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61e6c57bdd
glVertexPointer expects positions with 2, 3 or 4 components, glColorPointer expects colors with 3 or 4 components and glNormalPointer expects normals with three components so when adding vertex buffer atributes with the names "gl_Vertex", "gl_Color" or "gl_Normal" we assert these constraints and print an explanation to the developer if not met. This also fixes the previosly incorrect constraint that gl_Normal attributes must have n_components == 1; thanks to Cat Sidhe for reporting this: Bug: http://bugzilla.openedhand.com/show_bug.cgi?id=1819 |
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common | ||
doc/reference/cogl | ||
gl | ||
gles | ||
cogl-bitmap.h | ||
cogl-color.h | ||
cogl-debug.h | ||
cogl-deprecated.h | ||
cogl-fixed.h | ||
cogl-material.h | ||
cogl-matrix.h | ||
cogl-offscreen.h | ||
cogl-path.h | ||
cogl-shader.h | ||
cogl-texture.h | ||
cogl-types.h | ||
cogl-vertex-buffer.h | ||
cogl.h.in | ||
cogl.pc.in | ||
Makefile.am | ||
TODO |