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[actor] Check out parameters before setting them
The clutter_actor_get_rotation() out parameters may be NULL, so we need to check before dereferencing them.
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@ -2617,7 +2617,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_double ("rotation-angle-x",
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"Rotation Angle X",
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"The rotation angle on the X axis",
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0.0,
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-G_MAXDOUBLE,
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G_MAXDOUBLE,
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0.0,
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CLUTTER_PARAM_READWRITE));
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@ -2634,7 +2634,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_double ("rotation-angle-y",
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"Rotation Angle Y",
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"The rotation angle on the Y axis",
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0.0,
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-G_MAXDOUBLE,
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G_MAXDOUBLE,
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0.0,
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CLUTTER_PARAM_READWRITE));
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@ -2651,7 +2651,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
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g_param_spec_double ("rotation-angle-z",
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"Rotation Angle Z",
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"The rotation angle on the Z axis",
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0.0,
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-G_MAXDOUBLE,
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G_MAXDOUBLE,
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0.0,
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CLUTTER_PARAM_READWRITE));
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@ -5803,9 +5803,14 @@ clutter_actor_get_rotation (ClutterActor *self,
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angle = clutter_actor_get_rotationu (self, axis, &xu, &yu, &zu);
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*x = CLUTTER_UNITS_TO_DEVICE (xu);
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*y = CLUTTER_UNITS_TO_DEVICE (yu);
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*z = CLUTTER_UNITS_TO_DEVICE (zu);
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if (x)
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*x = CLUTTER_UNITS_TO_DEVICE (xu);
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if (y)
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*y = CLUTTER_UNITS_TO_DEVICE (yu);
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if (z)
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*z = CLUTTER_UNITS_TO_DEVICE (zu);
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return angle;
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}
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