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osx: added create_context function in backend
Cleanup clutter_backend_osx_post_parse function and move context initialization to clutter_backend_osx_create_context. The OpenGL pixel format attributes were taken as is. Also move bringing application to foreground in clutter_stage_osx_realize, it seems there is best place for it.
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904f619419
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@ -37,61 +37,6 @@ static gboolean
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clutter_backend_osx_post_parse (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendOSX *self = CLUTTER_BACKEND_OSX (backend);
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CLUTTER_NOTE (BACKEND, "post_parse");
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CLUTTER_OSX_POOL_ALLOC();
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/* Bring our app to foreground, background apps don't appear in dock or
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* accept keyboard focus.
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*/
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const ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType (&psn, kProcessTransformToForegroundApplication);
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/* Also raise our app to front, otherwise our window will remain under the
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* terminal.
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*/
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SetFrontProcess (&psn);
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[NSApplication sharedApplication];
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/* Allocate ourselves a GL context. Since we're supposed to have only one per
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* backend we can just as well create it now.
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*/
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NSOpenGLPixelFormatAttribute attrs[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAStencilSize, 8,
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0
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};
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self->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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self->context = [[NSOpenGLContext alloc]
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initWithFormat: self->pixel_format
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shareContext: nil];
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/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html */
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#ifdef MAC_OS_X_VERSION_10_5
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const int sw = 1;
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#else
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const long sw = 1;
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#endif
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[self->context setValues:&sw forParameter: NSOpenGLCPSwapInterval];
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/* FIXME: move the debugging bits to cogl */
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[self->context makeCurrentContext];
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CLUTTER_NOTE(BACKEND, "GL information\n"
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" GL_VENDOR: %s\n"
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" GL_RENDERER: %s\n"
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" GL_VERSION: %s\n"
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"GL_EXTENSIONS: %s\n",
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glGetString (GL_VENDOR),
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glGetString (GL_RENDERER),
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glGetString (GL_VERSION),
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glGetString (GL_EXTENSIONS));
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CLUTTER_OSX_POOL_RELEASE();
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return TRUE;
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}
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@ -129,6 +74,42 @@ clutter_backend_osx_init_events (ClutterBackend *backend)
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_clutter_events_osx_init ();
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}
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static gboolean
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clutter_backend_osx_create_context (ClutterBackend *backend,
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GError **error)
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{
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ClutterBackendOSX *backend_osx = CLUTTER_BACKEND_OSX (backend);
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CLUTTER_OSX_POOL_ALLOC();
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/* Allocate ourselves a GL context. Since we're supposed to have only one per
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* backend we can just as well create it now.
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*/
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NSOpenGLPixelFormatAttribute attrs[] = {
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NSOpenGLPFADoubleBuffer,
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NSOpenGLPFADepthSize, 24,
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NSOpenGLPFAStencilSize, 8,
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0
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};
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backend_osx->pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
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backend_osx->context = [[NSOpenGLContext alloc]
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initWithFormat: backend_osx->pixel_format
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shareContext: nil];
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/* Enable vblank sync - http://developer.apple.com/qa/qa2007/qa1521.html */
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#ifdef MAC_OS_X_VERSION_10_5
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const int sw = 1;
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#else
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const long sw = 1;
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#endif
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[backend_osx->context setValues:&sw forParameter: NSOpenGLCPSwapInterval];
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[backend_osx->context makeCurrentContext];
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CLUTTER_NOTE (BACKEND, "Context was created");
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CLUTTER_OSX_POOL_RELEASE();
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return TRUE;
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}
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static void
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clutter_backend_osx_ensure_context (ClutterBackend *backend,
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ClutterStage *wrapper)
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@ -206,6 +187,7 @@ clutter_backend_osx_class_init (ClutterBackendOSXClass *klass)
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backend_class->post_parse = clutter_backend_osx_post_parse;
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backend_class->get_features = clutter_backend_osx_get_features;
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backend_class->create_stage = clutter_backend_osx_create_stage;
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backend_class->create_context = clutter_backend_osx_create_context;
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backend_class->ensure_context = clutter_backend_osx_ensure_context;
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backend_class->init_events = clutter_backend_osx_init_events;
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backend_class->redraw = clutter_backend_osx_redraw;
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@ -264,6 +264,19 @@ clutter_stage_osx_realize (ClutterStageWindow *stage_window)
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backend_osx = CLUTTER_BACKEND_OSX (self->backend);
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/* Bring our app to foreground, background apps don't appear in dock or
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* accept keyboard focus.
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*/
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const ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType (&psn, kProcessTransformToForegroundApplication);
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/* Also raise our app to front, otherwise our window will remain under the
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* terminal.
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*/
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SetFrontProcess (&psn);
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[NSApplication sharedApplication];
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NSRect rect = NSMakeRect(0, 0, self->requisition_width, self->requisition_height);
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self->view = [[ClutterGLView alloc]
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