The timestamp sent with _NET_WM_FRAME_DRAWN should be in "high
resolution X server timestamps", meaning they should have the same scope
as the built in X11 32 bit unsigned integer timestamps, i.e. overflow at
the same time.
This was not done correctly when mutter had determined the X server used
the monotonic clock, where it'd just forward the monotonic clock,
confusing any client using _NET_WM_FRAME_DRAWN and friends.
Fix this by 1) splitting the timestamp conversiot into an X11 case and a
display server case, where the display server case simply clamps the
monotonic clock, as it is assumed Xwayland is always usign the monotonic
clock, and 2) if we're a X11 compositing manager, if the X server is
using the monotonic clock, apply the same semantics as the display
server case and always just clamp, or if not, calculate the offset every
10 seconds, and offset the monotonic clock timestamp with the calculated
X server timestamp offset.
This fixes an issue that would occur if mutter (or rather GNOME Shell)
would have been started before a X11 timestamp overflow, after the
overflow happened. In this case, GTK3 clients would get unclamped
timestamps, and get very confused, resulting in frames queued several
weeks into the future.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1494
Replace the default master clock with multiple frame clocks, each
driving its own stage view. As each stage view represents one CRTC, this
means we draw each CRTC with its own designated frame clock,
disconnected from all the others.
For example this means we when using the native backend will never need
to wait for one monitor to vsync before painting another, so e.g. having
a 144 Hz monitor next to a 60 Hz monitor, things including both Wayland
and X11 applications and shell UI will be able to render at the
corresponding monitor refresh rate.
This also changes a warning about missed frames when sending
_NETWM_FRAME_TIMINGS messages to a debug log entry, as it's expected
that we'll start missing frames e.g. when a X11 window (via Xwayland) is
exclusively within a stage view that was not painted, while another one
was, still increasing the global frame clock.
Addititonally, this also requires the X11 window actor to schedule
timeouts for _NET_WM_FRAME_DRAWN/_NET_WM_FRAME_TIMINGS event emitting,
if the actor wasn't on any stage views, as now we'll only get the frame
callbacks on actors when they actually were painted, while in the past,
we'd invoke that vfunc when anything was painted.
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/903
Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/3https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
The repaint callbacks are not tied to repaint, thus a bit misleading.
What the functionality in the pre/post-paint callbacks here cares about
is when actually painting; the non-painting related parts has already
moved out to a *-update signal.
This also renames the related MetaWindowActorClass vfuncs, to align with
naming convention of the signals that it listens to.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
Since the order of destruction during MetaDisplay tear down is a bit
unordered, there are pieces that try to destruct its compositing
dependent pieces (i.e. queued MetaLater callbacks) after MetaCompositor
has been cleaned up, meaning we need to put some slightly awkward NULL
checks to avoid crashing.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
MetaCompositor is the place in mutter that manages the higher level
state of compositing, such as handling what happens before and after
paint. In order for other units that depend on having a compositor
instance active, but should be initialized before the X11 implementation
of MetaCompositor registers as a X11 compositing manager, split the
initialization of compositing into two steps:
1) Instantiate the object - only construct the instance, making it
possible for users to start listening to signals etc
2) Manage - this e.g. establishes the compositor as the X11 compositing
manager and similar things.
This will enable us to put compositing dependent scattered global
variables into a MetaCompositor owned object.
For now, compositor management is internally done by calling a new
`meta_compositor_do_manage()`, as right now we can't change the API of
`meta_compositor_manage()` as it is public. For the next version, manual
management of compositing will removed from the public API, and only
managed internally.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
Introduce MetaCompositorX11, dealing with being a X11 compositor, and
MetaCompositorServer, being a compositor while also being the display
server itself, e.g. a Wayland display server.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/727
Everytime the top window changes we connect/disconnect to the actor's destroy
signal, although as explained in commit ba8f5a11 this might be slower in case
the window actor has many other signal connections.
So, just track this using an ID.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/660
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
When determining whether we should unredirect a window or not, ignore
offscreen windows, and just check the top most visible window.
Previously this was not an issue, but since 'stack-tracker: Keep
override redirect windows on top' we started sorting the UI frames
window, which is an offscreen override redirect window, on top, causing
the unredirect checking code to always check whether to unredirect the
UI frames window. This effectively disabled the compositor bypass
functionality.
https://bugzilla.gnome.org/show_bug.cgi?id=788493
CoglFrameInfo is a frame info container associated with a single
onscreen framebuffer. The clutter stage will eventually support drawing
a stage frame with multiple onscreen framebuffers, thus needs its own
frame info container.
This patch introduces a new stage signal 'presented' and a accompaning
ClutterFrameInfo and adapts the stage windows and past onscreen frame
callbacks users to use the signal and new info container.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Instead of assuming there is a single onscreen framebuffer, use the
helper functions for setting the frame callback and getting the frame
counter.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Emit a signal so that interested parties can recreate their FBOs and
queue a full scene graph redraw to ensure we don't end up showing
graphical artifacts.
This relies on the GL driver supporting the
NV_robustness_video_memory_purge extension and cogl creating a
suitable GL context. For now we only make use of it with the X backend
since the only driver with which this is useful is NVIDIA.
https://bugzilla.gnome.org/show_bug.cgi?id=739178
CSD X11 clients and Wayland clients don't have a window frame drawn by
the compositor to flash. So instead of flashing the whole screen when
configured to just flash the window, flash just the window region.
https://bugzilla.gnome.org/show_bug.cgi?id=763284
If GL advertises this extension we'll use it to synchronize X with GL
rendering instead of relying on the XSync() behavior with open source
drivers.
Some driver bugs were uncovered while working on this so if we have
had to reboot the ring a few times, something is probably wrong and
we're likely to just make things worse by continuing to try. Let's
err on the side of caution, disable ourselves and fallback to the
XSync() path in the compositor.
https://bugzilla.gnome.org/show_bug.cgi?id=728464
Although not strictly a window group... This ClutterActor is
meant to stay always on top, and only show non-reactive actors
created by Mutter itself. Two possible usecases for this layer
are DnD surfaces, and touch spots.
We might also want to move cursors out of an overlay in MetaStage
into here at some point.
Compositors haven't been able to manage more than one screen for
quite a while. Merge MetaCompScreen into MetaCompositor, and update
the API to match.
We still keep MetaScreen in the public compositor API for compatibility
purposes.
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.
https://bugzilla.gnome.org/show_bug.cgi?id=720631
Ever since the change to create the output window synchronously at startup,
there hasn't been any time where somebody could set a stage region the
output window was ready, so this was effectively dead code.
Remove grab window and cursor from the API, and just grab always
on the stage window with no cursor.
This is mainly to remove the X11 usage in the public API, in preparation
for implementing this in wayland.
https://bugzilla.gnome.org/show_bug.cgi?id=705917
Put override redirect windows such as menus into a separate window group
stacked above everything else. This will allow us to visually put these
above other compositior chrome.
Based on a patch from Muffin.
https://bugzilla.gnome.org/show_bug.cgi?id=633620
We previously had timestamp information stubbed out in
_NET_WM_FRAME_DRAWN. Instead of this, add a high-resolution timestamp
in _NET_WM_FRAME_DRAWN then send a _NET_WM_FRAME_TIMINGS message
after when we have complete frame timing information, representing
the "presentation time" of the frame as an offset from the timestamp
in _NET_WM_FRAME_DRAWN.
To provide maximum space in the messages,_NET_WM_FRAME_DRAWN and
_NET_WM_FRAME_TIMINGS are not done as WM_PROTOCOLS messages but
have their own message types.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
Add a function to convert from g_get_monotonic_time() to a
"high-resolution server timestamp" with microsecond precision.
These timestamps will be used when communicating frame timing
information to the client.
https://bugzilla.gnome.org/show_bug.cgi?id=685463
Mutter originally started out with the idea that only a subset of the total
API was exposed to plugins, so some APIs are duplicated on MutterPlugin.
We've long since abandoned that idea; remove these wrappers.
https://bugzilla.gnome.org/show_bug.cgi?id=671103
Some apps that do a lot of rendering on the screen like games, mostly run in
fullscreen where there is no need for them to be redirected doing so does add
an overhead; while performance is critical for those apps.
This can be disabled / enabled at runtime using
meta_enable_unredirect_for_screen / meta_disable_unredirect_for_screen
https://bugzilla.gnome.org/show_bug.cgi?id=597014
If mutter is going to be a "real" library, then it should install its
includes so that users can do
#include <meta/display.h>
rather than
#include <display.h>
So rename the includedir accordingly, move src/include to src/meta,
and fix up all internal references.
There were a handful of header files in src/include that were not
installed; this appears to have been part of a plan to keep core/,
ui/, and compositor/ from looking at each others' private includes,
but that wasn't really working anyway. So move all non-installed
headers back into core/ or ui/.
https://bugzilla.gnome.org/show_bug.cgi?id=643959
Add code to track and draw the root window background. The advantage of doing
it here as compared to in a plugin is that we can use the visiblity smarts
of MetaWindowGroup to optimize out drawing the background when obscured.
If handling other than tracking the _XROOTPMAP_ID property is desired in the
future, more functionality like setting the background from a file or doing
cross-fades can be added.
The new background actor is exposed to plugins via meta_plugin_get_background_actor()
similar to other exposed actors to allow cloning the background for use in
other displays. The actual class is not installed for public consumption at
the moment since it has no useful methods.
https://bugzilla.gnome.org/show_bug.cgi?id=634833
Move all objects and functions namespaced with Mutter into the Meta namespace
to get a single consistent namespace. Changes that aren't simply changing mutter
to meta:
MutterWindow => MetaWindowActor
mutter_get_windows => meta_get_window_actors
mutter_plugin_get_windows => meta_plugin_get_window_actors
https://bugzilla.gnome.org/show_bug.cgi?id=628520
mutter_plugin_begin_modal() and mutter_plugin_begin_modal() allow putting
a plugin into a "modal" state. This means:
- The plugin has the keyboard and mouse grabbed
- All keyboard and mouse events go exclusively to the plugin
mutter-plugin.[ch]: Add public API
compositor.c compositor-private.h: Implement the API
mutter-plugin-manager.c: When reloading plugins, make sure none of them
are modal at that moment, and if so force-unmodal them.
common.h: Add META_GRAB_OP_COMPOSITOR
display: When display->grab_op is META_GRAB_OP_COMPOSITOR forward relevant
events exclusively to the compositor.
http://bugzilla.gnome.org/show_bug.cgi?id=590754