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https://github.com/brl/mutter.git
synced 2024-11-10 07:56:14 -05:00
Use the non-deprecated Cogl clipping API
Cogl 1.18 deprecated the global clipping API in favour of the per-framebuffer one, but since we're using the 2.0 API internally we don't have access to the deprecated symbols any more. This is pretty much a mechanical port for all the places where we're still using the old 1.x API.
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1b45841414
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@ -3352,10 +3352,11 @@ in_clone_paint (void)
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* means there's no point in trying to cull descendants of the current
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* node. */
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static gboolean
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cull_actor (ClutterActor *self, ClutterCullResult *result_out)
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cull_actor (ClutterActor *self,
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ClutterCullResult *result_out)
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{
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ClutterActorPrivate *priv = self->priv;
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ClutterActor *stage;
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ClutterStage *stage;
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const ClutterPlane *stage_clip;
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if (!priv->last_paint_volume_valid)
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@ -3369,8 +3370,8 @@ cull_actor (ClutterActor *self, ClutterCullResult *result_out)
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if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_DISABLE_CULLING))
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return FALSE;
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stage = _clutter_actor_get_stage_internal (self);
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stage_clip = _clutter_stage_get_clip (CLUTTER_STAGE (stage));
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stage = (ClutterStage *) _clutter_actor_get_stage_internal (self);
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stage_clip = _clutter_stage_get_clip (stage);
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if (G_UNLIKELY (!stage_clip))
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{
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CLUTTER_NOTE (CLIPPING, "Bail from cull_actor without culling (%s): "
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@ -3379,8 +3380,7 @@ cull_actor (ClutterActor *self, ClutterCullResult *result_out)
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return FALSE;
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}
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if (cogl_get_draw_framebuffer () !=
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_clutter_stage_get_active_framebuffer (CLUTTER_STAGE (stage)))
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if (cogl_get_draw_framebuffer () != _clutter_stage_get_active_framebuffer (stage))
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{
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CLUTTER_NOTE (CLIPPING, "Bail from cull_actor without culling (%s): "
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"Current framebuffer doesn't correspond to stage",
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@ -3390,6 +3390,7 @@ cull_actor (ClutterActor *self, ClutterCullResult *result_out)
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*result_out =
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_clutter_paint_volume_cull (&priv->last_paint_volume, stage_clip);
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return TRUE;
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}
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@ -3664,6 +3665,7 @@ clutter_actor_paint (ClutterActor *self)
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ClutterPickMode pick_mode;
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gboolean clip_set = FALSE;
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gboolean shader_applied = FALSE;
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ClutterStage *stage;
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CLUTTER_STATIC_COUNTER (actor_paint_counter,
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"Actor real-paint counter",
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@ -3703,10 +3705,12 @@ clutter_actor_paint (ClutterActor *self)
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if (!CLUTTER_ACTOR_IS_MAPPED (self))
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return;
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stage = (ClutterStage *) _clutter_actor_get_stage_internal (self);
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/* mark that we are in the paint process */
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CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IN_PAINT);
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cogl_push_matrix();
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cogl_push_matrix ();
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if (priv->enable_model_view_transform)
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{
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@ -3761,20 +3765,23 @@ clutter_actor_paint (ClutterActor *self)
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if (priv->has_clip)
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{
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cogl_clip_push_rectangle (priv->clip.origin.x,
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priv->clip.origin.y,
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priv->clip.origin.x + priv->clip.size.width,
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priv->clip.origin.y + priv->clip.size.height);
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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cogl_framebuffer_push_rectangle_clip (fb,
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priv->clip.origin.x,
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priv->clip.origin.y,
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priv->clip.origin.x + priv->clip.size.width,
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priv->clip.origin.y + priv->clip.size.height);
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clip_set = TRUE;
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}
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else if (priv->clip_to_allocation)
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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gfloat width, height;
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width = priv->allocation.x2 - priv->allocation.x1;
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height = priv->allocation.y2 - priv->allocation.y1;
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cogl_clip_push_rectangle (0, 0, width, height);
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cogl_framebuffer_push_rectangle_clip (fb, 0, 0, width, height);
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clip_set = TRUE;
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}
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@ -3871,9 +3878,13 @@ done:
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priv->is_dirty = FALSE;
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if (clip_set)
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cogl_clip_pop();
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{
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CoglFramebuffer *fb = _clutter_stage_get_active_framebuffer (stage);
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cogl_pop_matrix();
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cogl_framebuffer_pop_clip (fb);
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}
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cogl_pop_matrix ();
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/* paint sequence complete */
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CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_PAINT);
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@ -758,11 +758,14 @@ clutter_text_node_draw (ClutterPaintNode *node)
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{
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ClutterTextNode *tnode = CLUTTER_TEXT_NODE (node);
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PangoRectangle extents;
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CoglFramebuffer *fb;
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guint i;
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if (node->operations == NULL)
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return;
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fb = cogl_get_draw_framebuffer ();
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pango_layout_get_pixel_extents (tnode->layout, NULL, &extents);
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for (i = 0; i < node->operations->len; i++)
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@ -786,10 +789,11 @@ clutter_text_node_draw (ClutterPaintNode *node)
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if (extents.width > op_width ||
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extents.height > op_height)
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{
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cogl_clip_push_rectangle (op->op.texrect[0],
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op->op.texrect[1],
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op->op.texrect[2],
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op->op.texrect[3]);
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cogl_framebuffer_push_rectangle_clip (fb,
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op->op.texrect[0],
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op->op.texrect[1],
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op->op.texrect[2],
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op->op.texrect[3]);
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clipped = TRUE;
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}
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@ -800,7 +804,7 @@ clutter_text_node_draw (ClutterPaintNode *node)
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0);
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if (clipped)
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cogl_clip_pop ();
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cogl_framebuffer_pop_clip (fb);
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break;
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case PAINT_OP_PATH:
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@ -1490,6 +1490,8 @@ _clutter_stage_do_pick (ClutterStage *stage,
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clutter_stage_ensure_current (stage);
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window_scale = _clutter_stage_window_get_scale_factor (priv->impl);
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fb = cogl_get_draw_framebuffer ();
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_clutter_backend_ensure_context (context->backend, stage);
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/* needed for when a context switch happens */
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@ -1498,7 +1500,7 @@ _clutter_stage_do_pick (ClutterStage *stage,
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_clutter_stage_window_get_dirty_pixel (priv->impl, &dirty_x, &dirty_y);
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if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
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cogl_clip_push_window_rectangle (dirty_x * window_scale, dirty_y * window_scale, 1, 1);
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cogl_framebuffer_push_scissor_clip (fb, dirty_x * window_scale, dirty_y * window_scale, 1, 1);
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cogl_set_viewport (priv->viewport[0] * window_scale - x * window_scale + dirty_x * window_scale,
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priv->viewport[1] * window_scale - y * window_scale + dirty_y * window_scale,
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@ -1518,7 +1520,6 @@ _clutter_stage_do_pick (ClutterStage *stage,
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CLUTTER_TIMER_STOP (_clutter_uprof_context, pick_clear);
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/* Disable dithering (if any) when doing the painting in pick mode */
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fb = cogl_get_draw_framebuffer ();
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dither_enabled_save = cogl_framebuffer_get_dither_enabled (fb);
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cogl_framebuffer_set_dither_enabled (fb, FALSE);
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@ -1563,7 +1564,7 @@ _clutter_stage_do_pick (ClutterStage *stage,
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cogl_framebuffer_set_dither_enabled (fb, dither_enabled_save);
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if (G_LIKELY (!(clutter_pick_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS)))
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cogl_clip_pop ();
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cogl_framebuffer_pop_clip (fb);
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_clutter_stage_dirty_viewport (stage);
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@ -1632,6 +1632,11 @@ selection_paint (ClutterText *self)
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PangoLayout *layout = clutter_text_get_layout (self);
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CoglPath *selection_path = cogl_path_new ();
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CoglColor cogl_color = { 0, };
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CoglFramebuffer *fb;
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fb = _clutter_actor_get_active_framebuffer (actor);
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if (G_UNLIKELY (fb == NULL))
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return;
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/* Paint selection background */
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if (priv->selection_color_set)
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@ -1653,8 +1658,7 @@ selection_paint (ClutterText *self)
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cogl_path_fill (selection_path);
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/* Paint selected text */
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cogl_framebuffer_push_path_clip (cogl_get_draw_framebuffer (),
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selection_path);
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cogl_framebuffer_push_path_clip (fb, selection_path);
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cogl_object_unref (selection_path);
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if (priv->selected_text_color_set)
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@ -1670,7 +1674,7 @@ selection_paint (ClutterText *self)
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cogl_pango_render_layout (layout, priv->text_x, 0, &cogl_color, 0);
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cogl_clip_pop ();
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cogl_framebuffer_pop_clip (fb);
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}
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}
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}
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@ -2205,6 +2209,7 @@ clutter_text_paint (ClutterActor *self)
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{
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ClutterText *text = CLUTTER_TEXT (self);
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ClutterTextPrivate *priv = text->priv;
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CoglFramebuffer *fb;
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PangoLayout *layout;
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ClutterActorBox alloc = { 0, };
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CoglColor color = { 0, };
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@ -2214,6 +2219,10 @@ clutter_text_paint (ClutterActor *self)
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gboolean clip_set = FALSE;
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gboolean bg_color_set = FALSE;
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guint n_chars;
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float alloc_width;
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float alloc_height;
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fb = _clutter_actor_get_active_framebuffer (self);
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/* Note that if anything in this paint method changes it needs to be
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reflected in the get_paint_volume implementation which is tightly
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@ -2221,6 +2230,8 @@ clutter_text_paint (ClutterActor *self)
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n_chars = clutter_text_buffer_get_length (get_buffer (text));
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clutter_actor_get_allocation_box (self, &alloc);
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alloc_width = alloc.x2 - alloc.x1;
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alloc_height = alloc.y2 - alloc.y1;
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g_object_get (self, "background-color-set", &bg_color_set, NULL);
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if (bg_color_set)
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@ -2236,7 +2247,7 @@ clutter_text_paint (ClutterActor *self)
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bg_color.green,
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bg_color.blue,
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bg_color.alpha);
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cogl_rectangle (0, 0, alloc.x2 - alloc.x1, alloc.y2 - alloc.y1);
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cogl_rectangle (0, 0, alloc_width, alloc_height);
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}
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/* don't bother painting an empty text actor, unless it's
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@ -2256,9 +2267,7 @@ clutter_text_paint (ClutterActor *self)
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*/
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if (priv->wrap && priv->ellipsize)
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{
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layout = clutter_text_create_layout (text,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1);
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layout = clutter_text_create_layout (text, alloc_width, alloc_height);
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}
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else
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{
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@ -2275,9 +2284,7 @@ clutter_text_paint (ClutterActor *self)
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* in the assigned width, then we clip the actor if the
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* logical rectangle overflows the allocation.
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*/
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layout = clutter_text_create_layout (text,
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alloc.x2 - alloc.x1,
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-1);
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layout = clutter_text_create_layout (text, alloc_width, -1);
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}
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}
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@ -2292,13 +2299,10 @@ clutter_text_paint (ClutterActor *self)
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pango_layout_get_extents (layout, NULL, &logical_rect);
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cogl_clip_push_rectangle (0, 0,
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(alloc.x2 - alloc.x1),
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(alloc.y2 - alloc.y1));
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cogl_framebuffer_push_rectangle_clip (fb, 0, 0, alloc_width, alloc_height);
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clip_set = TRUE;
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actor_width = (alloc.x2 - alloc.x1)
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- 2 * TEXT_PADDING;
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actor_width = alloc_width - 2 * TEXT_PADDING;
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text_width = logical_rect.width / PANGO_SCALE;
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rtl = clutter_actor_get_text_direction (self) == CLUTTER_TEXT_DIRECTION_RTL;
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@ -2339,12 +2343,10 @@ clutter_text_paint (ClutterActor *self)
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pango_layout_get_pixel_extents (layout, NULL, &logical_rect);
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/* don't clip if the layout managed to fit inside our allocation */
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if (logical_rect.width > (alloc.x2 - alloc.x1) ||
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logical_rect.height > (alloc.y2 - alloc.y1))
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if (logical_rect.width > alloc_width ||
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logical_rect.height > alloc_height)
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{
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cogl_clip_push_rectangle (0, 0,
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alloc.x2 - alloc.x1,
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alloc.y2 - alloc.y1);
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cogl_framebuffer_push_rectangle_clip (fb, 0, 0, alloc_width, alloc_height);
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clip_set = TRUE;
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}
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@ -2379,7 +2381,7 @@ clutter_text_paint (ClutterActor *self)
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selection_paint (text);
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if (clip_set)
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cogl_clip_pop ();
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cogl_framebuffer_pop_clip (fb);
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}
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static void
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@ -518,6 +518,8 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
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if (use_clipped_redraw)
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{
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CoglFramebuffer *fb = COGL_FRAMEBUFFER (stage_cogl->onscreen);
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CLUTTER_NOTE (CLIPPING,
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"Stage clip pushed: x=%d, y=%d, width=%d, height=%d\n",
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clip_region->x,
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@ -527,12 +529,13 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
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stage_cogl->using_clipped_redraw = TRUE;
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cogl_clip_push_window_rectangle (clip_region->x * window_scale,
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clip_region->y * window_scale,
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clip_region->width * window_scale,
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clip_region->height * window_scale);
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cogl_framebuffer_push_rectangle_clip (fb,
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clip_region->x * window_scale,
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clip_region->y * window_scale,
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clip_region->width * window_scale,
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clip_region->height * window_scale);
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_clutter_stage_do_paint (CLUTTER_STAGE (wrapper), clip_region);
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cogl_clip_pop ();
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cogl_framebuffer_pop_clip (fb);
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stage_cogl->using_clipped_redraw = FALSE;
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}
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