Prior to this commit, MetaWaylandSurface held a reference to
MetaWaylandBuffer, who owned the texture drawn by the surface. When
switching buffer, the texture change with it.
This is problematic when dealing with SHM buffer damage management, as
when having one texture per buffer, damaged regions uploaded to one,
will not follow along to the next one attached. It also wasted GPU
memory as there would be one texture per buffer, instead of one one
texture per surface.
Instead, move the texture ownership to MetaWaylandSurface, and have the
SHM buffer damage management update the surface texture. This ensures
damage is processed properly, and that we won't end up with stale
texture content when doing partial texture uploads. If the same SHM
buffer is attached to multiple surfaces, each surface will get their own
copy, and damage is tracked and uploaded separately.
Non-SHM types of buffers still has their own texture reference, as the
texture is just a representation of the GPU memory associated with the
buffer. When such a buffer is attached to a surface, instead the surface
just gets a reference to that texture, instead of a separately allocated
one.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/199
This adds the required bits to wayland surfaces and ties them up
to the compositor parts.
It is based on and very similar in nature to buffer transforms.
From the specification:
> The global interface exposing surface cropping and scaling
> capabilities is used to instantiate an interface extension for a
> wl_surface object. This extended interface will then allow cropping
> and scaling the surface contents, effectively disconnecting the
> direct relationship between the buffer and the surface size.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/323
When destructing a xdg_toplevel, we'll disassociate the actor from the
MetaWaylandSurface, to allow it to animate out. After having done this,
avoid trying to set it as unreactive when unsetting the window.
This fixes the runtime warning:
clutter_actor_set_reactive: assertion 'CLUTTER_IS_ACTOR (actor)' failed
Before processing the buffer damage region, intersect it with the buffer
rectangle to avoid trying to damage content outside the surface.
This fixes the runtime warning "GL error (1281): Invalid value"
happening when a client posts too large buffer damage larger.
This adds the required bits to wayland surfaces and ties them up
to the compositor parts.
The central part here is to recalculate the surface size accordingly
and to translate surface damage into buffer damage.
The choosen approach additionally lays groundwork for wp_viewporter
support, which is closely related in its nature.
A further explanation of buffer transforms from the specification:
> The purpose of this request is to allow clients to render content
> according to the output transform, thus permitting the compositor
> to use certain optimizations even if the display is rotated.
> Using hardware overlays and scanning out a client buffer for
> fullscreen surfaces are examples of such optimizations.
It is meant to hold surfaces that require a ClutterActor, just like wl/xdg
shell surfaces and subsurfaces. Make it inherit from MetaWaylandActorSurface
so it gets that for free.
The type declaration is also made completely private, in order to avoid
cyclic dependency between meta-wayland-surface.h and
meta-wayland-actor-surface.h. We just require the GType fro assign_role()
anyway.
The order and way include macros were structured was chaotic, with no
real common thread between files. Try to tidy up the mess with some
common scheme, to make things look less messy.
Sometimes it may be useful for roles to put callbacks in the generic
surface frame callback queue. The surface frame callback queue will
either eventually be processed on the next surface role assignment that
places the frame callbacks in a role specific queue, processed at some
other point in time by a role, or cleaned up on surface destruction.
https://gitlab.gnome.org/GNOME/mutter/issues/240
Clients using EGLStream-backed buffers will expect the stream to be
functional after wl_surface::attach(). That means the compositor-side
stream must be created and a consumer attached to it.
To resolve the above, this change realizes buffers even when the attach
operation is deferred (e.g. synchronized subsurfaces).
https://bugzilla.gnome.org/show_bug.cgi?id=782575
To check if a subsurface is effectively synchronized, we walk the
subsurface hierarchy to look for a non-subsurface parent or a subsurface
being synchronized.
However, when client is closing, the parent surface might already be
gone, in which case we end up with a surface being NULL which causes a
NULL pointer dereference and a crash.
Check if the parent surface is NULL to avoid the crash, and consider
it's already synchronized if it is NULL to avoid further updates.
Fixes: https://gitlab.gnome.org/GNOME/mutter/issues/124
We used to maintain an actor for cursors, even though we would possibly
use hw overlays or even some other overlay actor for those. This happens
no more, so check whether we are dealing with an actor-backed surface role
before fiddling with it.
All surface roles that do need a backing actor inherit from this
class, it makes sense to move actor management there. This also
means the MetaWaylandActorSurface is in charge of emitting
::geometry-changed on the MetaWaylandSurface.
Instead of scheduling a meta_later, keep track of the unassociated
windows, and look for matches as soon as the MetaWaylandSurface is
created on our side.
This will ensure the surface is given the Xwayland role before receiving
the first wl_surface.commit.
In the synchronized subsurface case, the destination list may
contain other elements from previous wl_surface.commit calls.
Resetting the list will leave those dangling frame callbacks
that will lead to invalid writes when those get to be destroyed
(eg. on client shutdown).
When moving the pending state of an effectively synchronized subsurface
so it is applied together with the parent, perform a merge of the source
MetaWaylandPendingState into the destination one, instead of simply
overwriting the struct.
The other approach had 2 kind of leaks, one that would happen everytime
a wl_surface.commit happens on a sync subsurface (both surface/buffer
damage regions are leaked). The other more unlikely one would apply on
the rest of pending state data, happening whenever the compositor gets
>1 wl_surface.commit calls on the subsurface before the parent surface
gets its own.
The function has also been renamed to use the more descriptive "merge"
term.
Related: gnome-shell#64
Compositor effects change the actor size and position, which can lead to
inconsistent output enter/leave notifications, leaving clients' surfaces
without any output set.
Update output enter/leave notifications after all compositor effects are
completed so that we give clients accurate output location.
Closes: https://gitlab.gnome.org/GNOME/mutter/issues/104
Make the Wayland objects push the state relevant to their role to the
MetaSurfaceActor instead of MetaSurfaceActorWayland pulling the state
from the associated surface.
This makes the relationship between the actor and the objects that
constructs it more clear; the actor is a drawable that the protocol
objects control, not the other way around.
This will make it easier to "detach" a surface actor from a surface,
which is necessary when unmapping a window while the underlying surface
is yet to be destroyed and potentially reused.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/5https://bugzilla.gnome.org/show_bug.cgi?id=791938
This commit moves out non-core wl_surface related code into separate
code units, while renaming types to fit a common scheme. The changes
done are:
* ClutterActor based surface roles built upon
MetaWalyandSurfaceRoleActorSurface. This object has been renamed to
MetaWaylandActorSurface and related functionality has moved into
meta-wayland-actor-surface.c.
* The code related to roles backed by a MetaWindow (i.e. built upon
MetaWaylandShellSurface) was moved into meta-wayland-shell-surface.c
* The majority of subsurface related code was moved into into
meta-wayland-subsurface.c and the object was renamed
MetaWaylandSubsurface.
https://gitlab.gnome.org/GNOME/mutter/merge_requests/5https://bugzilla.gnome.org/show_bug.cgi?id=791938
The handlers depend on a role being assigned. Destroying the window
causes it to become unmapped, which would sometimes trigger one of the
handlers, resulting in an is-assigned assert hitting in one of the
handlers. Avoid this by disconnecting the handlers earlier, so that
there is no risk that any them being triggered before the role is
assigned.
https://bugzilla.gnome.org/show_bug.cgi?id=789552
Both notify::position on the surface actor and position-changed on
MetaWindow are listened to, in order to trigger wl_output updates for
wl_surfaces whenever the surfaces move across them.
Both signals are necessary in order to cater for toplevel and subsurface
relocations (Because it's the parent window actor what changes position
in this last case).
Also, shuffle signal disconnection, so each signal goes away with
the object reference held by MetaWaylandSurface.
https://bugzilla.gnome.org/show_bug.cgi?id=782344
Add a mechanism to MetaWaylandSurface that inhibits compositor's own
shortcuts when the surface has input focus, so that clients can receive
all key events regardless of the compositor own shortcuts.
This will help with implementing "fake" active grabs in Wayland and
XWayland clients.
https://bugzilla.gnome.org/show_bug.cgi?id=783342
A client can still commit state to a destroyed subsurface. It wont
update anything on the screen, since the subsurface will not be
visible, but mutter should still handle it and not crash.
https://bugzilla.gnome.org/show_bug.cgi?id=781391
It checks whether a surface is on a given "logical monitor", not
output. Output here is the Wayland name for the same thing, but should
not be confused with MetaOutput.
https://bugzilla.gnome.org/show_bug.cgi?id=777732
In preparation for further refactorizations, rename the MetaMonitorInfo
struct to MetaLogicalMonitor. Eventually, part of MetaLogicalMonitor
will be split into a MetaMonitor type.
https://bugzilla.gnome.org/show_bug.cgi?id=777732
Commit 5eb5f72 - wayland: Check surface outputs after mapped state
changes connected the ::mapped signal handler, we need to disconnect it
on destroy to avoid a possible assertion failure in
update_surface_output_state()
https://bugzilla.gnome.org/show_bug.cgi?id=776036
This commit adds for a new type of buffer being attached to a Wayland
surface: buffers from an EGLStream. These buffers behave very
differently from regular Wayland buffers; instead of each buffer
reperesenting an actual frame, the same buffer is attached over and
over again, and EGL API is used to switch the content of the OpenGL
texture associated with the buffer attached. It more or less
side-tracks the Wayland buffer handling.
It is implemented by creating a MetaWaylandEglStream object, dealing
with the EGLStream state. The lifetime of the MetaWaylandEglStream is
tied to the texture object (CoglTexture), which is referenced-counted
and owned by both the actors and the MetaWaylandBuffer.
When the buffer is reattached and committed, the EGLStream is triggered
to switch the content of the associated texture to the new content.
This means that one cannot keep old texture content around without
copying, so any feature relying on that will effectively be broken.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Add support for inverted Y Wayland buffers. OpenGL textures are by
default inverted, so adding support for EGL_WAYLAND_Y_INVERTED_WL
effectively means adding support for non-inverted, which makes the
MetaShapedTexture apply a transformation when drawing only when querying
EGL_WAYLAND_Y_INVERTED_WL resulted in the response "EGL_FALSE".
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Don't rely on the Cogl layer having Wayland specific paths by
determining the buffer type and creating the EGLImage ourself, while
using the newly exposed CoglTexture from EGLImage API. This changes the
API used by MetaWaylandSurface to make the MetaWaylandBuffer API be
aware when the buffer is being attached. For SHM and EGL buffers, only
the first time it is attached will result in a new texture being
allocated, but later for EGLStream's, more logic on every attach is
needed.
https://bugzilla.gnome.org/show_bug.cgi?id=773629
Move the MetaWaylandSurface::destroy signal before starting the actual
destruction, in wl_surface_destructor, so that all fields (e.g. surface
role) are intact when the listeners are invoked.
https://bugzilla.gnome.org/show_bug.cgi?id=771050
Implement min/max size request from xdg-shell-v6 and plug it into the
existing code so that windows with fixed size cannot be tiled/maximized
in Wayland just like in X11.
Bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=770226
If cogl fails to create a texture from the client's given buffer,
mutter would raise a fatal error and terminate.
As a result, a broken client might kill gnome-shell/mutter and take the
entire Wayland session with it.
Instead of raising a fatal error in this case, log the cogl error
message and send the client an OOM error, so mutter/gnome-shell can
survive an unsupported buffer size.
https://bugzilla.gnome.org/show_bug.cgi?id=770387
Rely on the actor surface role's commit function for queuing frame
callbacks. This also makes the surface actor state synchronization work
again, which was broken by 'wayland: Sync surface actor state in actor
role commit handler'.
https://bugzilla.gnome.org/show_bug.cgi?id=770131
Don't check whether the surface of the role has a window, but whether
the corresponding toplevel surface has a window. This is necessary to
make subsurfaces not always early out.
https://bugzilla.gnome.org/show_bug.cgi?id=770131
There is nothing stopping a subsurface from commiting its state before
its parents role has been assigned. Thus, we need to handle
meta_wayland_surface_get_toplevel() returning NULL for subsurfaces even
on commit.
Make sure to always call the parent role commit vfunc, so that they can
handle updating their state properly.
This means other places need to handle the situation where
surface->window is NULL on commit. This may for example happen when the
parent of a modal dialog is unmapped or NULL is attached to a
wl_shell_surface.
https://bugzilla.gnome.org/show_bug.cgi?id=769936
Emit a 'configure' signal before configuring the role. This will enable
extensions to send its own configure events before the role is
configured.
https://bugzilla.gnome.org/show_bug.cgi?id=769936
Allow passing parameters (only GObject parameters supported for now) so
that role assignment can affect the paremeters set during construction.
If a role was already assigned when assigning, the passed parameters
are set using g_object_set_valist().
https://bugzilla.gnome.org/show_bug.cgi?id=769936
Meant to be used by users of MetaWaylandSurface's that need to know
when the surface was unmapped. So far only emitted by shell surfaces
(surfaces with MetaWindow's).
https://bugzilla.gnome.org/show_bug.cgi?id=769786
Using clutter API to transform coordinates is only accurate right
after a clutter layout pass but this function is used e.g. to deliver
pointer motion events which can happen at any time. This isn't a
problem for wayland clients since they don't control their position,
but X clients do and we'd be sending outdated coordinates if a client
is moving a window in response to motion events.
https://bugzilla.gnome.org/show_bug.cgi?id=768039
There's places where it would be convenient to add listeners to this,
so add the signal. The signal is only emitted once during destruction,
it is convenient for the places where we want notifications at a time
the object is still alive, as opposed to weak refs which notify after
the fact.
Add a bridge between the MetaWaylandPopup object and the corresponding
popup surface role. This bridge replaces communicating dismissed and
unmapped popup events.
https://bugzilla.gnome.org/show_bug.cgi?id=763431
Before this commit, on Wayland, the buffer rect would have the size of
the attached Wayland buffer, no matter the scale. The scale would then
be applied ad-hoc by callers when a sane rectangle was needed. This
commit changes buffer_rect to rather represent the surface rect (i.e.
what is drawn on the stage, including client side shadow). The users of
buffer_rect will no longer need to scale the buffer_rect themself to
get a usable rectangle.
https://bugzilla.gnome.org/show_bug.cgi?id=763431
A large part of meta_wayland_surface_apply_window_state() was only
relevant for xdg_surface. Make this more obvious by splitting it up,
moving the relevant parts to the relevant roles.
https://bugzilla.gnome.org/show_bug.cgi?id=763431
Move xdg_shell related functionality to a new meta-wayland-xdg-shell.c
and wl_shell related functionality to a new meta-wayland-wl-shell.c,
and adapt role object tree.
Common functionality related to the surface being drawn as a
MetaSurfaceActor was moved to a MetaWaylandSurfaceRoleActorSurface role.
The subsurface role GObject is made to inherit the actor surface GObject.
Shell surface hooks (configure, ping, close, popup done) were added to
a MetaWaylandSurfaceRoleShellSurface GObject which inherits the
surface actor role GObject.
The shell surface roles (xdg_surface, xdg_popup, wl_shell_surface) are
made to inherit the shell surface GObject and implement the relevant
API.
https://bugzilla.gnome.org/show_bug.cgi?id=757623https://bugzilla.gnome.org/show_bug.cgi?id=763431
Leave these checks up to the callers, the only uses of this function
(indirect, through meta_wayland_seat_get_grab_info) are
[wl_shell|xdg]_surface.move/resize/show_window_menu.
In move/resize it makes sense to check for a button being pressed, because
we must expect a button release event. However for xdg_surface.show_window_menu
we 1) don't strictly need further events and 2) we must account for press+release
event pairs being processed at once in the compositor before the client sees
the former.
That is eg. the case of touchpad 2nd/3rd button tap emulation, multifinger
taps will emit the event pair at once, so when the client manages to request
xdg_surface.show_window_menu, it'll be too late in the compositor side, so the
request is ignored.
https://bugzilla.gnome.org/show_bug.cgi?id=764519
Just like we do for _NET_WM_MOVERESIZE messages on X11, consider
wayland client move/resizes as "frame actions" so that the same
constraints are applied to them, in particular the titlebar visibility
constraint.
https://bugzilla.gnome.org/show_bug.cgi?id=748819
Whether a surface needs to keep the committed wl_buffer un-released
depends on what role the surface gets assigned to. For example a cursor
role may need an unreleased shm buffer in order to create a hw cursor from
it.
In order to support this, keep a separate reference and use count to
the buffer on behalf of the in the future assigned role, and release
those references after the surface was assigned a role. A role that
needs its own references and use counts, must in its assign function
make sure to add those.
https://bugzilla.gnome.org/show_bug.cgi?id=762828
Each wl_surface.commit with a newly attached buffer should result in
one wl_buffer.release for the attached buffer. For example attaching
the same buffer to two different surfaces must always result in two
wl_buffer.release events being emitted by the server. The client is
responsible for counting the wl_buffer.release events and be sure to
have received as many release events as it has attached and committed
the buffer, before reusing it.
https://bugzilla.gnome.org/show_bug.cgi?id=762828
This commits adds a gtk_surface.present request and its implementation.
The timestamp is assumed to be from some input event that the client
responded to. The timestamps we deal with when managing windows will
usually come from two different clocks: CLOCK_MONOTONIC if they come
from libinput/evdev, or CLOCK_MONOTONIC_COARSE if they come from the
X server.
Luckily these are quite similar, the difference beeing that the X server
timestamps having lower resolution, so we can just pass the timestamps
no matter where they came from and it'll most likely work fine, except
for the race condition described in bug 756272 which might happen here
too until it is properly fixed.
https://bugzilla.gnome.org/show_bug.cgi?id=763295
Add a system_bell request to gtk_shell. A client can use this to invoke
the system bell, be it aural, visual or none at all. Currently per
window visual bell support is not implemented.
https://bugzilla.gnome.org/show_bug.cgi?id=763284
The gtk_shell protocol used some half baked unstable protocol semantics
that worked by only allowing binding the exact version of the
interface. This hack is a bit too confusing and it makes it impossible
to do any compatible changes without breaking things.
So, instead rename it to include a number in the interface names. This
way we can add requests and events without causing compatibility issues,
and we can later remove requests and events by bumping the number in
the interface names.
https://bugzilla.gnome.org/show_bug.cgi?id=763284
The when surface->input_region is NULL, it should be interpreted as the
whole surface region. If not, the effective input region is the
intersection of the buffer region and the input region set by
wl_surface.set_input_region. Add
meta_wayland_surface_calculate_input_region() that does this
calculation.
https://bugzilla.gnome.org/show_bug.cgi?id=762661
Don't unset the surface->buffer if the associated wl_buffer object is
destroyed. The MetaWaylandBuffer doesn't really only represent a
wl_buffer object, but also the data (texture) created from the given
wl_buffer. Thus, for example destroying a released SHM wl_buffer should
not destroy the MetaWaylandBuffer instance, because the texture may
still be used.
This commit also fixes a race where calc_showing would hide a window
because, at the time of calculation whether it should be showing, the
surface's buffer had been destroyed as described above.
https://bugzilla.gnome.org/show_bug.cgi?id=762716
Since a buffer can be used by multiple surfaces at once,
we need to release the buffer only after all surfaces
are finished with it. Currently we track whether or
not to release the buffer based on the accessible boolean.
This commit changes it to a counter to accomodate multiple
users.
Also, each surface needs to know whether not it is done with
the buffer, so this commit adds a buffer_used boolean to the
surface state.
https://bugzilla.gnome.org/show_bug.cgi?id=761613
We currently track whether or not a buffer can be released early
by looking at the copied_data boolean on the buffer. This boolean
is, practically speaking, always set to TRUE for shm buffers and is
always false otherwise.
We can just as easily check if the buffer is a shm buffer to decide
whether or not to do an early release. That's better from a
theoretical point of view since copied_data assumes a 1-to-1
relationship between surface and buffer, which may not actually hold.
This commit drops copied_data and changes the check to instead see
if the buffer is shm.
https://bugzilla.gnome.org/show_bug.cgi?id=761613
meta_wayland_surface_toplevel_commit has a lot of logic to handle
a new buffer getting attached as part of the commit. None of
that code needs to run if there is no new buffer attached.
This commit short-circuits that case.
https://bugzilla.gnome.org/show_bug.cgi?id=761613
The wp_pointer_constraints protocol is a protocol which enables clients
to manipulate the behavior of the pointer cursor associated with a seat.
Currently available constraints are locking the pointer to a static
position, and confining the pointer to a given region.
Currently locking is fully implemented, and confining is implemented for
rectangular confinement regions.
What else is lacking is less troublesome semantics for enabling the lock
or confinement; currently the only requirement implemented is that the
window that appears focused is the one that may aquire the lock.
This means that a pointer could be 'stolen' by creating a new window that
receives active focus, or when using focus-follows-mouse, a pointer
passes a window that has requested a lock. This semantics can be changed
and the protocol itself allows any semantics as seems fit.
https://bugzilla.gnome.org/show_bug.cgi?id=744104
commit 0165cb6974 changed
mutter to release committed shm buffers as soon as they were
uploaded to the GPU.
It also inadvertently changed mutter to prematurely
release EGL buffers (which never get copied, but get used
directly).
This commit corrects that mistake.
https://bugzilla.gnome.org/show_bug.cgi?id=761312
When a client is ready for the compositor to read a surface's
shared memory buffer, it tells the compositor via
wl_surface_commit.
From that point forward, the baton is given to the compositor:
it knows it can read the buffer without worring about the client
making changes out from under it.
After the compositor has uploaded the pixel contents to the video
card it is supposed to release the buffer back to the client so that
the client can reuse it for future use.
At the moment, mutter only releases the buffer when a new buffer
is attached. This is problematic, since it means the client has
to have a second buffer prepared before the compositor gives the
first one back. Preparing the second buffer potentially involves
copying megabytes of pixel data, so that's suboptimal, and there's
no reason mutter couldn't release the buffer earlier.
This commit changes mutter to release a surface's buffer as soon
as it's done processing the commit request.
https://bugzilla.gnome.org/show_bug.cgi?id=761312
Since we are using the surface actor to draw the DND icon, the offset
is already accounted for by MetaSurfaceActorWayland, and passing the
surface position offset would effectively double the actual offset,
causing the icon to be misplaced.
This patch always sets the anchor offset to (0, 0) when the icon is a
Wayland surface, and lets the surface actor deal with the offsetting.
https://bugzilla.gnome.org/show_bug.cgi?id=759222
Use the xdg_shell XML file installed by wayland-protocols instead of
our own copy. This protocol has yet to go through any unstable naming,
but since we had an outdated (though wire compatible) version, some
minor changes were needed.
https://bugzilla.gnome.org/show_bug.cgi?id=758633
Right now we just check the pointer serial, so the popup will be
immediately dismissed if the client passes a serial corresponding to
another input device.
Abstract this a bit further and add a meta_wayland_seat_can_popup() call
that will check the serial all input devices. This makes it possible to
trigger menus through touch or keyboard devices.
https://bugzilla.gnome.org/show_bug.cgi?id=756296
If we immediately dismiss the popup, we still need to set the
surface->xdg_popup pointer field in order for the destructor to
properly clean up the state. Not doing this may cause a crash if the
xdg_popup resource that was immediately dismissed is destoryed after
wl_surface during client destruction.
https://bugzilla.gnome.org/show_bug.cgi?id=756675
When committing a toplevel surface we might no longer have a MetaWindow
associated with it. The reason may vary but some are: a popup was
dismissed, the client attached and committed a NULL buffer to a
wl_surface with the wl_shell_surface role, the client committed a
buffer to a wl_surface which previously had an toplevel window role
which extension object was destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=755490
Make a surface roles into objects with vfuncs for things where there
before was a big switch statement. The declaration and definition
boilerplate is hidden behind C macros.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
If a surface doesn't have a role, the compositor will not know how, if
or when it will be painted. By adding it to the compositor frame
callback list, the compositor will respond to the client that the
surface has been drawn already which might not be true.
Instead, queue the frame callback in a list that is then processed when
the surface gets a role assigned. The compositor may then, given the
role the surface got, queue the frame callback accordingly.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
Being a "XWayland window" should be considered equivalent to a role,
even though it is not part of any protocol anywhere. The commit doesn't
have any functional difference, but just makes it clear that an
wl_surface managed by XWayland have the same type of special casing as
surface roles as defined by the Wayland protocol.
As the semantics are more explicit given the role is defined, a comment
explaining why the semantics need to be how they are was added.
https://bugzilla.gnome.org/show_bug.cgi?id=744932
Use a better name, use GNOME conventions for error handling, open code the
client error reporting and send the error to the correct resource.
wl_subcompositor doesn't have a role error yet, so continue use some
other error. The only effect of this is error received in the client will
be a bit confusing, it will still be disconnected.
https://bugzilla.gnome.org/show_bug.cgi?id=754215
The spec says:
"A server should avoid signalling the frame callbacks if the surface is not
visible in any way, e.g. the surface is off-screen, or completely obscured
by other opaque surfaces."
We actually do have the information to do that but we are always calling
the frame callbacks in after_stage_paint. So fix that to only call when
when the surface gets drawn on screen.
https://bugzilla.gnome.org/show_bug.cgi?id=739163
If we can't put up a popup because grabbing the pointer fails we
immediately dismiss the popup but the client might have made requests
already, in particular it might have commited the surface and in that
case we should ignore it.
https://bugzilla.gnome.org/show_bug.cgi?id=753237
When a client sets an input region or a opaque region to NULL, it
should still be considered a change to the corresponding region on the
actor. This patch makes sure this state is properly forwarded.
https://bugzilla.gnome.org/show_bug.cgi?id=753222
When placing a popup and the legacy transient wl_shell_surface surfaces,
take the current scale of the window into account. This commit doesn't
fix relative positioning in case a window scale would change, but since
the use case for relative positioning is mostly popups, which would be
dismissed before the parent window would be moved, it should not be that
much of a problem.
https://bugzilla.gnome.org/show_bug.cgi?id=744934
Make meta_wayland_surface_get_toplevel_window return the top most window
in case its a chain of popups. This is to make all popups in a chain
including the top most surface have the same scale.
The reason for this is that popups are mostly integrated part of the
user interface of its parent (such as menus). Having them in a different
scale would look awkward.
Note that this doesn't affect non-popup windows with parent-child
relationship, because such windows are typically not an integral part of
the user interface (settings window, dialogs, ..) and can typically be
moved independently. It would probably make sense to make attached modal
dialogs have the same scale as their parent windows, but modal dialogs
are currently not supported for Wayland clients.
https://bugzilla.gnome.org/show_bug.cgi?id=744934
Since we scale surface actors given what main output their toplevel
window is on, also scale the window geometry coordinates and sizes
(window->rect size and window->custom_frame_extents.top/left) in order
to make the window geometry represent what is being rendered on the
stage.
https://bugzilla.gnome.org/show_bug.cgi?id=744934
A MetaWaylandSurface was casted into a ClutterActor, but it should have
been the MetaSurfaceActor.
Move out parent_actor and surface_actor out of the loop while at it
since they won't change when iterating.
https://bugzilla.gnome.org/show_bug.cgi?id=745655
Keep the active position state in its original coordinate space, and
synchronize the surface actor with it when it changes and when
synchronizing the rest of the surface state, in case the surface scale
had changed.
https://bugzilla.gnome.org/show_bug.cgi?id=745655
Whenever a MetaSurfaceActor is painted, update the list of what outputs
the surface is being drawed upon. Since we do this on paint, we
effectively avoids this whenever the surface is not drawn, for example
being minimized, on a non-active workspace, or simply outside of the
damage region of a frame.
DND icons and cursors are not affected by this patch, since they are not
drawn as MetaSurfaceActors. If a MetaSurfaceActor or a parent is cloned,
then we'll check the position of the original actor again when the clone is
drawn, which is slightly expensive, but harmless. If the MetaShapedTexture
instead is cloned, as GNOME Shell does in many cases, then these clones
will not cause duplicate position checks.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
We may access it during painting even if it has been freed. For now,
manually unset it during the MetaWaylandSurface cleanup; in the future
make MetaWaylandSurface a GObject and make the surface pointer a weak
reference.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
Lets use the role when doing role specific commit actions. The
conditions effectively do that anyway, and this way we will get a
compiler warning here whenever we add a new role, as well as we avoid
having different variants of role-determination checks in different
places.
https://bugzilla.gnome.org/show_bug.cgi?id=744453
According to the xdg-shell protocol specification the (x, y) coordinates
passed when creating a popup surface is relative to top left corner of
the parent surface, but prior to this patch, if the parent surface was
a xdg_surface, it'd position it relative to top left corner of the
window geometry of that xdg_surface.
https://bugzilla.gnome.org/show_bug.cgi?id=749716
X11 client windows now hook a X11-specific MetaWaylandDragDestFuncs
that converts these into Xdnd* messages, and an additional selection
bridge has been added to take care of XdndSelection, and the data
transfers done through it.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
This will be useful in order to interact with drag dest surfaces in
its windowing-specific ways, although everything defaults to the
wayland vfuncs.
https://bugzilla.gnome.org/show_bug.cgi?id=738312
Add set_modal ond unset_modal to the gtk_surface interface. When a
surface is modal, the compositor can treat it differently from non-modal
dialogs, for example attach it to the parent window if any. There is
currently no changes to input device focus; it is up to the client to
ignore events to the parent surface that is wanted.
This bumps the gtk_shell version to 2.
https://bugzilla.gnome.org/show_bug.cgi?id=745720
When a parent of a subsurface gets it state applied (either by a
wl_surface.commit, wl_subsurface.set_desync or a recursive
wl_surface.commit on a parent surface), the pending position state
of the subsurface should be applied. If the subsurface is in effective
synchronized mode (i.e. if its in explicit synchronized mode or any of
its parent surfaces is a subsurface in explicit synchronized mode), the
cached state should also be applied at this point, including its
subsurface children, recursively.
https://bugzilla.gnome.org/show_bug.cgi?id=743617
To avoid integer overflow when scaling "infinite" regions (0, 0)
(INT32_MAX, INT32_MAX), intersect with the surface rect before scaling,
instead of intersecting with the buffer rect afterwards.
https://bugzilla.gnome.org/show_bug.cgi?id=746510
If the wl_surface resource happens to be destroyed before any other
role resource, the destructor for the latter will attempt to
access/modify random memory.
Fix this by ensuring the associated resources are destroyed on the
wl_surface destructor, this will free all associated memory and
remove the resources ahead of their imminent destruction.
https://bugzilla.gnome.org/show_bug.cgi?id=745734
MetaWaylandFrameCallback has been added a surface field, which is then
checked when destroying the surfaces. This prevents unintended callbacks
to run after a surface has been destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=745163
Since the surface actor knows more about how it draws itself, instead of
pushing texture state (buffer and scale), input region and opaque region
from MetaWaylandSurface after having transformed into what the surface
actor expects, make the surface actor set its own state given what state
the Wayland surface is in.
https://bugzilla.gnome.org/show_bug.cgi?id=744933
Doing this on manage() allows the common MetaWindow initialization to
do the right thing for popups like setting skip_taskbar and
skip_pager.
In particular this avoids gnome-shell's app tracker to create a new
ShellApp instance for every popup.
https://bugzilla.gnome.org/show_bug.cgi?id=745118
If a client creates an xdg_popup given a parent that is a xdg_popup that
is not the most top one in the grab chain, send the
not_the_topmost_popup error.
Also fail a client who destroys a popup that is not the top most one.
https://bugzilla.gnome.org/show_bug.cgi?id=744452
We'll want to expose popup logic outside of meta-wayland-pointer.c and
one day we'll also probably want to add touch support for popups, so
lets move it to its own file. There are no significant semantical
changes, only refactoring.
https://bugzilla.gnome.org/show_bug.cgi?id=744452