The wp_pointer_constraints protocol is a protocol which enables clients
to manipulate the behavior of the pointer cursor associated with a seat.
Currently available constraints are locking the pointer to a static
position, and confining the pointer to a given region.
Currently locking is fully implemented, and confining is implemented for
rectangular confinement regions.
What else is lacking is less troublesome semantics for enabling the lock
or confinement; currently the only requirement implemented is that the
window that appears focused is the one that may aquire the lock.
This means that a pointer could be 'stolen' by creating a new window that
receives active focus, or when using focus-follows-mouse, a pointer
passes a window that has requested a lock. This semantics can be changed
and the protocol itself allows any semantics as seems fit.
https://bugzilla.gnome.org/show_bug.cgi?id=744104
commit 0165cb6974 changed
mutter to release committed shm buffers as soon as they were
uploaded to the GPU.
It also inadvertently changed mutter to prematurely
release EGL buffers (which never get copied, but get used
directly).
This commit corrects that mistake.
https://bugzilla.gnome.org/show_bug.cgi?id=761312
When a client is ready for the compositor to read a surface's
shared memory buffer, it tells the compositor via
wl_surface_commit.
From that point forward, the baton is given to the compositor:
it knows it can read the buffer without worring about the client
making changes out from under it.
After the compositor has uploaded the pixel contents to the video
card it is supposed to release the buffer back to the client so that
the client can reuse it for future use.
At the moment, mutter only releases the buffer when a new buffer
is attached. This is problematic, since it means the client has
to have a second buffer prepared before the compositor gives the
first one back. Preparing the second buffer potentially involves
copying megabytes of pixel data, so that's suboptimal, and there's
no reason mutter couldn't release the buffer earlier.
This commit changes mutter to release a surface's buffer as soon
as it's done processing the commit request.
https://bugzilla.gnome.org/show_bug.cgi?id=761312
Since we are using the surface actor to draw the DND icon, the offset
is already accounted for by MetaSurfaceActorWayland, and passing the
surface position offset would effectively double the actual offset,
causing the icon to be misplaced.
This patch always sets the anchor offset to (0, 0) when the icon is a
Wayland surface, and lets the surface actor deal with the offsetting.
https://bugzilla.gnome.org/show_bug.cgi?id=759222
Use the xdg_shell XML file installed by wayland-protocols instead of
our own copy. This protocol has yet to go through any unstable naming,
but since we had an outdated (though wire compatible) version, some
minor changes were needed.
https://bugzilla.gnome.org/show_bug.cgi?id=758633
Right now we just check the pointer serial, so the popup will be
immediately dismissed if the client passes a serial corresponding to
another input device.
Abstract this a bit further and add a meta_wayland_seat_can_popup() call
that will check the serial all input devices. This makes it possible to
trigger menus through touch or keyboard devices.
https://bugzilla.gnome.org/show_bug.cgi?id=756296
If we immediately dismiss the popup, we still need to set the
surface->xdg_popup pointer field in order for the destructor to
properly clean up the state. Not doing this may cause a crash if the
xdg_popup resource that was immediately dismissed is destoryed after
wl_surface during client destruction.
https://bugzilla.gnome.org/show_bug.cgi?id=756675
When committing a toplevel surface we might no longer have a MetaWindow
associated with it. The reason may vary but some are: a popup was
dismissed, the client attached and committed a NULL buffer to a
wl_surface with the wl_shell_surface role, the client committed a
buffer to a wl_surface which previously had an toplevel window role
which extension object was destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=755490
Make a surface roles into objects with vfuncs for things where there
before was a big switch statement. The declaration and definition
boilerplate is hidden behind C macros.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
If a surface doesn't have a role, the compositor will not know how, if
or when it will be painted. By adding it to the compositor frame
callback list, the compositor will respond to the client that the
surface has been drawn already which might not be true.
Instead, queue the frame callback in a list that is then processed when
the surface gets a role assigned. The compositor may then, given the
role the surface got, queue the frame callback accordingly.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
Being a "XWayland window" should be considered equivalent to a role,
even though it is not part of any protocol anywhere. The commit doesn't
have any functional difference, but just makes it clear that an
wl_surface managed by XWayland have the same type of special casing as
surface roles as defined by the Wayland protocol.
As the semantics are more explicit given the role is defined, a comment
explaining why the semantics need to be how they are was added.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
Use a better name, use GNOME conventions for error handling, open code the
client error reporting and send the error to the correct resource.
wl_subcompositor doesn't have a role error yet, so continue use some
other error. The only effect of this is error received in the client will
be a bit confusing, it will still be disconnected.
https://bugzilla.gnome.org/show_bug.cgi?id=754215
The spec says:
"A server should avoid signalling the frame callbacks if the surface is not
visible in any way, e.g. the surface is off-screen, or completely obscured
by other opaque surfaces."
We actually do have the information to do that but we are always calling
the frame callbacks in after_stage_paint. So fix that to only call when
when the surface gets drawn on screen.
https://bugzilla.gnome.org/show_bug.cgi?id=739163
If we can't put up a popup because grabbing the pointer fails we
immediately dismiss the popup but the client might have made requests
already, in particular it might have commited the surface and in that
case we should ignore it.
https://bugzilla.gnome.org/show_bug.cgi?id=753237
When a client sets an input region or a opaque region to NULL, it
should still be considered a change to the corresponding region on the
actor. This patch makes sure this state is properly forwarded.
https://bugzilla.gnome.org/show_bug.cgi?id=753222
When placing a popup and the legacy transient wl_shell_surface surfaces,
take the current scale of the window into account. This commit doesn't
fix relative positioning in case a window scale would change, but since
the use case for relative positioning is mostly popups, which would be
dismissed before the parent window would be moved, it should not be that
much of a problem.
https://bugzilla.gnome.org/show_bug.cgi?id=744934
Make meta_wayland_surface_get_toplevel_window return the top most window
in case its a chain of popups. This is to make all popups in a chain
including the top most surface have the same scale.
The reason for this is that popups are mostly integrated part of the
user interface of its parent (such as menus). Having them in a different
scale would look awkward.
Note that this doesn't affect non-popup windows with parent-child
relationship, because such windows are typically not an integral part of
the user interface (settings window, dialogs, ..) and can typically be
moved independently. It would probably make sense to make attached modal
dialogs have the same scale as their parent windows, but modal dialogs
are currently not supported for Wayland clients.
https://bugzilla.gnome.org/show_bug.cgi?id=744934
Since we scale surface actors given what main output their toplevel
window is on, also scale the window geometry coordinates and sizes
(window->rect size and window->custom_frame_extents.top/left) in order
to make the window geometry represent what is being rendered on the
stage.
https://bugzilla.gnome.org/show_bug.cgi?id=744934
A MetaWaylandSurface was casted into a ClutterActor, but it should have
been the MetaSurfaceActor.
Move out parent_actor and surface_actor out of the loop while at it
since they won't change when iterating.
https://bugzilla.gnome.org/show_bug.cgi?id=745655
Keep the active position state in its original coordinate space, and
synchronize the surface actor with it when it changes and when
synchronizing the rest of the surface state, in case the surface scale
had changed.
https://bugzilla.gnome.org/show_bug.cgi?id=745655
Whenever a MetaSurfaceActor is painted, update the list of what outputs
the surface is being drawed upon. Since we do this on paint, we
effectively avoids this whenever the surface is not drawn, for example
being minimized, on a non-active workspace, or simply outside of the
damage region of a frame.
DND icons and cursors are not affected by this patch, since they are not
drawn as MetaSurfaceActors. If a MetaSurfaceActor or a parent is cloned,
then we'll check the position of the original actor again when the clone is
drawn, which is slightly expensive, but harmless. If the MetaShapedTexture
instead is cloned, as GNOME Shell does in many cases, then these clones
will not cause duplicate position checks.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
We may access it during painting even if it has been freed. For now,
manually unset it during the MetaWaylandSurface cleanup; in the future
make MetaWaylandSurface a GObject and make the surface pointer a weak
reference.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
Lets use the role when doing role specific commit actions. The
conditions effectively do that anyway, and this way we will get a
compiler warning here whenever we add a new role, as well as we avoid
having different variants of role-determination checks in different
places.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
According to the xdg-shell protocol specification the (x, y) coordinates
passed when creating a popup surface is relative to top left corner of
the parent surface, but prior to this patch, if the parent surface was
a xdg_surface, it'd position it relative to top left corner of the
window geometry of that xdg_surface.
https://bugzilla.gnome.org/show_bug.cgi?id=749716
X11 client windows now hook a X11-specific MetaWaylandDragDestFuncs
that converts these into Xdnd* messages, and an additional selection
bridge has been added to take care of XdndSelection, and the data
transfers done through it.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
This will be useful in order to interact with drag dest surfaces in
its windowing-specific ways, although everything defaults to the
wayland vfuncs.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
Add set_modal ond unset_modal to the gtk_surface interface. When a
surface is modal, the compositor can treat it differently from non-modal
dialogs, for example attach it to the parent window if any. There is
currently no changes to input device focus; it is up to the client to
ignore events to the parent surface that is wanted.
This bumps the gtk_shell version to 2.
https://bugzilla.gnome.org/show_bug.cgi?id=745720
When a parent of a subsurface gets it state applied (either by a
wl_surface.commit, wl_subsurface.set_desync or a recursive
wl_surface.commit on a parent surface), the pending position state
of the subsurface should be applied. If the subsurface is in effective
synchronized mode (i.e. if its in explicit synchronized mode or any of
its parent surfaces is a subsurface in explicit synchronized mode), the
cached state should also be applied at this point, including its
subsurface children, recursively.
https://bugzilla.gnome.org/show_bug.cgi?id=743617
To avoid integer overflow when scaling "infinite" regions (0, 0)
(INT32_MAX, INT32_MAX), intersect with the surface rect before scaling,
instead of intersecting with the buffer rect afterwards.
https://bugzilla.gnome.org/show_bug.cgi?id=746510
If the wl_surface resource happens to be destroyed before any other
role resource, the destructor for the latter will attempt to
access/modify random memory.
Fix this by ensuring the associated resources are destroyed on the
wl_surface destructor, this will free all associated memory and
remove the resources ahead of their imminent destruction.
https://bugzilla.gnome.org/show_bug.cgi?id=745734
MetaWaylandFrameCallback has been added a surface field, which is then
checked when destroying the surfaces. This prevents unintended callbacks
to run after a surface has been destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=745163
Since the surface actor knows more about how it draws itself, instead of
pushing texture state (buffer and scale), input region and opaque region
from MetaWaylandSurface after having transformed into what the surface
actor expects, make the surface actor set its own state given what state
the Wayland surface is in.
https://bugzilla.gnome.org/show_bug.cgi?id=744933
Doing this on manage() allows the common MetaWindow initialization to
do the right thing for popups like setting skip_taskbar and
skip_pager.
In particular this avoids gnome-shell's app tracker to create a new
ShellApp instance for every popup.
https://bugzilla.gnome.org/show_bug.cgi?id=745118
If a client creates an xdg_popup given a parent that is a xdg_popup that
is not the most top one in the grab chain, send the
not_the_topmost_popup error.
Also fail a client who destroys a popup that is not the top most one.
https://bugzilla.gnome.org/show_bug.cgi?id=744452
We'll want to expose popup logic outside of meta-wayland-pointer.c and
one day we'll also probably want to add touch support for popups, so
lets move it to its own file. There are no significant semantical
changes, only refactoring.
https://bugzilla.gnome.org/show_bug.cgi?id=744452
The commit 97a69cee5a broke the caching of
the surface state when because the frame_callback_list target state was
overwritten after the content had been moved to it.
This commit fixes it by moving the frame list addition after the copy. We
also need to initialize the list since the plain copy put garbage in it.
https://bugzilla.gnome.org/show_bug.cgi?id=743678
The input region currently only gets scaled by the surface
scale while ignoring the output scale, which causes input events to not get
delivered correctly for clients on hidpi screens. So take the output scale
into account when doing so.
https://bugzilla.gnome.org/show_bug.cgi?id=739161
This commit is wrong, it assumes that the scale only applies to the one
set by the client but its not. meta_surface_actor_wayland_scale_texture
also handles the output scale. Revert the commit to fix hidpi for wayland
clients like weston-terminal.
This reverts commit 0364ea9140.
https://bugzilla.gnome.org/show_bug.cgi?id=739161
It only contained a pointer to a wl_resource, which isn't much of
value. Just replace it with the wl_resource instead. Any future private
data should be handled by our future role system.
A wl_surface may have a wl_subsurface interface, but no buffers attached
yet, even though the geometry calculation code for surfaces/subsurfaces
assumes everything has already a buffer.
Just skip subsurfaces that don't have a buffer, those can't be set
a geometry yet, and right now it's crashing accessing the texture from
the NULL surface->buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=735452
This makes it so that MetaSurfaceActorWayland is effectively just a
wrapper actor around MetaShapedTexture with some extra scaling. I think
the MetaSurfaceActor subclassing was a bad idea -- we really should have
these abstractions in much higher levels in the stack than the
compositor.
It doesn't make sense to update it in the surface actor. It's also
theoretically wrong to update the buffer's texture on surface commit,
too, because it's buffer state, not surface state, but I don't think
there's any place we use a wl_buffer without a wl_surface.
MetaGrabOp is painful and tedious to work with, because it's a
sequential series of values, meaning we have to use a giant unreadable
switch statement to figure out some basic things about the value.
To solve this, modify the encoding for MetaGrabOp and for the specific
window grab operations so that they're a set of bitflags that we can
easily check.
We assume in meta_window_wayland_move_resize that the next commit that
changes the geometry will always be for our next pending operation, so
if we have a move pending on a resize, the next commit will trigger the
move. This is, of course, fundamentally wrong.
We broke this assumption even more now that we don't fizzle out calls to
meta_window_move_resize_internal and now call it on every commit, which
means that a simple damage and then commit would complete a pending
move.
This was even broken by apps like weston-terminal, which, when clicking
on the maximize button, first redraws the terminal with the maximize
button state back on hover on press, and would only redraw when it got
the configure event with the coordinates.
To track the correct commit to apply the move for, we implement the
ack_configure request and ignore all move/resizes that happen before
that.
Right now, we actually fizzle out the entire move/resize if there's a
future pending configure we're waiting on.
The grabbing state is now checked for both pointer/touch devices
within the seat, and the grab start coordinates returned by
meta_wayland_seat_get_grab_info().
https://bugzilla.gnome.org/show_bug.cgi?id=733631