The actor-offscreen-redirect didn't initialize its state properly, so
it could potentially end up with the "was_painted" state being TRUE
from the start, effectively skipping the whole test.
Fixing so that the test even run resulted in the test getting stuck in
a dead lock due to the verification that a frame was drawn was done
from a paint callback. A paint callback had the mutex held, so when the
test case tried to run the main loop, the next paint callback caller
path taken would try to re-lock the same mutex, thus dead lock.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Introduce two new clutter backends: MetaClutterBackendX11 and
MetaClutterBackendNative. They are so far only wrap ClutterBackendX11
and ClutterBackendEglNative respectively, but the aim is to move things
from the original clutter backends when needed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Since the check for backend->cogl_context was accidentally moved
to clutter_backend_do_real_create_context, the Glib source that
is created at the end of clutter_backend_do_create_context() is
created and added each time create_context() is called, though
create_context() is supposed to be idempotent.
https://bugzilla.gnome.org/show_bug.cgi?id=768243
The 'select-all' action is currently only bound to <ctrl>a, which makes
it awkward to use when caps-lock is active, and is inconsistent with GTK+.
Just accept both upper- and lower-case variants.
https://bugzilla.gnome.org/show_bug.cgi?id=766326
The device name is something more natural, similar to what's seen
in X11, the sysname is rather the event node basename, which may
also vary depending on device insertion/detection time.
Clutter out of tree depends on Cogl's required dependencies via the
pkg-config file. Since Clutter and Cogl moved in tree, it means that
those dependencies need to be checked by Clutter itself, otherwise
headers and libraries won't be found.
ClutterActor should warn if a user tries to add or remove an actor to,
and from, itself on the scene graph.
Clutter will likely crash, or warn way down the line, but if we can make
debugging simpler then we should.
For the GDK backend We're using the GdkDeviceManager API, which maps to
Clutter's own device manager API. GDK has now moved to a per-seat device
management model, and deprecated the device manager singleton one.
In order to avoid the deprecation warnings, we'd have to implement a
model similar to the GDK one inside the generic Clutter API, but that
would also require moving all the others backend to it, which is pretty
pointless.
Instead, we can disable deprecation warnings for the
ClutterDeviceManager implementation inside the GDK backend.
This updates config.h.win32.in to be in-sync with the entries that are in
the config.h.in that is generated by the autotools builds. In particular,
for Visual Studio builds, we default to enable all available drivers ("*").
The function should return true not only if the actor is being painted
by a ClutterClone, but also if it's inside a sub-graph being painted by
a ClutterClone.
https://bugzilla.gnome.org/show_bug.cgi?id=756371
The constrain callback cannot rely on the pointer position of the
corresponding ClutterInputDevice to get the actual delta of the motion
event that is to be constrained since it is only updated when an event is
dispatched. So change the API to pass the previous pointer position when
constraining.
https://bugzilla.gnome.org/show_bug.cgi?id=752752