Commit Graph

7923 Commits

Author SHA1 Message Date
Rui Matos
c39f18c2d4 wayland-keyboard: Don't send pressed keys on enter
We never want to send pressed keys to wayland clients on enter. The
protocol says that we should send them, presumably so that clients can
trigger their own key repeat routine in case they are given focus and
a key is physically pressed.

Unfortunately this causes some clients, in particular Xwayland, to
register key events that they really shouldn't handle, e.g. on an
Alt+Tab keybinding, where Alt is released before Tab, clients would
see Tab being pressed on enter followed by a key release event for
Tab, meaning that Tab would be processed by the client when it really
shouldn't.

Since the use case for the pressed keys array on enter seems weak to
us, we'll just fake that there are no pressed keys instead which
should be spec compliant even if it might not be true.

https://bugzilla.gnome.org/show_bug.cgi?id=727178
2014-10-08 15:26:28 +02:00
Jasper St. Pierre
33acb5fea0 wayland-pointer: Just use the pointer actor instead of doing a full repick
The full repick is unnecessary -- Clutter already does it for us.
2014-10-07 21:30:15 -07:00
Jasper St. Pierre
591718dc02 wayland: Clump the globals code together 2014-10-07 20:54:28 -07:00
Jasper St. Pierre
b6127eeda4 wayland: Remove old comments 2014-10-07 20:52:57 -07:00
Jasper St. Pierre
eeff1b8b02 wayland: Remove unused variable 2014-10-07 20:51:18 -07:00
Jasper St. Pierre
354cc466af wayland: Make WaylandEventSource private 2014-10-07 20:50:57 -07:00
Jasper St. Pierre
9f5c38d121 wayland: Make the MetaWaylandRegion type opaque 2014-10-07 20:44:19 -07:00
Jasper St. Pierre
ead0e902ed wayland: Move MetaWaylandRegion into a new file as well 2014-10-07 20:44:18 -07:00
Jasper St. Pierre
5d16194b03 wayland: Clean up a bit more 2014-10-07 20:42:27 -07:00
Jasper St. Pierre
a74acf0ec2 wayland: Clean up more includes 2014-10-07 20:42:27 -07:00
Jasper St. Pierre
3044cfb7bf wayland-surface: Clean up includes 2014-10-07 20:42:27 -07:00
Jasper St. Pierre
f658740043 wayland: Move some buffer manipulation functions to meta-wayland-buffer 2014-10-07 20:42:27 -07:00
Jasper St. Pierre
c1613a16c0 wayland: Put the MetaWaylandBuffer implementation in a new file 2014-10-07 20:42:27 -07:00
Jasper St. Pierre
8e85015f91 default: Adjust the default background
Getting a bit tired of green...
2014-10-07 20:42:26 -07:00
Jasper St. Pierre
f127ee3bde wayland-surface: Fix a build coming from a bad rebase 2014-10-07 12:09:52 -07:00
Jasper St. Pierre
acd928044f wayland-surface: Remove MetaWaylandSurfaceExtension
It only contained a pointer to a wl_resource, which isn't much of
value. Just replace it with the wl_resource instead. Any future private
data should be handled by our future role system.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
4ef2f2ce09 wayland-surface: Remove create_surface_extension and friends
This function has a lot of parameters, and doesn't do much in the way of
boilerplate. It's a lot simpler to hand-code.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
bc81736e6b wayland-surface: Rename the subsurface extension to wl_subsurface
To match the interface name.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
49092397f2 wayland-surface: Group MetaWaylandSurface members logically
And add comments so that we know what's what. This cleans up the struct.
2014-10-07 11:23:45 -07:00
Jasper St. Pierre
97705d3cfe wayland-surface: Move wl_surface.frame above role-specific stuff
The role-specific stuff will soon be part of a set_role callback set on
the surface itself.
2014-10-07 11:23:44 -07:00
Jasper St. Pierre
0364ea9140 wayland-surface: Apply the surface scale only if needed
There's no need to call scale_texture on every commit.
2014-10-07 11:23:31 -07:00
Florian Müllner
c0bdb3018b display: Do not include unmanaging windows in list_windows()
There's a small window before a window that is being unmanaged is
unregistered with the display. The MetaScreen::window-left-monitor
and MetaWorkspace::window-removed emissions fall right into that
window, so code that runs in that time may well be out of our
control; we can make sure that the method it can use to get an
updated list of windows no longer contains the destroyed window
though, which is a much better option than expecting everyone to
filter the list themselves.
2014-10-07 20:09:09 +02:00
Rūdolfs Mazurs
924eaac358 Updated Latvian translation 2014-10-07 20:42:42 +03:00
Rūdolfs Mazurs
a9f5a5661f Updated Latvian translation 2014-10-07 20:40:14 +03:00
Carlos Garnacho
9c589b6798 wayland: Ensure drag surface offset changes update the DnD actor 2014-10-06 19:39:43 -07:00
Carlos Garnacho
113be01ce8 wayland: Use a MetaDnDActor for the DnD icon surface
The actor is updated on DnD grab motion events, properly notified
when dragging finishes, and destroyed if the client/surface disappear
below its feet.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
28e59c5a8f compositor: Add MetaDnDActor
This actor is a subclass of MetaFeedbackActor that additionally
implements the "drag failed" animation, snapping back to the drag
origin position in a surface.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
b588baf9f5 compositor: Add MetaFeedbackActor
This actor is a non-reactive container that autoembeds itself into
the feedback window group in the compositor. The API is meant to
help on creating things attached to pointer/touchpoints, with an
X/Y attachment offset, and following the position of certain events.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
9a825d9bee compositor: Add a "feedback" window group
Although not strictly a window group... This ClutterActor is
meant to stay always on top, and only show non-reactive actors
created by Mutter itself. Two possible usecases for this layer
are DnD surfaces, and touch spots.

We might also want to move cursors out of an overlay in MetaStage
into here at some point.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
f211b3ec90 wayland: Store whether the wl_data_source has a target selected
It will be useful to check whether DnD is going to fail or not.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
0510c3a621 wayland: Keep track of the origin surface and drag point on DnD
Keeping track of the surface will be necessary in case it is destroyed
during DnD, and the coordinates will be useful when figuring out the
snap back coordinates.
2014-10-06 19:39:43 -07:00
Carlos Garnacho
18db5d0799 data-device: Store the current drag grab
And bail out if any further start_drag() is attempted.
2014-10-06 19:39:42 -07:00
Jasper St. Pierre
c061e26da5 wayland: Record the offset position
This is needed for DND surfaces. We should probably test to see if it's
used for cursor surfaces at all.
2014-10-06 19:39:42 -07:00
Jasper St. Pierre
166668adc4 window: Remove duplicate case value 2014-10-06 19:39:38 -07:00
Jasper St. Pierre
ec797b055d window: Mark all override-redirect window types as appears-focused 2014-10-06 19:30:12 -07:00
Jasper St. Pierre
082cc9c83a wayland: Immediately give keyboard focus to Wayland popups 2014-10-06 17:05:23 -07:00
Jasper St. Pierre
993bec37d7 window: Ensure that popup window types propagate their focus appearance
In Wayland, popup window types are not override-redirect, and thus can
steal window focus away from their parent window when clicked on.

This means that we need to make sure their appearance is properly
propagated to the parent windows so the parent windows don't lose their
focus while they're propagated.
2014-10-06 17:01:08 -07:00
Jasper St. Pierre
e496ed50d6 pointer: Repick after the focused surface is destroyed
Having a null focus is incorrect -- we want to pick the surface that's
under the new pointer position.
2014-10-06 16:30:09 -07:00
Jasper St. Pierre
a127d05790 pointer: Make sure to update the focus after ending a grab
Otherwise, we might not reset it after the grab has ended.
2014-10-06 16:19:30 -07:00
Jasper St. Pierre
607730e96c pointer: Fix the behavior of the pointer under DND
When grabbing with DND, we need to leave the pointer alone and
under the client's control. The code here was a bit messy before about
when it unset the window cursor -- it did it whenever there was no
current surface after repicking, which is a bit wrong, since it will
fire during a drag grab.

Move the check for this to update_cursor_surface, which is our standard
"sync" API for this, and then call update_cursor_surface after we set
the focus.
2014-10-06 15:48:42 -07:00
Jasper St. Pierre
9203db0655 pointer: Don't fizzle out surface changes too soon
During a DND grab, pointer->focus_surface is NULL, since the wl_pointer
doesn't have any focused surface (it's in drag mode). In this case, the
drag interface has control of the focus, and when dragging into a NULL
surface, drag_grab_focus won't get called, properly detaching it from
the previous surface.

Let the interface->focus implementation do the fizzling out.

In the future, we should split out wl_pointer's implementation
(pointer->focus_surface) from the Wayland side of the generic pointer
wrapper (pointer->current) and use our event routing system to determine
or similar whether it should go to wl_pointer or wl_data_device.
2014-10-06 14:31:16 -07:00
Milo Casagrande
64d40792c4 Updated Italian translation 2014-10-05 13:41:57 +00:00
Jasper St. Pierre
e7356917b0 meta-monitor-manager-xrandr: Simplify handle_xevent
The code here was a bit messy with the addition of
hotplug_mode_update, and the comments were a bit confusing and
inaccurate. Clean it up and comment it a bit better to make the flow and
intention more clear.
2014-10-03 15:12:00 -06:00
Rui Matos
fa58752276 backend-native: Handle keyboard repeat settings
We need to tell clutter's evdev backend about the desktop's key repeat
settings so that our own key bindings event processing and
gnome-shell's chrome widgets get their fake key events for continuous
key press as they expect.

Note that the wayland frontend filters out these events and thus
wayland clients do not see them as specced.

https://bugzilla.gnome.org/show_bug.cgi?id=728055
2014-10-03 18:31:44 +02:00
Rui Matos
478b75e803 backend-x11: Re-upload keymap when new keyboard devices are added
The X server applies a default keymap to hotplugged keyboard
devices. To enforce our current settings we must re-upload the keymap
when a new keyboard shows up.

Note that setting the VCK keymap causes the server to propagate it
to all slave keyboard devices.

https://bugzilla.gnome.org/show_bug.cgi?id=737673
2014-10-02 19:14:03 +02:00
Jasper St. Pierre
492a1b244f Revert "display: Don't put minimized windows at the back of alt-tab"
This reverts commit 7e61ef0936.

https://bugzilla.gnome.org/show_bug.cgi?id=705177
2014-10-01 17:29:15 -06:00
Jasper St. Pierre
5d8ff2e34d screen: Remove auto-minimization "feature"
https://bugzilla.gnome.org/show_bug.cgi?id=705177
2014-10-01 17:29:02 -06:00
Jasper St. Pierre
310083aeb2 keybindings: Remove special-case code for reversing automatically
Since we now directly expose the reverses bindings directly, we
don't have to have this special-case in do_choose_window.

More importantly, if the backwards binding is pressed and has the Shift
key included, this will actually revert it

This doesn't matter for Alt-Tab in gnome-shell, which already replaces
it with a better Alt-Tab replacement, but it does matter for Alt-Esc,
which switches between windows directly.
2014-10-01 16:51:45 -06:00
Jasper St. Pierre
0faa900207 frames: Make sure to initialize button_state
Otherwise, we're comparing with uninitialized memory. Spotted by
valgrind.
2014-09-30 15:16:07 -06:00
Owen W. Taylor
b735571688 MetaBackgroundImage: free the GdkPixbuf after creating a texture
The GdkPixbuf used to load a texture was never freed.
2014-09-29 21:32:48 -04:00