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event: Add ClutterInputDeviceTool information to clutter events
These can be used to determine the tool that's being in use for a given event
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@ -54,6 +54,8 @@ typedef struct _ClutterEventPrivate {
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gdouble delta_x;
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gdouble delta_y;
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ClutterInputDeviceTool *tool;
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gpointer platform_data;
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ClutterModifierType button_state;
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@ -1206,6 +1208,54 @@ clutter_event_get_device (const ClutterEvent *event)
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return device;
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}
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/**
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* clutter_event_set_device_tool:
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* @event: a #ClutterEvent
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* @tool: (nullable): a #ClutterInputDeviceTool
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*
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* Sets the tool in use for this event
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*
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* Since: 1.28
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**/
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void
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clutter_event_set_device_tool (ClutterEvent *event,
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ClutterInputDeviceTool *tool)
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{
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g_return_if_fail (event != NULL);
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if (is_event_allocated (event))
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{
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ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
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real_event->tool = tool;
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}
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}
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/**
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* clutter_event_get_device_tool:
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* @event: a #ClutterEvent
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*
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* Returns the device tool that originated this event
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*
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* Returns: (transfer none): The tool of this event
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*
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* Since: 1.28
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**/
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ClutterInputDeviceTool *
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clutter_event_get_device_tool (const ClutterEvent *event)
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{
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g_return_val_if_fail (event != NULL, NULL);
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if (is_event_allocated (event))
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{
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ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
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return real_event->tool;
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}
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return NULL;
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}
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/**
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* clutter_event_new:
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* @type: The type of event.
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@ -1269,6 +1319,7 @@ clutter_event_copy (const ClutterEvent *event)
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new_real_event->button_state = real_event->button_state;
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new_real_event->latched_state = real_event->latched_state;
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new_real_event->locked_state = real_event->locked_state;
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new_real_event->tool = real_event->tool;
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}
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device = clutter_event_get_device (event);
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@ -575,6 +575,13 @@ void clutter_event_set_source_device (ClutterEvent
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CLUTTER_AVAILABLE_IN_1_6
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ClutterInputDevice * clutter_event_get_source_device (const ClutterEvent *event);
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CLUTTER_AVAILABLE_IN_ALL
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void clutter_event_set_device_tool (ClutterEvent *event,
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ClutterInputDeviceTool *tool);
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CLUTTER_AVAILABLE_IN_ALL
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ClutterInputDeviceTool *clutter_event_get_device_tool (const ClutterEvent *event);
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CLUTTER_AVAILABLE_IN_1_8
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void clutter_event_set_source (ClutterEvent *event,
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ClutterActor *actor);
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