Commit Graph

239 Commits

Author SHA1 Message Date
Neil Roberts
49752b06d3 * clutter/cogl/gles/cogl-texture.c: Use the wrapper for
glTexParameteri. Call glGenerateMipmap after every change to the
	texture image data.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c: Added a wrapper for
	glTexParameteri so that it can ignore requests to set
	GL_GENERATE_MIPMAP. Added a wrapper for glGenerateMipmap that does
	nothing on GLES 1
2008-05-28 10:47:21 +00:00
Neil Roberts
f177aedcff GLES 2 backend
* clutter/eglx/clutter-stage-egl.h:
	* clutter/eglx/clutter-egl-headers.h:
	* clutter/eglx/clutter-backend-egl.h:
	* clutter/eglx/Makefile.am: Include the GLES and EGL headers via
	clutter-egl-headers.h so that the right version can be used
	depending on whether the GLES 2 wrapper is being used.

	* configure.ac: Added an automake conditional for whether the GLES
	2 wrapper should be used.

	* clutter/eglx/clutter-stage-egl.c (clutter_stage_egl_realize):
	Remove the call to glGetIntegerv to get the max texture size. It
	was being called before the GL context was bound so it didn't work
	anyway and it was causing trouble for the GLES 2 simulator.

	* clutter/cogl/gles/stringify.sh: Shell script to convert the
	shaders into a C string.

	* clutter/cogl/gles/cogl-gles2-wrapper.h:
	* clutter/cogl/gles/cogl-gles2-wrapper.c: Wrappers for most of the
	missing GL functions in GLES 2.

	* clutter/cogl/gles/cogl-fixed-fragment-shader.glsl:
	* clutter/cogl/gles/cogl-fixed-vertex-shader.glsl: New shaders for
	GLES 2

	* clutter/cogl/gles/cogl-defines.h.in: Use the @CLUTTER_GL_HEADER@
	macro instead of always using the GLES 1 header.

	* clutter/cogl/gles/cogl-context.h (CoglContext): Include a field
	for the state of the GLES 2 wrapper.

	* clutter/cogl/gles/cogl-texture.c:
	* clutter/cogl/gles/cogl-primitives.c:
	* clutter/cogl/gles/cogl.c: Use wrapped versions of the GL
	functions where neccessary.

	* clutter/cogl/gles/Makefile.am: Add sources for the GLES 2
	wrapper and an extra build step to put the GLSL files into a C
	string whenever the files change.
2008-05-27 17:42:50 +00:00
Emmanuele Bassi
e50099a206 2008-05-23 Emmanuele Bassi <ebassi@openedhand.com>
Bug #912 - Invalid use of int* as parameter for glGetIntegerv

	* clutter/cogl/gl/cogl.c (_cogl_features_init): Use GLint
	instead of int. (#912, Tommi Komulainen)
2008-05-23 15:23:40 +00:00
Neil Roberts
eccd9399e5 * clutter/cogl/gl/cogl.c (error_string):
* clutter/cogl/gles/cogl.c (error_string): Rename to
	_cogl_error_string and remove the static scoping so that it can be
	called in cogl-texture etc.

	* clutter/cogl/gl/cogl-texture.c (cogl_texture_new_from_foreign):
	* clutter/cogl/gles/cogl-texture.c (cogl_texture_new_from_foreign):
	GE(*) can't be used to wrap around calls that use the return
	value.

	* clutter/cogl/gl/cogl-texture.c (_cogl_texture_quad_sw)
	(_cogl_texture_quad_hw, cogl_texture_polygon): Remove GE(*)
	wrapper around calls in the middle of a glBegin/glEnd pair which
	otherwise always generate an error because glGetError can only be
	called outside of the pair.

	* clutter/cogl/gl/cogl-internal.h: Include stdio.h when definig
	COGL_DEBUG and declare a prototype for _cogl_error_string.

	* clutter/cogl/gles/cogl-internal.h: Match GE(*) macro to GL
	version.
2008-05-21 13:20:33 +00:00
Ivan Leben
091c79b9ae * clutter/cogl/gles/cogl-texture.c:
(_cogl_texture_download_from_gl:) Only comment out the broken
	check for framebuffer alpha bits, not the check for alpha in
	texture format.
2008-05-21 10:00:08 +00:00
Ivan Leben
4cb0d58ceb * clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Implemented a workaround
	for missing alpha framebuffer channel. There are still
	some issues with detecting whether alpha is present in the
	framebuffer. See comments in code. Test-cogl-tex-getset now
	successfully retrieves a RGBA texture image data.
2008-05-20 10:37:36 +00:00
Ivan Leben
006573ac61 * clutter/cogl/gles/cogl-texture.c:
(cogl_texture_download_from_gl:) Store old blending factors
	and restore them when done. The lack of ability to retrieve
	the alpha channel now more noticable in test-cogl-tex-getset
	since the edges of the hand are not antialiased.

	* clutter/cogl/gl(es)/cogl-internal.h: Declare
	cogl_blend_func to avoid "implicit implementation" compile
	warning.
2008-05-19 15:21:56 +00:00
Ivan Leben
d049d9ead4 * clutter/cogl/gl(es)/cogl.c: New internal function
cogl_blend_func caches blending setup much like cogl_enable
	does with the enable flags. This separates blending factors
	setup from the enable/disable operation in preparation of
	the texture image retrieval fix for alpha channel on GLES.
	(cogl_enable:) Does not modify blending factors anymore.

	* clutter/cogl/gl(es)/cogl-context.h: CoglContext holds two
	new variables to cache blending src and dst factors.

	* clutter/cogl/gl(es)/cogl-context.c:
	(cogl_create_context:) Initialize blending factors.

	* clutter/cogl/gles/cogl-texture.c:
	(cogl_texture_download_from_gl:) Set blending factors to
	CGL_ONE, CGL_ZERO which fixes the slighlty improper behavior
	where source colour was actually multiplied with its alpha
	value in the result (not noticable on current tests).
2008-05-19 15:02:27 +00:00
Neil Roberts
ae444ad679 Use the Mesa headers instead of depending on GLee for Win32
builds.

	* configure.ac: No longer check for GLee

	* clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h

	* build/mingw/mingw-cross-compile.sh: No longer downloads libGLee
	but downloads the Mesa library instead and installs the headers
	from that. Fixed the libpng version.
2008-05-16 11:09:59 +00:00
Øyvind Kolås
ef627f1a5e * clutter/cogl/gles/cogl.c: (_cogl_features_init): do not set
COGL_FEATURE_TEXTURE_READ_PIXELS, since it is not available.
2008-05-14 11:10:45 +00:00
Ivan Leben
02ab70efc8 * clutter/cogl/gl/cogl-defines.h.in:
Fix GL function prototypes on OS X by #definining APIENTRY and
	APIENTRYP if missing.
2008-05-13 04:56:06 +00:00
Ivan Leben
3a3712d924 * clutter/cogl/gl/cogl-defines.h.in:
Defined GL extension functions used by Cogl inside the COGL_
	namespace.

	* clutter/cogl/gl/cogl-context.h:
	* clutter/cogl/gl/cogl.c:
	Use COGL_ extension function prototypes instead of relying
	on glext.h to define them. Should fix the mac compilability
	bug, but haven't tested it yet.
2008-05-12 17:20:22 +00:00
Ivan Leben
b9827fb945 * clutter/cogl/cogl.h.in:
* clutter/cogl/gl(es)/cogl-texture.h:
	* clutter/cogl/gl(es)/cogl-texture.c:
	cogl_texture_new_* functions take a gboolean auto_mipmap argument.
	If TRUE automatic mipmap generation is enabled during the process
	of slice texture object creation.
	(cogl_texture_new_from_foreign:) now allows mipmap min filter
	flags.

	* clutter/clutter-texture.c:
	* clutter/glx/clutter-glx-texture-pixmap.c:
	* tests/test-cogl-offscreen.c:
	* tests/test-cogl-tex-tile.c:
	* tests/test-cogl-tex-convert.c:
	* tests/test-cogl-tex-polygon.c:
	* tests/test-cogl-tex-getset.c:
	Pass FALSE for auto_mipmap to cogl_texture_new_*.

	* clutter/pango/pangoclutter-render.c:
	(tc_get:) Pass TRUE to cogl_texture_new_with_size and use mipmap
	min filter for nicer glyphs at small scales. As a result test-text
	has gone all beautiful now.
2008-05-07 16:12:54 +00:00
Øyvind Kolås
073870dbbf * clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c: 
* clutter/cogl/common/cogl-primitives.c: moved declaration of
gegl_rectangle and gegl_rectanglex here to satisfy linking
requirements when building the fruity backend.
2008-05-05 12:01:19 +00:00
Øyvind Kolås
f2b44899f9 * clutter/cogl/cogl.h.in: api review touch ups.
* clutter/cogl/common/cogl-primitives.c: api review touch ups.
* clutter/cogl/gl/cogl-primitives.c: (cogl_path_fill),
(cogl_path_stroke): indentation.
* clutter/cogl/gles/cogl-primitives.c:
(_cogl_path_fill_nodes): free allocated resources.
* tests/test-cogl-primitives.c: updated to new API, added rotation to
test to show that cogl renders paths correct under perspective
distortion.
2008-05-05 10:25:11 +00:00
Øyvind Kolås
bbe138298c * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes): draw
the rasterized scanlines as an array of triangles.
2008-05-01 11:27:58 +00:00
Øyvind Kolås
0b7cab090c * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes):
keep track of direction we are drawing in and make sure we leave
two intersection points when we have changed direction.
2008-04-30 21:48:47 +00:00
Øyvind Kolås
97b3499c52 * clutter/cogl/gles/cogl-primitives.c: (_cogl_path_fill_nodes):
scanline rasterizer fallback for GLES without working stencil
buffer (would benefit from optimization/smarter choice of
datastructures).
2008-04-30 16:57:21 +00:00
Øyvind Kolås
96f679a18b * clutter/cogl/common/Makefile.am:
* clutter/cogl/common/cogl-primitives.c:
* clutter/cogl/common/cogl-primitives.h:
* clutter/cogl/gl/Makefile.am:
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gl/cogl-primitives.h:
* clutter/cogl/gles/Makefile.am:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.h: moved duplicated code to the
common directory.
2008-04-30 15:05:17 +00:00
Neil Roberts
0e0890a2e9 Removed COGLhandle and changed shader and program functions to be
wrapped in reference-counted CoglHandles instead.

	* clutter/cogl/gl/cogl-shader.c: 
	* clutter/cogl/gl/cogl-shader.h: 
	* clutter/cogl/gl/cogl-program.c: 
	* clutter/cogl/gl/cogl-program.h: 
	New files to hold the shader and program functions.

	* clutter/cogl/gl/cogl.c: Removed shader and program functions.

	* clutter/cogl/common/cogl-handle.h: New header to define
	COGL_HANDLE_DEFINE which helps build functions to create
	reference-counted handles. This reduces the amount of duplicated
	code.

	* clutter/cogl/gl/cogl-texture.c: 
	* clutter/cogl/gles/cogl-texture.c: 
	* clutter/cogl/gl/cogl-fbo.c: Converted to use COGL_HANDLE_DEFINE
	from cogl-handle.h to avoid duplicating some of the common code.

	* clutter/cogl/gles/cogl-defines.h.in: 
	* clutter/cogl/gl/cogl-defines.h.in: Removed COGLhandle

	* clutter/cogl/gl/cogl-context.h: Added handle arrays for programs
	and shaders.

	* clutter/cogl/gl/cogl-context.c (cogl_create_context): Added
	initialisers for shader_handles and program_handles.
	(cogl_destroy_context): Added calls to g_array_free for all handle
	arrays.

	* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Added
	cogl-{program,shader}.{c,h}

	* clutter/cogl/common/Makefile.am
	(libclutter_cogl_common_la_SOURCES): Added cogl-handle.h

	* clutter/cogl/gles/cogl.c:
	* clutter/cogl/cogl.h.in: Programs and shaders are now wrapped in
	CoglHandles instead of COGLhandles. cogl_program_destroy and
	cogl_shader_destroy is now replaced with cogl_program_unref and
	cogl_shader_unref. cogl_program_ref and cogl_shader_ref are also
	added.

	* clutter/clutter-shader.c: Converted to use CoglHandles for the
	programs and shaders instead of COGLhandles.

	* cogl/cogl-sections.txt: Added cogl_shader_ref,
	cogl_shader_unref, cogl_is_shader, cogl_program_ref,
	cogl_program_unref, cogl_is_program and cogl_is_offscreen.
2008-04-29 16:10:37 +00:00
Øyvind Kolås
f2b367c092 * cogl/cogl-sections.txt: updated after cogl primitives api rename
session.
2008-04-29 15:58:32 +00:00
Øyvind Kolås
6a4cdd6e49 * clutter/cogl/cogl.h.in: renaming of API's in cogl to make the
primitives and path API a bit smaller and more resembling cairo.
* clutter/cogl/gl/cogl-primitives.c:
* clutter/cogl/gles/cogl-primitives.c:
* clutter/cogl/gles/cogl.c:
* clutter/clutter-actor.c:
* clutter/clutter-rectangle.c:
* tests/test-cogl-offscreen.c:
* tests/test-cogl-primitives.c:
* tests/test-cogl-tex-convert.c:
* tests/test-cogl-tex-foreign.c:
* tests/test-cogl-tex-getset.c:
* tests/test-cogl-tex-tile.c: updated according to changes in cogl.
2008-04-29 15:41:34 +00:00
Robert Bragg
0077d427a8 2008-04-29 Robert Bragg <bob@o-hand.com>
* clutter/cogl/gles/cogl-texture.c:
	Replaces an malloc call with g_malloc.
2008-04-29 12:44:41 +00:00
Neil Roberts
046569f090 Fixed 'make dist'
* clutter/cogl/Makefile.am (EXTRA_DIST): Distribute cogl.h.in
	instead of cogl.h
	(DIST_SUBDIRS): Added common folder

	* clutter/cogl/gl/Makefile.am (libclutter_cogl_la_SOURCES): Remove
	cogl-defines.h and use the right location for cogl-defines.gl.h
	(EXTRA_DIST): Distribute cogl-defines.h.in

	* clutter/cogl/gles/Makefile.am (libclutter_cogl_la_SOURCES):
	Remove cogl-defines.h and use the right location for
	cogl-defines.gles.h
	(EXTRA_DIST): Distribute cogl-defines.h.in

	* clutter/Makefile.am (DIST_SUBDIRS): Add fruity
2008-04-28 16:57:44 +00:00
Neil Roberts
2f1dc5b9d8 * clutter/cogl/cogl.h.in (COGL_A_BIT): Added the missing comma after
COGL_PIXEL_FORMAT_G_8
2008-04-28 16:03:06 +00:00
Øyvind Kolås
445ee17515 * clutter/cogl/cogl.h.in: reindented. 2008-04-28 15:36:11 +00:00
Emmanuele Bassi
4c1f671e13 2008-04-28 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-docs.sgml: Add index for the 0.8 symbols.

	* clutter/Makefile.am:
	* cogl/Makefile.am: Revert back, as EXTRA_DIST has been defined
	by gtk-doc.make and automake-1.9 complains loudly about a
	redefinition of EXTRA_DIST.
2008-04-28 15:22:54 +00:00
Øyvind Kolås
2b7ff6fed0 * clutter/cogl/cogl.h.in: moved the documentation of the cogl
primitives to the main public header.
* clutter/cogl/gl/cogl-primitives.c: from here ..
* clutter/cogl/gles/cogl-primitives.c: .. _and_ here.
2008-04-28 14:18:29 +00:00
Øyvind Kolås
e183712227 * clutter/cogl/cogl.h.in: added documentation. 2008-04-28 14:00:46 +00:00
Neil Roberts
eff57a1cb0 Merged clutter-ivan branch into trunk.
svn merge \
 https://svn.o-hand.com/repos/clutter/trunk/clutter@2509 \
 https://svn.o-hand.com/repos/clutter/branches/clutter-ivan@HEAD
2008-04-25 13:37:36 +00:00
Matthew Allum
b70bf89ced 2008-04-14 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_color):
        Disable use of color4ub, issues with latest MBX SDL (#857)

        * clutter/eglx/clutter-backend-egl.c:
        * clutter/eglx/clutter-stage-egl.c:
        * configure.ac:
        Fixup for the eglx backend to work with new backend/multistage code.
        Some issues remain in destroying stages.
2008-04-14 15:10:22 +00:00
Emmanuele Bassi
0d6530e434 2008-04-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/Makefile.am: Update the regular expression to match
	all the namespaces we actually use. Thanks to Neil Roberts for
	spotting this. A make distclean is needed.

	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/json/Makefile.am:
	* clutter/pango/Makefile.am: Revert previous commit.
2008-04-09 14:18:42 +00:00
Emmanuele Bassi
f47f85c7f7 2008-04-09 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/Makefile.am:
	* clutter/cogl/gl/Makefile.am:
	* clutter/cogl/gles/Makefile.am:
	* clutter/json/Makefile.am:
	* clutter/pango/Makefile.am: Fix the visibility of all the
	symbols, for the main library and the statically linked ones.
2008-04-09 13:27:00 +00:00
Matthew Allum
4ea9911f57 2008-04-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        Remove uneeded stage private member.
        Add show-on-set-parent prop and make so by default Actors are
        now automatically shown when reparented (#791)

        * clutter/eglx/clutter-backend-egl.c:
        * clutter/cogl/gles/cogl.c:
        A couple of minor comments.

        * clutter/eglnative/Makefile.am:
        Add missing clutter-egl.h header (back port from trunk)

        * tests/test-actors.c:
        Modify to take advantage of new show-on-set-parent functionality.
2008-04-04 13:20:02 +00:00
Neil Roberts
f9039e53cb 2008-03-25 Neil Roberts <neil@o-hand.com>
Added a native Win32 WGL backend.

	* configure.ac: Added the 'win32' flavour.

	* clutter/cogl/gl/cogl.c (cogl_get_proc_address): Added an ifdef
	to use wglGetProcAddress with the Win32 backend.

	* clutter/Makefile.am (DIST_SUBDIRS): Added the win32 directory.

	* clutter/win32/clutter-win32.pc.in:
	* clutter/win32/clutter-win32.h: 
	* clutter/win32/clutter-stage-win32.h: 
	* clutter/win32/clutter-stage-win32.c: 
	* clutter/win32/clutter-event-win32.c: 
	* clutter/win32/clutter-backend-win32.h: 
	* clutter/win32/Makefile.am:
	* clutter/win32/clutter-backend-win32.c: New files.
2008-03-25 15:42:50 +00:00
Matthew Allum
0264205ad1 2008-02-15 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_paint_init):
        Remove depth test getting turned on by default (unlike GL backend)
2008-02-15 14:30:45 +00:00
Matthew Allum
4e147c8843 2008-02-03 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-shader.c:
        Minor formatting cleanups to fit in 80 cols.

        * clutter/clutter-texture.c:
        More safety checks, clean ups in clutter_texture_new_from_actor()

        * clutter/cogl/gl/cogl.c:
        Always clear the FBO initially when rendering

        * tests/test-fbo.c:
        Overhall the test as to be more useful (and show current issues)
2008-02-03 01:53:10 +00:00
Matthew Allum
b97c326eca 2008-02-01 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
       Disable the depth test and buffer as has some strange side
       effects, mainly on x/y axis rotation with multiple layers at
       same depth (eg rotating text on a bg has very strange
       effect). Seems no clean 100% effective way to fix without other
       odd issues.. So for now move to application to handle and add
       cogl_enable_depth_test() as for custom actors (i.e groups) to
       enable if need be.
2008-02-01 18:14:54 +00:00
Matthew Allum
307a18860c 2008-02-01 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-feature.h:
        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        * tests/Makefile.am:
        * tests/test.fbo.c:
        Add initial support for FBO's in Clutter (OpenGL only so far).
        See new clutter_texture_new_from_actor()
        Initial implementation, needs work.

        * clutter/x11/clutter-stage-x11.c:
        (clutter_stage_x11_set_cursor_visible):
        Fall back to again not relying on xfixes to hide cursor. *sigh*

        * clutter/clutter-deprecated.h:
        Add clutter_group_find_child_by_id
2008-02-01 15:29:00 +00:00
Øyvind Kolås
4eeb4bbdd0 * clutter/cogl/gles/cogl.c: (cogl_rectangle_internal): increase size
of GLfixed[] array to make contents fit.
2008-02-01 12:07:23 +00:00
Emmanuele Bassi
801d55621e 2008-01-16 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Rename COGLhandleARB to COGLhandle.

	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/cogl/gl/cogl.c: Update GL implementation of COGL.

	* clutter/cogl/gles/cogl-defines.h:
	* clutter/cogl/gles/cogl.c: Update GLES implementation of COGL.

	* clutter/clutter-shader.c: Fix ClutterShader to use the new
	COGLhandle type instead of COGLhandlerARB.
2008-01-16 10:38:05 +00:00
Emmanuele Bassi
7f51bdda17 2008-01-16 Emmanuele Bassi <ebassi@openedhand.com>
Define COGLhandleARB. (patch by Johan Bilien)

	* clutter/cogl/gles/cogl-defines.h: Define COGLhandleARB on
	GLES as well (using GLuint)

	* clutter/cogl/gles/cogl.c: Use COGLhandleARB.
2008-01-16 10:02:56 +00:00
Emmanuele Bassi
682eb3c6db 2008-01-14 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/gl/cogl.c (cogl_get_proc_address): Implement non-GLX
	version using GModule and looking up the symbol from the running
	process. It should work when linked to library providing the
	requested function. (#696, Tommi Komulainen)
2008-01-14 11:52:04 +00:00
Øyvind Kolås
37af2da410 Added COGLhandleARB since the underlying type on OSX is void*,
patch from Tommi Komulainen <tommi.komulainen@iki.fi>, (#694)
* clutter/cogl/gl/cogl-defines.h.in: Added COGLhandleARB typedef.
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/clutter-shader.c: Use COGLhandleARB instead of COGLint when
referring to program or shader handles.
2008-01-10 09:55:44 +00:00
Emmanuele Bassi
471da532a3 2007-12-24 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/cogl/cogl.h: Update cogl_clip_set() to accept the
	clip components as ClutterFixed values

	* clutter/cogl/gl/cogl.c (cogl_clip_set): Update the GL implementation
	of cogl_clip_set()

	* clutter/cogl/gles/cogl.c:
	(cogl_rectangle_internal): Provide an internal, inlined rectangle
	drawing	function using fixed point values, to be shared by
	cogl_clip_set() and cogl_rectangle()

	(cogl_clip_set), (cogl_rectangle): Update the GLES implementation
	of cogl_clip_set() and cogl_rectangle() to use the new internal
	rectangle drawing function

	* clutter/clutter-actor.c: Make the clip an array of ClutterUnit
	values instead of pixel-based; this allows higher precision and
	device independence

	(_clutter_actor_apply_modelview_transform): Pass the clip
	components converting from units to fixed point values, using
	the new cogl_clip_set() signature

	(clutter_actor_get_property), (clutter_actor_set_clip),
	(clutter_actor_get_clip): Update the accessors of the clip
	property
2007-12-24 12:53:04 +00:00
Emmanuele Bassi
ef26dc078e 2007-12-21 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-group.c:
	* clutter/clutter-group.h: Add the clutter_group_add() convenience
	function; it's now "undeprecated" and implemented as a macro

	* clutter/clutter-stage.h: Add clutter_stage_add() as a convenience
	macro

	* clutter/cogl/cogl.h: Include just the needed headers instead
	of the whole clutter.h; this avoids rebuild cogl when not needed
2007-12-21 16:04:39 +00:00
Tomas Frydrych
0e391f1194 2007-12-19 Tomas Frydrych <tf@openedhand.com>
* clutter/Makefile.am:
	* clutter/cogl/gl/cogl-defines.h.in:
	* clutter/pango/pangoclutter-render.c:
	* configure.ac:
	Fixes to allow cross-compilation with mingw (patch by Neil
	Roberts).
	Removed trailing whitespace.
2007-12-19 16:16:10 +00:00
Matthew Allum
530fca4b87 2007-12-14 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gl/cogl-defines.h.in:
        * clutter/cogl/gles/cogl-defines.h:
        Add CLUTTER_COGL_HAS_GL/GLES defines
2007-12-14 12:36:45 +00:00
Øyvind Kolås
4dea166d53 Support for shaders in clutter. At the moment limited to drivers
providing GLSL support.
* clutter/cogl/cogl.h: added rather direct binding of needed for glsl
shaders.
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl.c:
* clutter/cogl/gles/cogl-defines.h: added stubs.
* clutter/cogl/gles/cogl.c: added stubs.
* clutter/glx/clutter-stage-glx.c:
(clutter_stage_glx_realize): unrelated memory management sanity fix.
(clutter_stage_glx_unrealize): unbind all shaders on stage unrealize.
* clutter/Makefile.am: added clutter-shader.[ch]
* clutter/clutter-actor.[ch]: adding shader capability to 
actors.
* clutter/clutter-feature.h: added CLUTTER_FEATURE_SHADERS_GLSL
* clutter/clutter-private.h: added stack of shaders to context.
* clutter/clutter-shader.[ch]: new.
* tests/Makefile.am: added shader test.
* tests/test-shader.c: (frame_cb), (main): simple shader test,
cycle through the inline shader with right/left mouse buttons.
2007-12-03 16:29:18 +00:00
Matthew Allum
947f47b6a4 2007-11-21 Matthew Allum <mallum@openedhand.com>
* clutter/cogl/gles/cogl.c: (cogl_fog_set):
        Minor fixes for fog on GLES.
2007-11-21 12:30:50 +00:00