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* clutter/cogl/gles/cogl-texture.c: Use the wrapper for
glTexParameteri. Call glGenerateMipmap after every change to the texture image data. * clutter/cogl/gles/cogl-gles2-wrapper.h: * clutter/cogl/gles/cogl-gles2-wrapper.c: Added a wrapper for glTexParameteri so that it can ignore requests to set GL_GENERATE_MIPMAP. Added a wrapper for glGenerateMipmap that does nothing on GLES 1
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@ -630,3 +630,10 @@ cogl_wrap_glFogxv (GLenum pname, const GLfixed *params)
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{
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/* FIXME */
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}
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void
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cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param)
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{
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if (pname != GL_GENERATE_MIPMAP)
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glTexParameteri (target, pname, param);
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}
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@ -148,9 +148,14 @@ void cogl_wrap_glFogxv (GLenum pname, const GLfixed *params);
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void cogl_wrap_glDrawArrays (GLenum mode, GLint first, GLsizei count);
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void cogl_wrap_glTexParameteri (GLenum target, GLenum pname, GLfloat param);
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void cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
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GLenum internal_format);
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/* This function is only available on GLES 2 */
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#define cogl_wrap_glGenerateMipmap glGenerateMipmap
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#else /* HAVE_COGL_GLES2 */
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/* If we're not using GL ES 2 then just use the GL functions
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@ -181,12 +186,17 @@ void cogl_gles2_wrapper_bind_texture (GLenum target, GLuint texture,
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#define cogl_wrap_glGetFixedv glGetFixedv
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#define cogl_wrap_glFogx glFogx
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#define cogl_wrap_glFogxv glFogxv
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#define cogl_wrap_glTexParameteri glTexParameteri
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/* The extra third parameter of the bind texture wrapper isn't needed
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so we can just directly call glBindTexture */
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#define cogl_gles2_wrapper_bind_texture(target, texture, internal_format) \
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glBindTexture ((target), (texture))
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/* COGL uses the automatic mipmap generation for GLES 1 so
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glGenerateMipmap doesn't need to do anything */
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#define cogl_wrap_glGenerateMipmap(x) ((void) 0)
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#endif /* HAVE_COGL_GLES2 */
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G_END_DECLS
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@ -232,6 +232,9 @@ _cogl_texture_upload_to_gl (CoglTexture *tex)
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slice_bmp.height,
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tex->gl_format, tex->gl_type,
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slice_bmp.data) );
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if (tex->auto_mipmap)
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cogl_wrap_glGenerateMipmap (tex->gl_target);
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/* Free temp bitmap */
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g_free (slice_bmp.data);
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@ -603,6 +606,9 @@ _cogl_texture_upload_subregion_to_gl (CoglTexture *tex,
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source_gl_type,
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slice_bmp.data) );
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if (tex->auto_mipmap)
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cogl_wrap_glGenerateMipmap (tex->gl_target);
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/* Free temp bitmap */
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g_free (slice_bmp.data);
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}
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@ -816,13 +822,18 @@ _cogl_texture_slices_create (CoglTexture *tex)
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gl_handles[y * n_x_slices + x],
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tex->gl_intformat) );
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MAG_FILTER, tex->mag_filter) );
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MIN_FILTER, tex->min_filter) );
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
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GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_MAG_FILTER,
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tex->mag_filter) );
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GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_MIN_FILTER,
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tex->min_filter) );
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GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_S,
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GL_CLAMP_TO_EDGE) );
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GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_T,
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GL_CLAMP_TO_EDGE) );
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if (tex->auto_mipmap)
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GE( glTexParameteri (tex->gl_target, GL_GENERATE_MIPMAP, GL_TRUE) );
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GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_GENERATE_MIPMAP,
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GL_TRUE) );
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/* Pass NULL data to init size and internal format */
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GE( glTexImage2D (tex->gl_target, 0, tex->gl_intformat,
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@ -1351,8 +1362,10 @@ cogl_texture_new_from_foreign (GLuint gl_handle,
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g_array_append_val (tex->slice_gl_handles, gl_handle);
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/* Force appropriate wrap parameter */
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE) );
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE) );
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GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_S,
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GL_CLAMP_TO_EDGE) );
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GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_WRAP_T,
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GL_CLAMP_TO_EDGE) );
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return _cogl_texture_handle_new (tex);
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}
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@ -1554,8 +1567,10 @@ cogl_texture_set_filters (CoglHandle handle,
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{
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gl_handle = g_array_index (tex->slice_gl_handles, GLuint, i);
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GE( glBindTexture (tex->gl_target, gl_handle) );
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MAG_FILTER, tex->mag_filter) );
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GE( glTexParameteri (tex->gl_target, GL_TEXTURE_MIN_FILTER, tex->min_filter) );
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GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_MAG_FILTER,
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tex->mag_filter) );
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GE( cogl_wrap_glTexParameteri (tex->gl_target, GL_TEXTURE_MIN_FILTER,
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tex->min_filter) );
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}
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}
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