Commit Graph

4804 Commits

Author SHA1 Message Date
Roman Kudiyarov
50793eac51 osx: added create_context function in backend
Cleanup clutter_backend_osx_post_parse function and move context
initialization to clutter_backend_osx_create_context. The OpenGL pixel
format attributes were taken as is. Also move bringing application to
foreground in clutter_stage_osx_realize, it seems there is best place
for it.
2010-08-04 15:13:11 +01:00
Roman Kudiyarov
904f619419 osx: Implemented hide cursor backend implementation
Add implementation for hide cursor in stage. Also added using this
feature in test-animator.
2010-08-04 15:13:11 +01:00
Roman Kudiyarov
f22b6a442c Added .DS_Store and test logs messages to git ignore 2010-08-04 15:13:11 +01:00
Roman Kudiyarov
12e5011488 osx: Added missed function declaration for stage
Added empty functions for cursor and window resize functional with
notes FIXME and also they are added to iface.
2010-08-04 15:13:11 +01:00
Roman Kudiyarov
01c9570d16 osx: Remove drawing call while showing stage and add viewport init
Viewport didn't initialized before OGL drawing and it causes crash on
assert so added viewport initalization to
clutter_stage_osx_realize. Also showing the stage causes drawing
function but other part of the system(in particular conformance tests)
don't expect it and aren't ready at this moment.
2010-08-04 15:13:11 +01:00
Roman Kudiyarov
e3295050f5 osx: Fixed crash while features initialization
Clearing current context couses incorrect work of glGetString function
and all next GL functions that use it work incorrectly.
2010-08-04 15:13:10 +01:00
Emmanuele Bassi
24d1142ecf glx: Add more debugging notes
Should help debug the GLX visual selection.
2010-08-03 17:53:58 +01:00
Emmanuele Bassi
fa54b7c60d docs: Further clarifications
Mention the XFixes extension for compositors using input regions to let
events "pass through" the stage.

Thanks to: Robert Bragg <robert@linux.intel.com>
2010-08-03 16:48:53 +01:00
Emmanuele Bassi
da6b2660ba docs: Clarify the event retrieval disable behaviour
When we disable the event retrieval, we now just disable the X11 event
source, not the event selection. We need to make that clear to
applications, especially compositors, which might expect complete
control over the selection.
2010-08-03 16:30:04 +01:00
Emmanuele Bassi
609560b1cb glx: Unconditionally select X11/GLX events
Currently, we select input events and GLX events conditionally,
depending on whether the user has disabled event retrieval.

We should, instead, unconditionally select input events even with event
retrieval disabled because we need to guarantee that the Clutter
internal state is maintained when calling clutter_x11_handle_event()
without requiring applications or embedding toolkits to select events
themselves. If we did that, we'd have to document the events to be
selected, and also update applications and embedding toolkits each time
we added a new mask, or a new class of events - something that's clearly
not possible.

See:

  http://bugzilla.clutter-project.org/show_bug.cgi?id=998

for the rationale of why we did conditional selection. It is now clear
that a compositor should clear out the input region, since it cannot
assume a perfectly clean slate coming from us.

See:

  http://bugzilla.clutter-project.org/show_bug.cgi?id=2228

for an example of things that break if we do conditional event
selection on GLX events. In that specific case, the X11 server ≤ 1.8
always pushed GLX events on the queue, even without selecting them; this
has been fixed in the X11 server ≥ 1.9, which means that applications
like Mutter or toolkit integration libraries like Clutter-GTK would stop
working on recent Intel drivers providing the GLX_INTEL_swap_event
extension.

This change has been tested with Mutter and Clutter-GTK.
2010-08-03 16:11:52 +01:00
Emmanuele Bassi
142f288986 Merge remote branch 'elliot/cookbook-animations-rotating'
* elliot/cookbook-animations-rotating:
  cookbook: Added recipe for animated rotation of an actor
  cookbook: Add explanation about including code samples
  cookbook: Make filename used in video example consistent
  cookbook: Add example code for animated rotation
2010-08-03 15:44:46 +01:00
Robert Bragg
10c5cb1800 cogl-program: gles2: bind programs lazily as for GL
This makes the gles2 cogl_program_use consistent with the GL version by
not binding the program immediately and instead leaving it to
cogl-material.c to bind the program when actually drawing something.
2010-08-03 15:00:07 +01:00
Robert Bragg
4a9321b60c gles2: Have CoglProgram track uniforms per program
Previously custom uniforms were tracked in _CoglGles2Wrapper but as part
of a process to consolidate the gl/gles2 shader code it seems to make
sense for this state to be tracked in the CoglProgram object instead.

http://bugzilla.o-hand.com/show_bug.cgi?id=2179
2010-08-03 15:00:04 +01:00
Robert Bragg
c26f4ffa22 cogl-shader: unifies the driver/{gl,gles} shader files
The per driver implementations of cogl-shader.c had become almost
identical we now have a single cogl/cogl-shader.c instead.
2010-08-03 12:41:37 +01:00
Robert Bragg
8021d3e2eb cogl-shader: Store the CoglShaderType in CoglShader
Instead of having to query GL and translate the GL enum into a
CoglShaderType each time cogl_shader_get_type is called we now keep
track of the type in CoglShader.
2010-08-03 12:41:34 +01:00
Robert Bragg
467c33a3e3 cogl: don't include cogl-debug.h in cogl.h or install
cogl-debug.h is an internal header so it shouldn't have been included by
cogl.h and the header shouldn't be installed either.
2010-08-02 17:41:42 +01:00
Robert Bragg
8b914dfa30 configure.ac: when checking for gl2ext.h include gl2.h
This makes sure we include gl2.h when looking for gl2ext.h since
gl2ext.h can't always be used standalone.
2010-08-02 17:33:21 +01:00
Emmanuele Bassi
c23b283968 animatable: Allow passing a NULL animation
The Animatable interface was created specifically for the Animation
class. It turns out that it might be fairly useful to others - such as
ClutterAnimator and ClutterState.

The newly-added API in this cycle for querying and accessing custom
properties should not require that we pass a ClutterAnimation to the
implementations: the Animatable itself should be enough.

This is necessary to allow language bindings to wrap
clutter_actor_animate() correctly and do type validation and
demarshalling between native values and GValues; an Animation instance
is not available until the animate() call returns, and validation must
be performed before that happens.

There is nothing we can do about the animate_property() virtual
function - but in that case we might want to be able to access the
animation from an Animatable implementation to get the Interval for
the property, just like ClutterActor does in order to animate
ClutterActorMeta objects.
2010-07-31 10:56:09 +01:00
Emmanuele Bassi
c65c0f08d8 docs: Fix the BindConstraint example
A constraint was created but not added to the actor.
2010-07-31 10:39:53 +01:00
Emmanuele Bassi
00eb71b89a conform: Move the Score test to the conformance suite
The interactive test for ClutterScore is really meant to be run as part
of the conformance test suite, so we should move it there.
2010-07-30 19:39:35 +01:00
Emmanuele Bassi
a20a509584 x11: Split out conditions and warnings
XGetGeometry is a great piece of API, since it gets a lot of stuff that
are moderately *not* geometry related - the root window, and the depth
being two.

Since we have multiple conditions depending on the result of that call
we should split them up depending on the actual error - and each of them
should have a separate error message. This makes debugging simpler.
2010-07-29 17:18:25 +01:00
Emmanuele Bassi
0736cb7323 actor: Make set_flags() safe from unrefs
It's possible - though not recommended - that user code causes the
destruction of an actor in one of the notification handlers for
flag-based properties. We should protect the multiple notification
emission with g_object_ref/unref.
2010-07-29 17:00:24 +01:00
Emmanuele Bassi
6f737a5f5a Require g-i 0.6.14
The 0.6.14 is the last 0.6 release, before the format changes; we build
with both 0.6 and 0.9, so we should depend to the former and not the
latter.
2010-07-29 16:58:37 +01:00
Elliot Smith
7ed3517504 cookbook: Added recipe for animated rotation of an actor
New recipe covering how to animate rotation of
an actor (in all axes).

Covers various factors affecting rotation animation
(like orientation of axes, parent rotation/orientation),
as well as trying to make rotations easier to visualise
(e.g. describing how rotation direction is affected by
those factors, how a rotation can be expected to look
when animated). Uses implicit animations for code examples.

Also refers to a full code example which uses ClutterState.
2010-07-28 11:43:26 +01:00
Elliot Smith
94fcbafe18 cookbook: Add explanation about including code samples
Updated the "Contributing" section to explain how to include
a full code sample at the end of a recipe.
2010-07-28 11:39:59 +01:00
Elliot Smith
9e29aac49a cookbook: Make filename used in video example consistent
Fixed video filename in sample markup to match the
guidelines given in the "Contributing" section.
2010-07-28 11:39:59 +01:00
Elliot Smith
12ffe70a86 cookbook: Add example code for animated rotation
Add example code demonstrating how to rotate in the x,y,z
axes using ClutterState. Integrated with build.
2010-07-28 11:39:59 +01:00
Emmanuele Bassi
385ac8e181 modules: Bump cairo to 1.9.12
And add poppler.
2010-07-23 12:43:29 +01:00
Øyvind Kolås
3d806f498f effect: fix conversion from degrees to radians 2010-07-23 12:16:37 +01:00
Neil Roberts
ec26466cdc gles/cogl-shader.c: Store the shader type in CoglShader
Nothing was storing the shader type when a shader was created so it
would get confused about whether it was a custom vertex or fragment
shader.

Also the 'type' member of CoglShader was a GLenum but the only place
that read it was treating it as if it was CoglShaderType. This changes
it be CoglShaderType.
2010-07-22 22:22:23 +01:00
Neil Roberts
616eccdad6 test-shader: Unref the ClutterShader after setting it on an actor
Otherwise the test leaks the shader object and the underlying GLSL
program.
2010-07-22 21:51:47 +01:00
Neil Roberts
a639ed6593 Plug the leaking CoglProgram and CoglShader
_cogl_program_free and _cogl_shader_free never freed the struct their
structs so it would end up leaking a little bit.
2010-07-22 21:51:43 +01:00
Neil Roberts
f17717717a configure.ac: Fix the missing COGL_HAS_GLES[12] defines
In 7fae8ac051 the two cogl-defines.h files from GLES and GL were
unified. However this missed out the COGL_HAS_GLES[12] defines from
GLES. The configure.ac still made an AC_SUBST for the right version
but the replacement was never put in any headers. This fixes it so
that instead of directly calling AC_SUBST the value is now put into a
variable which later gets added to COGL_DEFINES so that it will end up
in cogl-defines.h
2010-07-22 21:48:49 +01:00
Neil Roberts
d87b34f982 Fix a small typo in configure.ac for the COGL_DEFINES variable
There was an initializer for the COGL_DEFINES variable which sets it
to the empty value before it is filled in. The name of the variable
wasn't spelt right so it wouldn't work properly. This doesn't really
matter because it would default to empty anyway.
2010-07-22 21:48:48 +01:00
Neil Roberts
a1c7420979 test-shader: The tex_coord varying is now an array under GLES2
Since the GLES2 wrapper grew support for multi-texturing, the
tex_coord varying variable defined in the vertex shader is actually an
array of texture coordinates so it ought to match in the fragment
shader in test-shader. This seemed to work anyway under Mesa/Intel but
under NVidia it does not so I don't think it's safe to assume that
linking a non-array varying with an array will work.
2010-07-22 21:48:16 +01:00
Neil Roberts
488e376b7e cogl-bitmap-pixbuf: Avoid copying the buffer in more circumstances
When loading an RGB image GdkPixbuf will pad the rowstride so that the
beginning of each row is aligned to 4 bytes. This was causing us to
fallback to the code that copies the buffer. It is probably safe to
avoid copying the buffer if we can detect that the rowstride is simply
an alignment of the packed rowstride.

This also changes the copying fallback code so that it uses the
aligned rowstride. However it is now extremely unlikely that the
fallback code would ever be used.
2010-07-22 20:13:37 +01:00
Neil Roberts
b9295bf0e5 cogl-bitmap-pixbuf: Fix the rowstride used when copying a GdkPixbuf
In commit b780413e5a the GdkPixbuf loading code was changed so that
if it needs to copy the pixbuf then it would tightly pack it. However
it was still using the rowstride from the pixbuf so the image would
end up skewed. This fixes it to use the real rowstride.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2235
2010-07-22 20:13:15 +01:00
Neil Roberts
bb1b1b151e cogl-material: Don't map the shininess value to [0,1]
In OpenGL the 'shininess' lighting parameter is floating point value
limited to the range 0.0→128.0. This number is used to affect the size
of the specular highlight. Cogl materials used to only accept a number
between 0.0 and 1.0 which then gets multiplied by 128.0 before sending
to GL. I think the assumption was that this is just a weird GL quirk
so we don't expose it. However the value is used as an exponent to
raise the attenuation to a power so there is no conceptual limit to
the value.

This removes the mapping and changes some of the documentation.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2222
2010-07-22 17:52:51 +01:00
Neil Roberts
d76d82c88f cogl-material: Always reset the GLSL program to zero when flushing
When flushing a fixed-function or arbfp material it would always call
disable_glsl to try to get rid of the previous GLSL shader. This is
needed even if current_use_program_type is not GLSL because if an
application calls cogl_program_uniform then Cogl will have to bind the
program to set the uniform. If this happens then it won't update
current_use_program_type presumably because the enabled state of arbfp
is still valid.

The problem was that disable_glsl would only select program zero when
the current_use_program_type is set to GLSL which wouldn't be the case
if cogl_program_uniform was called. This patch changes it to just
directly call _cogl_gl_use_program_wrapper(0) instead of having a
separate disable_glsl function. The current program is cached in the
cogl context anyway so it shouldn't cause any extra unnecessary GL
calls.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2232
2010-07-22 17:50:56 +01:00
Chris Leick
ea255154f5 po: Add de.po
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
2010-07-22 11:40:57 +01:00
Chris Kühl
24b9748f0a Fixed more set using *_get_* typos.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2233
2010-07-22 11:03:04 +01:00
Emmanuele Bassi
99d7d31318 docs: Improve the text of X11 event-related functions
We need to make sure that people disabling event handling in Clutter
call clutter_x11_handle_event() to update Clutter's internal state.
2010-07-22 10:48:21 +01:00
Neil Roberts
1dee65770a Minor fix to the documentation for clutter_texture_get_sync_size
The documentation was recursively referring to itself causing a stack
overflow in the reader's brain.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2233
2010-07-22 10:06:26 +01:00
Emmanuele Bassi
706f42645a build: Depend on g-i 0.9.0
The introspection format changed, so we should depend on the new one.
2010-07-21 17:25:15 +01:00
Emmanuele Bassi
eae4561929 Clean up the private flags for ClutterActor
Provide macros to quickly query a flag, and remove all namespacing
except the initial 'CLUTTER'.
2010-07-21 16:10:46 +01:00
Emmanuele Bassi
0dfbf010b8 x11: Add more checks to set_stage_foreign()
Check all the pre-requisites to avoid segfaults later on.
2010-07-21 15:21:08 +01:00
Emmanuele Bassi
8538e1bf58 x11: Clean up TexturePixmap header and private data structure
Align the header file and use bitfields instead of booleans.
2010-07-21 15:14:36 +01:00
Neil Roberts
0e80747a68 cogl-material: Consider the shader when deciding if materials equate
_cogl_material_equal was ignoring the user shader state so rectangles
with different shaders would get batched together.

http://bugzilla.clutter-project.org/show_bug.cgi?id=2220
2010-07-20 17:21:12 +01:00
Emmanuele Bassi
f2d0f0ab5f stage: Ignore redraws on destroyed stages
We might get requests to redraw even during destruction; we should
ignore them and do some NULL checks instead of blindly invoking
functions.
2010-07-20 14:39:43 +01:00
Emmanuele Bassi
7b6b2ea55b stage-window: Add argument guards
Validate the arguments passed to StageWindow's methods.
2010-07-20 14:39:01 +01:00