text: Update get_paint_volume() implementation

In commit 9818eee4646e49e99beb5a43f1dafcbdcca41f94 I forgot to update
ClutterText as well as the other actors.
This commit is contained in:
Emmanuele Bassi 2010-09-09 12:38:25 +01:00 committed by Robert Bragg
parent 16f7ee13f2
commit 5640a65046

View File

@ -1921,28 +1921,12 @@ clutter_text_paint (ClutterActor *self)
}
static gboolean
clutter_text_get_paint_volume (ClutterActor *self,
clutter_text_get_paint_volume (ClutterActor *self,
ClutterPaintVolume *volume)
{
ClutterGeometry allocation;
/* XXX: we are being conservative here and not making assumptions
* that sub-classes won't paint outside their allocation. */
if (G_OBJECT_TYPE (self) != CLUTTER_TYPE_TEXT)
return FALSE;
/* XXX: clutter_actor_get_allocation can potentially be very
* expensive to call if called while the actor doesn't have a valid
* allocation since it will trigger a synchronous relayout of the
* scenegraph. We explicitly check we have a valid allocation
* to avoid hitting that codepath. */
if (!clutter_actor_has_allocation (self))
return FALSE;
clutter_actor_get_allocation_geometry (self, &allocation);
clutter_paint_volume_set_width (volume, allocation.width);
clutter_paint_volume_set_height (volume, allocation.height);
return TRUE;
return _clutter_actor_set_default_paint_volume (self,
CLUTTER_TYPE_TEXT,
volume);
}
static void