices are the projected clip rectangle vertices.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:46:26 -03:00
Georges Basile Stavracas Neto
f7d0461768 clutter/stage: Simplify frustum setup function
We guarantee to never pass NULL clips anymore, so there's no need
to check for such case.

Remove the check for NULL clip, and remove all related variables.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:46:26 -03:00
Georges Basile Stavracas Neto
d1d3ac6b20 clutter/stage: Use multiple frusta depending on the redraw clip
The redraw clip region may contain multiple clip rectangles. We currently
only use the extents of this region, but having multiple frusta for each
rectangle is a better alternative, and will allow us to remove the extra
projection we currently do.

Make the clip frustum an array, with multiple frusta.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:46:23 -03:00
Georges Basile Stavracas Neto
63d05565f6 clutter/stage: Move pick cache invalidation out of setup
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Georges Basile Stavracas Neto
cf9d06164d clutter/stage: Remove outdated comment
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Georges Basile Stavracas Neto
feb8397c97 clutter/stage: Move clip frustum to ClutterPaintContext
The clip planes / frustum are contextual to painting. In the past, for
the lack of a better place, it was added to ClutterStage, but now we
have an appropriate home for such data: ClutterPaintContext.

Move the frustum to the paint context.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Georges Basile Stavracas Neto
b6fa26cf45 clutter/stage: Don't setup view on pick
While refactoring the clipping planes / frustum code, it became more and
more evident that we do not need to update them while picking. Picking
nowadays goes through a completely different code path, that does not
rely on paint volume culling.

While it might be interesting to eventually also cull out based on paint
volumes, it certainly won't go through the painting code anymore.

Remove setting up the view when picking, and rename functions appropriatedly.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Georges Basile Stavracas Neto
a84dccfd64 clutter/stage: Use graphene_frustum_t for clipping
Instead of 4 planes, use a graphene_frustum_t to store the clipping
planes.

The cautious reviewer might noticed that we are now setting up 6
planes: the 4 planes we were doing before, plus 2 extra planes in
the Z axis. These extra planes simulate an "infinite" Z far, and
an "on-camera" Z near.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Georges Basile Stavracas Neto
793ca68d8c clutter/stage: Use graphene_plane_t for clipping planes
It allows us to remove quite a bunch of code, and not deal with part
of the mind-melting maths behind it.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Georges Basile Stavracas Neto
175851eef7 clutter/stage: Simplify view setup
ClutterStage defines the 8 vertices of a frustum:

  4 ----------------------------- 5
  | \                           / |
  |  \                         /  |
  |   0 --------------------- 1   |
  |   |                       |   |
  |   |                       |   |
  |   3 --------------------- 2   |
  |  /                         \  |
  | /                           \ |
  7 ----------------------------- 6

Then, it uses triplets of vertices to create each  clipping plane.
It only sets up 4 planes (it doesn't clip based on depth), defined
by the following vertices:

 * 0 - 4 - 5
 * 1 - 5 - 6
 * 2 - 6 - 7
 * 0 - 7 - 4

The first 3 triplets are selected using the for-loop. However, the
last triplet is different, and is done out of the loop. It could
have been made simpler by using the "3 - 7 - 4" triplet.

Simplify the current code by using the suggested triplet, calculated
inside the for-loop.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Georges Basile Stavracas Neto
1f99395d20 clutter: Use graphene_matrix_inverse()
Instead of our own implementation that upscales, then downscales back,
use graphene_matrix_inverse() directly. This is possible after switching
to a z-near value that doesn't have problems with float precision.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Georges Basile Stavracas Neto
78c648f947 cluter/stage: Use 1.0 for z-near
It doesn't actually matter, since we don't really have cases where we
cross this value, but it's enough to prevent catastrophic cancellation
due to very small float numbers.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1489
2020-10-16 13:37:44 -03:00
Jonas Ådahl
eb14da3874 cogl: Turn CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects
A first step towards abandoning the CoglObject type system: convert
CoglFramebuffer, CoglOffscreen and CoglOnscreen into GObjects.
CoglFramebuffer is turned into an abstract GObject, while the two others
are currently final. The "winsys" and "platform" are still sprinkled
'void *' in the the non-abstract type instances however.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1496
2020-10-16 16:17:38 +00:00
Georges Basile Stavracas Neto
cbcbe39f4d clutter/stage: Only use graphene_matrix_* APIs
Switch away from cogl_matrix_* APIs in favor of graphene_matrix_*
ones. Notice that cogl_matrix_get_value() swaps row and column,
which is reflected here.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:47 +00:00
Georges Basile Stavracas Neto
5db1f67d44 clutter/stage: Setup 2D view internally
Move and simplify cogl_matrix_view_2d_in_perspective() to inside
ClutterStage, since it's the only consumer of this API, and remove
it from Cogl.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:47 +00:00
Georges Basile Stavracas Neto
db23ee5829 cogl/matrix: Move inverse calculation to cogl-graphene.c
This special precision-bearing calculation will be used in other
places, so better share them all here.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:47 +00:00
Georges Basile Stavracas Neto
3e0c961b76 Replace the CoglMatrix type by graphene_matrix_t
CoglMatrix already is a typedef to graphene_matrix_t. This commit
simply drops the CoglMatrix type, and align parameters. There is
no functional change here, it's simply a find-and-replace commit.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:47 +00:00
Georges Basile Stavracas Neto
cedb5318da cogl/matrix: Relocate and update projection and transform APIs
Ideally, we would use Graphene to do that, however as of now Graphene
lacks these APIs so we still need these helpers. Since we're preparing
to get rid of CoglMatrix, move them to a separate file, and rename them
with the 'cogl_graphene' prefix.

Since I'm already touching the world with this change, I'm also renaming
cogl_matrix_transform_point() to cogl_graphene_matrix_project_point(),
as per XXX comment, to make it consistent with the transform/projection
semantics in place.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:47 +00:00
Georges Basile Stavracas Neto
55b05e5631 Don't access CoglMatrix struct fields
Instead, use the new cogl_matrix_get_value() API.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1439
2020-10-06 15:34:46 +00:00
Carlos Garnacho
6664044679 clutter: Do not use stack-allocated ClutterEvents
Use ClutterEvent* and clutter_event_new() to always allocate events.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1460
2020-09-30 18:26:20 +00:00
Jonas Ådahl
df228e8945 screen-cast/area-src: Clear framebuffer before painting stage
We'll be painting to a framebuffer that may not be completely covered by
the painted areas, meaning the not painted areas would end up undefined,
thus potentially contain garbage or old content.

Avoid this by clearing the framebuffer before painting the stage.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1442

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1459
2020-09-30 15:56:07 +00:00
Carlos Garnacho
a270b6a2ce clutter: Drop _clutter_clear_events_queue_for_stage()
There's only one stage. Let's not overcomplicate things, as it
will not be possible to simply go through the event queue inspecting
every event.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1448
2020-09-23 16:49:32 +02:00
Georges Basile Stavracas Neto
9e011958d4 clutter/stage: Add new before_paint signal hook
It'll allow subclasses to get notified of the before-paint
signal without having to connect to it. This will allow
MetaStage to have proper watches being fired there without
the cost of the signal handling machinery.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1421
2020-09-01 13:05:29 -03:00
Florian Müllner
6b04b2ff60 clutter/backends: Rename master and slave devices
Just because X11/XI uses a particular terminology doesn't mean we
have to use the same terms in our own API. The replacement terms
are in line with gtk@1c856a208, which seems a better precedent
for consistency.

Follow-up to commit 17417a82a5.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1425
2020-08-31 21:07:03 +02:00
Björn Daase
5ec9bde64f *: Fix spelling mistakes found by codespell
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1410
2020-08-29 09:10:31 +00:00
Jonas Ådahl
678e1fcd47 clutter/stage: Remove clutter_stage_new()
It's never expected that anything creates its own stage directly, so
remove the constructor function.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1364
2020-08-13 17:51:56 +02:00
Jonas Ådahl
28cb025190 clutter: Remove DELETE event, signal and vfunc
The delete event was used for signalling the close button was clicked on
clutter windows. Being a compositor we should never see these, unless
we're running nested. Remove the plumbing of the DELETE event and just
directly call meta_quit() when we see it, if we're running nested.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1364
2020-08-13 14:45:10 +02:00
Jonas Ådahl
a80b0f34e3 clutter: Remove old split capture based screen shooting API
This is no longer used, and the replacement (clutter_stage_paint_to_*())
should be used instead.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1391
2020-08-05 11:11:38 +02:00
Daniel van Vugt
305fcd0713 clutter-stage: Add gl-video-memory-purged signal
For when you want parts of Clutter to connect to the signal, without
referencing Meta classes.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1374
2020-08-05 08:26:37 +00:00