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2008-04-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: Remove uneeded stage private member. Add show-on-set-parent prop and make so by default Actors are now automatically shown when reparented (#791) * clutter/eglx/clutter-backend-egl.c: * clutter/cogl/gles/cogl.c: A couple of minor comments. * clutter/eglnative/Makefile.am: Add missing clutter-egl.h header (back port from trunk) * tests/test-actors.c: Modify to take advantage of new show-on-set-parent functionality.
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gles/cogl.c
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gles/cogl.c
@ -359,6 +359,8 @@ cogl_texture_quad (gint x1,
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GE( glDrawArrays(GL_TRIANGLES, 0, 6) );
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GE( glDisableClientState(GL_TEXTURE_COORD_ARRAY) );
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GE( glDisableClientState(GL_VERTEX_ARRAY) );
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/* Note also see glDrawTexxOES for potential optimisation */
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}
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void
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@ -645,8 +647,13 @@ cogl_fog_set (const ClutterColor *fog_color,
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glFogx (GL_FOG_END, (GLfixed) z_far);
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}
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/* Offscreen - TODO: possible support from FBO's */
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/* Offscreen - TODO: possible support from FBO's/PBuffers
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* See;
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* http://www.khronos.org/message_boards/viewtopic.php?t=589
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* http://www.gamedev.net/community/forums/topic.asp?topic_id=369739
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*
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* Likely requires EGL 1.3 for eglBindTexImage
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*/
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COGLuint
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cogl_offscreen_create (COGLuint target_texture)
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{
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