This fixes a case that was overlooked in
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1036 - when we
have a geometry scale > 1 and Wayland subsurfaces that have an offset
to their parent surface (which is often the case when the toplevel surface
includes decoration/shadows etc.), we have to add extra offset to their
opaque regions so they match their 'visible' location.
This is necessary as `meta_cullable_cull_out_children` moves the coordinate
system during culling, but does not know about geometry scale.
Also, remove the redundant check for `window_actor` - we only hit this code
path if a `window_actor` culls out its children.
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1108
To keep consistent and avoid confusion, rename the function:
`meta_window_x11_buffer_rect_to_frame_rect()`
to:
`meta_window_x11_surface_rect_to_frame_rect()`
As this function doesn't deal with the `window->buffer_rect` at all.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
The code in `build_and_scan_frame_mask` predates the introduction of the
`MetaShapedTexture` API to get the texture width hand height.
Use the new `meta_shaped_texture_get_width/height` API instead of using
the CoGL paint texture.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
For X11 clients running on Xwayland, the opaque, input and shape regions
are processed from different properties and may occur at a different
time, before the actual buffer is eventually committed by Xwayland.
Add a new API `update_regions` to window actor to trigger the update of
those regions when needed.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
Commit 7dbb4bc3 cached the client area when the client was frozen.
This is not sufficient though, because the buffer size might still be
lagging waiting for the buffer from Xwayland to be committed.
So instead of caching the client size from the expected size, deduce the
client area rectangle from the surface size, like we did for the frame
bounds in commit 1ce933e2.
This partly reverts commit 7dbb4bc3 - "window-actor/x11: Cache the
client area"
https://gitlab.gnome.org/GNOME/mutter/issues/1007https://gitlab.gnome.org/GNOME/mutter/merge_requests/1091
This shape region culling was wrongly implemented in f5a28aa9, as it
does not take frame offsets into account, and is also redundant, as
we already set the opaque region of the underlying surface accordingly.
The other parts were implemented in ac7aa114, the reason given in
the commit message:
```
Wayland clients do this through the opaque region in the surface
actor. However X11 clients were considered fully transparent for
culling purposes, which may result in mutter painting other bits
of the background or other windows that will be painted over in
reality.
```
is wrong though - culling on X11 actors works just fine and did only
not work in Wayland sessions because of a bug that got fixed in
19814497.
In conclusion the whole part appears to be redundand and some testing
done suggests the same. Drop it.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1082
If a opaque region is explicitly set we should not consider the surface
opaque, as that implies e.g. a shape region is set.
If no opque region is set but the texture does not have an alpha channel,
we can savely cull it out.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1082
Given that on Wayland we are pretty much guaranteed to finish MetaX11Display
setup after the MetaCompositor is enabled, we may drop the
meta_compositor_manage() x11 initialization bits, and move them into the
MetaX11Compositor subclass where it's actually needed.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/944
Much like monitor streaming, implement window streaming by
making the window actor draw itself with a paint context
that used the passed framebuffer.
Now that all MetaScreenCastStreamSrc subclasses implement
blit_to_framebuffer, remove the conditional check from
meta_screen_cast_stream_src_blit_to_framebuffer().
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1086
Instead of users fetching it via `clutter_stage_get_redraw_clip()`, pass
it via the paint context. This is helpful as it is only valid during a
paint, making it more obvious that it needs to be handled differently
when there is no redraw clip (i.e. we're painting off-screen).
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1042
It is only useful for clients that do not set an opaque region but
still can be detected as being opaque. This is helpful for X11 clients
as opaque regions only got introduced around 2012 and only as part of EWMH
and are thus not used in many cases.
On Wayland however opaque regions have been part of the core protocol from the
beginnig and we can assume they are used more commonly.
As the current implementation in `MetaWindowActor` does not handle Wayland
subsurfaces well, instead of adding more complexity just move it to
`MetaWindowActorX11`.
While on it, take the shape region into account that is set when clients
use the X Nonrectangular Window Shape Extension Protocol, so we have exact
culling with those clients.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1058
The shell surface role is the one where subsurfaces may exist, and it
has direct relation to the MetaWindowActorWayland which currently has
the subsurface stacking logic.
Instead of directly finding the window actor when dealing with
subsurfaces, notify the parent surface that the subsurface state
changed, so that it can outsource the application of this information to
the role. For subsurface roles, this simply means forward upward to the
parent; for shell surface roles, this means regenerate the surface actor
layering.
This allows us to move away from accessing the window directly from the
surface, which in turn allows us to change the ownership structure of
windows.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/835
Currently when a window is requested to be unredirected, the
corresponding pixmap and texture can get cleared before the window has
been unredirected by the X server. This can result in the windows behind
showing through which causes a short flicker after showing an OSD or
notification when a fullscreen application is running.
Fix this by ensuring the texture is only cleared after the window has
been unredirected by the server.
Similarly when the window is being redirected again, the pixmap of the
window can only be requested after the redirection has been completed by
the server. This currently can happen in a different frame than the next
redraw of the actor resulting in an empty texture until the next redraw.
Fix this by queuing a redraw immediately after redirecting.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/997
By default clutter will show an actor as it is added to a parent. This
means that after we create the window actor, when it's added to the
window group, we implicitly show it. What we really want is to not show
it until the window is supposed to be shown, which happens when
meta_window_actor_show() is called, as showing prior to that, could
cause issues.
Avoid the implicit show by setting the "show-on-set-parent" property on
the window actor to `FALSE` on window actor construction.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1066
The frame bounds as returned by `meta_window_actor_get_frame_bounds()`
would be used as cropping values when streaming a window content.
But, as its name implies, it returns the actual frame bounds, whereas we
may want to include the whole buffer, to include client side shadows for
example.
Rename the `get_frame_bounds()` API to `get_buffer_bounds()` (which was
previously partly removed with commit 11bd84789) and return the actual
buffer bounds to use as the cropping area when streaming a window.
Fixes: 931934511 - "Implement MetaScreenCastWindow interface"
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1022
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1018
The clip bounds passed in `meta_window_actor_capture_into()` represent
the actual allocated buffer size where the window actor image will be
eventually copied.
As such, it is completely agnostic to the scaling factors that might
affect the different surface actors which compose the window actor.
So instead of trying to compute the scale factor by which the given
clipping bounds need to be adjusted, simply clip the resulting image
based on the given bounds to make sure we never overflow the destination
buffer.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1022
Some cullable implementation may have extra information about their
expected size. The main example here are surface actors which can be scaled
by geometry scale.
Add an API to overwrite the default size / untransformed check for such cases.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1036
The local copy of the clip- and unobscured region are used to optimize
painting. To get correct results when the actor is scaled, thus "grows",
the corresponding regions have to "shrink", i.e. get scaled down.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1036
Scaling the `monitor_area` before texture creation was just wasting
megabytes of memory on resolution that the monitor can't display. This
was also hurting runtime performance.
Example:
Monitor is natively 1920x1080 and scale set to 3.
Before: The monitor texture allocated was 5760x3250x4 = 74.6 MB
After: The monitor texture allocated is 1920x1080x4 = 8.3 MB
Closes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/2118https://gitlab.gnome.org/GNOME/mutter/merge_requests/1004
When building the frame mask, the current reported frame size may not
match when is actually on screen if the buffer has not been updated
yet.
So instead of getting the frame size from the meta window, deduce it
from the texture size.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
Currently, `meta_frame_get_mask()` and `meta_ui_frame_get_mask()` will
return the frame mask applied to the current frame size, by querying the
frame themselves.
To be able to get the frame mask at an arbitrary size, change the API to
take a rectangle representing the size at which the frame mask should be
rendered.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
With Xwayland, the shape region is recomputed and reapplied even when
the actor is frozen to prevent the black shadows effect.
However, while recomputing the shape region, the current client size is
taken into account, rather than the size when the client was frozen,
which is ahead of the actual client size using the NET_WM_SYNC protocol.
Keep the current client area and to reuse them when the X11 window actor
is frozen for rebuilding the client mask texture.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1009
On Xwayland, freezing actor updates on sync requests means the
server-side frame and shadows repaint will be frozen as well, which
causes the shadow to show black at times when resizing X11 clients
which support NET_WM_SYNC.
Using freeze/thaw commits prevents the content from changing, yet the
shape window still needs to be updated when frozen otherwise the
difference in shape induced by the on-going resize operation will show
as well, even if the toplevel window has its commits frozen.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
Closes: https://bugzilla.gnome.org/show_bug.cgi?id=767212
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/858
Currently, the window actor freeze/thaw implementation sets the frozen
state of the surface actor using `meta_surface_actor_set_frozen()`.
If we want to expand that behavior to also freeze/thaw commits for X11
windows running on Xwayland, we need to have a specific vfunc to abstract
that in the window actor specific implementation.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
Make sure we freeze commits before resizing the window as this will
clear the frame to black.
Set the "thaw on paint" flag so that the post paint for window actor X11
can then thaw the freeze initiated prior to the resize and keep the
freeze/thaw balanced.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/942
From `meta_cullable_cull_out`:
```
Actors that may have fully opaque parts should also subtract out a region
that is fully opaque from @unobscured_region and @clip_region.
```
As we do no check for the intersection of these two elsewhere in the code,
let's substract from the clip region, too.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/985
clutter_paint_node_get_framebuffer() fell back on
cogl_get_draw_framebuffer() when the root node didn't have a custom
get_framebuffer vfunc. As this relies on deprecated implicit Cogl stack
API, it needs to go away, so handle this in the caller that knows more
about the context.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
Just as with painting, add a pick context that carries pick related
temporary state when doing actor picking. It is currently unused, and
will at least at first still carry around a framebuffer to deal track
view transforms etc.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
When painting, actors rely on semi global state tracked by the state to
get various things needed for painting, such as the current draw
framebuffer. Having state hidden in such ways can be very deceiving as
it's hard to follow changes spread out, and adding more and more state
that should be tracked during a paint gets annoying as they will not
change in isolation but one by one in their own places. To do this
better, introduce a paint context that is passed along in paint calls
that contains the necessary state needed during painting.
The paint context implements a framebuffer stack just as Cogl works,
which is currently needed for offscreen rendering used by clutter.
The same context is passed around for paint nodes, contents and effects
as well.
In this commit, the context is only introduced, but not used. It aims to
replace the Cogl framebuffer stack, and will allow actors to know what
view it is currently painted on.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/935
This was wrongly introduced in 75cffd0ec4. As the comment above explains, we
only want to queue redraws in response to surface/buffer damage.
This triggered a full redraw when using DMA buffers on Wayland as we currently
create a new texture on every buffer_attach(), breaking partial invalidation.
Fixes https://gitlab.gnome.org/GNOME/mutter/issues/947