Rename the install projects to clutter-install so that it would be easier
to use the project file set as a part of a grand solution file, such as
one that is used to build the entire Clutter stack.
"Install" the .pdb file for the Clutter DLL, that is already built
alongside with it with all builds. This commit will disable, for now,
the "installation" of the test/sample programs.
Use the multipropcessor compilation (/MP) option, which can help cut down
build times for release builds by quite a bit. A warning will be emitted
for debug builds, due to the use of /Gm, but the build will otherwise
proceed normally.
Also use the /d2Zi+ compiler flag for MSVC 2010 (and later) builds, so that
more useful info would be logged to the .pdb files that are generated
during the build.
Cogl, when built with the SDL winsys, will include the SDL headers when
Cogl-based programs are built, which causes the SDL's wrapper for main()
to be used on Windows, causing an implicit requirement that all Cogl-based
apps must link to SDL2.lib and SDL2main.lib. Avoid this behavior by
defining SDL_MAIN_HANDLED in the CFLAGS of the sample and interactive test
programs
Clutter, like GTK+ and GLib, has recently switched to a visibility-based
method of exporting symbols, so update the Visual Studio build files to
do likewise, by using __declspec (dllexport). This eliminats the need to
use a .def file to export the symbols. The pre-configured
config.h.win32.in is also updated accordingly for this purpose. The
clutter.symbols file can be dropped if it is not being used otherwise.
Split up the property sheets, so that they are easier to maintain, and
clean up the projects and property sheets, especially on items that are
being repeated, and therefore silence many build warnings. Update the
project files correspondingly, and make all project files use Unix line
endings, for easier application of patches (the .sln and README.txt files
still has to have Windows line endings in order to work properly).
Also make the copying of config.h.win32 and clutter-config.h.win32(_GDK)
custom build rules, so that they may also be cleaned during the cleaning
of the build, which makes it easier for one to do a rebuild.
Similar updates to the Visual Studio 2010 project files will follow.
...and drop these project files, as the way how the conformance
tests are built has been totally reworked. Instead, in the future,
use NMake Makefiles to build them, which will be proposed later.
Cogl-1.16 has much deprecation that is done, which causes the build of
Clutter to generate lots of C4996 (deprecation) warnings. As in commit
fa8809d7 (Add COGL_DISABLE_DEPRECATION_WARNINGS to the build flags), do
likewise by adding this macro in the Visual C++ property sheets, so we
would have much less C4996 warnings during the build.
Please see bug 703877 for the rationale behind this.
-Combine entries in the property sheets and make it a bit more flexible,
and drop some redundant items
-Use Custom Build Rules for generating enumeration and marshalling sources,
and the .def file so that they can be wiped off when a "clean" is
requested, and regenerate automatically when the templates/.symbols
files are updated.
-Improve consistency by using ApiVersion rather than ClutterApiVersion
with the Visual Studio project for other components of the Clutter/GTK+
stack
-Get rid of unneeded configs in the "install" project
-Make things a bit cleaner by generating clutter.def in the intermediate
build folder
-Fix the include paths as config.h is now in clutter/
-Make things a little bit more consistent between vs9 and vs10 in terms of
the "install" stage
The C4819 warnings appear due to a bug on Visual C++ when running on
non-English locales, specifically CJK versions/locales of Windows.
Re-enable this, like what is done in GLib, and add a note in the
Visual C++ README.txt's to tell people about this, so that Cogl will be
built correctly.
Apparently the update to build the GDK backend broke the "installation"
process of the binaries. Fix that by grouping the binaries as Release or
Debug.
-Add configuration in Clutter projects to add option to build Clutter with
the GDK3 backend in addition to the Win32 backend
-Add another preconfigured clutter-config.h.win32_GDK which contains
backend configs for both GDK3 and Win32 windowing and input.
-"Install" the newly-introduced headers
-Fix the situation when the Clutter sources are not unpacked in the root
folder of a drive (ex: Clutter is unpacked in c:\blah or d:\blah, instead
of c:\ or d:\)
Use a pregenerated .bat file to generate the clutter-enum-types.[ch], which
will greatly simplify the maintenanace of the VS build files as public
headers are added or removed.
Update output DLL/LIB names to be consistent with the autotools output,
due to the newl-introduced multi-backend feature (only the Win32 backend
is supported here for now, GDK3 support will be added when it stabilizes)
In response to the following moved to deprecated in the following commits:
a39be454
main: Move deprecated symbols to a separate header
40d703a0
backend: Move deprecated symbols to a separate header
b19c9196
actor: Move deprecated symbols into separate headers
142cd0bf
Move clutter-keysyms-compat.h to the deprecated section
530b07f1
Don't use a -deprecated suffix for headers
11420a70
group: Move deprecated macro into its own header
98b467f9
stage: Move the deprecated macros to a separate header