Commit Graph

24091 Commits

Author SHA1 Message Date
ba6c0c27f9 [texture] Revert to integer parameters in ::size-change
In the int-to-float switch for actor properties, the ::size-change signal
was moved to use floats instead of integers. Sub-pixel precision for image
size is meaningless, though, so we should revert it back to ints.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1659
2009-06-22 12:15:17 +01:00
321b40a386 Fix broken MUTTER_PLUGIN_TYPE -> MUTTER_TYPE_PLUGIN 2009-06-22 10:38:09 +08:00
0a863b8c2b Handle input area set to full screen or reset during start-up
info->pending_input_region needed to be destroyed in
mutter_set_stage_input_region() before it was set to something
else or before it was reset to be full screen (region == None).

Set the initial input area to an empty region by
setting info->pending_input_region to an empty region by default
and setting it to None or a new region if a new input region is
specified.

Remove show_overlay_window() function that was used to set an empty
input region on start-up, and uses a call to do_set_stage_input_region()
with info->pending_input_region as an argument instead.
2009-06-19 16:48:44 -04:00
8a1cf0cff4 Post-release bump to 0.9.5 2009-06-19 18:25:25 +01:00
fdaaa8b6d7 [release] 0.9.4 2009-06-19 18:07:40 +01:00
b833ed3c0d Update the NEWS file 2009-06-19 18:07:34 +01:00
3d49edad85 [docs] Add new input-related accessors
Add the ClutterEvent accessors for the device pointer and type, and
the ClutterInputDevice accessors for the id and type.
2009-06-19 18:07:34 +01:00
b13fae2556 Updating Estonian translation 2009-06-19 19:58:46 +03:00
c012105b90 Fix hiding newly added windows with live_hidden_windows
When we add a window and it gets hidden as the first thing, we need
to show not just the frame window, but also the window itself.
Otherwise when the window subsequently becomes visible, it will
just be an empty frame.

Add helper functions to reduce current code duplication and avoid
adding more.

http://bugzilla.gnome.org/show_bug.cgi?id=586309
2009-06-19 11:40:42 -04:00
a79d6228aa Remove the last few fixed-point entry points
The last fixed-point entry points are just a few, and trivial. The
end user is expected to do the conversion using the CoglFixed type
and macros.
2009-06-19 16:38:35 +01:00
cb4e5c9083 [x11] Simplify the XInput support
Instead of using a specific function to check whether the X
server supports the XInput extension we can use the generic
Xlib function XQueryExtension(). This cuts down the extra
checks inside the configure.ac and simplifies the code inside
clutter_x11_register_xinput().
2009-06-19 15:12:32 +01:00
21608fe5f7 [x11] Add a command line switch for enabling XInput
Currently, XInput support requires a function call. In order to
make it easier for people to test it, we can also add a command
line switch that moves the pointer device detection and handling
to XInput. This should ensure that, at least for people building
Clutter with --enable-xinput, applications can be easily migrated
and regressions can be caught.
2009-06-19 14:32:37 +01:00
0ec541282a [tests] Remove unneeded g_type_init()
Now that we can safely check for an uninitialized Clutter we
don't have side effects in calling one of the functions like
clutter_x11_enable_xinput(), which require to be called before
any other Clutter function.
2009-06-19 14:20:50 +01:00
a6b4697367 [backend] Do not store the stage manager singleton
The StageManager singleton instance is already kept around
by the clutter_stage_manager_get_default() function; there is
no need to have it inside the main Clutter context as well.
2009-06-19 14:19:39 +01:00
b6e404a406 [x11] Use _clutter_context_is_initialized()
Instead of using _clutter_context_get_default() and checking the
is_initialized flag, we should use the newly added private function
that does not cause side effects, especially for functions that have
to be called before any other Clutter function.
2009-06-19 14:12:36 +01:00
b5f4befeaa Allow checking initialization without side-effects
The _clutter_context_get_default() function will automatically
create the main Clutter context; if we just want to check whether
Clutter has been initialized this will complicate matters, by
requiring a call to g_type_init() inside the client code.

Instead, we should simply provide an internal API that checks
whether the main Clutter context exists and if it has been
initialized, without any side effect.
2009-06-19 14:09:42 +01:00
184df2a5fa [input] Rework input device API
The input device API is split halfway thorugh the backends in a very
weird way. The data structures are private, as they should, but most
of the information should be available in the main API since it's
generic enough.

The device type enumeration, for instance, should be common across
every backend; the accessors for device type and id should live in the
core API. The internal API should always use ClutterInputDevice and
not the private X11 implementation when dealing with public structures
like ClutterEvent.

By adding accessors for the device type and id, and by moving the
device type enumeration into the core API we can cut down the amount
of symbols private and/or visible only to the X11 backends; this way
when other backends start implementing multi-pointer support we can
share the same API across the code.
2009-06-19 13:12:05 +01:00
5d437281ec Public headers should not have #ifdefs relying on private defines
HAVE_COGL_GLES2 is defined in config.h through the configure script and
should not be used in public headers.

The patch makes configure generate the right define that can be used
later in the header.
2009-06-19 06:43:34 +01:00
3653a9a64d Public headers should not have #ifdefs relying on private defines
HAVE_COGL_GLES2 is defined in config.h through the configure script and
should not be used in public headers.

The patch makes configure generate the right define that can be used
later in the header.
2009-06-19 06:43:34 +01:00
f26d503694 Move meta_window_delete() to public API 2009-06-19 11:48:33 +08:00
c6fba47a52 Hide clutter_context_get_default()
The clutter_context_get_default() function is private, but shared
across Clutter. For this reason, it should be prefixed by '_' so
that the symbol is hidden from the shared object.
2009-06-18 14:20:28 +01:00
6e4cd65544 Some updates to POTFILES.in for mutter renaming
Make sure we're not referencing any nonexistent files.
2009-06-17 12:20:35 -04:00
8c676ebd87 Remove an unusued member from MainContext
The MainContext structure has a field for the master clock, but
clutter_master_clock_get_default() will return the same instance
from everywhere.
2009-06-17 15:43:53 +01:00
1aa8c89f2c [XInput] Get XInput working again.
Check for distros shipping out of sync header vs libXi,
call in g_type_init() in test-devices, fix ifdef so
XInput events get correctly selected.
2009-06-17 15:09:16 +01:00
08c5095ad7 Add meta_window_get_transient_for() method 2009-06-17 09:40:55 +08:00
dfb0e4f57b Add meta_window_get_title() method
Update meta_window_get_title() as per comments
2009-06-17 09:34:40 +08:00
29257f107a IS_MUTTER_PLUGIN() -> MUTTER_IS_PLUGIN()
IS_MUTTER_PLUGIN never actually worked. So it's not going to break anyone's
API to fix the namespace while making the macro work.
2009-06-17 09:34:06 +08:00
ecde490967 Suppress strict aliasing warning
Fix a (harmless) warning about strict aliasing that some GCC versions
give when using g_module_symbol().

http://bugzilla.gnome.org/show_bug.cgi?id=582243
2009-06-16 15:47:59 -04:00
51a6467968 Comprehensively rename to Mutter
Code:
All references in the code not related to themes, keybindings, or
GConf were changed from 'metacity' to 'mutter'. This includes, among other
things, strings, comments, the atoms used in the message protocol, and
the envvars used for debugging. The GConf schema file was reduced to
the 3 settings new to mutter.

The overall version was brought up to 2.27 to match current gnome.

Structure:
All files named '*metacity*' were renamed '*mutter*' with appropriate
changes in the automake system.  Files removed are
doc/creating_themes, src/themes, doc/metacity-theme.dtd,
metacity.doap.  These files will eventually end up in an external
gnome-wm-data module.

Installation location:
On the filesystem the mutter-plugindir was change from
$(libdir)/metacity/plugins/clutter to just $(libdir)/mutter/plugins.
The mutter-plugins.pc.in reflects these changes.

Note:
mutter.desktop.in and mutter-wm.desktop both continue to have
X-GNOME-WMSettingsModule=metacity set.  This allows
gnome-control-center to continue using libmetacity.so for
configuration.  This is fine since most the general keybindings and wm
settings are being read from /apps/metacity/* in gconf.
2009-06-16 14:17:10 -04:00
3035092edb Do not use the --pkd switch for g-ir-scanner
Revert commit 8aacff0e0f
2009-06-16 18:08:52 +01:00
c4716d78d0 [docs] Update the backends hacking reference 2009-06-16 16:43:00 +01:00
29ab269116 [docs] Update the release notes 2009-06-16 16:43:00 +01:00
5e098c3886 [docs] Update the HACKING file 2009-06-16 16:43:00 +01:00
8aacff0e0f [introspection] Add --pkg switch pointing at Clutter
Add a <package/> element pointing to Clutter's pkg-config
file name.
2009-06-16 16:43:00 +01:00
9f83e7dc2e [stage] Remove an assertion
We might get a size request on destruction, so it should be safe
to avoid an assertion failure because we don't have the stage
implementation anymore.
2009-06-16 16:43:00 +01:00
4bed539b21 Add more ActorBox utility methods
ActorBox should have methods for easily extracting the X and Y
coordinates of the origin, and the width and height separately.

These methods will make it easier for high-level language bindings
to manipulate ActorBox instances and avoid the Geometry type.
2009-06-16 16:43:00 +01:00
9ed2a47db1 [doap] Add branches for past releases 2009-06-16 16:42:59 +01:00
275f292ab9 Add accessors for the boxed types
The Vertex and ActorBox boxed types are meant to be used across
the API, but are fairly difficult to bind. Their memory management
is also unclear, and has to go through the indirection of
g_boxed_copy() and g_boxed_free().
2009-06-16 16:42:59 +01:00
c60a974ec0 Plug minor memory leak in cogl_vertex_buffer_submit_real
Free a temporary list.
2009-06-16 15:46:51 +01:00
63c84c46f8 Plug minor memory leak in cogl_vertex_buffer_submit_real
Free a temporary list.
2009-06-16 15:46:51 +01:00
9127993d84 Fix a broken format string in nn.po
Translation was missing a format specifier; make an obvious fix.
2009-06-16 09:56:41 -04:00
ec2370b76d Remove executable bit from from mai.po
.po files should not be +x
2009-06-16 09:49:47 -04:00
f8e9565482 [tests] Beautify the bouncing actor
The test-easing interactive demo for the high-level animation API
is a bit "flat". Instead of using a Rectangle actor we should
probably be using something more "interesting" -- like a CairoTexture
with a gradient.
2009-06-15 15:08:59 +01:00
f95f4ba3cb [ClutterCairoTexture] Use the right component ordering when uploading data
Cairo stores the image data in ARGB native byte order so we need to
upload this as BGRA on little endian architectures and ARGB on big
endian. ClutterTexture doesn't currently expose any flags to describe
ARGB format so until we can fix the Clutter API it now uses the Cogl
API directly.
2009-06-15 12:41:13 +01:00
c6b4ea8b44 [cairo-texture] Clean up and whitespace fixes
Simple clean up of the CairoTexture to remove unneeded checks,
redundant variables and white space.
2009-06-15 11:50:23 +01:00
9799750c03 [animation] Rework animation chaining
In order to chain up animations using clutter_actor_animate() and
friends you have to use an idle handler that guarantees that the
main loop spins at least once after the animation pointer has been
detached from the actor.

This has several drawbacks, first and foremost the fact that the
slice of the main loop for the idle handler might be starved by
other operations, like redrawing. This inevitably leads to tricks
with priorities and the like, contributing to the overall complexity.

Instead, we should guarantee that the animation instance created by
clutter_actor_animate() is valid for the ::completed signal until
it reaches its default handler; after that, the animation is detached
from the actor and destroyed. This means that it's possible to
create a new animation after the first is complete by simply using
g_signal_connect_after().

This unfortunately makes it impossible to keep a reference to the
animation pointer attached to the actor by using g_object_ref(); a
way to "fix" this would be to have a clutter_animation_attach()
and a clutter_animation_detach() pair of methods that allow attaching
any animation to an actor. This might overcomplicate what it is
the simple animation API, though, so it's currently not implemented
and left for future versions.

The test-easing interactive demo has been modified to show how
the animation queuing works by adding a command line switch that
recenters the animated actor once the first animation has ended.
2009-06-15 11:49:33 +01:00
612d1cded7 [animation] Allow swapped/after signal variants
Continuing in the tradition on making clutter_actor_animate() the
next g_object_connect(), here's the addition of the signal-after::
and signal-swapped:: modifiers for the automagic signal connection
arguments.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1646
2009-06-15 11:48:42 +01:00
67014764c9 Disable single header inclusion for GLib
In order to be ready for the next major version of GLib we need to
disable single header inclusion by using the G_DISABLE_SINGLE_INCLUDES
define in the build process.
2009-06-15 11:29:37 +01:00
0415d62d40 Disable single header inclusion for GLib
In order to be ready for the next major version of GLib we need to
disable single header inclusion by using the G_DISABLE_SINGLE_INCLUDES
define in the build process.
2009-06-15 11:29:37 +01:00
e6a987d670 Fix redraw queueing in the presence of cloning
We can't short-circuit the emission of ::queue-redraw for not-visible
actors, since ClutterClone uses that signal to know when things need
to be redrawn.

Calling clutter_actor_queue_redraw() out of clutter_actor_real_map() /
clutter_actor_real_unmap() was causing the flag state to get set
incorrectly from _clutter_actor_set_enable_paint_unmapped(), because
a paint queueing a redraw was not expected.

Moving queuing the redraw to clutter_actor_hide()/show() fixes this, and
also fixes a problem where showing a child of a cloned actor wouldn't
cause the clone to be repainted.

http://bugzilla.openedhand.com/show_bug.cgi?id=1484

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-06-15 11:29:37 +01:00