Commit Graph

884 Commits

Author SHA1 Message Date
Emmanuele Bassi
c867e9d941 actor: Expand is_in_clone_paint() check
The function should return true not only if the actor is being painted
by a ClutterClone, but also if it's inside a sub-graph being painted by
a ClutterClone.

https://bugzilla.gnome.org/show_bug.cgi?id=756371
2016-02-24 12:03:37 +00:00
Emmanuele Bassi
b47e1616eb Fix annotation for bind_model()
The (optional) annotation should only be used for (out) arguments; in
arguments that can be NULL should use the (nullable) annotation.
2015-12-09 12:44:20 +00:00
Owen W. Taylor
2ddec579d6 clutter_actor_update_map_state: Remove a useless warning
A check for priv->parent == NULL was inside the else of a check
for (priv->parent == NULL).

https://bugzilla.gnome.org/show_bug.cgi?id=745517
2015-10-01 13:38:47 -04:00
Owen W. Taylor
4c9443bbd7 _clutter_actor_set_enable_paint_unmapped: don't force an unmap
When enable_paint_unmapped is disabled, we shouldn't force the
source widget to be unmapped if the constraints would keep it
mapped; in practice this shouldn't matter unless a paint handler
is messing with the map state.

https://bugzilla.gnome.org/show_bug.cgi?id=745517
2015-10-01 13:38:47 -04:00
Owen W. Taylor
76c8cd292e Avoid crashing when an actor not parented to a toplevel is cloned
If we can't realize the source actor for a clone, simply skip updating
the map state and painting it.

https://bugzilla.gnome.org/show_bug.cgi?id=745517
2015-09-29 14:15:16 -04:00
Jonas Ådahl
5d83260b19 actor: Fix transforming stage point when scale is less than 1
The commit 6cd24faaa5 (actor: Clean up
transform_stage_point()) changed the validation of the transformation
matrix to ignore the fraction part of the determinant. This caused
clutter_actor_transform_stage_point() to fail and return FALSE for
actors which scale was less than 1.

Previously the validation was ('det' being a float):
	det = (RQ[0][0] * ST[0][0])
	    + (RQ[0][1] * ST[0][1])
	    + (RQ[0][2] * ST[0][2]);
	if (!det)
		return FALSE;

Semantically, the if statement expression '!det' is equivalent to
'det == 0', i.e. 'det == 0.0f'. Post cleanup patches, 'det' was turned
into a double, and the if statement was changed to:

	if (CLUTTER_NEARBYINT (det) == 0)
		return FALSE;

which, different from before, rounds the determinant to the nearest
integer value, meaning determinant in the range (-0.5, 0.5) would be
considered invalid.

This patch reverts this part to the old behavior, while, because of the
inexact nature of floating point arithmetics, allowing a bit more liberal
meaning of "equals to 0" than '== 0.0'.

https://bugzilla.gnome.org/show_bug.cgi?id=754766
2015-09-11 10:36:52 +08:00
Emmanuele Bassi
cf7e37b53b actor: Add internal "create textute node" function
To avoid excessive copy and paste. We could even consider making it
public before release.
2015-08-24 09:59:16 +01:00
Stefan Sauer
8f976cad44 docs: give more hints about how to replace the anchor-point
In addition to pivot-point also mention _set_translation().
2015-07-22 18:41:39 +01:00
Nitin Sharma
4dfa4de5d0 actor: Check for NULL pointer for pspec
In function clutter_actor_set_final_state, the pspec pointer returned by calling
g_object_class_find_property is not checked for NULL.
2015-07-13 13:15:52 +01:00
Emmanuele Bassi
3e14d87188 actor: Use CLUTTER_NEARBYINT instead of C integer casting
Otherwise we break because of rounding.
2015-07-10 14:33:25 +01:00
Emmanuele Bassi
b0e785c6c2 actor: Add bind_model_with_properties()
When binding models to actors to map items to children we don't often
need the full control of a function; in many cases we just need to
specify the type of the child we want to construct and the properties
on both the item and the child that we want to bind.

We should provide a simple convenience function that does all this for
us.
2015-07-10 11:26:34 +01:00
Emmanuele Bassi
41cd804f10 actor: Rename internal function
Map to the field name and the signal name, so it's clear what it does.
2015-07-09 14:30:26 +01:00
Emmanuele Bassi
6cd24faaa5 actor: Clean up transform_stage_point()
Use double precision floats for the intermediate computations, to avoid
loss of precision, and don't convert too integer when unnecessary, to
avoid rounding errors.
2015-07-07 16:03:31 +01:00
Emmanuele Bassi
bf9a71ae23 actor: Allow binding an actor to a GListModel
It can be useful to bind the children list to set of objects inside a
GListModel implementation; the GListModel stores the objects, and every
time the model changes, a function is called that maps each object in
the model to a newly created ClutterActor, which is then added as a
child. This API, along with the property binding one inside GObject,
allows automatic creation of views based on object models that update
themselves without manual intervention.
2015-07-07 16:03:31 +01:00
Emmanuele Bassi
c99ce18efb actor: Guard against negative-sized allocations
The allocate_align_fill() method may end up trying to allocate an actor
with a negative size, due to rounding and floating point operations.

https://bugzilla.gnome.org/show_bug.cgi?id=749420
2015-05-19 15:27:29 +01:00
Emmanuele Bassi
e72a1a44e6 actor: Ensure allocation adjustment is safe against zero sizes
We already copy with negative end results, but there's no point in doing
the work in the first place.
2015-05-19 15:27:29 +01:00
Emmanuele Bassi
54a2a20e38 actor: Remove trailing new line
The debug messages have a new line by default.
2015-04-30 12:42:44 +01:00
Emmanuele Bassi
8b8aa0b492 actor: Use the real opacity when clearing the stage
The paint opacity for a top level is always overridden to be the full
value, since it's a composited value and we want to paint our scene.

When clearing the stage framebuffer, though, we want to use the actual
opacity, if ClutterStage:use-alpha is set.
2015-04-30 12:40:39 +01:00
Emmanuele Bassi
4c6a550d13 Soft-deprecation of actor state macros
These are just terrible API that we've been stringing along since the
0.x days. We cannot truly deprecate them, because they are, in some
cases, the only actual API to perform some operation, and porting all
the code in the world is not going to make us any friends.

For the time being, we use a deprecation notice in the documentation.
2015-04-14 12:46:49 +01:00
Emmanuele Bassi
849607316a actor: Add functions mapping to state query macros
The macros are useless for language bindings, and are terribly unsafe
from C as well. There's always the option of using the GObject
properties they refer to, but it's more efficient to just have a simple
getter function.
2015-04-14 12:37:42 +01:00
Emmanuele Bassi
d362e373bb actor: Fix a compiler warning 2015-03-23 13:24:52 +00:00
Emmanuele Bassi
2a5b6d8753 docs: Add anchors to sections in ClutterActor's description 2015-03-05 13:16:59 +00:00
Emmanuele Bassi
253292802c Drop the UProf dependency
Nobody has been compiling Clutter with profiling enabled in a long time.

UProf itself hasn't been updated in 5 years, and it still depends on
deprecated components like dbus-glib, with no port to GDBus in sight.

The profiling code was moderately useful in the past, but these days
it's probably better to profile Cogl than Clutter itself; timing
information can be extracted by the timestamp on each diagnostic message
that is now available by default in the CLUTTER_NOTE macro, and we can
add ad hoc counters where needed.
2015-03-03 17:44:15 +00:00
Emmanuele Bassi
6b70343d09 docs: Minimal fixes for the API reference 2015-03-03 15:53:04 +00:00
Giovanni Campagna
10cce00440 ClutterActor: expose setter for the opacity override
Toolkits may need to paint actors internally outside the normal tree
(for example to create a shadow shape), in which case they need to
control the opacity directly.

https://bugzilla.gnome.org/show_bug.cgi?id=677412

Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
2015-02-21 00:26:40 +00:00
Emmanuele Bassi
1b9650da38 Remove global "actor id"
It's absolutely, positively pointless. Every surviving call has long
since been deprecated, and should have not been public in the first
place.
2015-01-01 15:10:54 +00:00
Emmanuele Bassi
eb51f6cf10 actor: Do not restore the easing state in finalize()
The easing state is part of the AnimationInfo structure, which is stored
inside the GObject's datalist. Each instance frees the data stored there
during finalization, so there is no point for us to restore an easing
state (which may or may not be the last one) just to have everything
cleared out once we chain up to GObject's own finalize() implementation.
2015-01-01 12:48:39 +00:00
Emmanuele Bassi
66d48bcca0 actor: Update preferred size using constraints
If an actor has any constraint that may affect its preferred size, then
it should query them when computing its preferred size.
2014-12-16 00:37:07 +00:00
Emmanuele Bassi
82fffaedb6 constraint: Add a private header
And move the only private ClutterConstraint method to it.

This commit also sneaks in a change that makes sense for the debugging
of the update_allocation() method, which checks if the allocation was
effectively changed.
2014-12-16 00:37:06 +00:00
Emmanuele Bassi
4f03b32eea actor: Queue a relayout if we use the content's preferred size
In case the ClutterContent changes, and the actor uses the content's
preferred size to drive its own.
2014-12-15 23:39:05 +00:00
Emmanuele Bassi
d546c0c121 actor: Reset the content box when setting a new content
We want to recompute the content box when changing the content instance,
in case the preferred size is different and the content gravity uses the
preferred size; the change of content with different preferred size and
same gravity should also trigger an implicit transition.

https://bugzilla.gnome.org/show_bug.cgi?id=711182
2014-12-13 14:29:30 +00:00
Emmanuele Bassi
1e2132eca4 actor: Bail when setting the same content
No need to do all the work, if the content instance is the same.
2014-12-13 14:28:46 +00:00
Emmanuele Bassi
300aa465c7 actor: Add CLUTTER_REQUEST_CONTENT_SIZE mode
Some actors want to have a preferred size driven by their content, not
by their children or by their fixed size.

In order to achieve that, we can extend the ClutterRequestMode
enumeration so that clutter_actor_get_preferred_size() defers to the
ClutterContent's own preferred size.

https://bugzilla.gnome.org/show_bug.cgi?id=676326
2014-12-13 13:37:05 +00:00
Emmanuele Bassi
47df16ec3b Revert "actor: Plug a leak in the implicit transition removal"
This reverts commit 158af1ff59.

This commit introduced a regression, so the leak will have to be fixed
in another way.
2014-11-26 12:46:51 +00:00
Jasper St. Pierre
46877cc2bd actor: Create a PangoContext per actor
For a variety of complicated reasons, ClutterText currently sets fields
on the PangoContext when creating a layout. This causes ClutterText to
behave somewhat erratically in certain cases, since the PangoContext is
currently shared between all actors.

GTK+ creates a PangoContext for every single GtkWidget, so it seems like
we should do the same here.

Move the private code that was previously in clutter-main.c into
clutter-actor.c and clean it up a bit. This gives every actor its own
PangoContext it can mutilate whenever it wants, at its heart's content.

https://bugzilla.gnome.org/show_bug.cgi?id=739050
2014-10-23 12:30:54 -07:00
Emmanuele Bassi
f409671d91 docs: Fix annotation for has_mapped_clones() method
The Returns: stanza is missing.
2014-09-17 14:59:22 +01:00
Emmanuele Bassi
14da1c5027 actor: Unallocated children do not contribute to the paint volume
Just like unmapped children.

Apparently, layers above Clutter allow mapped children without an
allocation, instead of unmapping them. This means we need to ignore
them when computing the paint volume.

Patch originally by: Adel Gadllah <adel.gadllah@gmail.com>
Signed-off by: Emmanuele Bassi <ebassi@gnome.org>

https://bugzilla.gnome.org/show_bug.cgi?id=736682
2014-09-15 16:53:31 +01:00
Emmanuele Bassi
acd8f86570 actor: Default paint volume does not work without allocation
We already check for needs_allocation before getting the default paint
volume, but explicit is better than implicit.
2014-09-15 16:43:30 +01:00
Sunjin Yang
158af1ff59 actor: Plug a leak in the implicit transition removal
We need to release the temporary reference we acquired in order for the
signal emission to work.

https://bugzilla.gnome.org/show_bug.cgi?id=734761

Signed-off-by: Emmanuele Bassi <ebassi@gnome.org>
2014-08-21 15:19:18 +01:00
Emmanuele Bassi
12370bd4f8 docs: Move to markdown
We're removing docbook tags in favour of the markdown syntax.
2014-03-17 23:07:58 +00:00
Emmanuele Bassi
c69bb976b3 Annotate all public symbols
We are going to switch to compiler annotations to determine the
visibility of the symbols.
2014-03-17 18:53:27 +00:00
Emmanuele Bassi
f73b4d334a actor: Extend :scale-[xyz] factors in the negative range
The corresponding methods accept negative values already.

https://bugzilla.gnome.org/show_bug.cgi?id=706311
2014-02-10 18:35:12 +00:00
Emmanuele Bassi
3fdee4efe9 docs: Fix syntax errors in annotations 2013-12-04 16:09:09 +00:00
Emmanuele Bassi
705640367a Use the non-deprecated Cogl clipping API
Cogl 1.18 deprecated the global clipping API in favour of the
per-framebuffer one, but since we're using the 2.0 API internally we
don't have access to the deprecated symbols any more.

This is pretty much a mechanical port for all the places where we're
still using the old 1.x API.
2013-12-04 16:07:17 +00:00
Emmanuele Bassi
1b45841414 actor: Add private getter for the active framebuffer
Instead of asking every internal user to get the stage and get the
active framebuffer from it, we can wrap it up ourselves, and do some
sanity checks as well.
2013-12-04 16:07:17 +00:00
Owen W. Taylor
2e85269368 Don't queue redraws when reallocating actor that haven't moved
When support for implicit animation of actor position was added,
the optimization for not queueing when allocating an actor back
to the same location was lost. This optimization is important
since when we are hierarchically allocating down from the top of
the stage we constantly reallocate the actors at the top of the
hierarchy back to the same place.

https://bugzilla.gnome.org/show_bug.cgi?id=719368
2013-11-26 12:30:00 -05:00
Owen W. Taylor
0b536c02f9 Bind constraints: Don't force redraws on source relayout
When the source actor potentially changes size, that shouldn't
necessarily result in the target actor being redrawn - it should
be like when a child of a container is reallocated due to changes
in its siblings or parent - it should redraw only to the extent
that it is moved and resized. Privately export an internal function
from clutter-actor.c to allow getting this right.

https://bugzilla.gnome.org/show_bug.cgi?id=719367
2013-11-26 11:12:12 -05:00
Bastien Nocera
d7814cf63e actor: Correct setting the offscreen-redirect property
It's a flags property, not an enum one.

https://bugzilla.gnome.org/show_bug.cgi?id=708922
2013-10-08 14:56:31 +02:00
Florian Müllner
5bab9a8655 actor: Minor cleanup
In clutter_allocate_align_fill(), x2/y2 may be set twice for no
particular reason; save a couple of lines by not doing this.

https://bugzilla.gnome.org/show_bug.cgi?id=703809
2013-08-19 23:37:38 +01:00
Emmanuele Bassi
0b6498d655 Use paint nodes to set up the stage
This allows to set a Content on a stage, and consolidates the paint
code where it belongs.

https://bugzilla.gnome.org/show_bug.cgi?id=704625
2013-08-19 23:23:45 +01:00