Commit Graph

26925 Commits

Author SHA1 Message Date
083854e2de Create the dummy timeline for repaint laters with an "infinite" duration.
When we create the timeline dummy timeline to ensure that our later
functions that should be run during repaint get called called, pass in
G_MAXUINT to make the duration very long, not 0. (It will get reset
whenever there is no repaint later to run, so the fact that G_MAXUINT
is only ~40 days isn't a problem.)

This fixes a warning from Clutter, but also a real problem.
2009-10-02 16:12:11 -04:00
3508c4aa87 Use "later functions" to fix priority problems with Clutter redraw
There was a problem where if, for example, a restack was triggered
out of a clutter event handler, then after Clutter processed the
events, it would proceed immmediately on to repaint the stage without
ever returning control to the GLib main loop. So even though we
had an idle handler installed with a higher priority than the
Clutter stage repainting the clutter stage repainting would happen
first and we'd get a wrong frame.

Fix this by introducing the idea of "later functions", which abstract
the idea of "doing something later" away from g_idle_add() and use
a combination of GLib idle functions and Clutter "repaint functions"
to get our callbacks triggered at the right time, even when they
are installed from a clutter event handler.

https://bugzilla.gnome.org/show_bug.cgi?id=596334

This also resolve a FIXME where MUTTER_PRIORITY_BEFORE_REDRAW
could starve stage repainting.
2009-10-02 15:50:16 -04:00
d04b15ee25 Remove MetaAltTabHandler
gnome-shell is no longer using MetaAltTabHandler, so there's no need
to keep that abstraction around.

This reverts commit 1d5117a6 (and a comment from 7b0ba87b), with a bit
of rebasing and whitespace cleanup.

https://bugzilla.gnome.org/show_bug.cgi?id=596210
2009-10-02 15:47:49 -04:00
d6143e4c73 mutter_plugin_get_windows returns *Mutter*Window, not MetaWindow 2009-09-28 19:30:24 -04:00
d8ffc3c187 [mutter_plugin_get_windows] Document it 2009-09-28 16:55:37 -04:00
6ddffac935 [docs] Update the "Subclassing Actor" chapter
The chapter on how to subclass ClutterActor inside the API reference for
Clutter is still using ClutterUnit and referencing to concepts that have
been changed since the document was written.
2009-09-27 11:39:25 +01:00
2af788956e mutter_begin_modal_for_plugin(): Check result of XGrabKeyboard()
The return value of XGrabKeyboard() wasn't actually being assigned
to the 'result' variable so we didn't notice when grabbing the
keyboard failed.

https://bugzilla.gnome.org/show_bug.cgi?id=596343
2009-09-25 12:59:13 -04:00
c21f73ff88 [cogl-debug] avoid warnings when using COGL_NOTE with unbraced else clauses
When not building a debug build the compiler was warning about empty
else clauses with no braces due to code like:
  if (blah)
	do_foo();
  else
	COGL_NOTE (DRAW, "a-wibble");

This simply ensures that even for non debug builds COGL_NOTE will expand to
a single statement.
2009-09-24 21:41:50 +01:00
ab76d64df0 [cogl-debug] avoid warnings when using COGL_NOTE with unbraced else clauses
When not building a debug build the compiler was warning about empty
else clauses with no braces due to code like:
  if (blah)
	do_foo();
  else
	COGL_NOTE (DRAW, "a-wibble");

This simply ensures that even for non debug builds COGL_NOTE will expand to
a single statement.
2009-09-24 21:41:50 +01:00
61e6c57bdd [cogl-vertex-buffer] fix n_components validation for GL's builtin attributes
glVertexPointer expects positions with 2, 3 or 4 components, glColorPointer
expects colors with 3 or 4 components and glNormalPointer expects normals
with three components so when adding vertex buffer atributes with the names
"gl_Vertex", "gl_Color" or "gl_Normal" we assert these constraints and print
an explanation to the developer if not met.

This also fixes the previosly incorrect constraint that gl_Normal attributes
must have n_components == 1; thanks to Cat Sidhe for reporting this:

Bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1819
2009-09-24 21:41:50 +01:00
904c495c6d [cogl-vertex-buffer] fix n_components validation for GL's builtin attributes
glVertexPointer expects positions with 2, 3 or 4 components, glColorPointer
expects colors with 3 or 4 components and glNormalPointer expects normals
with three components so when adding vertex buffer atributes with the names
"gl_Vertex", "gl_Color" or "gl_Normal" we assert these constraints and print
an explanation to the developer if not met.

This also fixes the previosly incorrect constraint that gl_Normal attributes
must have n_components == 1; thanks to Cat Sidhe for reporting this:

Bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1819
2009-09-24 21:41:50 +01:00
dae569b468 [debug] Adds a dump-pick-buffers CLUTTER_DEBUG option
Now if you export CLUTTER_DEBUG=dump-pick-buffers clutter will write out a
png, e.g.  pick-buffer-00000.png, each time _clutter_to_pick() is called.
It's a rather crude way to debug the picking (realtime visualization in a
second stage would probably be nicer) but it we've used this approach
successfully numerous times when debugging Clutter picking issues so it
makes sense to have a debug option for it.
2009-09-24 21:41:49 +01:00
27ae9722de [container] Remove the unused 'object' variable in destroy_child_meta
Since commit b2f958a61 this variable is no longer used so it was
causing compiler warnings.
2009-09-22 17:55:04 +01:00
d399141d13 Add meta_window_get_stable_sequence
Useful for plugins which want to order windows in a stable
fashion.

https://bugzilla.gnome.org/show_bug.cgi?id=595882
2009-09-22 12:43:35 -04:00
f6f899f103 [release] 2.28.0 2009-09-22 15:41:33 +02:00
4293920a11 [tests] Remove test-entry.c since we don't have a ClutterEntry any more
Removes an unused interactive unit test for the old ClutterEntry actor we
used to have.
2009-09-22 11:30:36 +01:00
b710ed0eea [backend-egl] fix clutter_backend_egl_get_visual_info to not use Xalloc
It looks like the intention was to duplicate an XVisualInfo in such a way
that the pointer could be returned and then later freed using XFree.  But
Xalloc isn't an Xlib counterpart to XFree; Xlib doesn't provide a general
purpose malloc wrapper afik.  By shuffling things about a bit, it was
possible to avoid the need for this hack.
2009-09-21 23:06:44 +01:00
84441610de Add a few annotations on Cogl primitives functions
By default, float * is considered as an out argument by gobject
introspection which is wrong for quite a few Cogl symbols. Start adding
annotations to fix that for the ones in the "Primitives" gtk-doc
section.
2009-09-21 18:40:20 +01:00
6e50e26c86 Add a few annotations on Cogl primitives functions
By default, float * is considered as an out argument by gobject
introspection which is wrong for quite a few Cogl symbols. Start adding
annotations to fix that for the ones in the "Primitives" gtk-doc
section.
2009-09-21 18:40:20 +01:00
1b37cb6cb7 [container] cast actor to gobject before calling g_object_set_qdata
A minor compiler warning fix: in destroy_child_meta we weren't casting the
first argument to g_object_set_qdata to a gobject.
2009-09-21 18:17:12 +01:00
b2f958a618 [container] unset the child meta qdata on the child, not the container
In the default implementation of container::destroy_child_meta Set child
meta qdata to NULL on the child and not the container, since the child
is the object that owns the data.
2009-09-21 15:55:58 +01:00
d4e46bb893 [container] set the child meta qdata on the child, not the container
Set child meta qdata on the child and not the container, since the child is
the object that owns the data.
2009-09-21 15:40:53 +01:00
5b8919a246 Updated Kannada(kn) translation 2009-09-21 10:57:57 +05:30
fe1989979c Updated Czech translation 2009-09-21 03:15:22 +02:00
0895fa9331 Updating Assamese translations 2009-09-20 15:53:01 +05:30
b90fe0c52a Korean translation update 2009-09-20 09:34:59 +09:00
ab0e22159c Updated Catalan translation 2009-09-19 18:29:25 +02:00
6ac0afbce0 Updated Japanese translation 2009-09-20 00:56:16 +09:00
9532527e52 maithili update, translated by Sangeeta Kumari 2009-09-18 18:28:40 +05:30
Ani
defdf9f34c Updated Malayalam Translations 2009-09-17 23:44:05 +05:30
e7ee240483 [cogl] Remove CoglContext->journal_vbo{,_len}
The lifetime of the journal VBO is entirely within the scope of the
cogl_journal_flush function so there is no need to store it globally
in the Cogl context. Instead, upload_vertices_to_vbo just returns the
new VBO. cogl_journal_flush stores this in a local variable and
destroys it before returning.

This also fixes an assertion when using the GLES backend which was
caused by nothing initialising the journal_vbo variable.
2009-09-17 18:30:55 +01:00
1c3d5a0e87 [cogl] Remove CoglContext->journal_vbo{,_len}
The lifetime of the journal VBO is entirely within the scope of the
cogl_journal_flush function so there is no need to store it globally
in the Cogl context. Instead, upload_vertices_to_vbo just returns the
new VBO. cogl_journal_flush stores this in a local variable and
destroys it before returning.

This also fixes an assertion when using the GLES backend which was
caused by nothing initialising the journal_vbo variable.
2009-09-17 18:30:55 +01:00
a7dce2dc4e Updated Hebrew translation 2009-09-17 20:01:46 +03:00
ea8c51f8f3 Added Ukrainian translation 2009-09-17 19:02:45 +03:00
1e66878447 Upadated Oriya Translation 2009-09-17 18:15:08 +05:30
83fc188f73 [build] Split out the custom silent rules
The silent rules we use for custom targets should be moved into a
separate Makefile.am that gets included from all the others.
2009-09-16 17:47:59 +01:00
ecfa0c4f92 [build] Split out the custom silent rules
The silent rules we use for custom targets should be moved into a
separate Makefile.am that gets included from all the others.
2009-09-16 17:47:59 +01:00
94e60c393b [test-cogl-multitexture] Print an error if textures can't be loaded
I just wasted a silly amount time trying to bisect an apparently broken
cogl-test-multitexture until I realized it was just silently failing to load
any textures.
2009-09-16 17:20:03 +01:00
6cfbdebf6a Upadted Oriya Translation 2009-09-16 19:17:46 +05:30
a4469dcc14 Updated Galician Translation 2009-09-16 14:56:21 +02:00
3b4f46a18a [docs] Fix the comment on version bumps 2009-09-16 12:47:46 +01:00
35c0da2b3a [gitignore] Add test-preferred-size 2009-09-16 11:57:57 +01:00
9dc012c07d [timeline] Account for clock roll backs between frames
If the system clock rolls back between two frames then we need
to account for the change, to avoid stopping the timeline.

The best option, since a roll back can be any arbitrary amount
of milliseconds, is to skip a frame.

Fixes bug:

  http://bugzilla.moblin.org/show_bug.cgi?id=3839
2009-09-16 11:57:57 +01:00
ac3eac7154 Bump version to 2.27.5 2.27.5 2009-09-15 17:30:07 -04:00
eb6728f062 [cogl-fbo] Disable mipmap filters before calling glCheckFramebufferStatusEXT
The framebuffer_object spec isn't clear in defining whether attaching a
texture as a renderbuffer with mipmap filtering enabled while the mipmaps
have not been uploaded should result in an incomplete framebuffer object.
(different drivers make different decisions)

To avoid an error with drivers that do consider this a problem we explicitly
set non mipmapped filters before calling glCheckFramebufferStatusEXT.  The
filters will later be reset when the texture is actually used for rendering
according to the filters set on the corresponding CoglMaterial.
2009-09-15 17:54:07 +01:00
0d08f6e070 [cogl-fbo] Disable mipmap filters before calling glCheckFramebufferStatusEXT
The framebuffer_object spec isn't clear in defining whether attaching a
texture as a renderbuffer with mipmap filtering enabled while the mipmaps
have not been uploaded should result in an incomplete framebuffer object.
(different drivers make different decisions)

To avoid an error with drivers that do consider this a problem we explicitly
set non mipmapped filters before calling glCheckFramebufferStatusEXT.  The
filters will later be reset when the texture is actually used for rendering
according to the filters set on the corresponding CoglMaterial.
2009-09-15 17:54:07 +01:00
Ani
65ac9065fa Updated Malayalam Translations 2009-09-15 21:26:14 +05:30
561f5868e8 [tests] Add preferred size conformance test unit
This unit verifies that an Actor class will invoke the get_preferred_*
virtual functions unless the caching is in effect; it also verifies
that the cached values are correctly evicted.
2009-09-15 11:27:50 +01:00
092401c01b [tests] Add initial sizing conformance test suite
The size requisition and allocation mechanisms should be thoroughly
tested to avoid unwanted regressions.

For starters, we can test the explicit size setting and the side
effects of calling clutter_actor_set_size().
2009-09-15 11:27:50 +01:00
abbe2ebf8b [container] Use a 1:1 mapping between child and ChildMeta
Since an actor can only be parented to one container we don't need
the extra complications of maintaining a list of ChildMeta objects
attached to an actor in the default implementation of the Container
interface.
2009-09-15 11:27:43 +01:00