We remove 2 pixels from the height of the cursor, but we should also
remove the same amount from the position on the y axis, so that the
cursor caret appears centered in the allocated height.
https://bugzilla.gnome.org/show_bug.cgi?id=655491
When the ClutterTextBuffer support inside ClutterText was merged, it
introduced a regression that was identified and fixed in bug 659116.
The optimization to not paint empty ClutterText actors is only valid
is the actor is not editable, or if the cursor is not visible.
An editable ClutterText will reset the selection and cursor whenever the
contents are changed — even if those contents are the same. As this may
confuse the user, we should check if we're setting the exact same string,
and bail out if necessary.
The reverse of position_to_coords().
While providing documentation on how to implement it using the
PangoLayout API, I realized that the verbosity of it all, plus the usage
of the Pango API, was not worth it, and decided to expose the method we
are using internally.
* Abstracts the buffer for text in ClutterText
* Allows implementation of undo/redo.
* Allows use of non-pageable memory for text
in the case of sensitive passwords.
* Implement a test with two ClutterText using the same
buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=652653
A ClutterText in password mode should have the ability to show the last
input character. This feature allows easier password entry on platforms
with unreliable keyboards, such as touchscreens or small devices.
https://bugzilla.gnome.org/show_bug.cgi?id=652588
The priv->text field cannot ever be NULL, so we don't need to check for
that in a series of places. We also need to assert() that pre-condition
in the couple of places where we set the contents of the ClutterText
actor, namely in set_text_internal() and set_markup_internal().
Based on a patch by: Dan Winship <danw@gnome.org>
http://bugzilla.clutter-project.org/show_bug.cgi?id=2629
Setting :use-markup and :text is currently not idempotent, and it
depends on the ordering, e.g.:
g_object_set (actor, "use-markup", TRUE, "text", value, NULL);
does not yield the same results as:
g_object_set (actor, "text", value, "use-markup", TRUE, NULL);
This is particularly jarring when using ClutterText from ClutterScript,
but in general GObject properties should not rely on the order when used
from g_object_set().
The fix is to store the contents of the ClutterText as a separate string
from the displayed text, and use the contents, instead of the displayed
text, when toggling the :use-markup property.
Let's also add a unit test for good measure, to try and catch
regressions.
https://bugzilla.gnome.org/show_bug.cgi?id=651940
When we paint a ClutterText we ask the actor for a PangoLayout that fits
inside the actor's allocation - both width and height.
Sadly, whenever a height is set on a PangoLayout, Pango will wrap its
contents - regardless of whether the layout should actually wrap or not.
This means that in certain easy to exploit cases, Clutter will paint a
Text actor with its contents wrapping even if the :wrap property is set
to FALSE.
In order to fix this we need to encode some more cases inside the
::paint implementation of ClutterText, and ask the cache for a layout
that is sized as the allocation's width, but not as its height; we also
need to perform a clip if we detect that the PangoLayout's logical size
is going to overflow the allocated size. This clip might cause some
performance issue, given that clipping breaks batching in the Cogl
journal; hopefully all clips for text are going to be screen-aligned, so
at the end of the batch it'll just scissor them out.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2339
This makes ClutterText implement the Scriptable interface so that we can
have a custom property parser and setter for the font-description
property. This works by simply passing the string description through
to clutter_text_set_font_name.
Reviewed-by: Emmanuele Bassi <ebassi@linux.intel.com>
The "editable" property is documented to default to TRUE, but is
initialized to FALSE in the _init() function.
Third party code would be affected if we changed the default to be
TRUE, so we have to change the default value in the GParamSpec.
https://bugzilla.gnome.org/show_bug.cgi?id=654726
The cursor's on-screen rectangle is defined in terms of the text
length, the current index, and text_x and text_y, which hold the text
offset in overflowing text fields.
When deleting large amounts of text, text_x is set to 0. In some
edge case branch paths, the cursor rectangle could be calculated
after the current index and text length were updated, but before
the text_x offset could be. This left a negative x position, which
consequently blew up Cogl and the widget.
https://bugzilla.gnome.org/show_bug.cgi?id=651079
Previously ClutterText was just reporting the allocation as the paint
volume. The preferred size of a ClutterText is just the logical
rectangle of the layout. A pango layout can sometimes draw outside of
its logical rectangle for example with an italicised font with large
serifs. Additionally, ClutterText doesn't make any attempt to clip the
text if the actor gets allocated a size too small for the text so it
would also end up drawing outside of the paint volume in that case. To
fix this, the paint volume is now reported as the ink rect of the
Pango layout. The rectangle for the cursor and selection is also
unioned into that because it won't necessarily be within the ink
rectangle.
The function for drawing the selection rectangles has been split up
into a generic function that calculates the rectangles that need to be
drawn and a function that draws them. That way the get_paint_volume
virtual can share the code to calculate the rectangles.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2599
When the cursor is at the leftmost position in the text the drawn
pixel position is moved to the left by the size of the cursor. There's
no explanation for why this happens and it doesn't seem to make any
sense so this patch removes it. It makes multi-line texts looks odd
because the cursor ends up at a different horizontal position when it
is on the first line from any other line. It also makes using
priv->cursor_pos difficult in any other part of the code because the
paint function modifies it.
The original patch that added this can be traced back to Tidy commit
c356487c15. There's no explanation in the commit message either.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2599
The G_CONST_RETURN define in GLib is, and has always been, a bit fuzzy.
We always used it to conform to the platform, at least for public-facing
API.
At first I assumed it has something to do with brain-damaged compilers
or with weird platforms where const was not really supported; sadly,
it's something much, much worse: it's a define that can be toggled at
compile-time to remove const from the signature of public API. This is a
truly terrifying feature that I assume was added in the past century,
and whose inception clearly had something to do with massive doses of
absynthe and opium — because any other explanation would make the
existence of such a feature even worse than assuming drugs had anything
to do with it.
Anyway, and pleasing the gods, this dubious feature is being
removed/deprecated in GLib; see bug:
https://bugzilla.gnome.org/show_bug.cgi?id=644611
Before deprecation, though, we should just remove its usage from the
whole API. We should especially remove its usage from Cally's internals,
since there it never made sense in the first place.
In Cogl, cogl-pango.h has moved to <cogl-pango/cogl-pango.h>. When
using the experimental 2.0 API (which Clutter does) it is no longer
possible to include it under the old name of <cogl/cogl-pango.h> so we
need to update the include location.
Since ClutterText has overlapping primitives when selecting, or a
visible cursor, then we need to report that to Clutter, to avoid
bleeding colors through when a Text actor is non-fully opaque.
Converting from Pango units to pixels by using the C conventions might
cause us to lose a pixel; since we're doing the same for the height, we
should use ceilf() to round up the width and the line height.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2573
Previously, ClutterText took keyboard focus on mouse-down, regardless
if it were editable or selectable. Now it checks these properties,
and behaves like other actors if it can't do anything useful with
the focus.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2462
Don't calculate an extra layout in clutter_text_get_preferred_height for
single-line strings, when it's unnecessary. There's no need to set the
width of a layout when in single-line mode, as wrapping will not happen.
the "position" property of ClutterText is really the position of the
cursor. Rename the nick accordingly not to confuse it with the position
of the actor itself and be consistent with all the other cursor-related
properties.
There are too many examples where the default assumption that an actor
paints inside its allocation isn't true, so we now return FALSE in the
base implementation instead. This means that by default we are saying
"we don't know the paint volume of the actor", so developers need to
implement the get_paint_volume virtual to take advantage of culling and
clipped redraws with their actors.
This patch provides very conservative get_paint_volume implementations
for ClutterTexture, ClutterCairoTexture, ClutterRectangle and
ClutterText which all explicitly check the actor's object type to avoid
making any assumptions about subclasses.