This is unlikely to happen, and unlikely to be right (eg. we don't translate
input event coordinates, since those are not in display coordinate space, we
don't offer any feedback for those either).
This can simply be dropped, we listen to XIAllMasterDevices, which suffices
for what we want to do.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/852
When a Wayland window is mapped or unmapped, the Wayland compositor is
expected to send the coorespoindign `wl_pointer` enter/leave events to
the affected clients.
To do so, mutter calls `meta_wayland_compositor_repick()` which
eventually calls `meta_wayland_pointer_repick()` and
`repick_for_event()`.
If pointer input device has not been updated yet, the old clutter actor
is picked and no enter/leave event is emitted.
Make sure we update the pointer input device prior to do the repick to
get the actual `ClutterActor` under the pointer.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1016https://gitlab.gnome.org/GNOME/mutter/merge_requests/1026
The private function `_clutter_input_device_update()` is not currently
exported.
This function calls `_clutter_input_device_set_actor()` which updates
the `ClutterActor` under the pointer, so making that function available
outside of Clutter will allow to make sure the pointer device actor is
updated prior to do picking.
Also, now that the functions is exported to the upper layers, drop the
underscore suffix from the function name.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1026
As we now call `meta_wayland_compositor_repick()` when the effects are
complete for Wayland surfaces, we can safely remove the Wayland specific
code to do the same from `meta_window_show()`.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1026
When mapping/unmapping windows, an animation may be played which can
change the actual actor size and location, hence defeating picking if
done too early.
Make sure we repick when the affects are completed, once the actor is
sized and placed.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1026
When building the frame mask, the current reported frame size may not
match when is actually on screen if the buffer has not been updated
yet.
So instead of getting the frame size from the meta window, deduce it
from the texture size.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
Currently, `meta_frame_get_mask()` and `meta_ui_frame_get_mask()` will
return the frame mask applied to the current frame size, by querying the
frame themselves.
To be able to get the frame mask at an arbitrary size, change the API to
take a rectangle representing the size at which the frame mask should be
rendered.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
With Xwayland, the shape region is recomputed and reapplied even when
the actor is frozen to prevent the black shadows effect.
However, while recomputing the shape region, the current client size is
taken into account, rather than the size when the client was frozen,
which is ahead of the actual client size using the NET_WM_SYNC protocol.
Keep the current client area and to reuse them when the X11 window actor
is frozen for rebuilding the client mask texture.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
Right now the CONTENT_SIZE request mode for a ClutterActor is only
respected by `clutter_actor_get_preferred_size()`, but not by
`get_preferred_width()` and `get_preferred_height()`. Those simply try
to ask the layout manager and will return [0, 0] for actors without
children. So be consistent and also return the content size in those two
functions.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1019
In XDND, we just get a hint on XdndPosition about what's the action
chosen by the user. Make the data source actions the full set on
XdndEnter (as we can't know better), and pass the hint in XdndPosition
as the user chosen action as it should be.
Makes Wayland drop sites aware of the user action as per XDND with X11
drag sources, and still makes modifiers during DnD work.
https://gitlab.gnome.org/GNOME/mutter/issues/974https://gitlab.gnome.org/GNOME/mutter/merge_requests/1005
The gamma value pointers of the current_state are overwritten by the
calls to memdup causing a small leak. while the leak itself is small, it
can be triggered quite often from things like night light.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1020
The acked configuration is removed from the pending configuration list
by acquire_acked_configuration(), but finish_move_resize() does not free
the data after applying the configuration.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1020
As recommended by the docs for `g_settings_schema_source_get_default`:
> The returned source may actually consist of multiple schema sources
> from different directories, depending on which directories were given
> in XDG_DATA_DIRS and GSETTINGS_SCHEMA_DIR. For this reason, all lookups
> performed against the default source should probably be done recursively.
Now it's actually found and works again, including subpixel font smoothing.
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1447https://gitlab.gnome.org/GNOME/mutter/merge_requests/1017
ClutterActors width and height can be reset to automatically use the
preferred (calculated) value by setting the width or height to -1, so
far this only works by setting it using `clutter_actor_set_width()` or
`clutter_actor_set_height()`, make sure it can also be done using the
"width" and "height" GObject properties.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1018
Where possible, try to export the buffer rendered by the primary GPU as a
dmabuf and import it to the secondary GPU and turn it into a DRM FB for
scanout. If this works, we get a zero-copy path to secondary GPU outputs.
This is especially useful on virtual drivers like EVDI (used for DisplayLink
devices) which are not picky at all about what kind of FBs they can handle.
The zero-copy path is prioritised after the secondary GPU copy path, which
should avoid regressions for existing working systems. Attempting zero-copy
would have the risk of being less performant than doing the copy on the
secondary GPU. This does not affect the DisplayLink use case, because there is
no GPU in a DisplayLink device.
The zero-copy path is prioritised before the primary GPU and CPU copy paths. It
will be tried on the first frame of an output and the copy path is executed
too. If zero-copy fails, the result from the copy path will take over on that
frame. Furthermore, zero-copy will not be attemped again on that output. If
zero-copy succeeds, the copy path is de-initialized.
Zero-copy is assumed to be always preferable over the primary GPU and CPU copy
paths. Whether this is universally true remains to be seen.
This patch has one unhandled failure mode: if zero-copy path first succeeds and
then fails later, there is no fallback and the output is left frozen or black.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/810