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cogl-material: Always reset the GLSL program to zero when flushing
When flushing a fixed-function or arbfp material it would always call disable_glsl to try to get rid of the previous GLSL shader. This is needed even if current_use_program_type is not GLSL because if an application calls cogl_program_uniform then Cogl will have to bind the program to set the uniform. If this happens then it won't update current_use_program_type presumably because the enabled state of arbfp is still valid. The problem was that disable_glsl would only select program zero when the current_use_program_type is set to GLSL which wouldn't be the case if cogl_program_uniform was called. This patch changes it to just directly call _cogl_gl_use_program_wrapper(0) instead of having a separate disable_glsl function. The current program is cached in the cogl context anyway so it shouldn't cause any extra unnecessary GL calls. http://bugzilla.clutter-project.org/show_bug.cgi?id=2232
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@ -310,17 +310,6 @@ _cogl_gl_use_program_wrapper (GLuint program)
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#endif
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}
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static void
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disable_glsl (void)
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{
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#ifdef COGL_MATERIAL_BACKEND_GLSL
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->current_use_program_type == COGL_MATERIAL_PROGRAM_TYPE_GLSL)
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_cogl_gl_use_program_wrapper (0);
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#endif
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}
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static void
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disable_arbfp (void)
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{
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@ -367,7 +356,7 @@ _cogl_use_program (CoglHandle program_handle, CoglMaterialProgramType type)
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/* _cogl_gl_use_program_wrapper can be called by cogl-program.c
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* so we can't bailout without making sure we glUseProgram (0)
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* first. */
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disable_glsl ();
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_cogl_gl_use_program_wrapper (0);
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if (ctx->current_use_program_type == COGL_MATERIAL_PROGRAM_TYPE_ARBFP)
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break;
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@ -387,7 +376,7 @@ _cogl_use_program (CoglHandle program_handle, CoglMaterialProgramType type)
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/* _cogl_gl_use_program_wrapper can be called by cogl-program.c
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* so we can't bailout without making sure we glUseProgram (0)
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* first. */
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disable_glsl ();
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_cogl_gl_use_program_wrapper (0);
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if (ctx->current_use_program_type == COGL_MATERIAL_PROGRAM_TYPE_FIXED)
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break;
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