Another fix for the key navigation behaviour around the zeroeth
glyph in the layout.
This commit adds a fast path for for the zero index when the
cursor position is set as zero, in case we are using the line-start
or line-end key bindings, similarly to what we did in commit
be64cbcdc22952ce2fa9f902e153e3bd9f4a08c9 for the move-up and
move-down bindings.
The behaviour of ClutterText around the initial position is still
a little bit erratic.
This commit fixes the key navigation with Up and Down arrows around
the first line of text.
We loose precision with a direct conversion for PangoUnits to
pixels, so we should do the conversion as needed, inside the
callers of clutter_text_position_to_coords().
We don't allow changing the cursor geometry inside the ::cursor-event
signal handlers; for starters, it would make binding the signal a
huge mess, and it would also potentially break the whole actor.
The ClutterParamSpecFixed constructor is declared in the header
as taking ClutterFixed values, but the implementation takes
ClutterUnit values instead. This obviously works because fixed
and units are exactly the same type.
This commit fixes the wrong parameters.
Fix the CairoTexture description, and some of the comments inside
the code, especially with regards to the alpha channel unpremultiplication
that we have to perform each time we upload the image surface to
GL.
If you create a Cairo context in the middle of a paint run and then
you destroy it, the CairoTexture will have to upload the contents of
the image surface to the GL pipeline. This usually leads to slow
downs and general performance degradation.
ClutterCairoTexture will warn to the console if Clutter has been
compiled with the debug messages and if create() or create_region()
are called while an actor is in the middle of a paint.
Since the CLUTTER_ACTOR_IN_PAINT private flag is set as part
of the paint process by clutter_actor_paint(), there is no
need to set it inside the ClutterStage paint function.
When calling clutter_actor_paint() we should be setting the
CLUTTER_ACTOR_IN_PAINT private flag. This allows signalling
to each Actor subclass that we are effectively in the middle
of a paint sequence. Actor subclasses can check for this
private flag and act based on its presence - for instance to
avoid recursion, or to detect performance degradation cases.
Move the ClutterCairo actor from a separate library to an in-tree
actor.
ClutterCairoTexture is a simple texture subclass that allows you
to retrieve a Cairo context for a private image surface. When the
Cairo context is destroyed it will cause the image surface
contents to be uploaded to a GL texture.
The image surface used is not hardware accelerated.
If we create the PangoContext for ClutterText inside the class
initialization we might not have a Clutter main context yet.
Ideally, we should store the Pango context inside the main context
and create it on clutter_init(), but for now we can lazily create
the PangoContext when we initialize a ClutterText instance for the
first time.
For the time being, just don't include them or compile them; the
files will be removed from the repository as soon as all the
documentation annotations have been ported over to ClutterText.
We allow KeyEvents with a key symbol of '0' to fall through only
if they are marked as synthetic. Otherwise we discard them without
mercy.
Synthetic events are useful to test ClutterText behaviour; in fact,
we do use them inside the test suite exactly for that reason.
I understand we are not Pascal developers, and we don't have to
use cute and cuddly names like "i_am_an_integer_counter", but
a ClutterButtonEvent should be stored inside an "event" variable.
Using "bev" instead? Mmmh, not so much.
ClutterText should use the paint opacity for both text and
cursor.
ClutterLabel had the wrong behaviour, as it set the actor's
opacity using the text color's alpha channel, and ClutterEntry
completely disregarded the actor's opacity when painting the
cursor.
This commit harmonizes the ClutterText behaviour to always
use a composition of the actor's paint opacity and the text
and cursor alpha channel values, thus behaving more
consistently with the rest of Clutter.
When inserting text on a key press event we should also truncate
the selection.
We should not truncate the selection when inserting any Unicode
character, since changing the selection also changes the cursor
position - and one of the invariants we inherited from ClutterEntry
is that inserting characters programmatically does not change the
cursor position.
If a selection has been truncated inside a key binding handler,
we should just return and let the usual key event handler continue.
This fixes the case where we deleted a selection using the Delete
or the Backspace keys.
ClutterText should use the newly added ClutterBindingPool API to
handle key events, instead of its homegrown code.
This commit removes the action/mapping code and defers the entire
key binding matching to a ClutterBindingPool created inside the
Text class initialization function.
The clutter_text_get_chars() function returns a section of the
contents of the Text actor, delimited by a start and an end position.
This commit adds the implementation for that function and a test
unit that guarantees the offset-to-bytes computations are correct.
The :cursor-color-set property is a read-only property that
reflects whether the ClutterText actor is going to use the
color set inside the :cursor-color property when painting
the cursor.
We should re-use the offset_to_bytes() implementation from ClutterEntry
as it guaranteed some behaviour and sanity checks that we want to keep
inside ClutterText.
A ClutterText can be put in "password mode" by setting the
text as "invisible": every character inside the Text actor's
contents will be replaced when building the Pango layout with
a specific Unicode character.
The Unicode character is set to '*' by default, but the user
can be changed using the provided API.
ClutterText should have the same properties as ClutterLabel.
While at it, we can finally fix the disconnect between the wrap
and wrap-mode properties and its accessors, that we perpetuated
from GtkLabel.
The ClutterText:line-wrap property and ClutterText:line-wrap-mode
are mapped to the set_line_wrap(), get_line_wrap() and
set_line_wrap_mode(), get_line_wrap_mode() accessor functions
respectively. This should simplify bindings the Vala ones that
map a property into a method.
Bug 1003 - Add clutter_actor_take_key_focus()
The grab_key_focus() method is just a simple wrapper around
clutter_stage_take_key_focus() that removes the need to get
the ClutterStage of an actor in order to set the key focus.
Based on a patch by Xan López.
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
Signed-off-by: Øyvind Kolås <pippin@linux.intel.com>