Commit Graph

1624 Commits

Author SHA1 Message Date
Emmanuele Bassi
a0800b44ad [texture] Use COGL_TYPE_HANDLE for the handle properties
The :texture and :material properties of ClutterTexture use a
Clutter-provided GType shielding from CoglHandle. Since CoglHandle
now has a GType we can use COGL_TYPE_HANDLE instead.

This commit also removes the conditional compilation of the
:material property, as it makes little sense now that the
Materials API has landed.
2009-02-19 12:05:20 +00:00
Emmanuele Bassi
3c073d82c7 [cogl] Provide GTypes for COGL types
COGL types should be registered inside the GType system, for
bindings and type checking inside properties and signals.

CoglHandle is a boxed type with a ref+unref semantics; slightly evil
from a bindings perspective (we cannot associate custom data to it),
but better than nothing.

The rest of the exposed types are enumerations or bitmasks.
2009-02-19 12:02:42 +00:00
Emmanuele Bassi
63ae25972e [cogl] Add cogl_is_material to cogl-material.h
The COGL_DEFINE_HANDLE macro generates a cogl_is_<type> function
as well, to check whether a CoglHandle opaque pointer is of type
<type>.

The handle for CoglMaterial does not export cogl_is_material() in
its installed header.
2009-02-19 11:55:54 +00:00
Emmanuele Bassi
5bdcfd288c Initialize a variable to avoid warnings
The gl_mode variable was not initialized, and the compiler complained
when using the anal-retentive compiler flags.
2009-02-18 18:45:58 +00:00
Neil Roberts
a86b9834d3 [ClutterBehaviourRotate] Fix up some breakage from the cogl-float branch merge
The rotation angle calculated in clutter_behaviour_rotate_alpha_notify
gets applied to each actor using clutter_behaviour_actors_foreach. The
angle is a ClutterFixed value. Before the cogl float branch merge it
was stuffed into a gpointer using GPOINTER_TO_UINT. The pointer was
then converted back to a uint and cast to a ClutterFixed which worked
out fine even for negative numbers.

After the cogl-float merge the angle is effectively a gfloat. This
gets cast to a uint and stored in a pointer and converted back to a
float via a uint at the other end. However this fails for negative
numbers because a uint -> float conversion can't take advantage of
overflow to preserve the sign so you end up with a large number.

It also had the side effect that it only rotated in whole degrees.

This commit fixes the problem by just passing the ClutterFixed value
inside a closure struct instead of trying to stuff it into a pointer.
2009-02-18 18:30:58 +00:00
Neil Roberts
deed85035f Allow rotation angle properties to be negative
Bug 1167 - clutter_effect_rotate improperly clamps negative angles

The rotation angle properties had a minimum value of 0.0 but the
rotation works fine with a negative value so the limitation is
unnecessary. This makes rotation using the ClutterAnimation API more
flexible because it was previously not possible to rotate
counter-clockwise from the 0.0 position.
2009-02-18 17:32:23 +00:00
Neil Roberts
99248fa90f Override the opacity when painting a clone instead of combining
When rendering a clone before this commit the clone's opacity was
combined with the opacity of the source but this is not usually the
desired effect. Instead the clone's opacity (combined with its
parents) should completely override the opacity of the source.
2009-02-18 17:01:12 +00:00
Tomas Frydrych
c0672b6683 [x11] Only update cached last event time if we have a real timestamp.
Ignore the timestamp if it is set to CurrentTime (e.g., when the last event
did not carry a timestamp).
2009-02-18 16:56:39 +00:00
Robert Bragg
d2fe1fda31 [cogl-color.c] #include fix for the cogl_set_source_color prototype
cogl.h wasn't being included so we got a compiler warning
2009-02-18 16:19:14 +00:00
Robert Bragg
03018f0c2a [Cogl] Renames cogl_paint_init to cogl_clear and adds a cogl_disable_fog function
cogl_paint_init was a bit too miscellaneous; it mainly cleared the color, depth
and stencil buffers but arbitrarily it also disabled fogging and lighting.

It no longer disables lighting, since we know Cogl never enables lighting and
disabling of fog is now handled with a seperate function.

Since I noticed cogl_set_fog was taking a density argument documented as
"Ignored" I've also added a mode argument to cogl_set_fog which exposes the
exponential fog modes which can make use of the density.
2009-02-18 16:00:52 +00:00
Robert Bragg
2b5a72dde5 [Cogl] cogl_clip_{set*,unset} renamed to cogl_clip_{push*,pop}
This is so they self document the stacking semantics of the cogl clip API
2009-02-18 16:00:51 +00:00
Øyvind Kolås
57ffcdf014 Added a mutex for clutter asynchronous textures threads.
Bug #1453 - Asynchronous texture loading can starve cpu.

Add a mutex that is held in the loader threads during the image
decoding. We were spawning and starting a thread for each asynchronously
loaded texture. This can cause cpu / memory starvation when many pixbuf
loaders allocate their temporary memory at the same time.

Also added -fno-strict-aliasing to MAINTAINER_CFLAGS in configure.ac
to avoid incorrect warnings caused by the static mutex code.
2009-02-18 10:35:45 +00:00
Emmanuele Bassi
2fe0228f92 [x11] Add backend-specific get_current_event_time()
The clutter_get_current_event_time() function will return the event
timestamp coming from a Clutter event. Clutter might synthesize or
throttle events, so the function cannot be used when dealing with
backend-specific use cases.

The X11 backend is the only backend supported by Clutter that makes
use of timestamps, so it's altogether fitting that it should come
with a specific function to deal with the timestamps of the X events.
2009-02-18 10:07:12 +00:00
Neil Roberts
747233a8ac [clutter-main] Fix the input device passed to set_motion_last_actor
In generate_enter_leave_events it passes the device pointer from the
event to set_motion_last_actor but it was reading it directly from
event->motion.device. However the function is also used to process
button events so it would read from the wrong location in this case.

The device location in the union happened to be in the same place as
the click_count field of ClutterButtonEvent so it only mattered if the
click_count is non-zero. The X11 backend doesn't set this but
Clutter-GTK does so it was causing a crash.
2009-02-16 16:36:46 +00:00
Neil Roberts
1fcddb3b10 [win32] Track mouse leave messages
Bug 1178 - No enter / leave events on actors when pointer leaves the
           stage window

This patch causes the Win32 backend to emit CLUTTER_LEAVE events when
a WM_MOUSELEAVE event is received in the same way that f505536 does
for the X11 backend.

Windows will only send WM_MOUSELEAVE events if they are previously
requested using TrackMouseEvent so this needs to be called whenever
the mouse enters the window. There is no WM_MOUSELEAVE event but we
can detect when the mouse enters because we get a WM_MOUSEMOVE event.
2009-02-16 12:46:37 +00:00
Neil Roberts
9e10dc402f Call glActiveTexture and glClientActiveTexture through cogl_get_proc_address
All GL functions that are defined in a version later than 1.1 need to
be called through cogl_get_proc_address because the Windows GL DLL
does not export them to directly link against.
2009-02-16 12:46:36 +00:00
Neil Roberts
5d6a11e1bf Emit CLUTTER_LEAVE events when the pointer leaves the stage
Bug 1178 - No enter / leave events on actors when pointer leaves the
           stage window

The patch is mostly thanks to Johan Bilien with small modifications
based on suggestions by Owen Taylor.

The X11 backend now listens for enter and leave notifications. Leave
notifications get translated directly to a CLUTTER_LEAVE
event. Clutter can detect these special events because the source
actor is NULL in which case it sets the source actor to the last known
actor and then sets the last known actor to NULL.

Enter notifications just get translated to CLUTTER_MOTION events which
will cause Clutter to generate an enter event through the usual code
path.
2009-02-16 12:46:36 +00:00
Emmanuele Bassi
0c7e4172ab [animation] Do not bind construct-only properties
ClutterAnimation should not try to bind construct-only properties,
since it only manipulates existing instances.
2009-02-16 11:02:20 +00:00
Emmanuele Bassi
8f59f25beb [actor] Revert part of commit 402e022c
An unintended chunk of commit 402e022c got committed before I looked
at the diff.
2009-02-14 13:11:13 +00:00
Christian Persch
839d1e00b1 Bug 1429 - Redundant declaration in clutter-x11.h
clutter-x11.h declares clutter_x11_set_display twice, which means code using
clutter doesn't compile cleanly with -Wredundant-decls.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-02-14 12:55:20 +00:00
Shane Bryan
46ce2ee737 Bug 1434 - _NET_WM_NAME not set before realize
Moved clutter_stage_set_title() before call to clutter_actor_realize()
to ensure _NET_WM_NAME is set early enough for use by interested WM's,

Signed-off-by: Shane Bryan <shane.bryan@linux.intel.com>
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-02-14 12:49:25 +00:00
Emmanuele Bassi
9da564b391 Bug 1440 - Add clutter_get_current_event_time()
The clutter_get_current_event_time() is a global function for
retrieving the timestamp of the current event being propagated
by Clutter. Such function avoids the need to propagate the
timestamp from within user code.
2009-02-14 11:38:16 +00:00
Emmanuele Bassi
0ac6d6637e [list-model] Make ClutterListModel subclassable
ClutterListModel has been added as a terminal class in case we
decided to change API or implementation.

Apparently, it's a lot more resilient than we expected -- or far
too few are using it and reporting bugs. Once common issue, though,
is that it cannot be subclassed, hence it's fairly limited in its
usage.

In the hope that more developers will start using it, here's a
patch that makes ListModel a fully subclassable object.

May whatever god you believe in have mercy on your eventual soul.
2009-02-14 11:31:00 +00:00
Robert Staudinger
f17437124e [build] Add cogl.h to the built sources list
The main COGL header file is generated at configure time. If something
changes in the template, though, the file will not be regenerated.

Adding cogl.h to the BUILT_SOURCES list will allow the regeneration to
happen.
2009-02-12 12:42:58 +00:00
Emmanuele Bassi
402e022c36 [actor] Check out parameters before setting them
The clutter_actor_get_rotation() out parameters may be NULL, so
we need to check before dereferencing them.
2009-02-11 17:57:44 +00:00
Emmanuele Bassi
82db27874b [event] Extend KeyEvent for multi-input support
Key events can come from different input devices, so they need a
ClutterInputDevice member like the pointer-related events. This
field is reserved for future use.
2009-02-11 17:57:44 +00:00
Emmanuele Bassi
5590958102 [texture] Check if the material is valid
The CoglMaterial handle might be invalid when we are disposing
the ClutterTexture, so we need to check before calling any
cogl_material_* API on it.
2009-02-11 17:57:44 +00:00
Emmanuele Bassi
29bff6890a [texture] Consolidate the quality to filter conversions
To convert from a TextureQuality to a COGL filter enumeration
we need to perform two function calls. Since we need both filters
when calling cogl_texture_set_filters() we can safely consolidate
the two conversion functions into one. This also allows using a
shorter function name, thus reducing the lenght of the lines
involved and, more importantly preventing Emmanuele from crying.
2009-02-11 17:57:43 +00:00
Robert Bragg
b4f9c8204d [docs] Various gtk-doc updates for Cogl
This hides a number of internal structs and enums from the docs, and moves
some functions to more appropriate sections as well as misc description
updates (mostly for the vertex buffer api)
2009-02-09 14:33:14 +00:00
Robert Bragg
d01e3cd802 [cogl-vertex-buffer] Some fixes for texturing and color arrays
Fixes some blending issues when using color arrays since we were
conflicting with the cogl_enable state + fixes a texture layer
validation bug.

Adds a basic textured triangle to test-vertex-buffer-contiguous.
2009-02-09 14:15:06 +00:00
Robert Bragg
4a110afe08 [cogl-material] Fixes some dirty flag checks
Flushing material layers wasn't clearing the right dirty flag and
some of the tests used to avoid re-submitting GL state weren't
complete.
2009-02-09 14:15:06 +00:00
Robert Bragg
fa55c096d8 [Cogl] Renames cogl_fog_set to cogl_set_fog for consistency
More things follow the <object>_set_<property> convention.
2009-02-09 14:15:06 +00:00
Neil Roberts
0be6f42070 [cogl-texture] Fix uninitialised priv var in texture_finalize
Fix my failure to initialise the priv var which was some causing
crashes.
2009-02-05 23:02:38 +00:00
Neil Roberts
a2168686b9 [cogl-texture] Move the destruction of the material to _finalize
Otherwise if the dipose method is called twice the material will
already be destroyed when texture_free_gl_resources is called so it
will issue a warning about an invalid handle.
2009-02-05 20:29:25 +00:00
Neil Roberts
05c7e5a97c [cogl-texture] Fix offset to next quad when flushing the log
When the quad log contains multiple textures (such as when a sliced
texture is drawn) it dispatches the log with multiple calls to
flush_quad_batch and walks a pointer along the list of vertices.
However this pointer was being incremented by only one vertex so the
next quad would be drawn with three of the vertices from the last
quad.
2009-02-05 20:29:25 +00:00
Neil Roberts
a4de12dbe8 [clutter-texture] Fix the no_slice property
The 'no_slice' property means the texture should never be sliced. We
want cogl to create a texture with any amount of waste so we pass
max_waste as -1. However this got broken in commit 168d55 so that the
meaning got negated (no_slice enabled slicing).
2009-02-05 20:29:25 +00:00
Chris Lord
6bc7f4c723 [actor] Force a relayout on set_parent()
The current code that handles the invariant that the new parent
of an actor needing a layout should also be queued for relayout
is hitting the short-circuiting we do in the queue_relayout()
method.

In order to fix this we can forcibly set the actor to need a
width/height request and an allocation; then we queue a relayout
on the parent.

Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2009-02-05 19:54:48 +00:00
Emmanuele Bassi
9cf02bfdb9 [text] Rename :alignment to :line-alignment
The :alignment property is prone to generate confusion: developers
will set it thinking that the contents of a ClutterText will
automagically align themselves.

Instead of using the generic term :alignment, and following the
GTK+ convention, we should use a more specific term, conveying the
actual effect of the property: alignment of the lines with respect
to each other, and not to the overall allocated area.

See bug 1428:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1428
2009-02-05 19:54:48 +00:00
Neil Roberts
e349642937 [clutter-texture] Unref the Cogl material on dispose
The material is created in the _init function and is owned by the
ClutterTexture so it will be leaked if not freed.
2009-02-05 18:27:04 +00:00
Neil Roberts
ee0bf5e26d [clutter-texture] Release the temporary ref taken when setting a texture
When setting the cogl texture, the ClutterTexture takes a reference to
the Cogl handle but the material takes an additional reference when it
is set as the layer. Nothing was unrefing the temporary reference so
the textures were being leaked.
2009-02-05 18:26:08 +00:00
Neil Roberts
8feb99722c [clutter-clone] Override the parent opacity to self not self->parent
The opacity of the source actor when painted from the clone should be
combined with the opacity of the clone as well as the clone's parents,
instead of just the parents.
2009-02-04 00:14:16 +00:00
Neil Roberts
8e44874a93 [cogl-gles2-wrapper] Remove the FIXME to adjust the fragment color
Removed some debugging code which sets the r and g values to 1 in the
fragment shader.
2009-02-02 22:02:47 +00:00
Neil Roberts
49359407b0 [cogl-texture] Fix the count for the number of enabled arrays
The quad drawing code keeps track of the number of texture units that
have the tex coord array enabled so that in the next call it can
disabled any that are no longer enabled. However it was using 'i+1' as
the count but 'i' is already set to 'n_layers' from the previous for
loop.

Therefore it was disabling an extra texture unit. This doesn't
normally matter but it was causing GLES 2 to pointlessly realize an
extra unit.
2009-02-02 22:01:47 +00:00
Neil Roberts
e88de5f5fd Fix building GLES 2 after the material branch merge
- In cogl-material.h it directly sets the values of the
  CoglMaterialLayerCombineFunc to some GL_* constants. However these
  aren't defined in GLES 2 beacuse it has no fixed function texture
  combining. Instead the CGL_* versions are now used. cogl-defines.h
  now sets these to either the GL_* version if it is available,
  otherwise it directly uses the number.

- Under GLES 2 cogl-material.c needs to access the CoglTexture struct
  so it needs to include cogl-texture-private.h

- There are now #define's in cogl-gles2-wrapper.h to remap the GL
  function names to the wrapper names. These are disabled in
  cogl-gles2-wrapper.c by defining COGL_GLES2_WRAPPER_NO_REMAP.

- Added missing wrappers for glLoadMatrixf and glMaterialfv.

- Renamed the TexEnvf wrapper to TexEnvi because the latter is used
  instead from the material API.
2009-02-02 21:57:41 +00:00
Neil Roberts
edbe9a0377 [cogl-material] Always bind the new texture handle
Cogl previously tried to cache the currently bound texture when
drawing through the material API to avoid excessive GL calls. However,
a few other places in Cogl and Clutter rebind the texture as well so
this can cause problems.

This was causing shaped windows to fail in Mutter because
ClutterGLXTexturePixmap was binding a different texture to update it
while the second texture unit was still active which meant the mask
texture would not be selected when the shaped window was drawn
subsequent times.

Ideally we would fix this by providing a wrapper around glBindTexture
which would affect the cached value. The cache would also have to be
cleared if a selected texture was deleted.
2009-02-02 14:53:23 +00:00
Emmanuele Bassi
2747aa7be2 [text] Use create_pango_layout()
Since we added clutter_actor_get_pango_layout() it would be a
good idea to use it in the ClutterText actor to cut down the
PangoContext-related calls.
2009-02-02 12:07:29 +00:00
Emmanuele Bassi
6e12722a9b [clone] Allow cloning unparented actors
If the source of a ClutterClone does not have a parent actor the
clone will be unable to paint it because it's missing an allocation.

A simple way to fix it is to make the ClutterClone act like a
"foster parent": when it is allocated it will check if the source
actor has a parent and if not it will allocate the source with
its preferred size.
2009-02-02 12:07:29 +00:00
Emmanuele Bassi
801e535e94 Add Actor::create_pango_layout()
Final bit of integration between ClutterActor and Pango: a simple
method for creating a PangoLayout, pre-filled with text and ready
to be rendered using cogl_pango_render_layout().

This should make writing new Actors rendering custom text in their
paint() implementation easy and reliable.
2009-02-02 12:07:28 +00:00
Emmanuele Bassi
488de99fc6 [text] Merge the attributes with markup enabled
ClutterText should merge the PangoAttributes set by using
clutter_text_set_attributes() with the attributes generated by
parsing Pango markup.

For this to work we must parse the markup and merge the attributes
we get out of pango_parse_markup() with the attributes set by
the user.

Setting the markup or the attributes on an editable text should
not work for the time being.
2009-02-02 12:07:28 +00:00
Tomas Frydrych
e8ef5153b1 Fix clutter_x11_texture_pixmap_get/set_property() following change of PROP_WINDOW type.
PROP_WINDOW is now gulong, so we need to use appropriate GValue accessors.
2009-02-02 07:37:08 +00:00