Commit Graph

2799 Commits

Author SHA1 Message Date
Marek Černocký
a66af27587 Updated Czech translation 2011-09-04 11:32:43 +02:00
Chao-Hsiung Liao
16459c60e3 Updated Traditional Chinese translation(Hong Kong and Taiwan) 2011-09-04 06:37:31 +08:00
Kristjan SCHMIDT
65e9b72d84 Add Esperanto translation 2011-09-03 23:52:13 +02:00
Flamarion Jorge
c8c2140cda Updated Brazilian Portuguese translation. 2011-09-03 10:38:13 -04:00
Kjartan Maraas
138aaadae8 Added Norwegian bokmål translation 2011-09-03 13:30:18 +02:00
Daniel Nylander
13bca5586e Updated Swedish translation 2011-09-03 12:54:35 +02:00
Marek Černocký
11390820db Czech translation 2011-09-02 22:47:49 +02:00
Jorge González
a595ad2bcd Updated Spanish translation 2011-09-02 20:20:31 +02:00
Claude Paroz
5409b51531 Added French translation 2011-09-02 13:33:19 +02:00
Neil Roberts
6228c9f53c Post-release version bump to 1.7.7 2011-08-12 17:33:07 +01:00
Neil Roberts
e2d307f18d Release 1.7.6 (snapshot) 2011-08-12 17:33:07 +01:00
Neil Roberts
334ff80b24 README: Fix the version number
The config var used to generate the version number was using the 2.0.0
version number instead of the 1.x.x version.
2011-08-12 17:33:07 +01:00
Neil Roberts
c5910ed443 Updates NEWS for the 1.7.6 release 2011-08-12 17:33:07 +01:00
Robert Bragg
5b5e475dff android: Make sure to dist the hello example
This ensures that our releases include the example android application.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 17:33:05 +01:00
Damien Lespiau
78e2d3b333 android: Update the hello example to the latest glib-android API change
When using glib-android, it's not possible to select parts of the
library you want to initialize anymore. Plus it was decided that argc
and argv are useless as you basically don't start applications with
command line arguments on Android.

https://bugzilla.gnome.org/show_bug.cgi?id=655791

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-12 17:24:19 +01:00
Damien Lespiau
27df5c73a2 android: Commit the build.xml file
This file is generated by:
  android update project -p . -t $i

but it needs to have the name changed to the application name and thus
needs to be checked in.

https://bugzilla.gnome.org/show_bug.cgi?id=655792

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-12 17:22:48 +01:00
Robert Bragg
f37d9bbb4d matrix: Add cogl_matrix_look_at
Similar to the widely used gluLookAt API, this adds a CoglMatrix utility
for setting up a view transform in terms of positioning a camera/eye
position that points to a given object position aligned to a given
world-up vector.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:44 +01:00
Robert Bragg
3a2f94045e framebuffer: make _swap_region coords top-left relative
Cogl aims to consistently put the origin of 2D objects at the top-left
instead of the bottom left as OpenGL does, but there was an oversight
and the experimental cogl_framebuffer_swap_region API was accepting
coordinates relative to the bottom left. Cogl will now flip the user's
given rectangles to be relative to the bottom of the framebufffer before
sending them to APIs like glXCopySubBuffer and glBlitFramebuffer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
8e8690a562 framebuffer: lazily allocate framebuffers as needed
If the user doesn't explicitly allocate a CoglFramebuffer then Cogl
should automatically allocate the framebuffer when the user starts to
draw to the framebuffer. So this way calling cogl_framebuffer_allocate
is only required if you are explicitly interested in checking for and
gracefully handling failures to allocate a framebuffer. If automatic
allocation fails then application behaviour becomes undefined.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
a3ad808f57 framebuffer: Make framebuffer_clear APIs public experimental
This makes cogl_framebuffer_clear and cogl_framebuffer_clear4f public as
experimental API. Since these functions take explicit framebuffer
pointers you don't need to push/pop a framebuffer just to clear it. Also
these functions are implicitly tied to a specific CoglContext via the
framebuffer pointer unlike cogl_clear.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
f7b1bab1ad framebuffer: don't reference default fb in _clear apis
Some of the functions we were calling in cogl_framebuffer_clear[4f] were
referring to the current framebuffer, which would result in a crash
if nothing had been pushed before trying to explicitly clear a given
framebuffer.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
19d12e65e5 framebuffer: avoid redundant calls to _init_bits
There is no need to call _cogl_framebuffer_init_bits for the draw and
read buffers each time we flush the framebuffer state since we will
always re-sync with gl if necessary when the
cogl_framebuffer_get_red/green/blue/alpha_bits functions are called.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
64b2bbab84 framebuffer: Adds a context getter for CoglFramebuffer
This adds a function to query what CoglContext a given framebuffer
belongs too. This can be useful if you pass framebuffer pointers around
and at some point you want to create another framebuffer as part of the
same context as a given framebuffer without assuming there is a single
default context.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
f3a4d21187 buffer: make the COGL_BUFFER casting macro public
The CoglBuffer api is available as experimental 2.0 api but we forgot to
exposed the COGL_BUFFER casting macro.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:43 +01:00
Robert Bragg
dd6935f129 stb_image: use glib sized types
Instead of creating typedefs like uint8, uint16 and uint32 we now use
the glib sized typedefs in stb_image to avoid conflict with the uint8,
uint16 and uint32 typedefs on android.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:42 +01:00
Robert Bragg
b2964b6910 ext-functions: Don't assume GLchar typedef
We shouldn't assume the GLchar is a valid typedef with all GL headers
when declaring all the symbols in cogl-ext-functions.h to lookup. GLchar
may not be avilable with gles1 for example so we were seeing build
failures. The patch simply replaces occurrences of GLchar with char.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:42 +01:00
Robert Bragg
2ac4002084 cogl: Add support for reading a cogl.conf config file
When cogl initializes we now check for a cogl/cogl.conf in any of the
system config dirs (determined using $XDG_CONFIG_DIRS on linux) we then
also check the user's config directory (determined using XDG_CONFIG_HOME
on linux) for a cogl/cogl.conf file. Options specified in the user
config file have priority over the system config options.

The config file has an .ini style syntax with a mandatory [global]
section and we currently understand 3 keynames: COGL_DEBUG, COGL_DRIVER
and COGL_RENDERER which have the same semantics as the corresponding
environment variables.

Options set using the environment variables have priority over options
set in the config files. To allow users to undo the enabling of debug
options in config files this patch also adds a check for COGL_NO_DEBUG
environment variable which will disable the specified options which may
have been enabled in config files.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:42 +01:00
Robert Bragg
5012bcf1d1 build: only have libcogl-pango depend on pango
Only cogl-pango needs a dependency on pangocairo so we are now careful to
separate the pangocairo pkg-config flags from the others so we can avoid
having libcogl builds refer to them.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-12 15:28:42 +01:00
Neil Roberts
df30641f0b cogl-pango-display-list: Use cogl_rectangles_with_texture_coords
Instead of storing four vertices per rectangle in the array for a
texture node in the display list, it now only stores two in a format
that is acceptable to cogl_rectangles_with_texture_coords. That way
it can pass the array directly to that function. That function has the
advantage over cogl_rectangle that it doesn't need to validate the
pipeline for every quad so it should be slightly faster.

When the texture node is being rendered with a CoglPrimitive we now
map the buffer and expand the rectangles into 4 vertices as the data
is copied.

https://bugzilla.gnome.org/show_bug.cgi?id=656303

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-11 14:50:28 +01:00
Neil Roberts
7c8c0f1023 cogl-pango-display-list: Use CoglPrimitive instead of CoglVertexBuffer
When rendering text through a VBO, CoglPangoDisplayList now uses the
CoglPrimitive API instead of CoglVertexBuffer. CoglVertexBuffer is
just a layer on top of the attribute buffer API anyway so it should be
slightly faster.

https://bugzilla.gnome.org/show_bug.cgi?id=656303

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-11 14:50:23 +01:00
Neil Roberts
9270412495 cogl-blend-string: Fix TEXTURE_N sources
The parser couldn't cope with TEXTURE_N source arguments because the
sources are checked in turn to find one that matches the beginning of
the argument. The TEXTURE_N source was checked last so it would end up
matching the regular 'TEXTURE' source and then the parser would choke
when it tries to parse the trailing parts.

This patch just moves the check for TEXTURE_ to the top. It also also
changes it so that the argument only needs to be at least 8 characters
long instead of 9. This is necessary because the parser doesn't
consider the digits to be part of the name of the argument so while we
are parsing 'TEXTURE_0' the length is only 8.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-04 19:14:27 +01:00
Robert Bragg
89fd2edeb0 Flush the journal before changing the projection
Since the projection matrix isn't tracked in the journal and since our
software transform of vertices as we log into the journal doesn't
include the projective transform we need to make sure we flush all
primitives in the journal before ever changing the projection.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-02 12:05:37 +01:00
Damien Lespiau
ee01fd263a egl-gdl: Don't generate cogl-display.h
It's not necessary to generate cogl-display.h just for the GDL backend
and to change the inclusion of libgdl.h. We can just tweak the include
CFLAGS to put /usr/include/CE4100 in the search path when needed.

Previously this did not work because of a stay ',' at the end of the
COGL_EXTRA_CFLAGS int he configure.ac. This actually simplifies the
code, which is always good.

This also fixes out of tree builds.

https://bugzilla.gnome.org/show_bug.cgi?id=655724

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-01 16:36:52 +01:00
Damien Lespiau
89426a802f egl-gdl: Silence a gcc warning
gcc warns us that we should put some {} to make to which 'if's the
'else' belongs to very clear.

https://bugzilla.gnome.org/show_bug.cgi?id=655723

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-08-01 16:36:09 +01:00
Neil Roberts
bbbe6db284 cogl-primitives: Plug some leaks in cogl_polygon
cogl_polygon creates some temporary strings, CoglAttributeBuffers and
CoglAttributes but it was never freeing them.

Based on a patch by Florian Renaut

https://bugzilla.gnome.org/show_bug.cgi?id=655556

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-01 14:08:46 +01:00
Neil Roberts
38deb97478 cogl-winsys-wgl: Add a fallback for failed wglGetProcAddress
The documentation for wglGetProcAddress implies that it should only be
used for extension functions. The rest of Cogl assumes that it can
dynamically resolve all GL symbols so it would crash if this
happens. This patch makes it fallback to trying to resolve the symbol
using GModule to open the opengl32 library if wglGetProcAddress fails.

https://bugzilla.gnome.org/show_bug.cgi?id=655510

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-01 14:08:42 +01:00
Neil Roberts
93e69387cc Add the missing check for COGL_FEATURE_POINT_SPRITE on the GL driver
The check for the point sprite feature got lost when the feature
functions header was combined for GL and GLES in dae02a99a.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
2011-08-01 14:05:09 +01:00
Chun-wei Fan
f7bdc92d6c Include cogl-win32-renderer.h in cogl.h on Windows
Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-31 17:46:35 +01:00
Chun-wei Fan
3d92038237 Fix cogl/cogl-framebuffer.h (#define error)
The cogl_framebuffer_get_blue_bits was defined 2 times-fix to use the
correct define for cogl_framebuffer_get_alpha_bits

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-31 17:46:35 +01:00
Chun-wei Fan
6256ad8a7b Update vtable.id in cogl-winsys-wgl.c
Change EGL id to WGL id.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-31 17:46:35 +01:00
Damien Lespiau
fe4a918d4a gitignore: Ignore examples/x11-ftp 2011-07-29 12:04:36 +01:00
Damien Lespiau
d4dc51849e egl: Make sure to free the underlying egl objects when the display is freed
If the display has been setup up, we should destroy the underlying
objects that the winsys has created. This can be done by calling the
winsys->destroy_display() function in _free.

Then, in that function, and for the NULL and GDL EGL platform we can
destroy the surface we have created in the setup_display() function
(through create_context()).

This allows to have clutter create a "dummy" display in
cogl_renderer_check_onscreen_template(), then free it, then recreate the
context and the surface that will be the final ones.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
2c3827aced egl-gdl: Provide defaults to be able to initialize a "dummy" context
If we are being called without any GDL specific call (either the plane
we want to render to or the swap chain length) we can provide sane
defaults to still be able to create a context and a surface.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
303305173b egl-gdl: When compiling the GDL platform, you need to link against -lgdl
https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
ff5a3503af egl-gdl: Make the egl winsys know about the GDL platform
The egl winsys has a few code paths depending on the platform we are
compiling for. The GDL platform needs those defined as well.

A few tweaks were needed here and there to make it compile again.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
388abe2907 egl-gdl: struct gdl_plane never was a valid type
The enum for the planes is called gdl_plant_id_t.

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
a53af153c3 egl-gdl: Correctly substitute COGL_CEX100_LIBGDL_PREFIX
We weren't defining CLUTTER_CEX100_LIBGDL_PREFIX in the configure.ac and
thus failing to compile when selecting the EGL/GDL winsys. Take the
opportunity to rename that to COGL_CEX100_LIBGDL_PREFIX

https://bugzilla.gnome.org/show_bug.cgi?id=655355
2011-07-29 11:50:15 +01:00
Damien Lespiau
f798e6e0c7 egl: Make sure to have egl.h included when testing for eglext.h
AC_CHECK_HEADER(S) for eglext.h need include egl.h as it may not be done
for you.

The patch tries to integrate with the previous work to check if
GLES/egl.h ir EGL/egl.h should be included for egl.h.
2011-07-29 11:50:14 +01:00
Damien Lespiau
9ca3308892 egl: Guard the feature discovery of eglCreateImage()
EGLImageKHR might not be defined, the rest of the code seems to guard it
with #ifdef EGL_KHR_image_base.

https://bugzilla.gnome.org/show_bug.cgi?id=655216
2011-07-29 11:44:55 +01:00
Robert Bragg
912d46817e glx: Bail from _renderer_connect if not GL driver
The GLX winsys is only compatible with GL drivers so we now bail out
from cogl-winsys-glx.c:_cogl_winsys_renderer_connect if a GLES driver
has been chosen.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2011-07-28 20:44:46 +01:00